User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-Jenkins" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 27664) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins" [Licensing::Client] Handshaking with LicensingClient: Version: 1.12.1+9338cad Session Id: 8bf7c969376f41a28b13c74cb2137cce Correlation Id: e7fd6536b32a26c5427ee9ce8b3bd43d External correlation Id: 3090375219180194468 Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.36s, validation: 0.03s, handshake: 0.84s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications" [Licensing::Module] Connected to LicensingClient (PId: 27664, launch time: 0.01, total connection time: 1.24s) Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token _G6nekBdcI... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Module] We are skipping activation, because the license has already beed activated Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'es' Physical Memory: 32473 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 54678 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe -accept-apiupdate -projectPath C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildBundles -logFile C:\Users\Jenkins\.jenkins\projects\simuproject\build\LogBuildBundles.txt -outputPath C:\Users\Jenkins\.jenkins\projects\simuproject\build -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) -uselayers ST -USEFILTER common global props roads terrain vehicles scenario sceneries !amba !debugland hud br_xx_xx mx_xx_xx !ar_xx_xx cl_xx_xx !it_xx_xx es_xx_xx fr_xx_xx xx_xx_st xx_xx_prostruck xx_xx_sc xx_xx_scpfm xx_xx_psa !xx_xx_smp xx_xx_sb xx_xx_sbcop xx_xx_psm xx_xx_sc4wd !xx_xx_logsim !xx_xx_ms !xx_xx_smk xx_xx_tm xx_xx_psmyamaha xx_xx_stbusvencedor mx_xx_stdanone offroadland deliverycity xx_xx_starmy xx_xx_army xx_xx_stglobal industryland xx_xx_stoxxo xx_xx_stpemex bh_xx_xx mineroute xx_xx_stjcv xx_xx_stlala xx_xx_stestafeta xx_xx_stlucia xx_xx_scqueretaro tocopillaroute xx_xx_stpepsico sanmiguelroute_1 cnadtrack !trafficvehicles_eh3500 !trafficvehicles_eh4000 !trafficvehicles_eh5000 nz_xx_xx do_xx_xx !xx_xx_mq !xx_xx_construsim !performance tenerifeport maliroute !constructionbuildings undermine Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev Using Asset Import Pipeline V2. Player connection [15456] Host "[IP] 192.168.2.85 [Port] 55496 [Flags] 2 [Guid] 1688189722 [EditorId] 1688189722 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [15456] Host "[IP] 192.168.2.85 [Port] 55496 [Flags] 2 [Guid] 1688189722 [EditorId] 1688189722 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 52 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.1.1 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1) com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8) com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.15s seconds Refreshing native plugins compatible for Editor in 423.04 ms, found 33 plugins. Preloading 16 native plugins for Editor in 7.30 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56544 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.079491 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 354.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.38 ms. Mono: successfully reloaded assembly - Completed reload, in 2.230 seconds Domain Reload Profiling: ReloadAssembly (2231ms) BeginReloadAssembly (1524ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) EndReloadAssembly (591ms) LoadAssemblies (1524ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (77ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (15ms) SetupLoadedEditorAssemblies (425ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (355ms) BeforeProcessingInitializeOnLoad (5ms) ProcessInitializeOnLoadAttributes (43ms) ProcessInitializeOnLoadMethodAttributes (20ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.286404 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...2.734921 seconds. Application.AssetDatabase Initial Script Refresh Start Registering precompiled user dll's ... Registered in 0.023579 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(10c47979710751344845aebfb1792202) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8eaf720c50107cae87352b587208184a') in 0.013277 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(9181731c73d75e545be0da1106faee2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30d2c1c6e625db302330b29f753063e7') in 0.008668 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(62e0c5d8f2e072041941008b7f5970a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2b0dea287c661fcf13e7bc50375eaae') in 0.007667 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(62dbc1846cc9a544b9db5d42be8edcc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7eb8f289ee087faa95e8fa430c1a08c1') in 0.007826 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ddd3f505f52d7e916ae60eabe4479472') in 0.012013 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e164f171fdd54b4689881f82e59bb51f') in 0.010490 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43798ff6e6aec55eaad617a2208eb494') in 0.010771 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9c9eb24640c3c8aa6b82fc9fa01a4c') in 0.007689 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '324f2ad48a0fe9703d4a70c91ac812d9') in 0.007866 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e03ed17cccadfb7cb0f1c7a375a5a7') in 0.007414 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04d05d7d24efe6ab94ddd9fe3d816c25') in 0.008919 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ad709924bf7d0b59e8d7c4a35798846') in 0.007837 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1934571075e9292ced8608864546c616') in 0.007663 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.008077 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.007200 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.007323 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b98bcb46eed05f8215bb758a102a234e') in 0.007589 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.007173 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6803a7684f1ebb01653343636b6983a') in 0.007648 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '93432934107989a5d9c134288fd93344') in 0.001946 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd60cc5272b28c7228e7184dcc721ccbc') in 0.007728 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00dc49ae1dc074b0d10ccbcd2b0d68a9') in 0.007786 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1935f9935910b2560cf05b23b9061dd') in 0.007353 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '245b44355e58569bb8d6551c23a36f28') in 0.007997 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.007790 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.007346 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.007505 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.007449 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.007398 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.007317 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.013059 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.007796 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.008045 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.011890 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.007972 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e568208f568854b26ed47952b48857a') in 0.002047 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.012550 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.008401 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.007994 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.007737 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.007695 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.007694 seconds AssetDatabase: script compilation time: 0.032211s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 354.00 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.40 ms. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Mono: successfully reloaded assembly - Completed reload, in 15.163 seconds Domain Reload Profiling: ReloadAssembly (15164ms) BeginReloadAssembly (72ms) ExecutionOrderSort (0ms) DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (12ms) EndReloadAssembly (15057ms) LoadAssemblies (6484ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (401ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (117ms) SetupLoadedEditorAssemblies (7929ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (354ms) BeforeProcessingInitializeOnLoad (63ms) ProcessInitializeOnLoadAttributes (7348ms) ProcessInitializeOnLoadMethodAttributes (159ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 3.99 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.39 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 51155.399ms InvokeBeforeRefreshCallbacks: 0.288ms ApplyChangesToAssetFolders: 0.040ms Scan: 479.935ms OnSourceAssetsModified: 0.979ms InitializeImportedAssetsSnapshot: 1.364ms GetAllGuidsForCategorization: 2.947ms CategorizeAssets: 346.277ms ImportAndPostprocessOutOfDateAssets: 50205.218ms (48354.973ms without children) ImportManagerImport: 394.217ms (13.286ms without children) ImportInProcess: 380.665ms UpdateCategorizedAssets: 0.266ms CompileScripts: 32.585ms PostProcessAllAssets: 1393.591ms ReloadImportedAssets: 9.700ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.837ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 1.716ms RestoreLoadedAssetsState: 0.091ms UpdateImportedAssetsSnapshot: 14.505ms ReloadSourceAssets: 1.168ms UnloadImportedAssets: 0.210ms Hotreload: 5.122ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 3.449ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.432ms GetLoadedSourceAssetsSnapshot: 1.531ms PersistCurrentRevisions: 6.540ms UnloadStreamsEnd: 39.171ms GenerateScriptTypeHashes: 0.561ms Untracked: 59.725ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.022923 seconds. Refreshing native plugins compatible for Editor in 4.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.41 ms. Refresh completed in 17.954481 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 17954.468ms InvokeBeforeRefreshCallbacks: 0.320ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.093ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 13.052ms GetAllGuidsForCategorization: 1.368ms CategorizeAssets: 340.535ms ImportAndPostprocessOutOfDateAssets: 17469.955ms (7.431ms without children) PostProcessAllAssets: 17429.808ms ReloadImportedAssets: 0.373ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.256ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.113ms OnDemandSchedulerStart: 4.367ms RestoreLoadedAssetsState: 2.716ms UpdateImportedAssetsSnapshot: 15.890ms ReloadSourceAssets: 0.955ms UnloadImportedAssets: 1.335ms Hotreload: 5.401ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.655ms UnloadStreamsBegin: 0.051ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.098ms GetLoadedSourceAssetsSnapshot: 5.641ms PersistCurrentRevisions: 1.689ms UnloadStreamsEnd: 55.551ms GenerateScriptTypeHashes: 22.245ms Untracked: 50.720ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 9.309ms Registering precompiled user dll's ... Registered in 0.023587 seconds. Refresh completed in 0.409167 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 409.150ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 0.979ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 17.774ms GetAllGuidsForCategorization: 1.331ms CategorizeAssets: 312.440ms ImportAndPostprocessOutOfDateAssets: 18.699ms (4.241ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.350ms PostProcessAllAssetNotificationsAddChangedAssets: 2.457ms OnDemandSchedulerStart: 1.887ms RestoreLoadedAssetsState: 3.765ms ReloadSourceAssets: 1.920ms UnloadImportedAssets: 2.299ms Hotreload: 0.048ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.591ms UnloadStreamsBegin: 0.116ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.410ms GetLoadedSourceAssetsSnapshot: 5.423ms PersistCurrentRevisions: 1.758ms UnloadStreamsEnd: 0.101ms Untracked: 39.209ms Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Initializing Unity extensions: Unloading 2891 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.69 GB. System memory in use after: 0.69 GB. Unloading 9059 unused Assets to reduce memory usage. Loaded Objects now: 12536. Total: 20.307500 ms (FindLiveObjects: 0.719200 ms CreateObjectMapping: 0.294800 ms MarkObjects: 16.555700 ms DeleteObjects: 2.736800 ms) ProgressiveSceneManager::Cancel() Registering precompiled user dll's ... Registered in 0.022552 seconds. Start importing Assets/simuzen/CommonTools/AGXUnity/Editor/Data/Data.asset using Guid(b2b35deae34bdef4ebfbfe997254c2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8653348142e734c90433b2c9c3f39a89') in 0.014820 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.21 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.40 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1237.691ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.553ms OnSourceAssetsModified: 0.521ms InitializeImportedAssetsSnapshot: 13.791ms GetAllGuidsForCategorization: 1.536ms CategorizeAssets: 19.064ms ImportAndPostprocessOutOfDateAssets: 1149.268ms (4.117ms without children) ImportManagerImport: 21.872ms (4.209ms without children) ImportInProcess: 17.638ms UpdateCategorizedAssets: 0.025ms PostProcessAllAssets: 1099.641ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.264ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.412ms OnDemandSchedulerStart: 1.918ms RestoreLoadedAssetsState: 2.670ms UpdateImportedAssetsSnapshot: 10.370ms ReloadSourceAssets: 1.373ms UnloadImportedAssets: 1.465ms Hotreload: 5.750ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 0.108ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.562ms GetLoadedSourceAssetsSnapshot: 5.150ms PersistCurrentRevisions: 1.755ms UnloadStreamsEnd: 1.168ms Untracked: 29.962ms [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023148 seconds. Refresh completed in 0.403006 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 402.987ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.356ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 14.187ms GetAllGuidsForCategorization: 1.304ms CategorizeAssets: 314.839ms ImportAndPostprocessOutOfDateAssets: 15.649ms (2.991ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.934ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.329ms OnDemandSchedulerStart: 1.732ms RestoreLoadedAssetsState: 2.662ms ReloadSourceAssets: 1.369ms UnloadImportedAssets: 1.595ms Hotreload: 0.026ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.749ms UnloadStreamsBegin: 0.109ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.218ms GetLoadedSourceAssetsSnapshot: 3.961ms PersistCurrentRevisions: 1.798ms UnloadStreamsEnd: 0.089ms Untracked: 41.685ms Unrecognized assets cannot be included in AssetBundles: "Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unrecognized assets cannot be included in AssetBundles: "Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_MAOHS.tga". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] BuildPlayerGenerator: Succeeded [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build. BuildPlayer: start building target 19 [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) - Starting script compilation - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/PlayerScriptAssemblies/Obi.dll - Starting compile Library/PlayerScriptAssemblies/SteamVR.dll - Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll - Starting compile Library/PlayerScriptAssemblies/XRDependency.dll - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll - Starting compile Library/PlayerScriptAssemblies/Zenject.dll - Starting compile Library/PlayerScriptAssemblies/crosstales.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,121985 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001094 seconds - Finished ILPostProcessorRunner in 0,399043 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 4,11657 seconds - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,131474 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001236 seconds - Finished ILPostProcessorRunner in 0,449979 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 11,878619 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,100547 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001211 seconds - Finished ILPostProcessorRunner in 0,406081 seconds - Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 10,072588 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,146836 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001326 seconds - Finished ILPostProcessorRunner in 0,44491 seconds - Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 10,061047 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,160834 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001161 seconds - Finished ILPostProcessorRunner in 0,458703 seconds - Finished compile Library/PlayerScriptAssemblies/Obi.dll in 10,105533 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,108489 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001359 seconds - Finished ILPostProcessorRunner in 0,420843 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 10,086068 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,118372 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,00115 seconds - Finished ILPostProcessorRunner in 0,429002 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 9,990512 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,159223 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001169 seconds - Finished ILPostProcessorRunner in 0,443939 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 10,061443 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,120884 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001172 seconds - Finished ILPostProcessorRunner in 0,414326 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 10,040073 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,170544 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001151 seconds - Finished ILPostProcessorRunner in 0,442146 seconds - Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 10,101976 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,156412 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001197 seconds - Finished ILPostProcessorRunner in 0,238306 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 9,93302 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,137819 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001198 seconds - Finished ILPostProcessorRunner in 0,23437 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 10,083123 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,093667 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,000835 seconds - Finished ILPostProcessorRunner in 0,247293 seconds - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 10,062486 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,096377 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001328 seconds - Finished ILPostProcessorRunner in 0,232837 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 10,016483 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,078121 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,000821 seconds - Finished ILPostProcessorRunner in 0,158663 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 10,041219 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,072719 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,00098 seconds - Finished ILPostProcessorRunner in 0,140114 seconds - Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 9,973906 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,079075 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000831 seconds - Finished ILPostProcessorRunner in 0,128907 seconds - Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 10,12036 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,072393 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,000776 seconds - Finished ILPostProcessorRunner in 0,120194 seconds - Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 9,992554 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,077053 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,000811 seconds - Finished ILPostProcessorRunner in 0,125403 seconds - Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 9,930289 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,076337 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000753 seconds - Finished ILPostProcessorRunner in 0,14672 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 10,068256 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,071984 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000789 seconds - Finished ILPostProcessorRunner in 0,119371 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 8,734371 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,092625 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,320496 seconds - Finished ILPostProcessorRunner in 0,492377 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 8,04629 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,714328 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,330519 seconds - Finished ILPostProcessorRunner in 1,12347 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 7,274318 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,304365 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,451233 seconds - Finished ILPostProcessorRunner in 0,818532 seconds Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 19 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 138 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:00.9874985 - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 9,866881 seconds - Finished script compilation in 15,166472 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(219,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(225,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(232,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(238,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(243,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. BuildPlayerGenerator: Succeeded SpriteAtlasPacking completed in 1.214842 sec Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.7 MB. Total uncompressed size 51.1 MB. SpriteAtlasPacking completed in 0.412007 sec ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 28.8 MB. SpriteAtlasPacking completed in 0.431839 sec Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 896 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 234 / 234 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 234 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 180 / 180 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 180 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 3508, unique: 3497) Compressed shader 'Standard' on d3d11 from 15.55MB to 0.68MB Compressed shader 'Standard' in 0.23s Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 88 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 78 (5.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 48 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 48 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 40 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 60 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Autodesk Interactive' on d3d11 from 2.61MB to 0.14MB Compressed shader 'Autodesk Interactive' in 0.04s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 5632 (7.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 4096 (5.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 5632 (7.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 4096 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.23s Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Distance Field in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 2816 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 832 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1024 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1024 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s d3d11 (total internal programs: 134, unique: 134) Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 24 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 360, unique: 360) Compressed shader 'Particles/Standard Surface' on d3d11 from 1.78MB to 0.07MB Compressed shader 'Particles/Standard Surface' in 0.02s ***Player size statistics*** Total compressed size 1.10 GB. Total uncompressed size 1.75 GB. Unloading 5734 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.81 GB. System memory in use after: 2.73 GB. Unloading 21646 unused Assets to reduce memory usage. Loaded Objects now: 12853. Total: 31.361300 ms (FindLiveObjects: 1.403200 ms CreateObjectMapping: 1.226900 ms MarkObjects: 18.350000 ms DeleteObjects: 10.380100 ms) SpriteAtlasPacking completed in 0.739735 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 5632 (7.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds finished in 7.57 seconds. Local cache hits 3456 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (175.77s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1664 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.71 seconds. Local cache hits 1536 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (36.48s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2048 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2048 (3.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH MAOHS_MAP SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION FOG_EXP INSTANCING_ON LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 FOG_LINEAR GLOBAL_COORD LIGHTMAP_SHADOW_MIXING MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.41s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.450277 sec Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.427084 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 84.0 MB. Total uncompressed size 173.9 MB. SpriteAtlasPacking completed in 0.431060 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 97.8 MB. Total uncompressed size 195.6 MB. Unloading 3947 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.29 GB. System memory in use after: 1.29 GB. Unloading 15957 unused Assets to reduce memory usage. Loaded Objects now: 12816. Total: 26.415900 ms (FindLiveObjects: 1.258800 ms CreateObjectMapping: 0.996300 ms MarkObjects: 20.027600 ms DeleteObjects: 4.132000 ms) SpriteAtlasPacking completed in 0.680207 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1024 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 77.7 MB. Total uncompressed size 187.3 MB. SpriteAtlasPacking completed in 0.438840 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 30.5 MB. SpriteAtlasPacking completed in 0.432453 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 95.4 MB. Total uncompressed size 163.3 MB. SpriteAtlasPacking completed in 0.442505 sec Compiling shader "Unlit/Transparent" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 938, unique: 933) Compressed shader 'Standard' on d3d11 from 4.24MB to 0.18MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.21MB to 0.06MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.02s Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.23s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 114, unique: 114) ***Player size statistics*** Total compressed size 95.9 MB. Total uncompressed size 204.8 MB. Unloading 4302 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.52 GB. System memory in use after: 1.51 GB. Unloading 20977 unused Assets to reduce memory usage. Loaded Objects now: 12825. Total: 28.659400 ms (FindLiveObjects: 1.443900 ms CreateObjectMapping: 1.104200 ms MarkObjects: 18.072800 ms DeleteObjects: 8.036900 ms) SpriteAtlasPacking completed in 0.699863 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 75.1 MB. Total uncompressed size 188.4 MB. SpriteAtlasPacking completed in 0.445000 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.441174 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 9.4 MB. Total uncompressed size 70.1 MB. SpriteAtlasPacking completed in 0.649568 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 832 (10.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 352 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 208 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2958, unique: 2949) Compressed shader 'Standard' on d3d11 from 13.29MB to 0.61MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 206.0 MB. Total uncompressed size 272.4 MB. Unloading 4290 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.52 GB. System memory in use after: 1.52 GB. Unloading 25245 unused Assets to reduce memory usage. Loaded Objects now: 12832. Total: 30.505400 ms (FindLiveObjects: 1.697400 ms CreateObjectMapping: 1.054500 ms MarkObjects: 18.402900 ms DeleteObjects: 9.349600 ms) SpriteAtlasPacking completed in 0.709835 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 640 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 41.7 MB. Total uncompressed size 56.6 MB. SpriteAtlasPacking completed in 0.444359 sec ***Player size statistics*** Total compressed size 12.5 MB. Total uncompressed size 18.7 MB. SpriteAtlasPacking completed in 0.443120 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 18.3 MB. SpriteAtlasPacking completed in 0.442262 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 57.4 MB. Total uncompressed size 134.2 MB. SpriteAtlasPacking completed in 0.442382 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 102.9 MB. Total uncompressed size 143.1 MB. Unloading 3431 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.36 GB. System memory in use after: 1.36 GB. Unloading 2733 unused Assets to reduce memory usage. Loaded Objects now: 12842. Total: 21.982500 ms (FindLiveObjects: 0.971800 ms CreateObjectMapping: 0.523500 ms MarkObjects: 18.833500 ms DeleteObjects: 1.652700 ms) SpriteAtlasPacking completed in 0.688508 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 4.81MB to 0.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.07s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 528 (15.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 384 (9.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 192 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 192 (5.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 24 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 24 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 12 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 12 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.25s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 24.38MB to 4.75MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.67s Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.04s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1152 (1.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.35 seconds. Local cache hits 2112 (56.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.00 seconds. Local cache hits 768 (7.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (87.02s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 832 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 832 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 768 (23.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.87 seconds. Local cache hits 768 (20.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 96 (2.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 96 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 48 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 48 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 274.0 MB. Total uncompressed size 0.51 GB. SpriteAtlasPacking completed in 0.445763 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 17.0 MB. Total uncompressed size 22.1 MB. SpriteAtlasPacking completed in 0.449761 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 103.2 MB. Total uncompressed size 163.7 MB. SpriteAtlasPacking completed in 0.453410 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.23s Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 36.6 MB. Total uncompressed size 158.8 MB. Unloading 3669 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.82 GB. Unloading 209303 unused Assets to reduce memory usage. Loaded Objects now: 12850. Total: 75.338300 ms (FindLiveObjects: 8.142100 ms CreateObjectMapping: 4.806000 ms MarkObjects: 18.090300 ms DeleteObjects: 44.298700 ms) SpriteAtlasPacking completed in 0.729410 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.03 seconds. Local cache hits 3456 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (187.61s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.60 seconds. Local cache hits 1536 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (35.05s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.36s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.441587 sec Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452311 sec ***Player size statistics*** Total compressed size 9.6 MB. Total uncompressed size 14.9 MB. SpriteAtlasPacking completed in 0.449889 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.443755 sec ***Player size statistics*** Total compressed size 82.4 MB. Total uncompressed size 89.2 MB. SpriteAtlasPacking completed in 0.444674 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 14.6 MB. Total uncompressed size 27.2 MB. SpriteAtlasPacking completed in 0.441034 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 240 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s d3d11 (total internal programs: 688, unique: 528) Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 55 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 296 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 472 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 2.41MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 32.3 MB. Total uncompressed size 46.9 MB. SpriteAtlasPacking completed in 0.438103 sec ***Player size statistics*** Total compressed size 94.4 KB. Total uncompressed size 144.9 KB. SpriteAtlasPacking completed in 0.444985 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 4.81MB to 0.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.07s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.28 seconds. Local cache hits 1056 (77.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.36 seconds. Local cache hits 768 (55.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 120 (8.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 120 (10.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.17 seconds. Local cache hits 384 (27.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 384 (26.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 48 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 48 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 24 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 132 (8.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 96 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 30 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 30 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 48 (2.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 48 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.16s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.24s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 24.38MB to 4.75MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.66s Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.04s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 672 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.01 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.28 seconds. Local cache hits 768 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (100.67s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.21s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 332.4 MB. Total uncompressed size 0.54 GB. Unloading 3632 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 1.99 GB. Unloading 1961 unused Assets to reduce memory usage. Loaded Objects now: 12868. Total: 21.855000 ms (FindLiveObjects: 0.791600 ms CreateObjectMapping: 0.466900 ms MarkObjects: 19.207800 ms DeleteObjects: 1.386600 ms) SpriteAtlasPacking completed in 0.723506 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.452607 sec '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 792 / 792 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 792 (6.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 1536 (7.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 234 / 234 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 234 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 364 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 608 / 608 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 608 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 216 / 216 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 216 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 384 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 180 / 180 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 180 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 280 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4954, unique: 4940) Compressed shader 'Standard' on d3d11 from 23.24MB to 0.96MB Compressed shader 'Standard' in 0.24s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 176 (11.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.77 seconds. Local cache hits 256 (17.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 104 (6.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 156 (10.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 96 (5.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 96 (4.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 80 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 120 (6.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.17s Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 89.8 MB. Total uncompressed size 150.9 MB. SpriteAtlasPacking completed in 0.441390 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.56 seconds. Local cache hits 1728 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (81.69s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.49 seconds. Local cache hits 1536 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (31.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.25s ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 9.2 MB. SpriteAtlasPacking completed in 0.439445 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.451602 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 5.8 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 0.443738 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.447627 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 7.8 MB. Unloading 4002 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.22 GB. Unloading 16900 unused Assets to reduce memory usage. Loaded Objects now: 12881. Total: 25.450900 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 0.478800 ms MarkObjects: 18.743700 ms DeleteObjects: 5.170100 ms) SpriteAtlasPacking completed in 0.713209 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 0.446996 sec ***Player size statistics*** Total compressed size 19.5 MB. Total uncompressed size 39.0 MB. SpriteAtlasPacking completed in 0.442688 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 112.7 MB. Total uncompressed size 172.7 MB. SpriteAtlasPacking completed in 0.445536 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.13 seconds. Local cache hits 768 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (97.23s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 832 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.21s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 36.3 MB. Total uncompressed size 76.5 MB. Unloading 3432 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.36 GB. System memory in use after: 1.34 GB. Unloading 1126 unused Assets to reduce memory usage. Loaded Objects now: 12890. Total: 20.659700 ms (FindLiveObjects: 0.728500 ms CreateObjectMapping: 0.552700 ms MarkObjects: 18.285200 ms DeleteObjects: 1.092300 ms) SpriteAtlasPacking completed in 0.683822 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.487492 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.33 seconds. Local cache hits 3456 (2.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (217.95s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.60 seconds. Local cache hits 1536 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (34.48s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.444556 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.443177 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 76.0 MB. Total uncompressed size 207.2 MB. Unloading 3801 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 17009 unused Assets to reduce memory usage. Loaded Objects now: 12899. Total: 25.437700 ms (FindLiveObjects: 1.135700 ms CreateObjectMapping: 0.496800 ms MarkObjects: 19.378700 ms DeleteObjects: 4.425300 ms) SpriteAtlasPacking completed in 0.685623 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 15.5 MB. SpriteAtlasPacking completed in 0.452453 sec Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 22 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s d3d11 (total internal programs: 38, unique: 38) Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27 Compiling Vertex program with DIRECTIONAL LIGHTMAP_ON LIGHTPROBE_SH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2836, unique: 2827) Compressed shader 'Standard' on d3d11 from 13.03MB to 0.62MB Compressed shader 'Standard' in 0.21s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 88 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 128 (6.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 52 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 78 (3.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 48 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 48 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 40 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 60 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 658, unique: 626) Compressed shader 'Standard (Specular setup)' on d3d11 from 2.46MB to 0.14MB Compressed shader 'Standard (Specular setup)' in 0.05s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Unlit/Color" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Color" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Color in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 40.3 MB. Total uncompressed size 64.9 MB. SpriteAtlasPacking completed in 0.443848 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 45.4 MB. Total uncompressed size 61.8 MB. SpriteAtlasPacking completed in 0.437582 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 25.7 MB. Total uncompressed size 46.7 MB. SpriteAtlasPacking completed in 0.441198 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 33.2 MB. Total uncompressed size 59.5 MB. Unloading 3590 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.30 GB. System memory in use after: 1.24 GB. Unloading 2785 unused Assets to reduce memory usage. Loaded Objects now: 12910. Total: 22.560700 ms (FindLiveObjects: 0.786600 ms CreateObjectMapping: 0.479500 ms MarkObjects: 18.404100 ms DeleteObjects: 2.889500 ms) SpriteAtlasPacking completed in 0.682644 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 31.0 MB. Total uncompressed size 66.2 MB. SpriteAtlasPacking completed in 0.442057 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.03 seconds. Local cache hits 3456 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (210.87s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.61 seconds. Local cache hits 1536 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (34.83s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Total compressed size 8.3 MB. Total uncompressed size 11.8 MB. SpriteAtlasPacking completed in 0.445398 sec Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.458037 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 94.9 MB. Total uncompressed size 163.3 MB. SpriteAtlasPacking completed in 0.447819 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 114, unique: 114) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 10.6 MB. Total uncompressed size 17.4 MB. Unloading 3643 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.40 GB. System memory in use after: 1.39 GB. Unloading 8089 unused Assets to reduce memory usage. Loaded Objects now: 12918. Total: 23.530000 ms (FindLiveObjects: 0.966100 ms CreateObjectMapping: 0.660000 ms MarkObjects: 19.507900 ms DeleteObjects: 2.395000 ms) SpriteAtlasPacking completed in 0.698248 sec ***Player size statistics*** Total compressed size 12.7 MB. Total uncompressed size 20.4 MB. SpriteAtlasPacking completed in 0.442075 sec ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.450735 sec ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 22.6 MB. SpriteAtlasPacking completed in 0.439835 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.445995 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 13.4 MB. SpriteAtlasPacking completed in 0.442807 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 9.9 MB. Total uncompressed size 12.0 MB. SpriteAtlasPacking completed in 0.477523 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 10.8 MB. SpriteAtlasPacking completed in 0.447369 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.453672 sec ***Player size statistics*** Total compressed size 15.1 KB. Total uncompressed size 54.3 KB. SpriteAtlasPacking completed in 0.445656 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 15.3 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 0.450099 sec ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 19.7 MB. SpriteAtlasPacking completed in 0.445548 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.447694 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.451790 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.449772 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 8.3 MB. SpriteAtlasPacking completed in 0.447453 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.445577 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1650, unique: 1641) Compressed shader 'Standard' on d3d11 from 7.19MB to 0.29MB Compressed shader 'Standard' in 0.09s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 88, unique: 88) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.28 seconds. Local cache hits 3456 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (217.26s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.62 seconds. Local cache hits 1536 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (35.01s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.36s Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 24 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 360, unique: 360) Compressed shader 'Particles/Standard Surface' on d3d11 from 1.78MB to 0.07MB Compressed shader 'Particles/Standard Surface' in 0.02s ***Player size statistics*** Total compressed size 53.6 MB. Total uncompressed size 102.7 MB. Unloading 3479 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.48 GB. System memory in use after: 1.41 GB. Unloading 18436 unused Assets to reduce memory usage. Loaded Objects now: 12949. Total: 32.199900 ms (FindLiveObjects: 1.292100 ms CreateObjectMapping: 0.695000 ms MarkObjects: 19.283000 ms DeleteObjects: 10.928600 ms) SpriteAtlasPacking completed in 0.684985 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2816 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 20.8 MB. Total uncompressed size 50.6 MB. SpriteAtlasPacking completed in 0.446319 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 25.3 MB. Total uncompressed size 47.1 MB. SpriteAtlasPacking completed in 0.444383 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 18.3 MB. Total uncompressed size 26.6 MB. SpriteAtlasPacking completed in 0.441807 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.24s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.04s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 141.3 MB. Total uncompressed size 198.8 MB. SpriteAtlasPacking completed in 0.444742 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.0 KB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.450184 sec Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. Unloading 3356 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.34 GB. System memory in use after: 1.30 GB. Unloading 2425 unused Assets to reduce memory usage. Loaded Objects now: 12962. Total: 21.584000 ms (FindLiveObjects: 0.698200 ms CreateObjectMapping: 0.246300 ms MarkObjects: 18.316800 ms DeleteObjects: 2.321600 ms) SpriteAtlasPacking completed in 0.699236 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.7 MB. SpriteAtlasPacking completed in 0.455149 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 19.7 MB. Total uncompressed size 29.5 MB. SpriteAtlasPacking completed in 0.456229 sec Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2112 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.15 seconds. Local cache hits 768 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (97.56s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.21s Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 50.6 MB. Total uncompressed size 163.6 MB. SpriteAtlasPacking completed in 0.447624 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.01 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 832 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 24.8 MB. Total uncompressed size 58.3 MB. Unloading 3463 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 1468 unused Assets to reduce memory usage. Loaded Objects now: 12968. Total: 19.938600 ms (FindLiveObjects: 0.631400 ms CreateObjectMapping: 0.227200 ms MarkObjects: 17.958000 ms DeleteObjects: 1.121200 ms) SpriteAtlasPacking completed in 0.684276 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446806 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.453328 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 11.8 MB. Total uncompressed size 27.3 MB. SpriteAtlasPacking completed in 0.445448 sec ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.444196 sec Compiling shader "Standard" pass "FORWARD" (vp) 220 / 220 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 220 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 320 (5.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 130 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 156 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 80 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 128 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 120 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 160 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 100 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 120 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1576, unique: 1499) Compressed shader 'Standard' on d3d11 from 6.30MB to 0.34MB Compressed shader 'Standard' in 0.11s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 128 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard (Specular setup)' on d3d11 from 2.47MB to 0.13MB Compressed shader 'Standard (Specular setup)' in 0.04s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.18s ***Player size statistics*** Total compressed size 166.7 MB. Total uncompressed size 321.1 MB. Unloading 3272 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.39 GB. System memory in use after: 1.39 GB. Unloading 721 unused Assets to reduce memory usage. Loaded Objects now: 12977. Total: 21.492800 ms (FindLiveObjects: 0.629700 ms CreateObjectMapping: 0.221400 ms MarkObjects: 18.657700 ms DeleteObjects: 1.982800 ms) SpriteAtlasPacking completed in 0.682355 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 832 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 19.8 MB. Total uncompressed size 28.2 MB. SpriteAtlasPacking completed in 0.443292 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 24.7 MB. Total uncompressed size 45.3 MB. SpriteAtlasPacking completed in 0.445007 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.434708 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.487345 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.449993 sec ***Player size statistics*** Total compressed size 11.1 MB. Total uncompressed size 19.6 MB. SpriteAtlasPacking completed in 0.442081 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 616 / 616 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 616 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 234 / 234 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 234 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 168 / 168 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 168 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 180 / 180 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 180 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3306, unique: 3295) Compressed shader 'Standard' on d3d11 from 14.89MB to 0.67MB Compressed shader 'Standard' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) ***Player size statistics*** Total compressed size 146.2 MB. Total uncompressed size 247.2 MB. Unloading 3365 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.45 GB. System memory in use after: 1.39 GB. Unloading 1772 unused Assets to reduce memory usage. Loaded Objects now: 12992. Total: 21.734000 ms (FindLiveObjects: 0.625400 ms CreateObjectMapping: 0.201500 ms MarkObjects: 17.889100 ms DeleteObjects: 3.017100 ms) SpriteAtlasPacking completed in 0.685680 sec ***Player size statistics*** Total compressed size 7.7 MB. Total uncompressed size 22.3 MB. SpriteAtlasPacking completed in 0.443280 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 19.2 MB. Total uncompressed size 28.3 MB. SpriteAtlasPacking completed in 0.434043 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.441545 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 9.5 MB. Total uncompressed size 18.3 MB. SpriteAtlasPacking completed in 0.440579 sec Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 124.6 MB. SpriteAtlasPacking completed in 0.429708 sec ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.446740 sec ***Player size statistics*** Total compressed size 18.7 MB. Total uncompressed size 42.7 MB. Unloading 3336 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 12300 unused Assets to reduce memory usage. Loaded Objects now: 13042. Total: 25.066700 ms (FindLiveObjects: 1.043300 ms CreateObjectMapping: 0.726100 ms MarkObjects: 19.020400 ms DeleteObjects: 4.275800 ms) SpriteAtlasPacking completed in 0.667391 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.449125 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 12.7 MB. Total uncompressed size 26.7 MB. SpriteAtlasPacking completed in 0.432663 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 31.8 MB. Total uncompressed size 66.7 MB. SpriteAtlasPacking completed in 0.433036 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 28.2 MB. Total uncompressed size 37.3 MB. SpriteAtlasPacking completed in 0.440509 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2816 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 20.7 MB. Total uncompressed size 29.6 MB. SpriteAtlasPacking completed in 0.445951 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.23s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 132.4 MB. Total uncompressed size 237.0 MB. Unloading 3435 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.59 GB. System memory in use after: 1.57 GB. Unloading 1655 unused Assets to reduce memory usage. Loaded Objects now: 13054. Total: 20.562600 ms (FindLiveObjects: 0.677700 ms CreateObjectMapping: 0.236500 ms MarkObjects: 18.295500 ms DeleteObjects: 1.351900 ms) SpriteAtlasPacking completed in 0.687935 sec Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Script attached to 'River_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 10.4 MB. Total uncompressed size 15.1 MB. SpriteAtlasPacking completed in 0.436806 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 422.2 KB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.445079 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 73.9 MB. Total uncompressed size 119.9 MB. SpriteAtlasPacking completed in 0.434584 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 62.7 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.440798 sec ***Player size statistics*** Total compressed size 9.8 MB. Total uncompressed size 15.1 MB. SpriteAtlasPacking completed in 0.443783 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 24.2 MB. Total uncompressed size 45.5 MB. SpriteAtlasPacking completed in 0.438895 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 30.2 MB. Total uncompressed size 46.3 MB. Unloading 3382 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.46 GB. System memory in use after: 1.45 GB. Unloading 5814 unused Assets to reduce memory usage. Loaded Objects now: 13069. Total: 24.335300 ms (FindLiveObjects: 1.095000 ms CreateObjectMapping: 0.735800 ms MarkObjects: 19.598100 ms DeleteObjects: 2.905100 ms) SpriteAtlasPacking completed in 0.687437 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 5.1 MB. SpriteAtlasPacking completed in 0.444544 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 29.3 MB. Total uncompressed size 51.8 MB. SpriteAtlasPacking completed in 0.452469 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1596, unique: 1533) Compressed shader 'Standard' on d3d11 from 6.67MB to 0.34MB Compressed shader 'Standard' in 0.11s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 59.5 MB. Total uncompressed size 79.0 MB. SpriteAtlasPacking completed in 0.442251 sec ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.444168 sec ***Player size statistics*** Total compressed size 8.8 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.442858 sec Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 42.9 MB. Total uncompressed size 62.2 MB. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.50 GB. System memory in use after: 1.49 GB. Unloading 73219 unused Assets to reduce memory usage. Loaded Objects now: 13082. Total: 43.200500 ms (FindLiveObjects: 2.961200 ms CreateObjectMapping: 1.546300 ms MarkObjects: 17.729000 ms DeleteObjects: 20.962700 ms) SpriteAtlasPacking completed in 0.695485 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.23s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 864 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.29s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 173.4 MB. Total uncompressed size 275.4 MB. SpriteAtlasPacking completed in 0.444279 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 176 (6.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 128 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 560, unique: 560) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 15.03MB to 1.49MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.36s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'TT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 176 (6.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 128 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 560, unique: 560) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 5.66MB to 0.26MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Script attached to 'TT_BakedVegetationHolder' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2112 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.55 seconds. Local cache hits 768 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (83.53s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.20s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 57.0 MB. Total uncompressed size 135.6 MB. SpriteAtlasPacking completed in 0.443007 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 9.6 MB. SpriteAtlasPacking completed in 0.452963 sec Compiling shader "Standard" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 744, unique: 696) Compressed shader 'Standard' on d3d11 from 2.70MB to 0.14MB Compressed shader 'Standard' in 0.04s Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 44 (3.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 24 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (1.54s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 18 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (1.51s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/CustomShaders/Assets/Road in 0.00s d3d11 (total internal programs: 150, unique: 150) Shader error in 'Deprecated/CustomShaders/Assets/Road': maximum ps_5_0 sampler register index (16) exceeded at line 87 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/CustomShaders/Assets/Road' on d3d11 from 1.11MB to 0.06MB Compressed shader 'Deprecated/CustomShaders/Assets/Road' in 0.02s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.26 seconds. Local cache hits 3456 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (192.73s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.67 seconds. Local cache hits 1536 (1.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (35.56s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 26.5 MB. Total uncompressed size 40.1 MB. Unloading 3664 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.67 GB. Unloading 16349 unused Assets to reduce memory usage. Loaded Objects now: 13089. Total: 32.833400 ms (FindLiveObjects: 1.083800 ms CreateObjectMapping: 0.476400 ms MarkObjects: 19.490600 ms DeleteObjects: 11.781700 ms) SpriteAtlasPacking completed in 0.702686 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.440711 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 23.0 MB. Total uncompressed size 46.2 MB. SpriteAtlasPacking completed in 0.441350 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.16s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 21.9 MB. Total uncompressed size 34.6 MB. SpriteAtlasPacking completed in 0.434595 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 27.3 MB. Total uncompressed size 72.1 MB. SpriteAtlasPacking completed in 0.437771 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 15.1 MB. Total uncompressed size 28.9 MB. SpriteAtlasPacking completed in 0.439792 sec Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.6 KB. SpriteAtlasPacking completed in 0.449425 sec ***Player size statistics*** Total compressed size 57.2 MB. Total uncompressed size 66.2 MB. Unloading 3368 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.50 GB. System memory in use after: 1.50 GB. Unloading 3008 unused Assets to reduce memory usage. Loaded Objects now: 13102. Total: 21.107000 ms (FindLiveObjects: 0.810300 ms CreateObjectMapping: 0.476800 ms MarkObjects: 18.368000 ms DeleteObjects: 1.450700 ms) SpriteAtlasPacking completed in 0.683214 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.440835 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 6.3 MB. SpriteAtlasPacking completed in 0.440794 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 16.8 MB. Total uncompressed size 29.1 MB. SpriteAtlasPacking completed in 0.447124 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.438403 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.437704 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 25.9 MB. SpriteAtlasPacking completed in 0.439028 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.18s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) ***Player size statistics*** Total compressed size 34.2 MB. Total uncompressed size 154.6 MB. SpriteAtlasPacking completed in 0.438236 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 56.2 MB. Total uncompressed size 96.3 MB. Unloading 3371 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.61 GB. System memory in use after: 1.61 GB. Unloading 5023 unused Assets to reduce memory usage. Loaded Objects now: 13120. Total: 20.833000 ms (FindLiveObjects: 0.670700 ms CreateObjectMapping: 0.242200 ms MarkObjects: 17.874900 ms DeleteObjects: 2.044200 ms) SpriteAtlasPacking completed in 0.693211 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 832 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 37.6 MB. Total uncompressed size 72.3 MB. SpriteAtlasPacking completed in 0.434626 sec ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.449573 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 832 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 27.5 MB. Total uncompressed size 41.6 MB. SpriteAtlasPacking completed in 0.445185 sec ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.438689 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.449981 sec Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 483.4 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.440934 sec ***Player size statistics*** Total compressed size 28.2 KB. Total uncompressed size 110.1 KB. SpriteAtlasPacking completed in 0.441802 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 16.7 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.443719 sec ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.436163 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 5.8 MB. SpriteAtlasPacking completed in 0.445733 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.0 MB. SpriteAtlasPacking completed in 0.439418 sec Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 320 (5.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 160 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 80 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1298, unique: 1291) Compressed shader 'Standard' on d3d11 from 5.68MB to 0.22MB Compressed shader 'Standard' in 0.06s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 21.1 MB. Total uncompressed size 29.0 MB. SpriteAtlasPacking completed in 0.442585 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444281 sec ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 65.1 KB. SpriteAtlasPacking completed in 0.446105 sec ***Player size statistics*** Total compressed size 95.2 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.441011 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.96 seconds. Local cache hits 3456 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (209.23s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.60 seconds. Local cache hits 1536 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (34.82s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Total compressed size 15.3 MB. Total uncompressed size 18.9 MB. SpriteAtlasPacking completed in 0.442372 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.21MB to 0.06MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.02s ***Player size statistics*** Total compressed size 147.7 KB. Total uncompressed size 305.0 KB. SpriteAtlasPacking completed in 0.440420 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.444993 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 16.9 MB. Total uncompressed size 30.2 MB. SpriteAtlasPacking completed in 0.437482 sec ***Player size statistics*** Total compressed size 94.4 KB. Total uncompressed size 144.9 KB. SpriteAtlasPacking completed in 0.434066 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 864 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.29s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 83.5 MB. Total uncompressed size 164.9 MB. Unloading 3525 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.66 GB. Unloading 28857 unused Assets to reduce memory usage. Loaded Objects now: 13163. Total: 35.151600 ms (FindLiveObjects: 1.839300 ms CreateObjectMapping: 1.363600 ms MarkObjects: 18.047600 ms DeleteObjects: 13.899700 ms) SpriteAtlasPacking completed in 0.695092 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s ***Player size statistics*** Total compressed size 5.8 MB. Total uncompressed size 8.7 MB. SpriteAtlasPacking completed in 0.445047 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444494 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.445650 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 15.7 MB. Total uncompressed size 25.5 MB. SpriteAtlasPacking completed in 0.440735 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 12.0 MB. SpriteAtlasPacking completed in 0.441333 sec ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 20.7 KB. SpriteAtlasPacking completed in 0.443805 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.4 MB. SpriteAtlasPacking completed in 0.445316 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 0.449843 sec ***Player size statistics*** Total compressed size 4.8 MB. Total uncompressed size 20.4 MB. SpriteAtlasPacking completed in 0.435470 sec ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. SpriteAtlasPacking completed in 0.444151 sec ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.442530 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 50.4 MB. Total uncompressed size 78.3 MB. SpriteAtlasPacking completed in 0.438939 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.438551 sec ***Player size statistics*** Total compressed size 19.6 KB. Total uncompressed size 77.7 KB. SpriteAtlasPacking completed in 0.451232 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 0.444505 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442295 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 5632 (6.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.92 seconds. Local cache hits 3456 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (208.27s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.63 seconds. Local cache hits 1536 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (35.22s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.447318 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.1 MB. SpriteAtlasPacking completed in 0.453573 sec Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 18.7 MB. Unloading 3448 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.52 GB. System memory in use after: 1.51 GB. Unloading 10896 unused Assets to reduce memory usage. Loaded Objects now: 13198. Total: 23.597800 ms (FindLiveObjects: 0.974300 ms CreateObjectMapping: 0.432300 ms MarkObjects: 18.318500 ms DeleteObjects: 3.872100 ms) SpriteAtlasPacking completed in 0.722766 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.452366 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.443539 sec Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.9 KB. SpriteAtlasPacking completed in 0.458383 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 19.1 MB. SpriteAtlasPacking completed in 0.441641 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 22.5 MB. SpriteAtlasPacking completed in 0.447512 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 19.4 MB. Total uncompressed size 47.0 MB. SpriteAtlasPacking completed in 0.447261 sec ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 14.2 MB. SpriteAtlasPacking completed in 0.452767 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.460687 sec Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444640 sec ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 10.9 MB. SpriteAtlasPacking completed in 0.456894 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.453347 sec ***Player size statistics*** Total compressed size 9.4 MB. Total uncompressed size 10.2 MB. SpriteAtlasPacking completed in 0.452867 sec ***Player size statistics*** Total compressed size 245.4 KB. Total uncompressed size 396.4 KB. SpriteAtlasPacking completed in 0.443225 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 13.7 MB. Total uncompressed size 28.5 MB. SpriteAtlasPacking completed in 0.446407 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 18.1 MB. Total uncompressed size 28.4 MB. SpriteAtlasPacking completed in 0.451982 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445853 sec ***Player size statistics*** Total compressed size 480.7 KB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.458492 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 33.0 MB. Total uncompressed size 84.7 MB. Unloading 3367 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.58 GB. System memory in use after: 1.58 GB. Unloading 2402 unused Assets to reduce memory usage. Loaded Objects now: 13228. Total: 19.691000 ms (FindLiveObjects: 0.753600 ms CreateObjectMapping: 0.266200 ms MarkObjects: 17.245200 ms DeleteObjects: 1.424900 ms) SpriteAtlasPacking completed in 0.692934 sec ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.2 MB. SpriteAtlasPacking completed in 0.450411 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.440403 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 21.8 MB. SpriteAtlasPacking completed in 0.447097 sec ***Player size statistics*** Total compressed size 8.2 KB. Total uncompressed size 22.7 KB. SpriteAtlasPacking completed in 0.456815 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s ***Player size statistics*** Total compressed size 148.3 KB. Total uncompressed size 300.2 KB. SpriteAtlasPacking completed in 0.443932 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 7.5 MB. SpriteAtlasPacking completed in 0.449356 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 14.3 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 0.454455 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 500, unique: 468) Compressed shader 'Standard' on d3d11 from 1.72MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.9 MB. SpriteAtlasPacking completed in 0.446683 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446541 sec ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 10.4 MB. SpriteAtlasPacking completed in 0.448820 sec ***Player size statistics*** Total compressed size 176.0 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.451815 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.18s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) ***Player size statistics*** Total compressed size 54.0 MB. Total uncompressed size 128.2 MB. Unloading 3350 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.62 GB. System memory in use after: 1.62 GB. Unloading 1711 unused Assets to reduce memory usage. Loaded Objects now: 13250. Total: 19.826700 ms (FindLiveObjects: 0.710800 ms CreateObjectMapping: 0.242400 ms MarkObjects: 17.653500 ms DeleteObjects: 1.219000 ms) SpriteAtlasPacking completed in 0.695205 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 20.1 MB. SpriteAtlasPacking completed in 0.448020 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.457030 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 7.5 MB. SpriteAtlasPacking completed in 0.453676 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 14.0 MB. Total uncompressed size 19.0 MB. SpriteAtlasPacking completed in 0.448834 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.449555 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.447731 sec ***Player size statistics*** Total compressed size 8.3 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 0.461664 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 29.2 MB. Total uncompressed size 50.6 MB. SpriteAtlasPacking completed in 0.445196 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.454530 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.446827 sec ***Player size statistics*** Total compressed size 7.9 MB. Total uncompressed size 18.4 MB. SpriteAtlasPacking completed in 0.453336 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.450390 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 12.6 MB. Total uncompressed size 26.6 MB. SpriteAtlasPacking completed in 0.450672 sec Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.455022 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 0.450259 sec Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 94.5 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.467210 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.455665 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 19.9 MB. SpriteAtlasPacking completed in 0.453861 sec ***Player size statistics*** Total compressed size 19.6 MB. Total uncompressed size 39.2 MB. SpriteAtlasPacking completed in 0.455453 sec Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 4.8 KB. Total uncompressed size 20.6 KB. SpriteAtlasPacking completed in 0.448594 sec ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.463413 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 35.2 MB. Total uncompressed size 43.8 MB. Unloading 3407 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.59 GB. System memory in use after: 1.59 GB. Unloading 5403 unused Assets to reduce memory usage. Loaded Objects now: 13297. Total: 22.992900 ms (FindLiveObjects: 0.864700 ms CreateObjectMapping: 0.335200 ms MarkObjects: 19.571200 ms DeleteObjects: 2.220900 ms) SpriteAtlasPacking completed in 0.707992 sec ***Player size statistics*** Total compressed size 200.9 KB. Total uncompressed size 243.8 KB. SpriteAtlasPacking completed in 0.455497 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.4 MB. SpriteAtlasPacking completed in 0.448347 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 23.3 MB. SpriteAtlasPacking completed in 0.448263 sec ***Player size statistics*** Total compressed size 14.6 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.450674 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.59 seconds. Local cache hits 1728 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.71s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.77 seconds. Local cache hits 1536 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (38.11s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1024 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.31s ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 12.9 MB. SpriteAtlasPacking completed in 0.445669 sec ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.443724 sec ***Player size statistics*** Total compressed size 7.9 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 0.460430 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.454082 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.448327 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 0.449409 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.458741 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.452206 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.459933 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.454941 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 7.0 MB. SpriteAtlasPacking completed in 0.453726 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.450732 sec Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448327 sec ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.457336 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446736 sec ***Player size statistics*** Total compressed size 17.9 MB. Total uncompressed size 25.1 MB. SpriteAtlasPacking completed in 0.443417 sec ***Player size statistics*** Total compressed size 4.6 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.453188 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 6.3 MB. SpriteAtlasPacking completed in 0.450707 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.448135 sec ***Player size statistics*** Total compressed size 16.5 MB. Total uncompressed size 24.2 MB. SpriteAtlasPacking completed in 0.446236 sec ***Player size statistics*** Total compressed size 12.8 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.448191 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.443012 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 5.1 MB. SpriteAtlasPacking completed in 0.444505 sec ***Player size statistics*** Total compressed size 10.2 MB. Total uncompressed size 21.2 MB. SpriteAtlasPacking completed in 0.444223 sec ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.449402 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.459066 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.456816 sec ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.446892 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 11.7 MB. Total uncompressed size 14.0 MB. SpriteAtlasPacking completed in 0.456052 sec Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 173.7 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.452880 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.452347 sec ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 17.3 MB. Unloading 3390 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.57 GB. System memory in use after: 1.57 GB. Unloading 2891 unused Assets to reduce memory usage. Loaded Objects now: 13359. Total: 20.970000 ms (FindLiveObjects: 0.905200 ms CreateObjectMapping: 0.261500 ms MarkObjects: 17.995600 ms DeleteObjects: 1.806500 ms) SpriteAtlasPacking completed in 0.694872 sec ***Player size statistics*** Total compressed size 15.8 MB. Total uncompressed size 23.5 MB. SpriteAtlasPacking completed in 0.448792 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.452880 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 20.3 MB. SpriteAtlasPacking completed in 0.449636 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446688 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.6 KB. SpriteAtlasPacking completed in 0.458625 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 14.4 MB. Total uncompressed size 29.1 MB. SpriteAtlasPacking completed in 0.445648 sec ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.9 MB. SpriteAtlasPacking completed in 0.456913 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.454186 sec ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 18.2 MB. SpriteAtlasPacking completed in 0.444540 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.454811 sec ***Player size statistics*** Total compressed size 14.0 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.443979 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 18.5 MB. SpriteAtlasPacking completed in 0.450957 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.447134 sec ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 7.0 MB. SpriteAtlasPacking completed in 0.446819 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 30.4 MB. Total uncompressed size 46.6 MB. SpriteAtlasPacking completed in 0.446212 sec Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 312.8 KB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.439644 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.450637 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.457322 sec ***Player size statistics*** Total compressed size 19.3 MB. Total uncompressed size 38.7 MB. SpriteAtlasPacking completed in 0.444381 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.451676 sec ***Player size statistics*** Total compressed size 341.4 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.446867 sec ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 7.1 MB. SpriteAtlasPacking completed in 0.447531 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2816 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 15.9 MB. Total uncompressed size 37.8 MB. Unloading 3342 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.62 GB. System memory in use after: 1.62 GB. Unloading 2692 unused Assets to reduce memory usage. Loaded Objects now: 13404. Total: 20.609000 ms (FindLiveObjects: 0.943100 ms CreateObjectMapping: 0.473400 ms MarkObjects: 17.456900 ms DeleteObjects: 1.734400 ms) SpriteAtlasPacking completed in 0.686890 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 112 / 112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 112 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1288, unique: 1223) Compressed shader 'Standard' on d3d11 from 5.06MB to 0.25MB Compressed shader 'Standard' in 0.08s ***Player size statistics*** Total compressed size 12.4 MB. Total uncompressed size 21.8 MB. SpriteAtlasPacking completed in 0.444948 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444252 sec ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 23.4 MB. SpriteAtlasPacking completed in 0.450148 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 7.1 MB. SpriteAtlasPacking completed in 0.444871 sec Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.464224 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.444234 sec ***Player size statistics*** Total compressed size 9.2 KB. Total uncompressed size 35.2 KB. SpriteAtlasPacking completed in 0.448055 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.456702 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.453493 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.456723 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.450844 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.458718 sec ***Player size statistics*** Total compressed size 8.4 KB. Total uncompressed size 29.6 KB. SpriteAtlasPacking completed in 0.456466 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.448332 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.454813 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452212 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.0 MB. SpriteAtlasPacking completed in 0.449434 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.451053 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 5.1 MB. Total uncompressed size 6.5 MB. SpriteAtlasPacking completed in 0.456992 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 32.5 MB. Total uncompressed size 82.5 MB. SpriteAtlasPacking completed in 0.443774 sec ***Player size statistics*** Total compressed size 243.9 KB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.448681 sec ***Player size statistics*** Total compressed size 9.2 MB. Total uncompressed size 9.7 MB. SpriteAtlasPacking completed in 0.467261 sec ***Player size statistics*** Total compressed size 16.3 MB. Total uncompressed size 24.1 MB. SpriteAtlasPacking completed in 0.448447 sec ***Player size statistics*** Total compressed size 10.1 MB. Total uncompressed size 21.1 MB. SpriteAtlasPacking completed in 0.449423 sec ***Player size statistics*** Total compressed size 12.8 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.446302 sec Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 20.5 MB. Unloading 3386 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.64 GB. System memory in use after: 1.64 GB. Unloading 3830 unused Assets to reduce memory usage. Loaded Objects now: 13736. Total: 22.593600 ms (FindLiveObjects: 0.907100 ms CreateObjectMapping: 0.381600 ms MarkObjects: 19.229200 ms DeleteObjects: 2.074800 ms) SpriteAtlasPacking completed in 0.683919 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.458103 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 0.453168 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.449455 sec Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.457715 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.442702 sec ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.450192 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.9 MB. SpriteAtlasPacking completed in 0.456930 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.460332 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 0.447375 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.450268 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.450153 sec ***Player size statistics*** Total compressed size 18.0 MB. Total uncompressed size 25.3 MB. SpriteAtlasPacking completed in 0.450173 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.449248 sec Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.458187 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s ***Player size statistics*** Total compressed size 16.8 MB. Total uncompressed size 19.0 MB. SpriteAtlasPacking completed in 0.454434 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 11.9 MB. Total uncompressed size 14.4 MB. SpriteAtlasPacking completed in 0.443888 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.444957 sec ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 18.8 MB. SpriteAtlasPacking completed in 0.441916 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.443913 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.454533 sec ***Player size statistics*** Total compressed size 12.5 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.447288 sec ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.457882 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.452110 sec ***Player size statistics*** Total compressed size 19.4 MB. Total uncompressed size 39.2 MB. SpriteAtlasPacking completed in 0.441185 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.448647 sec ***Player size statistics*** Total compressed size 22.8 KB. Total uncompressed size 58.1 KB. SpriteAtlasPacking completed in 0.447661 sec ***Player size statistics*** Total compressed size 8.8 KB. Total uncompressed size 30.5 KB. SpriteAtlasPacking completed in 0.458349 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.451125 sec Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.457948 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.443309 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.3 MB. SpriteAtlasPacking completed in 0.455652 sec ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 22.6 MB. SpriteAtlasPacking completed in 0.453172 sec ***Player size statistics*** Total compressed size 11.0 MB. Total uncompressed size 13.4 MB. Unloading 3358 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.63 GB. System memory in use after: 1.63 GB. Unloading 2809 unused Assets to reduce memory usage. Loaded Objects now: 13515. Total: 21.089900 ms (FindLiveObjects: 1.005800 ms CreateObjectMapping: 0.372900 ms MarkObjects: 18.058600 ms DeleteObjects: 1.651600 ms) SpriteAtlasPacking completed in 0.695333 sec ***Player size statistics*** Total compressed size 20.4 KB. Total uncompressed size 84.1 KB. SpriteAtlasPacking completed in 0.455235 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.444449 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.451261 sec ***Player size statistics*** Total compressed size 8.2 MB. Total uncompressed size 8.4 MB. SpriteAtlasPacking completed in 0.454650 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.444651 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 77.8 KB. SpriteAtlasPacking completed in 0.453699 sec ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 6.4 MB. SpriteAtlasPacking completed in 0.458789 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.454771 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.451855 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446871 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 21.6 MB. Total uncompressed size 50.6 MB. SpriteAtlasPacking completed in 0.443850 sec ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 19.3 MB. SpriteAtlasPacking completed in 0.450094 sec ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.445925 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.445484 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.445725 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.444241 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.448448 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.456182 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 331.3 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.449790 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.444965 sec ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 24.2 MB. SpriteAtlasPacking completed in 0.456046 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.452402 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.454943 sec ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.453625 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.458103 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.453463 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.448586 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.1 MB. SpriteAtlasPacking completed in 0.443499 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.447674 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.458243 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 5.1 MB. SpriteAtlasPacking completed in 0.458664 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.450783 sec ***Player size statistics*** Total compressed size 7.8 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.446986 sec ***Player size statistics*** Total compressed size 25.8 KB. Total uncompressed size 61.2 KB. SpriteAtlasPacking completed in 0.442985 sec ***Player size statistics*** Total compressed size 30.2 KB. Total uncompressed size 84.6 KB. SpriteAtlasPacking completed in 0.455750 sec ***Player size statistics*** Total compressed size 48.8 KB. Total uncompressed size 102.4 KB. SpriteAtlasPacking completed in 0.455377 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.450152 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.455062 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.456574 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.454560 sec Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.456253 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 334.0 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.452382 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.453810 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.452216 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.5 MB. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.65 GB. System memory in use after: 1.65 GB. Unloading 11781 unused Assets to reduce memory usage. Loaded Objects now: 13598. Total: 26.239000 ms (FindLiveObjects: 1.310500 ms CreateObjectMapping: 0.812300 ms MarkObjects: 18.559600 ms DeleteObjects: 5.555600 ms) SpriteAtlasPacking completed in 0.691809 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.456472 sec ***Player size statistics*** Total compressed size 308.0 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.449565 sec Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.451590 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.452943 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448782 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.3 MB. SpriteAtlasPacking completed in 0.454863 sec ***Player size statistics*** Total compressed size 7.7 MB. Total uncompressed size 7.9 MB. SpriteAtlasPacking completed in 0.443352 sec ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.452466 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.453377 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.449769 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.5 MB. SpriteAtlasPacking completed in 0.450150 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.6 KB. Total uncompressed size 494.1 KB. SpriteAtlasPacking completed in 0.452939 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444762 sec Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.456990 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.450464 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.450071 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449219 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.458250 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.446585 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.448310 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448405 sec Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.451304 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.456512 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.454027 sec Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.453481 sec ***Player size statistics*** Total compressed size 412.2 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.454104 sec ***Player size statistics*** Total compressed size 5.1 MB. Total uncompressed size 5.7 MB. SpriteAtlasPacking completed in 0.452652 sec ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.457487 sec ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.443359 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.448776 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Total compressed size 8.0 MB. Total uncompressed size 19.2 MB. SpriteAtlasPacking completed in 0.448781 sec ***Player size statistics*** Total compressed size 195.5 KB. Total uncompressed size 238.4 KB. SpriteAtlasPacking completed in 0.451698 sec ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 10.6 MB. SpriteAtlasPacking completed in 0.451756 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 88 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 128 (8.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 52 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 104 (7.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 2.66MB to 0.14MB Compressed shader 'Nature/Terrain/Standard' in 0.04s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 88 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 128 (8.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 104 (6.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 128 (8.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 44 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 26 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 26 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 892, unique: 717) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 2.41MB to 0.13MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.03s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 88 (2.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (9.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 52 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 104 (6.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 128 (7.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 44 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 26 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 26 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 916, unique: 736) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 2.43MB to 0.13MB Compressed shader 'Nature/Terrain/Diffuse' in 0.04s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 44 (2.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (4.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 342, unique: 342) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 44 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 64 (5.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 26 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 52 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 243, unique: 243) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 88 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 128 (8.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 104 (6.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (3.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 468, unique: 468) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 2.65MB to 0.14MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.04s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 18.2 MB. Total uncompressed size 28.7 MB. SpriteAtlasPacking completed in 0.444572 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.454832 sec ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.9 KB. SpriteAtlasPacking completed in 0.447078 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.456335 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.450816 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.451535 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.444574 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446165 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.449265 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.444272 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.444010 sec ***Player size statistics*** Total compressed size 4.6 MB. Total uncompressed size 5.1 MB. SpriteAtlasPacking completed in 0.446120 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.443119 sec ***Player size statistics*** Total compressed size 208.7 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.449232 sec ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.445016 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 5.2 MB. SpriteAtlasPacking completed in 0.452584 sec ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.8 MB. SpriteAtlasPacking completed in 0.449362 sec ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.455406 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.458615 sec ***Player size statistics*** Total compressed size 6.6 MB. Total uncompressed size 6.9 MB. SpriteAtlasPacking completed in 0.453749 sec ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.445205 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.453726 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.457957 sec ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 9.4 MB. Unloading 3378 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.70 GB. System memory in use after: 1.67 GB. Unloading 22010 unused Assets to reduce memory usage. Loaded Objects now: 13706. Total: 31.641600 ms (FindLiveObjects: 1.830400 ms CreateObjectMapping: 1.179900 ms MarkObjects: 19.116800 ms DeleteObjects: 9.513300 ms) SpriteAtlasPacking completed in 0.700967 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.8 MB. SpriteAtlasPacking completed in 0.447308 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.451414 sec Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.456025 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.455102 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.450066 sec ***Player size statistics*** Total compressed size 11.5 MB. Total uncompressed size 24.1 MB. SpriteAtlasPacking completed in 0.444543 sec ***Player size statistics*** Total compressed size 354.2 KB. Total uncompressed size 461.2 KB. SpriteAtlasPacking completed in 0.447196 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.452493 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 440 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.19s ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.451048 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.453413 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.453549 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452057 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.448859 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.451060 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.452012 sec Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449091 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.450494 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 6.8 MB. SpriteAtlasPacking completed in 0.444705 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.6 MB. SpriteAtlasPacking completed in 0.458392 sec ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.445271 sec ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.448059 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.449941 sec ***Player size statistics*** Total compressed size 28.4 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 0.444444 sec ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.452216 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452267 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.452494 sec ***Player size statistics*** Total compressed size 11.9 MB. Total uncompressed size 19.0 MB. SpriteAtlasPacking completed in 0.456217 sec ***Player size statistics*** Total compressed size 311.4 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.447636 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.456592 sec Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.454260 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.454869 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 0.444092 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 5.2 MB. SpriteAtlasPacking completed in 0.445411 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.439522 sec Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.461950 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 0.445452 sec Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444193 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.445949 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.439832 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.442831 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.439611 sec ***Player size statistics*** Total compressed size 8.5 MB. Total uncompressed size 8.6 MB. SpriteAtlasPacking completed in 0.449039 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.5 MB. SpriteAtlasPacking completed in 0.439328 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.448924 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.439793 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.434490 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.461016 sec Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452318 sec ***Player size statistics*** Total compressed size 182.3 KB. Total uncompressed size 227.0 KB. SpriteAtlasPacking completed in 0.440241 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.450155 sec Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.447003 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.2 KB. SpriteAtlasPacking completed in 0.449370 sec ***Player size statistics*** Total compressed size 6.9 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.448111 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.439114 sec Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 173.7 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.452624 sec ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.5 MB. SpriteAtlasPacking completed in 0.446499 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449632 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.448384 sec ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.446479 sec Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.454067 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.441893 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.442153 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.438017 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.434481 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.450360 sec ***Player size statistics*** Total compressed size 19.0 MB. Total uncompressed size 22.1 MB. SpriteAtlasPacking completed in 0.442265 sec ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. SpriteAtlasPacking completed in 0.438940 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.8 KB. SpriteAtlasPacking completed in 0.443971 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.445262 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.445039 sec ***Player size statistics*** Total compressed size 29.3 KB. Total uncompressed size 84.7 KB. SpriteAtlasPacking completed in 0.454312 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.443800 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.449898 sec ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 8.9 MB. SpriteAtlasPacking completed in 0.479793 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.440227 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.453460 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 248.6 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.441972 sec Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446534 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.455140 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.443172 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.453751 sec Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442870 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. Unloading 3447 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 15556 unused Assets to reduce memory usage. Loaded Objects now: 13930. Total: 25.791500 ms (FindLiveObjects: 1.099500 ms CreateObjectMapping: 0.413800 ms MarkObjects: 18.392500 ms DeleteObjects: 5.884800 ms) SpriteAtlasPacking completed in 0.678650 sec Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.447557 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.440671 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.452149 sec ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 13.9 KB. SpriteAtlasPacking completed in 0.447497 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.4 MB. SpriteAtlasPacking completed in 0.443583 sec ***Player size statistics*** Total compressed size 5.1 MB. Total uncompressed size 5.7 MB. SpriteAtlasPacking completed in 0.452694 sec ***Player size statistics*** Total compressed size 328.8 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.453119 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.448908 sec ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 0.447434 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446868 sec ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.442200 sec ***Player size statistics*** Total compressed size 14.6 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.453165 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.448379 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446751 sec ***Player size statistics*** Total compressed size 29.3 KB. Total uncompressed size 84.7 KB. SpriteAtlasPacking completed in 0.446270 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.444329 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.448865 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.4 KB. Total uncompressed size 494.1 KB. SpriteAtlasPacking completed in 0.439918 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.445375 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.450182 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.444864 sec Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.441042 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.448112 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.439903 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.455011 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445409 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.439559 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.441244 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.449406 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.446202 sec ***Player size statistics*** Total compressed size 13.2 MB. Total uncompressed size 20.0 MB. SpriteAtlasPacking completed in 0.449511 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.4 MB. SpriteAtlasPacking completed in 0.447295 sec ***Player size statistics*** Total compressed size 7.0 KB. Total uncompressed size 21.5 KB. SpriteAtlasPacking completed in 0.439593 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.441688 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.449841 sec ***Player size statistics*** Total compressed size 20.3 KB. Total uncompressed size 83.1 KB. SpriteAtlasPacking completed in 0.448655 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.445070 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.448583 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 0.437855 sec ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 6.4 MB. SpriteAtlasPacking completed in 0.446622 sec Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.438845 sec ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 9.4 MB. SpriteAtlasPacking completed in 0.446513 sec ***Player size statistics*** Total compressed size 61.6 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.436646 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446796 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 327.9 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.453892 sec ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.1 MB. SpriteAtlasPacking completed in 0.480995 sec Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.438179 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.437212 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.454756 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449933 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.444170 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.441585 sec Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.447710 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.450043 sec Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.439960 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.449108 sec Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.441888 sec ***Player size statistics*** Total compressed size 5.5 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.456216 sec ***Player size statistics*** Total compressed size 114.3 KB. Total uncompressed size 165.5 KB. SpriteAtlasPacking completed in 0.450318 sec Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.441445 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.452241 sec ***Player size statistics*** Total compressed size 19.6 KB. Total uncompressed size 77.7 KB. SpriteAtlasPacking completed in 0.441486 sec ***Player size statistics*** Total compressed size 9.2 KB. Total uncompressed size 35.2 KB. SpriteAtlasPacking completed in 0.453802 sec Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.445336 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.454232 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.448358 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 345.3 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.443750 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.447697 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.437950 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.455199 sec Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.439912 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.1 MB. SpriteAtlasPacking completed in 0.450495 sec Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452443 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.443561 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.444058 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.442548 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446548 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.450871 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.440075 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.444529 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.439373 sec Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442028 sec ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.443957 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.449009 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442180 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.445413 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446655 sec ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 6.6 MB. SpriteAtlasPacking completed in 0.452223 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.448547 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 34.4 KB. Total uncompressed size 133.7 KB. SpriteAtlasPacking completed in 0.449131 sec Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.439328 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 6.9 MB. SpriteAtlasPacking completed in 0.447461 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.445116 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446937 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.455740 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.436073 sec Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.454507 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.446195 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.450086 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.5 MB. SpriteAtlasPacking completed in 0.443878 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.454549 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 7.3 MB. SpriteAtlasPacking completed in 0.443342 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.459128 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.447709 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.439766 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.445861 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.450831 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.436675 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449958 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.6 KB. SpriteAtlasPacking completed in 0.441234 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.450743 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 226.8 KB. Total uncompressed size 482.1 KB. SpriteAtlasPacking completed in 0.444790 sec Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.440332 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.456653 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.435753 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.6 KB. SpriteAtlasPacking completed in 0.440891 sec Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452604 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.445805 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.2 MB. Unloading 3450 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 7984 unused Assets to reduce memory usage. Loaded Objects now: 14033. Total: 24.794300 ms (FindLiveObjects: 1.446600 ms CreateObjectMapping: 0.626100 ms MarkObjects: 19.079000 ms DeleteObjects: 3.641700 ms) SpriteAtlasPacking completed in 0.690332 sec Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.450599 sec ***Player size statistics*** Total compressed size 200.9 KB. Total uncompressed size 243.8 KB. SpriteAtlasPacking completed in 0.447321 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.451834 sec ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 7.8 MB. SpriteAtlasPacking completed in 0.442718 sec ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 7.8 MB. SpriteAtlasPacking completed in 0.445664 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.452250 sec Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442601 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.445850 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.4 KB. Total uncompressed size 493.2 KB. SpriteAtlasPacking completed in 0.440608 sec Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.443115 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.450954 sec Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446734 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.444688 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.443991 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.444891 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.497823 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449901 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.5 MB. SpriteAtlasPacking completed in 0.442596 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.448039 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.433330 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.453515 sec Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.448403 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.451799 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442427 sec ***Player size statistics*** Total compressed size 232.2 KB. Total uncompressed size 1.5 MB. SpriteAtlasPacking completed in 0.445889 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.450401 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446408 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.434718 sec Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444936 sec Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.443339 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 109.3 KB. Total uncompressed size 289.3 KB. SpriteAtlasPacking completed in 0.447522 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.448842 sec Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.443221 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.440888 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.454807 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.451383 sec ***Player size statistics*** Total compressed size 1.4 MB. Total uncompressed size 1.4 MB. SpriteAtlasPacking completed in 0.450393 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.8 KB. SpriteAtlasPacking completed in 0.448255 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442794 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 100.0 KB. Total uncompressed size 265.7 KB. SpriteAtlasPacking completed in 0.447278 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.453866 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.438348 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.442800 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.440715 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.441852 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.438498 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.448448 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.450872 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446034 sec ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 65.1 KB. SpriteAtlasPacking completed in 0.449923 sec ***Player size statistics*** Total compressed size 47.7 KB. Total uncompressed size 96.8 KB. SpriteAtlasPacking completed in 0.443447 sec ***Player size statistics*** Total compressed size 170.9 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.449405 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.438665 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448008 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448290 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.445209 sec Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445055 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.438220 sec ***Player size statistics*** Total compressed size 105.9 KB. Total uncompressed size 273.2 KB. SpriteAtlasPacking completed in 0.441690 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.450983 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 0.448195 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.443395 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.440647 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.450268 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448197 sec ***Player size statistics*** Total compressed size 332.8 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.446582 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.444696 sec Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442199 sec ***Player size statistics*** Total compressed size 119.0 KB. Total uncompressed size 274.2 KB. SpriteAtlasPacking completed in 0.448458 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.438745 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.446388 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.447442 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.435683 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446338 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.448679 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.448140 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445459 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.441274 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.439022 sec ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.446384 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.451487 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.451231 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.442325 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.439437 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.453158 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.6 MB. SpriteAtlasPacking completed in 0.448913 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 334.5 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.448927 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.440321 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.434155 sec ***Player size statistics*** Total compressed size 371.7 KB. Total uncompressed size 379.9 KB. SpriteAtlasPacking completed in 0.445684 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.444337 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442990 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.437100 sec ***Player size statistics*** Total compressed size 67.8 KB. Total uncompressed size 218.6 KB. SpriteAtlasPacking completed in 0.436459 sec Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442137 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.440022 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449067 sec ***Player size statistics*** Total compressed size 182.8 KB. Total uncompressed size 388.4 KB. SpriteAtlasPacking completed in 0.446895 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442132 sec Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.441027 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 60.1 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.450958 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.447542 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.441357 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.435292 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449412 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.442043 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.445798 sec Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444273 sec Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449554 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.449905 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 340.7 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.445595 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.441121 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.434331 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448218 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.444467 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.434683 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.449092 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.440147 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446741 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.439342 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.435797 sec Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.447744 sec Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.447398 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.442839 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.439611 sec ***Player size statistics*** Total compressed size 105.9 KB. Total uncompressed size 273.2 KB. SpriteAtlasPacking completed in 0.439856 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445353 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.436705 sec Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.452800 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.444284 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.435105 sec ***Player size statistics*** Total compressed size 395.9 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.450474 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.438148 sec Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.436624 sec Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.444843 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449196 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.441950 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.447573 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.437584 sec Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446362 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.438343 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.435237 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.454652 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445532 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.439284 sec Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.447055 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.445393 sec Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.450862 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.449338 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446941 sec Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.442572 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.449502 sec Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.16s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.73 seconds. Local cache hits 3456 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (203.19s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.61 seconds. Local cache hits 1536 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (35.19s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.36s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 328.7 MB. Total uncompressed size 0.52 GB. Unloading 3721 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 10312 unused Assets to reduce memory usage. Loaded Objects now: 14264. Total: 26.368700 ms (FindLiveObjects: 1.575300 ms CreateObjectMapping: 0.758500 ms MarkObjects: 19.493300 ms DeleteObjects: 4.540700 ms) SpriteAtlasPacking completed in 0.717870 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 492, unique: 462) Compressed shader 'Standard' on d3d11 from 1.79MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.54 seconds. Local cache hits 1728 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (81.53s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.34 seconds. Local cache hits 1536 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (28.68s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.25s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 41.7 MB. Total uncompressed size 91.6 MB. SpriteAtlasPacking completed in 0.451186 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.455322 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.48 seconds. Local cache hits 1728 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (103.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.63 seconds. Local cache hits 1536 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (34.99s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.25s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 148.2 MB. Total uncompressed size 188.8 MB. SpriteAtlasPacking completed in 0.450696 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 2748, unique: 2748) Compressed shader 'Nature/SpeedTree8' on d3d11 from 20.16MB to 0.67MB Compressed shader 'Nature/SpeedTree8' in 0.16s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 395.6 MB. Total uncompressed size 0.51 GB. Unloading 3566 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.33 GB. Unloading 4424 unused Assets to reduce memory usage. Loaded Objects now: 14263. Total: 23.369400 ms (FindLiveObjects: 1.344200 ms CreateObjectMapping: 0.324800 ms MarkObjects: 19.053500 ms DeleteObjects: 2.645500 ms) SpriteAtlasPacking completed in 0.723991 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 1756, unique: 1756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 12.28MB to 0.48MB Compressed shader 'Nature/SpeedTree8' in 0.15s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 152.5 MB. Total uncompressed size 273.7 MB. SpriteAtlasPacking completed in 0.451973 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 2386, unique: 2386) Compressed shader 'Nature/SpeedTree8' on d3d11 from 14.71MB to 0.61MB Compressed shader 'Nature/SpeedTree8' in 0.19s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 153.4 MB. Total uncompressed size 243.0 MB. SpriteAtlasPacking completed in 0.448565 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 176 (6.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 128 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 104 (3.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 104 (3.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 96 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 80 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 80 (2.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 980, unique: 924) Compressed shader 'Autodesk Interactive' on d3d11 from 3.62MB to 0.16MB Compressed shader 'Autodesk Interactive' in 0.05s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.61 seconds. Local cache hits 1728 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.75s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (24.58s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.25s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s d3d11 (total internal programs: 134, unique: 134) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 121.7 MB. Total uncompressed size 195.3 MB. Unloading 3491 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.69 GB. System memory in use after: 2.68 GB. Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 14269. Total: 21.118900 ms (FindLiveObjects: 1.083500 ms CreateObjectMapping: 0.366600 ms MarkObjects: 18.368100 ms DeleteObjects: 1.299700 ms) SpriteAtlasPacking completed in 0.730542 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2816 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Total compressed size 28.5 MB. Total uncompressed size 38.9 MB. SpriteAtlasPacking completed in 0.450657 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.23s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 1756, unique: 1756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 10.93MB to 0.45MB Compressed shader 'Nature/SpeedTree8' in 0.14s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 672 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 173.4 MB. Total uncompressed size 266.9 MB. SpriteAtlasPacking completed in 0.450855 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.447902 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.450968 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 45.3 MB. Total uncompressed size 78.0 MB. Unloading 3337 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.14 GB. Unloading 2525 unused Assets to reduce memory usage. Loaded Objects now: 14277. Total: 24.949600 ms (FindLiveObjects: 1.124400 ms CreateObjectMapping: 0.438200 ms MarkObjects: 20.722700 ms DeleteObjects: 2.663400 ms) SpriteAtlasPacking completed in 0.700118 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2816 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.60 seconds. Local cache hits 1728 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.77s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.54 seconds. Local cache hits 1536 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.64s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.25s ***Player size statistics*** Total compressed size 21.0 MB. Total uncompressed size 33.2 MB. SpriteAtlasPacking completed in 0.443449 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 492, unique: 462) Compressed shader 'Standard' on d3d11 from 1.79MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 18.6 MB. Total uncompressed size 32.4 MB. SpriteAtlasPacking completed in 0.449806 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 5.8 MB. Total uncompressed size 8.8 MB. SpriteAtlasPacking completed in 0.459038 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.436831 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.462606 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 7.0 MB. SpriteAtlasPacking completed in 0.456546 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.453523 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.453268 sec ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.465440 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.454222 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.454008 sec ***Player size statistics*** Total compressed size 114.9 MB. Total uncompressed size 190.7 MB. SpriteAtlasPacking completed in 0.450388 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.455083 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.60 seconds. Local cache hits 1728 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.68s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.50 seconds. Local cache hits 1536 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.37s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.30s ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.504641 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.501649 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.471392 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.449905 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.452259 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.457168 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.457510 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.458447 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.447486 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 18.6 KB. SpriteAtlasPacking completed in 0.459492 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.445197 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.458554 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.452941 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.6 KB. SpriteAtlasPacking completed in 0.449664 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.453601 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.451812 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.448248 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.454926 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.444458 sec ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.446134 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.445389 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.453462 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.461378 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.447728 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.2 MB. SpriteAtlasPacking completed in 0.457574 sec ***Player size statistics*** Total compressed size 6.9 MB. Total uncompressed size 7.2 MB. SpriteAtlasPacking completed in 0.450571 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.455670 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.447758 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.454691 sec ***Player size statistics*** Total compressed size 186.9 KB. Total uncompressed size 224.2 KB. SpriteAtlasPacking completed in 0.452344 sec ***Player size statistics*** Total compressed size 29.1 KB. Total uncompressed size 84.3 KB. SpriteAtlasPacking completed in 0.457806 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.453504 sec ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.2 KB. SpriteAtlasPacking completed in 0.446348 sec Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.1 KB. SpriteAtlasPacking completed in 0.458329 sec ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.2 KB. SpriteAtlasPacking completed in 0.479860 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.454374 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.464684 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452987 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 10.1 KB. SpriteAtlasPacking completed in 0.450357 sec Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.458841 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.449555 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.445555 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.453151 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.450755 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.444494 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.457600 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.10s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 20.1 MB. Total uncompressed size 46.0 MB. SpriteAtlasPacking completed in 0.440620 sec ***Player size statistics*** Total compressed size 8.2 MB. Total uncompressed size 8.4 MB. SpriteAtlasPacking completed in 0.446706 sec ***Player size statistics*** Total compressed size 16.3 MB. Total uncompressed size 21.0 MB. Unloading 3430 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 11506 unused Assets to reduce memory usage. Loaded Objects now: 14371. Total: 25.313300 ms (FindLiveObjects: 1.322000 ms CreateObjectMapping: 0.433800 ms MarkObjects: 18.646600 ms DeleteObjects: 4.909800 ms) SpriteAtlasPacking completed in 0.691906 sec ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.453599 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.445786 sec Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.448471 sec ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.453790 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.455534 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.446291 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.447341 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.451677 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.457331 sec ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. SpriteAtlasPacking completed in 0.453830 sec ***Player size statistics*** Total compressed size 174.7 KB. Total uncompressed size 221.6 KB. SpriteAtlasPacking completed in 0.453587 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.457039 sec ***Player size statistics*** Total compressed size 177.6 KB. Total uncompressed size 226.8 KB. SpriteAtlasPacking completed in 0.448805 sec ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 9.2 MB. SpriteAtlasPacking completed in 0.456039 sec ***Player size statistics*** Total compressed size 8.0 MB. Total uncompressed size 8.3 MB. SpriteAtlasPacking completed in 0.447721 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.446214 sec Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.456985 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.450969 sec Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.452353 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.452072 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 271.8 MB. Total uncompressed size 437.2 MB. Unloading 3284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 14406. Total: 21.708100 ms (FindLiveObjects: 1.088000 ms CreateObjectMapping: 0.384000 ms MarkObjects: 19.271700 ms DeleteObjects: 0.963400 ms) SpriteAtlasPacking completed in 0.700349 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.20s ***Player size statistics*** Total compressed size 8.0 MB. Total uncompressed size 11.1 MB. SpriteAtlasPacking completed in 0.448104 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 404.9 KB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.449793 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.23s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 672 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 200.1 MB. Total uncompressed size 307.5 MB. SpriteAtlasPacking completed in 0.441891 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 305.6 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.450052 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 128 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 622, unique: 591) Compressed shader 'Autodesk Interactive' on d3d11 from 2.58MB to 0.12MB Compressed shader 'Autodesk Interactive' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 27.0 MB. Total uncompressed size 31.4 MB. Unloading 3347 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.06 GB. Unloading 14578 unused Assets to reduce memory usage. Loaded Objects now: 14415. Total: 26.566600 ms (FindLiveObjects: 1.399000 ms CreateObjectMapping: 0.476100 ms MarkObjects: 19.342100 ms DeleteObjects: 5.348300 ms) Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch (string) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 1.175311 seconds. Refresh completed in 1.552995 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 1552.977ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.764ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 13.302ms GetAllGuidsForCategorization: 1.362ms CategorizeAssets: 307.972ms ImportAndPostprocessOutOfDateAssets: 18.017ms (3.570ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.651ms PostProcessAllAssetNotificationsAddChangedAssets: 2.448ms OnDemandSchedulerStart: 1.814ms RestoreLoadedAssetsState: 3.533ms ReloadSourceAssets: 1.839ms UnloadImportedAssets: 1.702ms Hotreload: 0.026ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 1.385ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.164ms GetLoadedSourceAssetsSnapshot: 5.053ms PersistCurrentRevisions: 1.820ms UnloadStreamsEnd: 0.237ms Untracked: 1193.648ms SpriteAtlasPacking completed in 0.697028 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' Unloading 3164 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' Deserialize: 6.796 ms Integration: 35.458 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 42.263 ms System memory in use before: 1.59 GB. System memory in use after: 1.59 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 14426. Total: 18.591400 ms (FindLiveObjects: 0.916400 ms CreateObjectMapping: 0.200800 ms MarkObjects: 17.111100 ms DeleteObjects: 0.362500 ms) Created GICache directory at C:/Users/Jenkins/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.014s, timestamps: [2132.352 - 2132.366] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 12 worker threads for Enlighten. [00:00:00] Enlighten: Builtin Sky manager started. Thread -> id: 5ae0 -> priority: 1 Thread -> id: 6a68 -> priority: 1 Thread -> id: 4b70 -> priority: 1 Thread -> id: 5874 -> priority: 1 Thread -> id: 492c -> priority: 1 Thread -> id: 425c -> priority: 1 Thread -> id: 4ef0 -> priority: 1 Thread -> id: 2f68 -> priority: 1 Thread -> id: 3998 -> priority: 1 Thread -> id: 2ca0 -> priority: 1 Thread -> id: 3cc -> priority: 1 Thread -> id: 6a80 -> priority: 1 [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Unloading 40 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Deserialize: 161.239 ms Integration: 1215.276 ms Integration of assets: 6.408 ms Thread Wait Time: -0.003 ms Total Operation Time: 1382.919 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15006. Total: 24.582400 ms (FindLiveObjects: 1.153300 ms CreateObjectMapping: 0.369800 ms MarkObjects: 22.781600 ms DeleteObjects: 0.276900 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Deserialize: 27.689 ms Integration: 78.402 ms Integration of assets: 0.039 ms Thread Wait Time: 0.024 ms Total Operation Time: 106.154 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 21094. Total: 23.034900 ms (FindLiveObjects: 1.525700 ms CreateObjectMapping: 0.397700 ms MarkObjects: 20.574600 ms DeleteObjects: 0.536000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Unloading 50 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Deserialize: 13.727 ms Integration: 527.742 ms Integration of assets: 0.927 ms Thread Wait Time: 0.004 ms Total Operation Time: 542.399 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 1977 unused Assets to reduce memory usage. Loaded Objects now: 23088. Total: 26.740600 ms (FindLiveObjects: 1.466700 ms CreateObjectMapping: 0.564100 ms MarkObjects: 23.433500 ms DeleteObjects: 1.275500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Unloading 363 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Deserialize: 357.365 ms Integration: 818.429 ms Integration of assets: 0.031 ms Thread Wait Time: 0.022 ms Total Operation Time: 1175.847 ms System memory in use before: 1.94 GB. System memory in use after: 1.93 GB. Unloading 4382 unused Assets to reduce memory usage. Loaded Objects now: 81186. Total: 51.906400 ms (FindLiveObjects: 4.597100 ms CreateObjectMapping: 1.429600 ms MarkObjects: 43.851800 ms DeleteObjects: 2.026900 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Unloading 254 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Deserialize: 160.237 ms Integration: 880.243 ms Integration of assets: 0.009 ms Thread Wait Time: -0.002 ms Total Operation Time: 1040.487 ms System memory in use before: 1.78 GB. System memory in use after: 1.78 GB. Unloading 7463 unused Assets to reduce memory usage. Loaded Objects now: 53593. Total: 39.952700 ms (FindLiveObjects: 3.356700 ms CreateObjectMapping: 1.168500 ms MarkObjects: 33.392600 ms DeleteObjects: 2.034000 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Unloading 279 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Problem detected while opening the Scene file: 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Missing Prefab with guid: 8cc4e522d44d7f74f80b2a63e3d64038. 22 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Deserialize: 35.386 ms Integration: 326.554 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 361.952 ms System memory in use before: 1.76 GB. System memory in use after: 1.77 GB. Unloading 4458 unused Assets to reduce memory usage. Loaded Objects now: 35091. Total: 28.555400 ms (FindLiveObjects: 2.638900 ms CreateObjectMapping: 0.764300 ms MarkObjects: 23.745200 ms DeleteObjects: 1.406200 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Unloading 170 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Deserialize: 33.942 ms Integration: 27.964 ms Integration of assets: 0.003 ms Thread Wait Time: 0.005 ms Total Operation Time: 61.915 ms System memory in use before: 1.75 GB. System memory in use after: 1.75 GB. Unloading 3537 unused Assets to reduce memory usage. Loaded Objects now: 14860. Total: 23.378100 ms (FindLiveObjects: 1.343400 ms CreateObjectMapping: 0.472800 ms MarkObjects: 19.958000 ms DeleteObjects: 1.603000 ms) Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeView.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeGraph.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeGraphComponentIcons.Node UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::DialogTreeViewInputHelper.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgetsSamples.Shops::JRPGOrderLine.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgetsSamples.Shops::JRPGOrderLine.item 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeGraphCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 14802. Total: 21.554500 ms (FindLiveObjects: 0.895700 ms CreateObjectMapping: 0.197900 ms MarkObjects: 20.407700 ms DeleteObjects: 0.052200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14814. Total: 20.109000 ms (FindLiveObjects: 0.907600 ms CreateObjectMapping: 0.233900 ms MarkObjects: 18.953100 ms DeleteObjects: 0.013600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14802. Total: 21.182100 ms (FindLiveObjects: 0.907800 ms CreateObjectMapping: 0.203300 ms MarkObjects: 20.042400 ms DeleteObjects: 0.027700 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 176 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 256 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 104 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 156 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 96 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 96 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 120 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 88 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 388, unique: 388) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 88 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 64 (6.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 364, unique: 364) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 88 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 64 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 64 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 348, unique: 348) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 176 (6.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 256 (8.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 104 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 208 (6.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 256 (8.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 128 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 88 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 64 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 52 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 52 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 1784, unique: 1384) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 4.99MB to 0.25MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.07s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 88 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 128 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 52 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 104 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 128 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 684, unique: 684) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 1.72MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.02s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 176 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 256 (8.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 104 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 208 (6.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 128 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 256 (8.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 88 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 52 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 52 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 1832, unique: 1422) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 5.04MB to 0.26MB Compressed shader 'Nature/Terrain/Diffuse' in 0.07s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 176 (5.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 256 (9.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 104 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 208 (7.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 5.67MB to 0.29MB Compressed shader 'Nature/Terrain/Standard' in 0.09s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 176 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 256 (12.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 104 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 208 (7.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 936, unique: 936) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 5.63MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.08s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 88 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 128 (4.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 52 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 104 (3.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 2.11MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.03s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.55 seconds. Local cache hits 768 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (83.79s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.20s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.17s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 352 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 640 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 338 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 240 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 320 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 260 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2880, unique: 2763) Compressed shader 'Standard' on d3d11 from 12.25MB to 0.50MB Compressed shader 'Standard' in 0.17s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' uses 34.9 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' uses 10.9 MB compressed / 33.4 MB uncompressed. Level 2 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' uses 3.9 MB compressed / 72.4 MB uncompressed. Level 3 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' uses 2.0 MB compressed / 139.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' uses 6.8 MB compressed / 16.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' uses 33.4 MB compressed / 80.4 MB uncompressed. Level 6 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' uses 13.7 MB compressed / 24.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' uses 155.1 KB compressed / 0.5 MB uncompressed. Total compressed size 70.8 MB. Total uncompressed size 367.4 MB. Refreshing native plugins compatible for Editor in 31.83 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023821 seconds. Refresh completed in 0.470512 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 470.494ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.962ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.533ms GetAllGuidsForCategorization: 3.687ms CategorizeAssets: 337.533ms ImportAndPostprocessOutOfDateAssets: 18.008ms (3.772ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.023ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.460ms OnDemandSchedulerStart: 1.822ms RestoreLoadedAssetsState: 3.930ms ReloadSourceAssets: 1.825ms UnloadImportedAssets: 1.924ms Hotreload: 0.059ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.698ms UnloadStreamsBegin: 2.423ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.869ms GetLoadedSourceAssetsSnapshot: 7.789ms PersistCurrentRevisions: 1.811ms UnloadStreamsEnd: 0.267ms GenerateScriptTypeHashes: 0.187ms Untracked: 61.035ms SpriteAtlasPacking completed in 0.682587 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' Deserialize: 14.579 ms Integration: 67.559 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 82.152 ms System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 17217. Total: 24.352600 ms (FindLiveObjects: 1.296100 ms CreateObjectMapping: 0.412000 ms MarkObjects: 22.135500 ms DeleteObjects: 0.508200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Unloading 131 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Deserialize: 220.453 ms Integration: 373.030 ms Integration of assets: 2.225 ms Thread Wait Time: 0.078 ms Total Operation Time: 595.786 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 15372. Total: 38.317000 ms (FindLiveObjects: 1.317100 ms CreateObjectMapping: 0.405300 ms MarkObjects: 36.035300 ms DeleteObjects: 0.558600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Unloading 105 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Deserialize: 5.277 ms Integration: 14.130 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 19.418 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 14867. Total: 24.707600 ms (FindLiveObjects: 1.028300 ms CreateObjectMapping: 0.253100 ms MarkObjects: 22.870600 ms DeleteObjects: 0.555000 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Deserialize: 4.896 ms Integration: 11.412 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 16.323 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14889. Total: 23.779500 ms (FindLiveObjects: 1.117200 ms CreateObjectMapping: 0.352100 ms MarkObjects: 22.263300 ms DeleteObjects: 0.046200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Deserialize: 25.135 ms Integration: 86.628 ms Integration of assets: 0.433 ms Thread Wait Time: 0.006 ms Total Operation Time: 112.202 ms System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 24077. Total: 28.532800 ms (FindLiveObjects: 1.439300 ms CreateObjectMapping: 0.491400 ms MarkObjects: 26.512500 ms DeleteObjects: 0.070300 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Unloading 233 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Deserialize: 34.693 ms Integration: 66.165 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 100.866 ms System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 4542 unused Assets to reduce memory usage. Loaded Objects now: 18713. Total: 28.145600 ms (FindLiveObjects: 1.398500 ms CreateObjectMapping: 0.422500 ms MarkObjects: 24.686900 ms DeleteObjects: 1.636800 ms) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 15046. Total: 25.216100 ms (FindLiveObjects: 0.928100 ms CreateObjectMapping: 0.222300 ms MarkObjects: 23.628900 ms DeleteObjects: 0.435900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15058. Total: 23.236200 ms (FindLiveObjects: 0.976000 ms CreateObjectMapping: 0.285700 ms MarkObjects: 21.953300 ms DeleteObjects: 0.020400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15046. Total: 26.166600 ms (FindLiveObjects: 0.918600 ms CreateObjectMapping: 0.264200 ms MarkObjects: 24.951100 ms DeleteObjects: 0.032000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' uses 1.8 MB compressed / 3.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' uses 3.5 MB compressed / 8.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' uses 12.9 KB compressed / 128.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' uses 172.8 KB compressed / 0.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' uses 9.2 MB compressed / 18.1 MB uncompressed. Total compressed size 14.6 MB. Total uncompressed size 30.6 MB. Refreshing native plugins compatible for Editor in 30.28 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023870 seconds. Refresh completed in 0.455028 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.010ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.864ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.548ms GetAllGuidsForCategorization: 2.954ms CategorizeAssets: 326.538ms ImportAndPostprocessOutOfDateAssets: 17.834ms (3.816ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.132ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.364ms OnDemandSchedulerStart: 1.740ms RestoreLoadedAssetsState: 3.781ms ReloadSourceAssets: 1.943ms UnloadImportedAssets: 1.849ms Hotreload: 0.045ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.647ms UnloadStreamsBegin: 1.441ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.187ms GetLoadedSourceAssetsSnapshot: 7.217ms PersistCurrentRevisions: 1.724ms UnloadStreamsEnd: 0.227ms Untracked: 60.936ms SpriteAtlasPacking completed in 0.676813 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Deserialize: 64.433 ms Integration: 206.917 ms Integration of assets: 0.010 ms Thread Wait Time: 0.042 ms Total Operation Time: 271.401 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 33786. Total: 29.141600 ms (FindLiveObjects: 2.022300 ms CreateObjectMapping: 0.559400 ms MarkObjects: 26.174600 ms DeleteObjects: 0.384300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Unloading 72 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Deserialize: 363.105 ms Integration: 820.771 ms Integration of assets: 0.223 ms Thread Wait Time: -0.024 ms Total Operation Time: 1184.075 ms System memory in use before: 2.13 GB. System memory in use after: 2.11 GB. Unloading 7345 unused Assets to reduce memory usage. Loaded Objects now: 15538. Total: 40.835800 ms (FindLiveObjects: 1.556500 ms CreateObjectMapping: 0.621200 ms MarkObjects: 34.838900 ms DeleteObjects: 3.818400 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Deserialize: 6.785 ms Integration: 18.287 ms Integration of assets: 0.003 ms Thread Wait Time: 0.036 ms Total Operation Time: 25.111 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 15002. Total: 25.238400 ms (FindLiveObjects: 0.926200 ms CreateObjectMapping: 0.193000 ms MarkObjects: 23.446900 ms DeleteObjects: 0.670600 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Deserialize: 11.669 ms Integration: 25.655 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 37.335 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 17799. Total: 26.842000 ms (FindLiveObjects: 1.084500 ms CreateObjectMapping: 0.216000 ms MarkObjects: 25.494700 ms DeleteObjects: 0.046200 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' Deserialize: 74.878 ms Integration: 271.313 ms Integration of assets: 1.060 ms Thread Wait Time: 0.093 ms Total Operation Time: 347.344 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 43802. Total: 34.633800 ms (FindLiveObjects: 2.412400 ms CreateObjectMapping: 0.981300 ms MarkObjects: 31.165100 ms DeleteObjects: 0.074000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Unloading 235 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Deserialize: 5.080 ms Integration: 17.251 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 22.341 ms System memory in use before: 1.99 GB. System memory in use after: 1.99 GB. Unloading 14378 unused Assets to reduce memory usage. Loaded Objects now: 15095. Total: 32.350900 ms (FindLiveObjects: 1.802000 ms CreateObjectMapping: 0.843600 ms MarkObjects: 25.367500 ms DeleteObjects: 4.336900 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Deserialize: 154.118 ms Integration: 421.950 ms Integration of assets: 0.013 ms Thread Wait Time: -0.002 ms Total Operation Time: 576.078 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 37248. Total: 34.003100 ms (FindLiveObjects: 2.081900 ms CreateObjectMapping: 0.479700 ms MarkObjects: 31.378100 ms DeleteObjects: 0.062400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Unloading 154 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Deserialize: 19.727 ms Integration: 109.078 ms Integration of assets: 0.006 ms Thread Wait Time: 0.006 ms Total Operation Time: 128.817 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1080 unused Assets to reduce memory usage. Loaded Objects now: 18242. Total: 28.447400 ms (FindLiveObjects: 1.280700 ms CreateObjectMapping: 0.416800 ms MarkObjects: 25.870100 ms DeleteObjects: 0.879100 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 15080. Total: 26.582800 ms (FindLiveObjects: 0.894200 ms CreateObjectMapping: 0.198000 ms MarkObjects: 25.016500 ms DeleteObjects: 0.473100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15092. Total: 25.978000 ms (FindLiveObjects: 0.933900 ms CreateObjectMapping: 0.239700 ms MarkObjects: 24.779000 ms DeleteObjects: 0.024700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15080. Total: 26.430700 ms (FindLiveObjects: 0.932300 ms CreateObjectMapping: 0.205200 ms MarkObjects: 25.256200 ms DeleteObjects: 0.036000 ms) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.06s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.58 seconds. Local cache hits 768 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (84.42s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.02s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.20s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.16s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1658, unique: 1651) Compressed shader 'Standard' on d3d11 from 7.06MB to 0.27MB Compressed shader 'Standard' in 0.08s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' uses 11.9 MB compressed / 37.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' uses 20.6 MB compressed / 44.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' uses 72.0 KB compressed / 0.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' uses 56.5 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' uses 423.8 KB compressed / 1.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' uses 17.8 MB compressed / 71.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' uses 3.2 MB compressed / 6.5 MB uncompressed. Total compressed size 54.1 MB. Total uncompressed size 162.5 MB. Refreshing native plugins compatible for Editor in 29.95 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023074 seconds. Refresh completed in 0.442924 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.906ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.942ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.108ms GetAllGuidsForCategorization: 2.634ms CategorizeAssets: 316.690ms ImportAndPostprocessOutOfDateAssets: 18.504ms (3.878ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.886ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.503ms OnDemandSchedulerStart: 2.265ms RestoreLoadedAssetsState: 3.973ms ReloadSourceAssets: 1.879ms UnloadImportedAssets: 1.972ms Hotreload: 0.074ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.595ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.196ms GetLoadedSourceAssetsSnapshot: 7.540ms PersistCurrentRevisions: 1.699ms UnloadStreamsEnd: 0.223ms Untracked: 59.139ms SpriteAtlasPacking completed in 0.680232 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Deserialize: 21.864 ms Integration: 62.057 ms Integration of assets: 16.361 ms Thread Wait Time: 0.006 ms Total Operation Time: 100.289 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 21250. Total: 28.998600 ms (FindLiveObjects: 1.438200 ms CreateObjectMapping: 0.465600 ms MarkObjects: 26.380700 ms DeleteObjects: 0.712600 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Unloading 232 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Deserialize: 5.280 ms Integration: 13.995 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 19.287 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 3020 unused Assets to reduce memory usage. Loaded Objects now: 15327. Total: 30.117400 ms (FindLiveObjects: 1.373100 ms CreateObjectMapping: 0.308200 ms MarkObjects: 27.134900 ms DeleteObjects: 1.298400 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Deserialize: 5.422 ms Integration: 13.909 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 19.342 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15349. Total: 28.680700 ms (FindLiveObjects: 1.255700 ms CreateObjectMapping: 0.267900 ms MarkObjects: 27.044800 ms DeleteObjects: 0.111100 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Deserialize: 425.838 ms Integration: 524.215 ms Integration of assets: 0.128 ms Thread Wait Time: -0.032 ms Total Operation Time: 950.148 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15858. Total: 41.849400 ms (FindLiveObjects: 1.025300 ms CreateObjectMapping: 0.240700 ms MarkObjects: 40.538300 ms DeleteObjects: 0.044100 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Deserialize: 16.540 ms Integration: 19.187 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 35.737 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 16383. Total: 30.696300 ms (FindLiveObjects: 1.128800 ms CreateObjectMapping: 0.262500 ms MarkObjects: 28.775000 ms DeleteObjects: 0.529100 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 15313. Total: 29.732900 ms (FindLiveObjects: 0.979400 ms CreateObjectMapping: 0.215100 ms MarkObjects: 28.168000 ms DeleteObjects: 0.369600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15325. Total: 28.787900 ms (FindLiveObjects: 1.070300 ms CreateObjectMapping: 0.225100 ms MarkObjects: 27.477600 ms DeleteObjects: 0.013800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15313. Total: 29.093600 ms (FindLiveObjects: 0.939000 ms CreateObjectMapping: 0.176200 ms MarkObjects: 27.946100 ms DeleteObjects: 0.031200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' uses 24.5 KB compressed / 256.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' uses 3.5 MB compressed / 8.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' uses 5.2 MB compressed / 10.4 MB uncompressed. Total compressed size 9.4 MB. Total uncompressed size 19.9 MB. Refreshing native plugins compatible for Editor in 29.61 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023464 seconds. Refresh completed in 0.451311 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.294ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.868ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.374ms GetAllGuidsForCategorization: 2.846ms CategorizeAssets: 319.673ms ImportAndPostprocessOutOfDateAssets: 19.373ms (4.205ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.954ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.626ms OnDemandSchedulerStart: 1.803ms RestoreLoadedAssetsState: 3.784ms ReloadSourceAssets: 2.181ms UnloadImportedAssets: 1.994ms Hotreload: 0.041ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.583ms UnloadStreamsBegin: 1.518ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.535ms GetLoadedSourceAssetsSnapshot: 7.410ms PersistCurrentRevisions: 2.000ms UnloadStreamsEnd: 0.266ms Untracked: 60.575ms SpriteAtlasPacking completed in 0.669335 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Unloading 3132 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Deserialize: 461.592 ms Integration: 1096.394 ms Integration of assets: 17.274 ms Thread Wait Time: -0.052 ms Total Operation Time: 1575.208 ms System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 15684. Total: 51.705600 ms (FindLiveObjects: 1.139600 ms CreateObjectMapping: 0.274800 ms MarkObjects: 49.868700 ms DeleteObjects: 0.421600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Deserialize: 51.179 ms Integration: 84.776 ms Integration of assets: 0.006 ms Thread Wait Time: 0.030 ms Total Operation Time: 135.991 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 21301. Total: 36.887700 ms (FindLiveObjects: 1.512600 ms CreateObjectMapping: 0.436600 ms MarkObjects: 34.398100 ms DeleteObjects: 0.539500 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Unloading 58 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Deserialize: 5.461 ms Integration: 20.045 ms Integration of assets: 0.001 ms Thread Wait Time: 0.050 ms Total Operation Time: 25.558 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 15165. Total: 37.028800 ms (FindLiveObjects: 1.262800 ms CreateObjectMapping: 0.377800 ms MarkObjects: 35.018800 ms DeleteObjects: 0.368000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' Deserialize: 5.872 ms Integration: 75.674 ms Integration of assets: 0.377 ms Thread Wait Time: 0.022 ms Total Operation Time: 81.944 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 15383. Total: 36.989200 ms (FindLiveObjects: 1.062900 ms CreateObjectMapping: 0.244800 ms MarkObjects: 35.342600 ms DeleteObjects: 0.338100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Unloading 229 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Deserialize: 4.421 ms Integration: 15.443 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 19.873 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 15361. Total: 35.055100 ms (FindLiveObjects: 0.908500 ms CreateObjectMapping: 0.202300 ms MarkObjects: 33.768300 ms DeleteObjects: 0.175200 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Deserialize: 5.773 ms Integration: 22.819 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 28.629 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15433. Total: 35.535600 ms (FindLiveObjects: 1.091500 ms CreateObjectMapping: 0.256600 ms MarkObjects: 34.130000 ms DeleteObjects: 0.056600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.01 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 15349. Total: 36.424600 ms (FindLiveObjects: 0.933000 ms CreateObjectMapping: 0.195600 ms MarkObjects: 35.213800 ms DeleteObjects: 0.081200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15361. Total: 35.796500 ms (FindLiveObjects: 0.998600 ms CreateObjectMapping: 0.200400 ms MarkObjects: 34.579400 ms DeleteObjects: 0.017300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15349. Total: 36.392700 ms (FindLiveObjects: 1.034000 ms CreateObjectMapping: 0.206900 ms MarkObjects: 35.111100 ms DeleteObjects: 0.039800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 864 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.29s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' uses 45.3 MB compressed / 70.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' uses 4.7 MB compressed / 7.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' uses 19.1 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' uses 1.3 MB compressed / 1.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' uses 366.6 KB compressed / 11.9 MB uncompressed. Total compressed size 51.7 MB. Total uncompressed size 91.8 MB. Refreshing native plugins compatible for Editor in 29.80 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023109 seconds. Refresh completed in 0.454573 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.555ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.940ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.967ms GetAllGuidsForCategorization: 2.757ms CategorizeAssets: 321.235ms ImportAndPostprocessOutOfDateAssets: 18.390ms (3.964ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.275ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.441ms OnDemandSchedulerStart: 1.670ms RestoreLoadedAssetsState: 4.039ms ReloadSourceAssets: 2.144ms UnloadImportedAssets: 1.797ms Hotreload: 0.044ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.589ms UnloadStreamsBegin: 1.765ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.211ms GetLoadedSourceAssetsSnapshot: 7.698ms PersistCurrentRevisions: 1.654ms UnloadStreamsEnd: 0.233ms Untracked: 62.073ms SpriteAtlasPacking completed in 0.669221 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Unloading 3124 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Deserialize: 565.381 ms Integration: 532.104 ms Integration of assets: 0.127 ms Thread Wait Time: 0.039 ms Total Operation Time: 1097.651 ms System memory in use before: 2.28 GB. System memory in use after: 2.27 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 15686. Total: 48.048400 ms (FindLiveObjects: 1.211300 ms CreateObjectMapping: 0.375400 ms MarkObjects: 45.726700 ms DeleteObjects: 0.733700 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' Unloading 69 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' Deserialize: 10.858 ms Integration: 19.986 ms Integration of assets: 0.005 ms Thread Wait Time: 0.028 ms Total Operation Time: 30.876 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 15671. Total: 39.824000 ms (FindLiveObjects: 1.065000 ms CreateObjectMapping: 0.207700 ms MarkObjects: 37.949300 ms DeleteObjects: 0.601200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Deserialize: 5.610 ms Integration: 20.885 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 26.505 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 15202. Total: 39.347800 ms (FindLiveObjects: 1.186500 ms CreateObjectMapping: 0.348200 ms MarkObjects: 37.426700 ms DeleteObjects: 0.385600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Deserialize: 16.295 ms Integration: 58.392 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 74.730 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19502. Total: 38.653300 ms (FindLiveObjects: 1.333600 ms CreateObjectMapping: 0.297100 ms MarkObjects: 36.975500 ms DeleteObjects: 0.046200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Deserialize: 4.243 ms Integration: 15.161 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 19.415 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 2109 unused Assets to reduce memory usage. Loaded Objects now: 15184. Total: 37.089100 ms (FindLiveObjects: 0.984800 ms CreateObjectMapping: 0.237100 ms MarkObjects: 35.199100 ms DeleteObjects: 0.667300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15162. Total: 39.173500 ms (FindLiveObjects: 0.978300 ms CreateObjectMapping: 0.215200 ms MarkObjects: 37.901400 ms DeleteObjects: 0.077100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.99 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15174. Total: 38.200000 ms (FindLiveObjects: 1.012100 ms CreateObjectMapping: 0.220900 ms MarkObjects: 36.944100 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.99 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15162. Total: 38.906200 ms (FindLiveObjects: 1.015500 ms CreateObjectMapping: 0.213900 ms MarkObjects: 37.632800 ms DeleteObjects: 0.042900 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4096 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 624 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' uses 4.1 MB compressed / 8.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' uses 4.2 MB compressed / 8.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' uses 41.1 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' uses 53.1 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' uses 13.9 KB compressed / 107.2 KB uncompressed. Total compressed size 8.4 MB. Total uncompressed size 17.5 MB. Refreshing native plugins compatible for Editor in 29.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023199 seconds. Refresh completed in 0.454734 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.717ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.923ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.283ms GetAllGuidsForCategorization: 2.922ms CategorizeAssets: 321.432ms ImportAndPostprocessOutOfDateAssets: 17.541ms (3.724ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.675ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.399ms OnDemandSchedulerStart: 1.953ms RestoreLoadedAssetsState: 3.789ms ReloadSourceAssets: 1.921ms UnloadImportedAssets: 1.782ms Hotreload: 0.044ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.652ms UnloadStreamsBegin: 1.467ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.546ms GetLoadedSourceAssetsSnapshot: 7.289ms PersistCurrentRevisions: 1.923ms UnloadStreamsEnd: 0.232ms Untracked: 65.693ms SpriteAtlasPacking completed in 0.678198 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Deserialize: 68.882 ms Integration: 295.369 ms Integration of assets: 0.031 ms Thread Wait Time: 0.004 ms Total Operation Time: 364.287 ms System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 30047. Total: 44.333600 ms (FindLiveObjects: 2.006700 ms CreateObjectMapping: 0.547100 ms MarkObjects: 41.392300 ms DeleteObjects: 0.386500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 342 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1567 unused Assets to reduce memory usage. Loaded Objects now: 15365. Total: 37.924800 ms (FindLiveObjects: 1.077800 ms CreateObjectMapping: 0.296700 ms MarkObjects: 35.533500 ms DeleteObjects: 1.015400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15374. Total: 39.979900 ms (FindLiveObjects: 0.976200 ms CreateObjectMapping: 0.231400 ms MarkObjects: 38.749800 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15362. Total: 39.092000 ms (FindLiveObjects: 1.005200 ms CreateObjectMapping: 0.197000 ms MarkObjects: 37.860500 ms DeleteObjects: 0.028100 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.7 MB. Refreshing native plugins compatible for Editor in 31.02 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024089 seconds. Refresh completed in 0.450321 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.297ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 2.547ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.604ms GetAllGuidsForCategorization: 2.804ms CategorizeAssets: 320.201ms ImportAndPostprocessOutOfDateAssets: 18.744ms (3.852ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.332ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.618ms OnDemandSchedulerStart: 1.844ms RestoreLoadedAssetsState: 4.097ms ReloadSourceAssets: 2.026ms UnloadImportedAssets: 1.803ms Hotreload: 0.035ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.703ms UnloadStreamsBegin: 1.521ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.313ms GetLoadedSourceAssetsSnapshot: 7.663ms PersistCurrentRevisions: 1.790ms UnloadStreamsEnd: 0.258ms Untracked: 61.221ms SpriteAtlasPacking completed in 0.675983 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Deserialize: 51.794 ms Integration: 327.442 ms Integration of assets: 0.005 ms Thread Wait Time: 0.051 ms Total Operation Time: 379.292 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 30695. Total: 42.985100 ms (FindLiveObjects: 1.917800 ms CreateObjectMapping: 0.565500 ms MarkObjects: 40.119800 ms DeleteObjects: 0.380800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.02 GB. Unloading 1640 unused Assets to reduce memory usage. Loaded Objects now: 15372. Total: 40.610600 ms (FindLiveObjects: 0.939900 ms CreateObjectMapping: 0.225500 ms MarkObjects: 37.794000 ms DeleteObjects: 1.649000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15381. Total: 39.211400 ms (FindLiveObjects: 0.997600 ms CreateObjectMapping: 0.231200 ms MarkObjects: 37.893400 ms DeleteObjects: 0.087500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15369. Total: 39.069800 ms (FindLiveObjects: 1.118600 ms CreateObjectMapping: 0.218000 ms MarkObjects: 37.665000 ms DeleteObjects: 0.066700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' uses 3.4 MB compressed / 11.1 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 30.54 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023398 seconds. Refresh completed in 0.454022 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.003ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.068ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.552ms GetAllGuidsForCategorization: 2.773ms CategorizeAssets: 322.385ms ImportAndPostprocessOutOfDateAssets: 17.720ms (3.657ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.902ms PostProcessAllAssetNotificationsAddChangedAssets: 2.207ms OnDemandSchedulerStart: 1.863ms RestoreLoadedAssetsState: 4.091ms ReloadSourceAssets: 1.907ms UnloadImportedAssets: 1.726ms Hotreload: 0.040ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.554ms UnloadStreamsBegin: 1.489ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.247ms GetLoadedSourceAssetsSnapshot: 7.523ms PersistCurrentRevisions: 1.804ms UnloadStreamsEnd: 0.227ms Untracked: 64.928ms SpriteAtlasPacking completed in 0.675088 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3095 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' Deserialize: 143.700 ms Integration: 44.607 ms Integration of assets: 0.045 ms Thread Wait Time: 0.029 ms Total Operation Time: 188.381 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 15205. Total: 42.254300 ms (FindLiveObjects: 1.072100 ms CreateObjectMapping: 0.255700 ms MarkObjects: 40.372400 ms DeleteObjects: 0.553200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15185. Total: 40.062900 ms (FindLiveObjects: 1.016900 ms CreateObjectMapping: 0.208900 ms MarkObjects: 38.475100 ms DeleteObjects: 0.360800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15197. Total: 39.153500 ms (FindLiveObjects: 1.044200 ms CreateObjectMapping: 0.239400 ms MarkObjects: 37.847500 ms DeleteObjects: 0.021300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15185. Total: 40.202800 ms (FindLiveObjects: 0.989100 ms CreateObjectMapping: 0.187400 ms MarkObjects: 38.960300 ms DeleteObjects: 0.064300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.7 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.7 MB. Refreshing native plugins compatible for Editor in 31.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023731 seconds. Refresh completed in 0.449775 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.760ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.908ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.047ms GetAllGuidsForCategorization: 3.340ms CategorizeAssets: 318.683ms ImportAndPostprocessOutOfDateAssets: 18.407ms (3.851ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.136ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.525ms OnDemandSchedulerStart: 1.816ms RestoreLoadedAssetsState: 4.078ms ReloadSourceAssets: 2.024ms UnloadImportedAssets: 1.803ms Hotreload: 0.033ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.597ms UnloadStreamsBegin: 1.335ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.472ms GetLoadedSourceAssetsSnapshot: 7.706ms PersistCurrentRevisions: 1.759ms UnloadStreamsEnd: 0.260ms GenerateScriptTypeHashes: 0.052ms Untracked: 62.323ms SpriteAtlasPacking completed in 0.683098 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Deserialize: 246.853 ms Integration: 600.416 ms Integration of assets: 0.083 ms Thread Wait Time: 0.006 ms Total Operation Time: 847.358 ms System memory in use before: 2.06 GB. System memory in use after: 2.07 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 69804. Total: 57.448800 ms (FindLiveObjects: 3.720300 ms CreateObjectMapping: 1.122300 ms MarkObjects: 52.177300 ms DeleteObjects: 0.427700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 617 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.06 GB. Unloading 5855 unused Assets to reduce memory usage. Loaded Objects now: 15385. Total: 42.987700 ms (FindLiveObjects: 1.267300 ms CreateObjectMapping: 0.379000 ms MarkObjects: 37.919900 ms DeleteObjects: 3.420200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15394. Total: 40.458800 ms (FindLiveObjects: 1.036700 ms CreateObjectMapping: 0.250700 ms MarkObjects: 39.097300 ms DeleteObjects: 0.071200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15382. Total: 38.643200 ms (FindLiveObjects: 0.980400 ms CreateObjectMapping: 0.196600 ms MarkObjects: 37.404800 ms DeleteObjects: 0.057900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' uses 7.7 MB compressed / 30.1 MB uncompressed. Total compressed size 7.7 MB. Total uncompressed size 30.1 MB. Refreshing native plugins compatible for Editor in 29.44 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.39 ms. Registering precompiled user dll's ... Registered in 0.023332 seconds. Refresh completed in 0.450966 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.952ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.861ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.093ms GetAllGuidsForCategorization: 2.910ms CategorizeAssets: 320.947ms ImportAndPostprocessOutOfDateAssets: 17.389ms (3.695ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.713ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.408ms OnDemandSchedulerStart: 1.663ms RestoreLoadedAssetsState: 3.909ms ReloadSourceAssets: 1.964ms UnloadImportedAssets: 1.706ms Hotreload: 0.036ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.612ms UnloadStreamsBegin: 1.606ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.251ms GetLoadedSourceAssetsSnapshot: 7.537ms PersistCurrentRevisions: 1.804ms UnloadStreamsEnd: 0.356ms Untracked: 61.820ms SpriteAtlasPacking completed in 0.679388 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Deserialize: 13.294 ms Integration: 120.236 ms Integration of assets: 0.003 ms Thread Wait Time: 0.012 ms Total Operation Time: 133.545 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 16882. Total: 38.571100 ms (FindLiveObjects: 1.160000 ms CreateObjectMapping: 0.255100 ms MarkObjects: 36.661000 ms DeleteObjects: 0.493800 ms) Unloading 79 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 15193. Total: 41.380100 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 0.230700 ms MarkObjects: 39.486100 ms DeleteObjects: 0.603400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15205. Total: 40.105600 ms (FindLiveObjects: 1.091900 ms CreateObjectMapping: 0.247500 ms MarkObjects: 38.743700 ms DeleteObjects: 0.021500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15193. Total: 39.599500 ms (FindLiveObjects: 1.066400 ms CreateObjectMapping: 0.251900 ms MarkObjects: 38.250900 ms DeleteObjects: 0.029000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 30.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022755 seconds. Refresh completed in 0.450119 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.102ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.847ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.272ms GetAllGuidsForCategorization: 3.021ms CategorizeAssets: 321.067ms ImportAndPostprocessOutOfDateAssets: 18.509ms (3.861ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.412ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.599ms OnDemandSchedulerStart: 1.723ms RestoreLoadedAssetsState: 3.913ms ReloadSourceAssets: 2.041ms UnloadImportedAssets: 1.797ms Hotreload: 0.035ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.466ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.423ms GetLoadedSourceAssetsSnapshot: 7.507ms PersistCurrentRevisions: 1.922ms UnloadStreamsEnd: 0.269ms Untracked: 60.215ms SpriteAtlasPacking completed in 0.694305 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Deserialize: 82.740 ms Integration: 264.230 ms Integration of assets: 0.007 ms Thread Wait Time: 0.096 ms Total Operation Time: 347.073 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 35955. Total: 47.899200 ms (FindLiveObjects: 2.214400 ms CreateObjectMapping: 0.516200 ms MarkObjects: 44.638200 ms DeleteObjects: 0.528800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 344 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.04 GB. System memory in use after: 2.03 GB. Unloading 1887 unused Assets to reduce memory usage. Loaded Objects now: 15394. Total: 39.216400 ms (FindLiveObjects: 1.029100 ms CreateObjectMapping: 0.291900 ms MarkObjects: 36.105300 ms DeleteObjects: 1.788900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15403. Total: 38.824700 ms (FindLiveObjects: 0.987600 ms CreateObjectMapping: 0.225300 ms MarkObjects: 37.589300 ms DeleteObjects: 0.021600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15391. Total: 39.137700 ms (FindLiveObjects: 0.985600 ms CreateObjectMapping: 0.208600 ms MarkObjects: 37.914300 ms DeleteObjects: 0.028200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' uses 2.9 MB compressed / 17.7 MB uncompressed. Total compressed size 2.9 MB. Total uncompressed size 17.7 MB. Refreshing native plugins compatible for Editor in 31.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023047 seconds. Refresh completed in 0.451505 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.491ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.903ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.214ms GetAllGuidsForCategorization: 2.715ms CategorizeAssets: 323.070ms ImportAndPostprocessOutOfDateAssets: 18.137ms (3.811ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.183ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.346ms OnDemandSchedulerStart: 1.736ms RestoreLoadedAssetsState: 4.059ms ReloadSourceAssets: 1.958ms UnloadImportedAssets: 1.827ms Hotreload: 0.044ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.529ms UnloadStreamsBegin: 1.504ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.395ms GetLoadedSourceAssetsSnapshot: 7.597ms PersistCurrentRevisions: 1.802ms UnloadStreamsEnd: 0.274ms Untracked: 60.463ms SpriteAtlasPacking completed in 0.687438 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Deserialize: 64.095 ms Integration: 118.035 ms Integration of assets: 0.047 ms Thread Wait Time: 0.018 ms Total Operation Time: 182.195 ms System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 29054. Total: 44.790100 ms (FindLiveObjects: 1.731200 ms CreateObjectMapping: 0.436400 ms MarkObjects: 42.243000 ms DeleteObjects: 0.378700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 341 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1584 unused Assets to reduce memory usage. Loaded Objects now: 15413. Total: 38.471400 ms (FindLiveObjects: 0.999400 ms CreateObjectMapping: 0.265700 ms MarkObjects: 36.005400 ms DeleteObjects: 1.199500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15422. Total: 40.072600 ms (FindLiveObjects: 1.123600 ms CreateObjectMapping: 0.298700 ms MarkObjects: 38.609000 ms DeleteObjects: 0.039800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15410. Total: 38.843700 ms (FindLiveObjects: 1.048100 ms CreateObjectMapping: 0.235400 ms MarkObjects: 37.493100 ms DeleteObjects: 0.065300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.6 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.6 MB. Refreshing native plugins compatible for Editor in 29.97 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022746 seconds. Refresh completed in 0.451870 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.854ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.853ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.784ms GetAllGuidsForCategorization: 2.827ms CategorizeAssets: 322.495ms ImportAndPostprocessOutOfDateAssets: 17.870ms (3.857ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.059ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.248ms OnDemandSchedulerStart: 1.833ms RestoreLoadedAssetsState: 3.873ms ReloadSourceAssets: 1.937ms UnloadImportedAssets: 1.894ms Hotreload: 0.035ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.636ms UnloadStreamsBegin: 1.515ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.226ms GetLoadedSourceAssetsSnapshot: 7.295ms PersistCurrentRevisions: 1.960ms UnloadStreamsEnd: 0.224ms Untracked: 62.234ms SpriteAtlasPacking completed in 0.667115 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Deserialize: 9.336 ms Integration: 47.380 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 56.724 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 15362. Total: 43.954100 ms (FindLiveObjects: 1.060800 ms CreateObjectMapping: 0.231500 ms MarkObjects: 42.261300 ms DeleteObjects: 0.399500 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Deserialize: 12.791 ms Integration: 106.422 ms Integration of assets: 0.003 ms Thread Wait Time: 0.011 ms Total Operation Time: 119.228 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17865. Total: 38.618400 ms (FindLiveObjects: 1.262900 ms CreateObjectMapping: 0.396700 ms MarkObjects: 36.624000 ms DeleteObjects: 0.333800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Unloading 333 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Deserialize: 343.743 ms Integration: 813.536 ms Integration of assets: 0.130 ms Thread Wait Time: 0.077 ms Total Operation Time: 1157.486 ms System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1082 unused Assets to reduce memory usage. Loaded Objects now: 139625. Total: 88.227700 ms (FindLiveObjects: 6.595100 ms CreateObjectMapping: 2.934000 ms MarkObjects: 78.101900 ms DeleteObjects: 0.595700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Unloading 51 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Deserialize: 5.977 ms Integration: 56.853 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 62.842 ms System memory in use before: 2.09 GB. System memory in use after: 2.07 GB. Unloading 61907 unused Assets to reduce memory usage. Loaded Objects now: 15445. Total: 58.199500 ms (FindLiveObjects: 3.377500 ms CreateObjectMapping: 1.338000 ms MarkObjects: 35.080200 ms DeleteObjects: 18.403000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Unloading 8 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Deserialize: 121.854 ms Integration: 129.012 ms Integration of assets: 0.020 ms Thread Wait Time: 0.023 ms Total Operation Time: 250.909 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 37040. Total: 49.282100 ms (FindLiveObjects: 2.282800 ms CreateObjectMapping: 0.643200 ms MarkObjects: 46.194000 ms DeleteObjects: 0.160600 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Unloading 144 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Deserialize: 767.691 ms Integration: 593.924 ms Integration of assets: 0.602 ms Thread Wait Time: -0.413 ms Total Operation Time: 1361.803 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 16113. Total: 42.125600 ms (FindLiveObjects: 1.465200 ms CreateObjectMapping: 0.294900 ms MarkObjects: 40.115200 ms DeleteObjects: 0.249400 ms) Script attached to 'Cascade Surface' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Lake Cascade Builder : 01' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Cascade Landscape' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Unloading 68 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Deserialize: 8.065 ms Integration: 21.674 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 29.745 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 16471. Total: 39.045700 ms (FindLiveObjects: 1.132900 ms CreateObjectMapping: 0.251000 ms MarkObjects: 37.074400 ms DeleteObjects: 0.586500 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Deserialize: 4.743 ms Integration: 20.725 ms Integration of assets: 0.002 ms Thread Wait Time: 0.050 ms Total Operation Time: 25.520 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 15616. Total: 39.630900 ms (FindLiveObjects: 1.014400 ms CreateObjectMapping: 0.215100 ms MarkObjects: 38.293800 ms DeleteObjects: 0.106700 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Deserialize: 6.693 ms Integration: 31.037 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 37.740 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 16093. Total: 40.144900 ms (FindLiveObjects: 1.132500 ms CreateObjectMapping: 0.260100 ms MarkObjects: 38.389400 ms DeleteObjects: 0.362100 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Unloading 113 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Deserialize: 44.415 ms Integration: 86.571 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 130.995 ms System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 20605. Total: 40.025700 ms (FindLiveObjects: 1.304400 ms CreateObjectMapping: 0.298100 ms MarkObjects: 37.984300 ms DeleteObjects: 0.437700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 53 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 15455. Total: 40.179000 ms (FindLiveObjects: 1.101100 ms CreateObjectMapping: 0.238900 ms MarkObjects: 38.509700 ms DeleteObjects: 0.328500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15464. Total: 39.168100 ms (FindLiveObjects: 0.976000 ms CreateObjectMapping: 0.214800 ms MarkObjects: 37.957300 ms DeleteObjects: 0.018900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15452. Total: 39.490500 ms (FindLiveObjects: 0.994500 ms CreateObjectMapping: 0.221900 ms MarkObjects: 38.241900 ms DeleteObjects: 0.031200 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.07s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2112 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.44 seconds. Local cache hits 768 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (80.99s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.17s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' uses 101.6 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' uses 1.4 MB compressed / 3.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' uses 8.0 MB compressed / 35.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' uses 0.8 MB compressed / 6.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' uses 8.9 MB compressed / 28.8 MB uncompressed. Level 6 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' uses 30.6 KB compressed / 128.0 KB uncompressed. Level 7 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' uses 89.2 KB compressed / 256.0 KB uncompressed. Level 8 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' uses 1.3 MB compressed / 1.8 MB uncompressed. Level 9 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' uses 1.2 MB compressed / 2.7 MB uncompressed. Total compressed size 22.5 MB. Total uncompressed size 81.5 MB. Refreshing native plugins compatible for Editor in 29.73 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022468 seconds. Refresh completed in 0.448852 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.837ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 1.859ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.755ms GetAllGuidsForCategorization: 3.014ms CategorizeAssets: 319.025ms ImportAndPostprocessOutOfDateAssets: 18.350ms (3.757ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.946ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.272ms OnDemandSchedulerStart: 1.981ms RestoreLoadedAssetsState: 4.394ms ReloadSourceAssets: 1.916ms UnloadImportedAssets: 1.815ms Hotreload: 0.060ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.620ms UnloadStreamsBegin: 1.442ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.576ms GetLoadedSourceAssetsSnapshot: 7.992ms PersistCurrentRevisions: 2.017ms UnloadStreamsEnd: 0.340ms Untracked: 60.999ms SpriteAtlasPacking completed in 0.692595 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Deserialize: 217.329 ms Integration: 544.821 ms Integration of assets: 0.082 ms Thread Wait Time: -0.008 ms Total Operation Time: 762.224 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 82298. Total: 63.541200 ms (FindLiveObjects: 4.053200 ms CreateObjectMapping: 1.258300 ms MarkObjects: 57.540000 ms DeleteObjects: 0.688600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 699 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.12 GB. Unloading 8201 unused Assets to reduce memory usage. Loaded Objects now: 15512. Total: 43.959700 ms (FindLiveObjects: 1.339300 ms CreateObjectMapping: 0.392200 ms MarkObjects: 37.653300 ms DeleteObjects: 4.573700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15521. Total: 39.672200 ms (FindLiveObjects: 1.013400 ms CreateObjectMapping: 0.252700 ms MarkObjects: 38.371600 ms DeleteObjects: 0.033600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15509. Total: 39.582900 ms (FindLiveObjects: 1.097000 ms CreateObjectMapping: 0.266400 ms MarkObjects: 38.186500 ms DeleteObjects: 0.032200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' uses 20.2 MB compressed / 52.4 MB uncompressed. Total compressed size 20.2 MB. Total uncompressed size 52.4 MB. Refreshing native plugins compatible for Editor in 29.85 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022830 seconds. Refresh completed in 0.454658 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.639ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.012ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.475ms GetAllGuidsForCategorization: 2.700ms CategorizeAssets: 318.777ms ImportAndPostprocessOutOfDateAssets: 18.692ms (3.971ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.970ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.578ms OnDemandSchedulerStart: 1.963ms RestoreLoadedAssetsState: 4.210ms ReloadSourceAssets: 2.041ms UnloadImportedAssets: 1.906ms Hotreload: 0.040ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.682ms UnloadStreamsBegin: 1.791ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.256ms GetLoadedSourceAssetsSnapshot: 7.824ms PersistCurrentRevisions: 1.707ms UnloadStreamsEnd: 0.229ms Untracked: 65.439ms SpriteAtlasPacking completed in 0.667250 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Deserialize: 15.597 ms Integration: 90.566 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 106.175 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 17560. Total: 40.732200 ms (FindLiveObjects: 1.302200 ms CreateObjectMapping: 0.422200 ms MarkObjects: 38.500100 ms DeleteObjects: 0.506700 ms) Unloading 78 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 15319. Total: 41.333100 ms (FindLiveObjects: 1.061900 ms CreateObjectMapping: 0.237000 ms MarkObjects: 39.436800 ms DeleteObjects: 0.596400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15331. Total: 40.824200 ms (FindLiveObjects: 1.170400 ms CreateObjectMapping: 0.319800 ms MarkObjects: 39.313800 ms DeleteObjects: 0.019400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15319. Total: 42.437000 ms (FindLiveObjects: 1.150200 ms CreateObjectMapping: 0.356400 ms MarkObjects: 40.893300 ms DeleteObjects: 0.035800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.4 MB. Refreshing native plugins compatible for Editor in 30.54 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023911 seconds. Refresh completed in 0.453721 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.703ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 2.015ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.307ms GetAllGuidsForCategorization: 2.845ms CategorizeAssets: 320.552ms ImportAndPostprocessOutOfDateAssets: 18.425ms (3.747ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.159ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.522ms OnDemandSchedulerStart: 2.063ms RestoreLoadedAssetsState: 3.934ms ReloadSourceAssets: 1.952ms UnloadImportedAssets: 1.768ms Hotreload: 0.035ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.656ms UnloadStreamsBegin: 1.544ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.499ms GetLoadedSourceAssetsSnapshot: 7.383ms PersistCurrentRevisions: 1.842ms UnloadStreamsEnd: 0.265ms Untracked: 64.546ms SpriteAtlasPacking completed in 0.670097 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Deserialize: 69.526 ms Integration: 265.283 ms Integration of assets: 0.005 ms Thread Wait Time: 0.004 ms Total Operation Time: 334.818 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 29355. Total: 44.630700 ms (FindLiveObjects: 1.788600 ms CreateObjectMapping: 0.467400 ms MarkObjects: 41.878500 ms DeleteObjects: 0.495500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 339 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1899 unused Assets to reduce memory usage. Loaded Objects now: 15520. Total: 40.945300 ms (FindLiveObjects: 1.067800 ms CreateObjectMapping: 0.287900 ms MarkObjects: 38.126600 ms DeleteObjects: 1.461300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15529. Total: 41.510100 ms (FindLiveObjects: 1.106100 ms CreateObjectMapping: 0.256800 ms MarkObjects: 40.120600 ms DeleteObjects: 0.025400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15517. Total: 41.018800 ms (FindLiveObjects: 1.074300 ms CreateObjectMapping: 0.295800 ms MarkObjects: 39.614400 ms DeleteObjects: 0.033200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' uses 2.8 MB compressed / 17.0 MB uncompressed. Total compressed size 2.8 MB. Total uncompressed size 17.0 MB. Refreshing native plugins compatible for Editor in 29.35 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023352 seconds. Refresh completed in 0.457554 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.537ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.899ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.806ms GetAllGuidsForCategorization: 3.281ms CategorizeAssets: 324.041ms ImportAndPostprocessOutOfDateAssets: 18.557ms (3.876ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.027ms PostProcessAllAssetNotificationsAddChangedAssets: 2.540ms OnDemandSchedulerStart: 1.908ms RestoreLoadedAssetsState: 4.205ms ReloadSourceAssets: 2.011ms UnloadImportedAssets: 1.844ms Hotreload: 0.039ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.646ms UnloadStreamsBegin: 1.672ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.574ms GetLoadedSourceAssetsSnapshot: 7.861ms PersistCurrentRevisions: 1.939ms UnloadStreamsEnd: 0.271ms Untracked: 62.031ms SpriteAtlasPacking completed in 0.672729 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: c20a45b0a7edc1f4da687117d5678298). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 2066728440ed06241a27d5a08176bd63). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: f3f86d9780ef88e4fa4a3b72e68fc05d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Deserialize: 25.125 ms Integration: 80.457 ms Integration of assets: 0.005 ms Thread Wait Time: 0.034 ms Total Operation Time: 105.621 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19529. Total: 39.390500 ms (FindLiveObjects: 1.366500 ms CreateObjectMapping: 0.347300 ms MarkObjects: 37.231700 ms DeleteObjects: 0.443900 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 15339. Total: 41.149000 ms (FindLiveObjects: 0.970500 ms CreateObjectMapping: 0.234000 ms MarkObjects: 39.238700 ms DeleteObjects: 0.704900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15351. Total: 40.320700 ms (FindLiveObjects: 1.130500 ms CreateObjectMapping: 0.273800 ms MarkObjects: 38.875400 ms DeleteObjects: 0.040000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15339. Total: 41.519500 ms (FindLiveObjects: 1.118400 ms CreateObjectMapping: 0.207200 ms MarkObjects: 40.095400 ms DeleteObjects: 0.093200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 30.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022823 seconds. Refresh completed in 0.453009 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.988ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.013ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 26.093ms GetAllGuidsForCategorization: 2.657ms CategorizeAssets: 322.179ms ImportAndPostprocessOutOfDateAssets: 17.984ms (3.770ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.041ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.313ms OnDemandSchedulerStart: 1.845ms RestoreLoadedAssetsState: 4.015ms ReloadSourceAssets: 2.016ms UnloadImportedAssets: 1.730ms Hotreload: 0.035ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.611ms UnloadStreamsBegin: 1.473ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.478ms GetLoadedSourceAssetsSnapshot: 7.506ms PersistCurrentRevisions: 1.876ms UnloadStreamsEnd: 0.263ms Untracked: 62.005ms SpriteAtlasPacking completed in 0.678358 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3169 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' Deserialize: 179.751 ms Integration: 41.607 ms Integration of assets: 0.034 ms Thread Wait Time: -0.003 ms Total Operation Time: 221.389 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 15361. Total: 44.128900 ms (FindLiveObjects: 1.188100 ms CreateObjectMapping: 0.360000 ms MarkObjects: 42.083100 ms DeleteObjects: 0.496500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 15340. Total: 41.544000 ms (FindLiveObjects: 1.200700 ms CreateObjectMapping: 0.368000 ms MarkObjects: 39.645500 ms DeleteObjects: 0.328600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15352. Total: 40.937800 ms (FindLiveObjects: 1.110100 ms CreateObjectMapping: 0.237700 ms MarkObjects: 39.564700 ms DeleteObjects: 0.023900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15340. Total: 40.897300 ms (FindLiveObjects: 1.125400 ms CreateObjectMapping: 0.286700 ms MarkObjects: 39.451300 ms DeleteObjects: 0.032700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 30.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023094 seconds. Refresh completed in 0.458348 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.331ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 2.218ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.445ms GetAllGuidsForCategorization: 2.824ms CategorizeAssets: 328.115ms ImportAndPostprocessOutOfDateAssets: 17.688ms (3.735ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.864ms PostProcessAllAssetNotificationsAddChangedAssets: 2.288ms OnDemandSchedulerStart: 1.905ms RestoreLoadedAssetsState: 3.896ms ReloadSourceAssets: 1.991ms UnloadImportedAssets: 1.717ms Hotreload: 0.031ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.649ms UnloadStreamsBegin: 1.470ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.183ms GetLoadedSourceAssetsSnapshot: 7.713ms PersistCurrentRevisions: 1.798ms UnloadStreamsEnd: 0.229ms Untracked: 61.196ms SpriteAtlasPacking completed in 0.674959 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Deserialize: 91.366 ms Integration: 508.604 ms Integration of assets: 0.007 ms Thread Wait Time: 0.010 ms Total Operation Time: 599.986 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 39184. Total: 49.566000 ms (FindLiveObjects: 2.405500 ms CreateObjectMapping: 0.657500 ms MarkObjects: 45.994700 ms DeleteObjects: 0.507300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 498 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.09 GB. Unloading 3810 unused Assets to reduce memory usage. Loaded Objects now: 15541. Total: 40.792800 ms (FindLiveObjects: 1.043900 ms CreateObjectMapping: 0.260400 ms MarkObjects: 37.353100 ms DeleteObjects: 2.134500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15550. Total: 40.401800 ms (FindLiveObjects: 1.069600 ms CreateObjectMapping: 0.287300 ms MarkObjects: 38.989100 ms DeleteObjects: 0.055000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15538. Total: 40.419600 ms (FindLiveObjects: 1.104000 ms CreateObjectMapping: 0.399300 ms MarkObjects: 38.841700 ms DeleteObjects: 0.073500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' uses 5.3 MB compressed / 46.6 MB uncompressed. Total compressed size 5.3 MB. Total uncompressed size 46.6 MB. Refreshing native plugins compatible for Editor in 29.80 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023211 seconds. Refresh completed in 0.447065 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.050ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.828ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.160ms GetAllGuidsForCategorization: 2.655ms CategorizeAssets: 317.785ms ImportAndPostprocessOutOfDateAssets: 17.543ms (3.728ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.835ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.276ms OnDemandSchedulerStart: 1.753ms RestoreLoadedAssetsState: 3.949ms ReloadSourceAssets: 2.015ms UnloadImportedAssets: 1.691ms Hotreload: 0.052ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.621ms UnloadStreamsBegin: 1.593ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.356ms GetLoadedSourceAssetsSnapshot: 7.538ms PersistCurrentRevisions: 1.797ms UnloadStreamsEnd: 0.227ms Untracked: 61.123ms SpriteAtlasPacking completed in 0.670422 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Deserialize: 17.437 ms Integration: 55.420 ms Integration of assets: 16.744 ms Thread Wait Time: 0.032 ms Total Operation Time: 89.632 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18879. Total: 39.455500 ms (FindLiveObjects: 1.263800 ms CreateObjectMapping: 0.296100 ms MarkObjects: 37.465000 ms DeleteObjects: 0.429700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Unloading 249 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Deserialize: 11.449 ms Integration: 41.880 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 53.367 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 1692 unused Assets to reduce memory usage. Loaded Objects now: 17575. Total: 41.207300 ms (FindLiveObjects: 1.365300 ms CreateObjectMapping: 0.414600 ms MarkObjects: 38.638000 ms DeleteObjects: 0.788200 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Unloading 185 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Deserialize: 305.872 ms Integration: 381.811 ms Integration of assets: 0.167 ms Thread Wait Time: -0.027 ms Total Operation Time: 687.823 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 16307. Total: 40.670300 ms (FindLiveObjects: 1.384400 ms CreateObjectMapping: 0.368600 ms MarkObjects: 38.720900 ms DeleteObjects: 0.195500 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Deserialize: 5.369 ms Integration: 20.501 ms Integration of assets: 0.001 ms Thread Wait Time: 0.052 ms Total Operation Time: 25.924 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 15787. Total: 41.786000 ms (FindLiveObjects: 1.292200 ms CreateObjectMapping: 0.348900 ms MarkObjects: 39.578100 ms DeleteObjects: 0.566000 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Deserialize: 94.607 ms Integration: 177.004 ms Integration of assets: 0.011 ms Thread Wait Time: 0.012 ms Total Operation Time: 271.634 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 31888. Total: 48.165400 ms (FindLiveObjects: 2.184100 ms CreateObjectMapping: 0.532600 ms MarkObjects: 45.137900 ms DeleteObjects: 0.309900 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Unloading 125 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Deserialize: 10.672 ms Integration: 66.466 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 77.146 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 17748. Total: 40.860200 ms (FindLiveObjects: 1.315100 ms CreateObjectMapping: 0.396000 ms MarkObjects: 38.731400 ms DeleteObjects: 0.416900 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Unloading 80 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Deserialize: 4.862 ms Integration: 15.819 ms Integration of assets: 0.001 ms Thread Wait Time: 0.013 ms Total Operation Time: 20.695 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 15731. Total: 39.354200 ms (FindLiveObjects: 1.262700 ms CreateObjectMapping: 0.270600 ms MarkObjects: 37.536800 ms DeleteObjects: 0.283200 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Deserialize: 4.831 ms Integration: 24.041 ms Integration of assets: 0.002 ms Thread Wait Time: 0.026 ms Total Operation Time: 28.899 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15773. Total: 42.525400 ms (FindLiveObjects: 1.356100 ms CreateObjectMapping: 0.306500 ms MarkObjects: 40.804000 ms DeleteObjects: 0.057600 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 15716. Total: 42.747500 ms (FindLiveObjects: 1.081900 ms CreateObjectMapping: 0.188800 ms MarkObjects: 41.395800 ms DeleteObjects: 0.079700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15728. Total: 41.227600 ms (FindLiveObjects: 1.223400 ms CreateObjectMapping: 0.269300 ms MarkObjects: 39.712400 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15716. Total: 40.015900 ms (FindLiveObjects: 1.050500 ms CreateObjectMapping: 0.193500 ms MarkObjects: 38.739300 ms DeleteObjects: 0.031600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.06s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2112 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.45 seconds. Local cache hits 768 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (80.99s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' uses 75.3 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' uses 43.9 KB compressed / 256.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' uses 75.4 MB compressed / 107.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' uses 166.8 KB compressed / 384.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' uses 1.2 MB compressed / 3.3 MB uncompressed. Level 5 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' uses 494.2 KB compressed / 1.1 MB uncompressed. Level 6 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' uses 19.4 KB compressed / 200.6 KB uncompressed. Total compressed size 77.4 MB. Total uncompressed size 113.1 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.35 ms. Registering precompiled user dll's ... Registered in 0.022825 seconds. Refresh completed in 0.464981 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.966ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.809ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.899ms GetAllGuidsForCategorization: 3.154ms CategorizeAssets: 330.070ms ImportAndPostprocessOutOfDateAssets: 19.176ms (3.980ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.288ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.660ms OnDemandSchedulerStart: 2.007ms RestoreLoadedAssetsState: 4.240ms ReloadSourceAssets: 2.044ms UnloadImportedAssets: 1.912ms Hotreload: 0.046ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.788ms UnloadStreamsBegin: 1.618ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.358ms GetLoadedSourceAssetsSnapshot: 7.992ms PersistCurrentRevisions: 1.756ms UnloadStreamsEnd: 0.234ms GenerateScriptTypeHashes: 0.099ms Untracked: 63.050ms SpriteAtlasPacking completed in 0.680878 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' Deserialize: 224.849 ms Integration: 573.681 ms Integration of assets: 0.088 ms Thread Wait Time: -0.019 ms Total Operation Time: 798.599 ms System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 82559. Total: 63.879600 ms (FindLiveObjects: 4.135800 ms CreateObjectMapping: 1.952700 ms MarkObjects: 57.290500 ms DeleteObjects: 0.499600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 698 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 8203 unused Assets to reduce memory usage. Loaded Objects now: 15722. Total: 44.852300 ms (FindLiveObjects: 1.549700 ms CreateObjectMapping: 0.577900 ms MarkObjects: 38.352900 ms DeleteObjects: 4.370700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15731. Total: 42.209200 ms (FindLiveObjects: 1.074500 ms CreateObjectMapping: 0.274200 ms MarkObjects: 40.838500 ms DeleteObjects: 0.021300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15719. Total: 41.124200 ms (FindLiveObjects: 1.102300 ms CreateObjectMapping: 0.190400 ms MarkObjects: 39.797500 ms DeleteObjects: 0.032700 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' uses 20.2 MB compressed / 52.4 MB uncompressed. Total compressed size 20.2 MB. Total uncompressed size 52.4 MB. Refreshing native plugins compatible for Editor in 30.11 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023716 seconds. Refresh completed in 0.461668 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.646ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 3.683ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.962ms GetAllGuidsForCategorization: 2.804ms CategorizeAssets: 324.036ms ImportAndPostprocessOutOfDateAssets: 19.523ms (4.054ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.428ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.643ms OnDemandSchedulerStart: 2.133ms RestoreLoadedAssetsState: 4.264ms ReloadSourceAssets: 2.080ms UnloadImportedAssets: 1.833ms Hotreload: 0.038ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.653ms UnloadStreamsBegin: 1.889ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.538ms GetLoadedSourceAssetsSnapshot: 8.156ms PersistCurrentRevisions: 1.919ms UnloadStreamsEnd: 0.264ms Untracked: 62.197ms SpriteAtlasPacking completed in 0.679640 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' Deserialize: 17.078 ms Integration: 73.803 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 90.891 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 17303. Total: 41.221300 ms (FindLiveObjects: 1.359200 ms CreateObjectMapping: 0.401300 ms MarkObjects: 38.892800 ms DeleteObjects: 0.567000 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.07 GB. Unloading 501 unused Assets to reduce memory usage. Loaded Objects now: 15529. Total: 43.143200 ms (FindLiveObjects: 1.123200 ms CreateObjectMapping: 0.236600 ms MarkObjects: 41.190500 ms DeleteObjects: 0.590800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15541. Total: 42.119400 ms (FindLiveObjects: 1.201900 ms CreateObjectMapping: 0.328100 ms MarkObjects: 40.552000 ms DeleteObjects: 0.036200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15529. Total: 40.417700 ms (FindLiveObjects: 1.062900 ms CreateObjectMapping: 0.201900 ms MarkObjects: 39.088900 ms DeleteObjects: 0.059200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 30.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023700 seconds. Refresh completed in 0.458773 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.755ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.878ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.807ms GetAllGuidsForCategorization: 3.031ms CategorizeAssets: 327.813ms ImportAndPostprocessOutOfDateAssets: 17.983ms (3.785ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.125ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.405ms OnDemandSchedulerStart: 1.738ms RestoreLoadedAssetsState: 3.929ms ReloadSourceAssets: 2.000ms UnloadImportedAssets: 1.759ms Hotreload: 0.035ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.622ms UnloadStreamsBegin: 1.462ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.259ms GetLoadedSourceAssetsSnapshot: 7.618ms PersistCurrentRevisions: 1.867ms UnloadStreamsEnd: 0.230ms Untracked: 61.334ms SpriteAtlasPacking completed in 0.678138 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Deserialize: 83.629 ms Integration: 184.871 ms Integration of assets: 16.602 ms Thread Wait Time: 0.006 ms Total Operation Time: 285.108 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 33583. Total: 50.125700 ms (FindLiveObjects: 2.083300 ms CreateObjectMapping: 0.656800 ms MarkObjects: 46.949600 ms DeleteObjects: 0.435100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Unloading 460 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Deserialize: 48.872 ms Integration: 84.423 ms Integration of assets: 0.339 ms Thread Wait Time: 0.025 ms Total Operation Time: 133.658 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 3754 unused Assets to reduce memory usage. Loaded Objects now: 24694. Total: 45.298400 ms (FindLiveObjects: 1.882300 ms CreateObjectMapping: 0.446200 ms MarkObjects: 41.819500 ms DeleteObjects: 1.149500 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Unloading 153 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Deserialize: 64.361 ms Integration: 670.539 ms Integration of assets: 0.436 ms Thread Wait Time: 0.007 ms Total Operation Time: 735.344 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 16385. Total: 41.517400 ms (FindLiveObjects: 1.270100 ms CreateObjectMapping: 0.269300 ms MarkObjects: 39.471200 ms DeleteObjects: 0.505600 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' Unloading 92 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' Deserialize: 10.428 ms Integration: 84.586 ms Integration of assets: 0.004 ms Thread Wait Time: 0.035 ms Total Operation Time: 95.052 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 16501. Total: 39.406800 ms (FindLiveObjects: 1.169600 ms CreateObjectMapping: 0.270200 ms MarkObjects: 37.376300 ms DeleteObjects: 0.589900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Deserialize: 7.546 ms Integration: 20.842 ms Integration of assets: 0.001 ms Thread Wait Time: 0.014 ms Total Operation Time: 28.403 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 15979. Total: 41.459200 ms (FindLiveObjects: 1.117900 ms CreateObjectMapping: 0.259600 ms MarkObjects: 39.626600 ms DeleteObjects: 0.449900 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Deserialize: 5.268 ms Integration: 46.806 ms Integration of assets: 0.008 ms Thread Wait Time: 0.015 ms Total Operation Time: 52.097 ms System memory in use before: 2.06 GB. System memory in use after: 2.07 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 16625. Total: 38.159500 ms (FindLiveObjects: 1.193500 ms CreateObjectMapping: 0.276300 ms MarkObjects: 36.631900 ms DeleteObjects: 0.056800 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Deserialize: 57.653 ms Integration: 206.036 ms Integration of assets: 0.054 ms Thread Wait Time: 0.025 ms Total Operation Time: 263.768 ms System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 470 unused Assets to reduce memory usage. Loaded Objects now: 27411. Total: 44.208800 ms (FindLiveObjects: 1.717500 ms CreateObjectMapping: 0.419700 ms MarkObjects: 41.555900 ms DeleteObjects: 0.514800 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Unloading 177 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Deserialize: 5.297 ms Integration: 18.088 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 23.396 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1426 unused Assets to reduce memory usage. Loaded Objects now: 15768. Total: 39.844800 ms (FindLiveObjects: 1.112000 ms CreateObjectMapping: 0.222800 ms MarkObjects: 37.571700 ms DeleteObjects: 0.937400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 15751. Total: 42.046900 ms (FindLiveObjects: 1.567500 ms CreateObjectMapping: 0.240300 ms MarkObjects: 40.181500 ms DeleteObjects: 0.056200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15763. Total: 41.199100 ms (FindLiveObjects: 1.258100 ms CreateObjectMapping: 0.242500 ms MarkObjects: 39.636700 ms DeleteObjects: 0.060800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15751. Total: 41.436700 ms (FindLiveObjects: 1.107000 ms CreateObjectMapping: 0.202300 ms MarkObjects: 40.062000 ms DeleteObjects: 0.062400 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.27s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.04 seconds. Local cache hits 2816 (96.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.13 seconds. Local cache hits 2048 (74.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.54 seconds. Local cache hits 1024 (36.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.59 seconds. Local cache hits 1024 (37.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.22s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.06s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.79 seconds. Local cache hits 768 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (89.16s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.22s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.16s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' uses 15.3 MB compressed / 97.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' uses 2.5 MB compressed / 3.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' uses 7.3 MB compressed / 26.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' uses 3.2 MB compressed / 13.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' uses 57.5 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' uses 3.3 MB compressed / 6.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' uses 1.9 MB compressed / 4.4 MB uncompressed. Level 7 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' uses 13.9 KB compressed / 122.2 KB uncompressed. Total compressed size 33.5 MB. Total uncompressed size 152.0 MB. Refreshing native plugins compatible for Editor in 30.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023348 seconds. Refresh completed in 0.453489 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.467ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.916ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.967ms GetAllGuidsForCategorization: 2.804ms CategorizeAssets: 320.590ms ImportAndPostprocessOutOfDateAssets: 18.389ms (3.873ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.876ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.343ms OnDemandSchedulerStart: 2.148ms RestoreLoadedAssetsState: 4.148ms ReloadSourceAssets: 2.033ms UnloadImportedAssets: 1.816ms Hotreload: 0.061ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.647ms UnloadStreamsBegin: 1.503ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.677ms GetLoadedSourceAssetsSnapshot: 7.854ms PersistCurrentRevisions: 1.918ms UnloadStreamsEnd: 0.267ms Untracked: 62.968ms SpriteAtlasPacking completed in 0.676488 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' Deserialize: 69.093 ms Integration: 235.789 ms Integration of assets: 0.007 ms Thread Wait Time: 0.006 ms Total Operation Time: 304.894 ms System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 29640. Total: 45.563400 ms (FindLiveObjects: 1.991600 ms CreateObjectMapping: 0.460900 ms MarkObjects: 42.701400 ms DeleteObjects: 0.408600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 339 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1899 unused Assets to reduce memory usage. Loaded Objects now: 15805. Total: 40.626100 ms (FindLiveObjects: 1.110300 ms CreateObjectMapping: 0.285200 ms MarkObjects: 37.863300 ms DeleteObjects: 1.366100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15814. Total: 42.136100 ms (FindLiveObjects: 1.142900 ms CreateObjectMapping: 0.273700 ms MarkObjects: 40.683400 ms DeleteObjects: 0.034500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15802. Total: 41.392900 ms (FindLiveObjects: 1.066700 ms CreateObjectMapping: 0.210200 ms MarkObjects: 40.064400 ms DeleteObjects: 0.050200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' uses 2.8 MB compressed / 17.0 MB uncompressed. Total compressed size 2.8 MB. Total uncompressed size 17.0 MB. Refreshing native plugins compatible for Editor in 30.97 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023190 seconds. Refresh completed in 0.455485 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.471ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.942ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.584ms GetAllGuidsForCategorization: 2.697ms CategorizeAssets: 323.634ms ImportAndPostprocessOutOfDateAssets: 18.926ms (3.898ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.245ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.667ms OnDemandSchedulerStart: 1.881ms RestoreLoadedAssetsState: 4.234ms ReloadSourceAssets: 1.990ms UnloadImportedAssets: 1.879ms Hotreload: 0.037ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.559ms UnloadStreamsBegin: 1.569ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.384ms GetLoadedSourceAssetsSnapshot: 7.878ms PersistCurrentRevisions: 1.740ms UnloadStreamsEnd: 0.239ms Untracked: 62.354ms SpriteAtlasPacking completed in 0.676712 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' Deserialize: 160.148 ms Integration: 142.520 ms Integration of assets: 0.049 ms Thread Wait Time: -0.008 ms Total Operation Time: 302.709 ms System memory in use before: 2.08 GB. System memory in use after: 2.09 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 39306. Total: 52.039000 ms (FindLiveObjects: 2.475900 ms CreateObjectMapping: 0.690400 ms MarkObjects: 48.414100 ms DeleteObjects: 0.457400 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Unloading 139 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Deserialize: 11.534 ms Integration: 20.003 ms Integration of assets: 0.003 ms Thread Wait Time: 0.030 ms Total Operation Time: 31.570 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 894 unused Assets to reduce memory usage. Loaded Objects now: 15697. Total: 40.797400 ms (FindLiveObjects: 1.313000 ms CreateObjectMapping: 0.375100 ms MarkObjects: 38.325100 ms DeleteObjects: 0.783300 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Deserialize: 11.076 ms Integration: 29.278 ms Integration of assets: 0.004 ms Thread Wait Time: 0.031 ms Total Operation Time: 40.388 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 18546. Total: 41.788500 ms (FindLiveObjects: 1.397000 ms CreateObjectMapping: 0.400600 ms MarkObjects: 39.933100 ms DeleteObjects: 0.056600 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Deserialize: 18.485 ms Integration: 34.397 ms Integration of assets: 0.003 ms Thread Wait Time: 0.029 ms Total Operation Time: 52.915 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 18797. Total: 40.313300 ms (FindLiveObjects: 1.343700 ms CreateObjectMapping: 0.309600 ms MarkObjects: 38.535800 ms DeleteObjects: 0.123300 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Deserialize: 97.315 ms Integration: 252.766 ms Integration of assets: 1.721 ms Thread Wait Time: -0.001 ms Total Operation Time: 351.801 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 45232. Total: 52.205600 ms (FindLiveObjects: 2.661000 ms CreateObjectMapping: 0.975300 ms MarkObjects: 48.159200 ms DeleteObjects: 0.409100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Unloading 258 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Deserialize: 5.698 ms Integration: 20.005 ms Integration of assets: 0.001 ms Thread Wait Time: 0.116 ms Total Operation Time: 25.819 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 14739 unused Assets to reduce memory usage. Loaded Objects now: 15843. Total: 45.924200 ms (FindLiveObjects: 2.020000 ms CreateObjectMapping: 0.891300 ms MarkObjects: 38.453100 ms DeleteObjects: 4.558900 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Unloading 15 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Deserialize: 142.493 ms Integration: 802.368 ms Integration of assets: 0.054 ms Thread Wait Time: -0.003 ms Total Operation Time: 944.912 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 16502. Total: 54.884700 ms (FindLiveObjects: 1.209900 ms CreateObjectMapping: 0.271900 ms MarkObjects: 53.293600 ms DeleteObjects: 0.105900 ms) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Unloading 65 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Deserialize: 40.720 ms Integration: 232.390 ms Integration of assets: 0.006 ms Thread Wait Time: 0.002 ms Total Operation Time: 273.118 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 21721. Total: 43.078300 ms (FindLiveObjects: 1.498600 ms CreateObjectMapping: 0.326900 ms MarkObjects: 40.709400 ms DeleteObjects: 0.542000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.11 GB. Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 15839. Total: 43.414600 ms (FindLiveObjects: 1.081900 ms CreateObjectMapping: 0.250800 ms MarkObjects: 39.962600 ms DeleteObjects: 2.118400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15848. Total: 43.609000 ms (FindLiveObjects: 1.156900 ms CreateObjectMapping: 0.318600 ms MarkObjects: 42.111600 ms DeleteObjects: 0.021000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15836. Total: 44.105300 ms (FindLiveObjects: 1.131500 ms CreateObjectMapping: 0.224600 ms MarkObjects: 42.698900 ms DeleteObjects: 0.049300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.07s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.47 seconds. Local cache hits 768 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (81.99s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.16s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' uses 13.1 MB compressed / 18.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' uses 49.0 KB compressed / 384.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' uses 74.2 KB compressed / 384.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' uses 3.1 MB compressed / 6.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' uses 1.0 MB compressed / 2.4 MB uncompressed. Level 5 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' uses 15.2 KB compressed / 128.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' uses 9.2 MB compressed / 29.9 MB uncompressed. Level 7 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' uses 18.2 MB compressed / 61.8 MB uncompressed. Total compressed size 44.8 MB. Total uncompressed size 119.6 MB. Refreshing native plugins compatible for Editor in 31.11 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.022565 seconds. Refresh completed in 0.461355 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.338ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.914ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.373ms GetAllGuidsForCategorization: 2.750ms CategorizeAssets: 327.221ms ImportAndPostprocessOutOfDateAssets: 19.549ms (4.036ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.237ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.697ms OnDemandSchedulerStart: 2.229ms RestoreLoadedAssetsState: 4.350ms ReloadSourceAssets: 2.149ms UnloadImportedAssets: 1.852ms Hotreload: 0.084ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.639ms UnloadStreamsBegin: 1.573ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.299ms GetLoadedSourceAssetsSnapshot: 8.018ms PersistCurrentRevisions: 1.753ms UnloadStreamsEnd: 0.233ms Untracked: 63.870ms SpriteAtlasPacking completed in 0.674103 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Deserialize: 24.864 ms Integration: 113.209 ms Integration of assets: 0.004 ms Thread Wait Time: 0.018 ms Total Operation Time: 138.096 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 20782. Total: 42.450100 ms (FindLiveObjects: 1.501800 ms CreateObjectMapping: 0.321300 ms MarkObjects: 40.192700 ms DeleteObjects: 0.433500 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 16038. Total: 42.335300 ms (FindLiveObjects: 1.073900 ms CreateObjectMapping: 0.213900 ms MarkObjects: 40.390500 ms DeleteObjects: 0.655900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16050. Total: 43.841200 ms (FindLiveObjects: 1.186800 ms CreateObjectMapping: 0.245900 ms MarkObjects: 42.387700 ms DeleteObjects: 0.019900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16038. Total: 44.023700 ms (FindLiveObjects: 1.168500 ms CreateObjectMapping: 0.216400 ms MarkObjects: 42.606500 ms DeleteObjects: 0.030900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' uses 2.1 MB compressed / 3.1 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 30.44 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022931 seconds. Refresh completed in 0.479527 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 479.511ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.794ms GetAllGuidsForCategorization: 2.860ms CategorizeAssets: 324.970ms ImportAndPostprocessOutOfDateAssets: 18.841ms (3.783ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.034ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.878ms OnDemandSchedulerStart: 1.878ms RestoreLoadedAssetsState: 4.268ms ReloadSourceAssets: 2.014ms UnloadImportedAssets: 1.744ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.602ms UnloadStreamsBegin: 1.641ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.529ms GetLoadedSourceAssetsSnapshot: 8.085ms PersistCurrentRevisions: 1.809ms UnloadStreamsEnd: 0.274ms Untracked: 85.362ms SpriteAtlasPacking completed in 0.691157 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Unloading 3166 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Deserialize: 879.765 ms Integration: 50.682 ms Integration of assets: 0.126 ms Thread Wait Time: -0.003 ms Total Operation Time: 930.571 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 16130. Total: 51.859600 ms (FindLiveObjects: 1.283500 ms CreateObjectMapping: 0.266500 ms MarkObjects: 49.804900 ms DeleteObjects: 0.503800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16042. Total: 43.729400 ms (FindLiveObjects: 1.208100 ms CreateObjectMapping: 0.242100 ms MarkObjects: 42.123300 ms DeleteObjects: 0.154800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16051. Total: 42.946600 ms (FindLiveObjects: 1.430400 ms CreateObjectMapping: 0.260600 ms MarkObjects: 41.208200 ms DeleteObjects: 0.043000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16039. Total: 43.079500 ms (FindLiveObjects: 1.271400 ms CreateObjectMapping: 0.289900 ms MarkObjects: 41.441900 ms DeleteObjects: 0.075000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' uses 6.1 MB compressed / 92.2 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 92.2 MB. Refreshing native plugins compatible for Editor in 30.58 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.42 ms. Registering precompiled user dll's ... Registered in 0.024252 seconds. Refresh completed in 0.458632 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.613ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 2.127ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.629ms GetAllGuidsForCategorization: 2.682ms CategorizeAssets: 327.803ms ImportAndPostprocessOutOfDateAssets: 18.677ms (3.843ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.058ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.506ms OnDemandSchedulerStart: 2.209ms RestoreLoadedAssetsState: 4.061ms ReloadSourceAssets: 2.082ms UnloadImportedAssets: 1.730ms Hotreload: 0.037ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.820ms UnloadStreamsBegin: 1.522ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.637ms GetLoadedSourceAssetsSnapshot: 7.680ms PersistCurrentRevisions: 1.922ms UnloadStreamsEnd: 0.410ms Untracked: 61.776ms SpriteAtlasPacking completed in 0.688731 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Deserialize: 77.150 ms Integration: 418.857 ms Integration of assets: 0.009 ms Thread Wait Time: 0.001 ms Total Operation Time: 496.017 ms System memory in use before: 2.19 GB. System memory in use after: 2.20 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 36615. Total: 52.107900 ms (FindLiveObjects: 2.403800 ms CreateObjectMapping: 0.564300 ms MarkObjects: 48.588300 ms DeleteObjects: 0.550500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 499 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.12 GB. Unloading 3901 unused Assets to reduce memory usage. Loaded Objects now: 16288. Total: 42.767800 ms (FindLiveObjects: 1.164200 ms CreateObjectMapping: 0.265200 ms MarkObjects: 39.343900 ms DeleteObjects: 1.993300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16297. Total: 44.321800 ms (FindLiveObjects: 1.248100 ms CreateObjectMapping: 0.328100 ms MarkObjects: 42.723500 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16285. Total: 42.966700 ms (FindLiveObjects: 1.197400 ms CreateObjectMapping: 0.228900 ms MarkObjects: 41.506400 ms DeleteObjects: 0.033200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' uses 7.9 MB compressed / 54.5 MB uncompressed. Total compressed size 7.9 MB. Total uncompressed size 54.5 MB. Refreshing native plugins compatible for Editor in 29.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023374 seconds. Refresh completed in 0.455056 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.035ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.385ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.753ms GetAllGuidsForCategorization: 2.687ms CategorizeAssets: 324.128ms ImportAndPostprocessOutOfDateAssets: 18.582ms (3.910ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.993ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.592ms OnDemandSchedulerStart: 1.888ms RestoreLoadedAssetsState: 4.199ms ReloadSourceAssets: 2.119ms UnloadImportedAssets: 1.769ms Hotreload: 0.052ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.638ms UnloadStreamsBegin: 1.551ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.688ms GetLoadedSourceAssetsSnapshot: 7.813ms PersistCurrentRevisions: 1.868ms UnloadStreamsEnd: 0.265ms Untracked: 60.674ms SpriteAtlasPacking completed in 0.679691 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: c7c807d6b0bd6534c84b610a3fe40494). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: d06fc517c7e18b647a7f26208b486f8f). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 758fe058560a0b54f94ff64727390bf1). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: e160910a33a4f8c4491ae647643b0fdf). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' Deserialize: 20.719 ms Integration: 85.023 ms Integration of assets: 0.005 ms Thread Wait Time: 0.025 ms Total Operation Time: 105.772 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19506. Total: 42.538200 ms (FindLiveObjects: 1.507000 ms CreateObjectMapping: 0.345000 ms MarkObjects: 40.299200 ms DeleteObjects: 0.385700 ms) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 16233. Total: 43.240900 ms (FindLiveObjects: 1.198800 ms CreateObjectMapping: 0.259600 ms MarkObjects: 41.249200 ms DeleteObjects: 0.532400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16245. Total: 44.859600 ms (FindLiveObjects: 1.439600 ms CreateObjectMapping: 0.388200 ms MarkObjects: 43.009000 ms DeleteObjects: 0.021800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16233. Total: 44.006000 ms (FindLiveObjects: 1.416500 ms CreateObjectMapping: 0.400500 ms MarkObjects: 42.155200 ms DeleteObjects: 0.032700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 30.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023063 seconds. Refresh completed in 0.455046 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.031ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.042ms Scan: 1.965ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.843ms GetAllGuidsForCategorization: 2.666ms CategorizeAssets: 323.219ms ImportAndPostprocessOutOfDateAssets: 18.193ms (3.803ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.855ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.476ms OnDemandSchedulerStart: 2.013ms RestoreLoadedAssetsState: 4.046ms ReloadSourceAssets: 2.060ms UnloadImportedAssets: 1.718ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.603ms UnloadStreamsBegin: 1.349ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.309ms GetLoadedSourceAssetsSnapshot: 7.759ms PersistCurrentRevisions: 1.844ms UnloadStreamsEnd: 0.239ms Untracked: 64.167ms SpriteAtlasPacking completed in 0.685492 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' Deserialize: 85.977 ms Integration: 457.166 ms Integration of assets: 0.009 ms Thread Wait Time: 0.027 ms Total Operation Time: 543.179 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 36761. Total: 54.050800 ms (FindLiveObjects: 2.257700 ms CreateObjectMapping: 0.551300 ms MarkObjects: 50.818000 ms DeleteObjects: 0.422700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 499 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.12 GB. Unloading 3901 unused Assets to reduce memory usage. Loaded Objects now: 16434. Total: 46.123300 ms (FindLiveObjects: 1.242300 ms CreateObjectMapping: 0.294600 ms MarkObjects: 42.303000 ms DeleteObjects: 2.282600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16443. Total: 40.539500 ms (FindLiveObjects: 1.147300 ms CreateObjectMapping: 0.255700 ms MarkObjects: 39.099200 ms DeleteObjects: 0.036100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16431. Total: 40.472000 ms (FindLiveObjects: 1.207200 ms CreateObjectMapping: 0.216300 ms MarkObjects: 39.015100 ms DeleteObjects: 0.032400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' uses 7.0 MB compressed / 52.6 MB uncompressed. Total compressed size 7.0 MB. Total uncompressed size 52.6 MB. Refreshing native plugins compatible for Editor in 30.65 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022932 seconds. Refresh completed in 0.464569 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.553ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.945ms GetAllGuidsForCategorization: 2.903ms CategorizeAssets: 333.848ms ImportAndPostprocessOutOfDateAssets: 17.931ms (3.798ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.975ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.307ms OnDemandSchedulerStart: 1.748ms RestoreLoadedAssetsState: 4.103ms ReloadSourceAssets: 2.023ms UnloadImportedAssets: 1.752ms Hotreload: 0.054ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.640ms UnloadStreamsBegin: 1.587ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.342ms GetLoadedSourceAssetsSnapshot: 7.814ms PersistCurrentRevisions: 1.710ms UnloadStreamsEnd: 0.234ms Untracked: 60.806ms SpriteAtlasPacking completed in 0.678412 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Deserialize: 15.886 ms Integration: 76.371 ms Integration of assets: 0.004 ms Thread Wait Time: 0.036 ms Total Operation Time: 92.297 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22166. Total: 44.355700 ms (FindLiveObjects: 1.622100 ms CreateObjectMapping: 0.401900 ms MarkObjects: 41.926400 ms DeleteObjects: 0.404300 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1128 unused Assets to reduce memory usage. Loaded Objects now: 16379. Total: 43.032200 ms (FindLiveObjects: 1.240500 ms CreateObjectMapping: 0.308500 ms MarkObjects: 40.488600 ms DeleteObjects: 0.993600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16391. Total: 43.722500 ms (FindLiveObjects: 1.248500 ms CreateObjectMapping: 0.258100 ms MarkObjects: 42.194100 ms DeleteObjects: 0.020800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16379. Total: 43.932300 ms (FindLiveObjects: 1.244200 ms CreateObjectMapping: 0.242600 ms MarkObjects: 42.409800 ms DeleteObjects: 0.034600 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' uses 3.1 MB compressed / 4.9 MB uncompressed. Total compressed size 3.1 MB. Total uncompressed size 4.9 MB. Refreshing native plugins compatible for Editor in 30.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022942 seconds. Refresh completed in 0.455976 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.958ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.350ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.891ms GetAllGuidsForCategorization: 2.666ms CategorizeAssets: 325.572ms ImportAndPostprocessOutOfDateAssets: 18.695ms (4.113ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.050ms PostProcessAllAssetNotificationsAddChangedAssets: 2.471ms OnDemandSchedulerStart: 1.906ms RestoreLoadedAssetsState: 4.153ms ReloadSourceAssets: 2.337ms UnloadImportedAssets: 1.751ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.785ms UnloadStreamsBegin: 1.434ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.464ms GetLoadedSourceAssetsSnapshot: 7.819ms PersistCurrentRevisions: 2.038ms UnloadStreamsEnd: 0.270ms Untracked: 59.790ms SpriteAtlasPacking completed in 0.683292 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Unloading 3202 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Deserialize: 449.424 ms Integration: 640.553 ms Integration of assets: 0.140 ms Thread Wait Time: -0.007 ms Total Operation Time: 1090.110 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 16998. Total: 76.047600 ms (FindLiveObjects: 1.429600 ms CreateObjectMapping: 0.285900 ms MarkObjects: 73.856600 ms DeleteObjects: 0.474600 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' Deserialize: 5.956 ms Integration: 27.773 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 33.742 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 16479. Total: 45.764900 ms (FindLiveObjects: 1.332600 ms CreateObjectMapping: 0.259900 ms MarkObjects: 43.596500 ms DeleteObjects: 0.574800 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Deserialize: 213.667 ms Integration: 151.900 ms Integration of assets: 0.072 ms Thread Wait Time: -0.008 ms Total Operation Time: 365.632 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 37129. Total: 54.187100 ms (FindLiveObjects: 2.236400 ms CreateObjectMapping: 0.518400 ms MarkObjects: 51.354000 ms DeleteObjects: 0.077400 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Unloading 66 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Deserialize: 89.533 ms Integration: 161.607 ms Integration of assets: 0.525 ms Thread Wait Time: 0.019 ms Total Operation Time: 251.684 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 39085. Total: 59.004500 ms (FindLiveObjects: 2.433300 ms CreateObjectMapping: 0.559000 ms MarkObjects: 55.329200 ms DeleteObjects: 0.681800 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Unloading 180 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Deserialize: 300.647 ms Integration: 283.073 ms Integration of assets: 0.022 ms Thread Wait Time: -0.012 ms Total Operation Time: 583.730 ms System memory in use before: 2.21 GB. System memory in use after: 2.22 GB. Unloading 2564 unused Assets to reduce memory usage. Loaded Objects now: 67555. Total: 69.835000 ms (FindLiveObjects: 4.204400 ms CreateObjectMapping: 1.192300 ms MarkObjects: 63.562500 ms DeleteObjects: 0.874800 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Unloading 171 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Deserialize: 37.537 ms Integration: 76.572 ms Integration of assets: 0.004 ms Thread Wait Time: 0.012 ms Total Operation Time: 114.125 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 25160. Total: 55.375000 ms (FindLiveObjects: 1.735400 ms CreateObjectMapping: 0.400200 ms MarkObjects: 52.345300 ms DeleteObjects: 0.893100 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Unloading 192 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Deserialize: 4.812 ms Integration: 18.577 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 23.400 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 16429. Total: 46.254600 ms (FindLiveObjects: 1.345500 ms CreateObjectMapping: 0.266300 ms MarkObjects: 44.029900 ms DeleteObjects: 0.611800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 16412. Total: 45.300100 ms (FindLiveObjects: 1.224700 ms CreateObjectMapping: 0.229600 ms MarkObjects: 43.767500 ms DeleteObjects: 0.077300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16424. Total: 45.510800 ms (FindLiveObjects: 1.369000 ms CreateObjectMapping: 0.319100 ms MarkObjects: 43.783800 ms DeleteObjects: 0.038100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16412. Total: 44.784700 ms (FindLiveObjects: 1.295300 ms CreateObjectMapping: 0.241600 ms MarkObjects: 43.210900 ms DeleteObjects: 0.035900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 388, unique: 388) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 364, unique: 364) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 348, unique: 348) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 1784, unique: 1384) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 4.99MB to 0.25MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.07s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 684, unique: 684) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 1.72MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.02s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 1832, unique: 1422) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 5.04MB to 0.26MB Compressed shader 'Nature/Terrain/Diffuse' in 0.08s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 5.67MB to 0.29MB Compressed shader 'Nature/Terrain/Standard' in 0.09s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 936, unique: 936) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 5.63MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.09s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 2.11MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.03s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.07s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2112 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.58 seconds. Local cache hits 768 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (84.15s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.20s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.18s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' uses 75.6 MB compressed / 122.3 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' uses 0.7 MB compressed / 18.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' uses 38.5 MB compressed / 166.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' uses 9.4 MB compressed / 20.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' uses 2.0 MB compressed / 3.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' uses 4.8 KB compressed / 17.2 KB uncompressed. Total compressed size 126.2 MB. Total uncompressed size 330.8 MB. Refreshing native plugins compatible for Editor in 32.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024871 seconds. Refresh completed in 0.464051 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.031ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 2.044ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.822ms GetAllGuidsForCategorization: 2.873ms CategorizeAssets: 332.512ms ImportAndPostprocessOutOfDateAssets: 18.863ms (3.907ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.157ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.471ms OnDemandSchedulerStart: 2.026ms RestoreLoadedAssetsState: 4.301ms ReloadSourceAssets: 2.087ms UnloadImportedAssets: 1.795ms Hotreload: 0.046ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.731ms UnloadStreamsBegin: 1.720ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.318ms GetLoadedSourceAssetsSnapshot: 8.395ms PersistCurrentRevisions: 1.806ms UnloadStreamsEnd: 0.231ms Untracked: 61.721ms SpriteAtlasPacking completed in 0.692868 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Deserialize: 7.019 ms Integration: 35.742 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 42.774 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 16663. Total: 45.676200 ms (FindLiveObjects: 1.316100 ms CreateObjectMapping: 0.265700 ms MarkObjects: 43.580300 ms DeleteObjects: 0.512200 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' Deserialize: 1015.578 ms Integration: 22.288 ms Integration of assets: 0.126 ms Thread Wait Time: -0.091 ms Total Operation Time: 1037.902 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 16484. Total: 69.659400 ms (FindLiveObjects: 1.344300 ms CreateObjectMapping: 0.284300 ms MarkObjects: 67.587400 ms DeleteObjects: 0.442100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 16416. Total: 48.143500 ms (FindLiveObjects: 1.274800 ms CreateObjectMapping: 0.208100 ms MarkObjects: 46.597200 ms DeleteObjects: 0.062200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16428. Total: 45.826400 ms (FindLiveObjects: 1.383200 ms CreateObjectMapping: 0.344800 ms MarkObjects: 44.071200 ms DeleteObjects: 0.026200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16416. Total: 45.258300 ms (FindLiveObjects: 1.226700 ms CreateObjectMapping: 0.196100 ms MarkObjects: 43.783200 ms DeleteObjects: 0.050800 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' uses 223.5 KB compressed / 0.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' uses 2.1 MB compressed / 15.2 MB uncompressed. Total compressed size 2.3 MB. Total uncompressed size 15.7 MB. Refreshing native plugins compatible for Editor in 29.83 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023836 seconds. Refresh completed in 0.458439 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.425ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.845ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.169ms GetAllGuidsForCategorization: 2.868ms CategorizeAssets: 328.225ms ImportAndPostprocessOutOfDateAssets: 18.034ms (3.826ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.840ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.396ms OnDemandSchedulerStart: 1.885ms RestoreLoadedAssetsState: 4.087ms ReloadSourceAssets: 2.045ms UnloadImportedAssets: 1.756ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 1.423ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.703ms GetLoadedSourceAssetsSnapshot: 7.837ms PersistCurrentRevisions: 1.921ms UnloadStreamsEnd: 0.228ms Untracked: 60.638ms SpriteAtlasPacking completed in 0.682435 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Deserialize: 15.677 ms Integration: 61.568 ms Integration of assets: 0.004 ms Thread Wait Time: 0.036 ms Total Operation Time: 77.285 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 20126. Total: 49.981500 ms (FindLiveObjects: 1.619000 ms CreateObjectMapping: 0.437200 ms MarkObjects: 47.498500 ms DeleteObjects: 0.425800 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Unloading 31 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Deserialize: 655.575 ms Integration: 36.433 ms Integration of assets: 1.022 ms Thread Wait Time: -0.043 ms Total Operation Time: 692.987 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 17164. Total: 64.356600 ms (FindLiveObjects: 1.531200 ms CreateObjectMapping: 0.565400 ms MarkObjects: 61.881400 ms DeleteObjects: 0.377600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 199 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 16618. Total: 45.934600 ms (FindLiveObjects: 1.175100 ms CreateObjectMapping: 0.193900 ms MarkObjects: 44.318400 ms DeleteObjects: 0.245800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16627. Total: 45.481200 ms (FindLiveObjects: 1.348000 ms CreateObjectMapping: 0.268300 ms MarkObjects: 43.842800 ms DeleteObjects: 0.021300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16615. Total: 48.258600 ms (FindLiveObjects: 1.243900 ms CreateObjectMapping: 0.226400 ms MarkObjects: 46.704400 ms DeleteObjects: 0.082400 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' uses 2.5 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' uses 1.7 MB compressed / 10.3 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 16.0 MB. Refreshing native plugins compatible for Editor in 30.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023562 seconds. Refresh completed in 0.459901 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.884ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.865ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.065ms GetAllGuidsForCategorization: 3.460ms CategorizeAssets: 324.260ms ImportAndPostprocessOutOfDateAssets: 19.606ms (4.359ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.207ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.584ms OnDemandSchedulerStart: 2.121ms RestoreLoadedAssetsState: 4.334ms ReloadSourceAssets: 2.150ms UnloadImportedAssets: 2.184ms Hotreload: 0.040ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.650ms UnloadStreamsBegin: 1.537ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.733ms GetLoadedSourceAssetsSnapshot: 8.213ms PersistCurrentRevisions: 1.934ms UnloadStreamsEnd: 0.274ms Untracked: 61.842ms SpriteAtlasPacking completed in 0.691851 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Deserialize: 8.908 ms Integration: 58.665 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 67.584 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 17052. Total: 46.759300 ms (FindLiveObjects: 1.452700 ms CreateObjectMapping: 0.376200 ms MarkObjects: 44.497000 ms DeleteObjects: 0.432600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Deserialize: 5.227 ms Integration: 29.892 ms Integration of assets: 0.770 ms Thread Wait Time: 0.010 ms Total Operation Time: 35.899 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 16649. Total: 46.210000 ms (FindLiveObjects: 1.515800 ms CreateObjectMapping: 0.335000 ms MarkObjects: 43.985000 ms DeleteObjects: 0.373000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Unloading 219 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Deserialize: 4.524 ms Integration: 18.722 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 23.255 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 16640. Total: 45.108300 ms (FindLiveObjects: 1.284300 ms CreateObjectMapping: 0.224700 ms MarkObjects: 43.381600 ms DeleteObjects: 0.216700 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Unloading 42 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Deserialize: 440.736 ms Integration: 807.498 ms Integration of assets: 0.146 ms Thread Wait Time: -0.009 ms Total Operation Time: 1248.370 ms System memory in use before: 2.41 GB. System memory in use after: 2.41 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 17285. Total: 69.800300 ms (FindLiveObjects: 1.340900 ms CreateObjectMapping: 0.284000 ms MarkObjects: 67.800300 ms DeleteObjects: 0.373800 ms) Script attached to 'River_PF' in scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' Unloading 82 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_PF (15) (Missing Prefab with guid: e7ada742341ba1b4989da06363ed066e). 26 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_Corner_PF (Missing Prefab with guid: 9dfd793d5fe9c08498ebf89cb6e98729). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' Deserialize: 89.060 ms Integration: 128.452 ms Integration of assets: 0.006 ms Thread Wait Time: 0.003 ms Total Operation Time: 217.521 ms System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 27586. Total: 55.614300 ms (FindLiveObjects: 2.010700 ms CreateObjectMapping: 0.553200 ms MarkObjects: 52.390300 ms DeleteObjects: 0.659000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Unloading 106 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Deserialize: 5.499 ms Integration: 30.165 ms Integration of assets: 0.002 ms Thread Wait Time: 0.046 ms Total Operation Time: 35.713 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 16686. Total: 51.698900 ms (FindLiveObjects: 1.543800 ms CreateObjectMapping: 0.432500 ms MarkObjects: 49.319000 ms DeleteObjects: 0.402500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 16635. Total: 51.715900 ms (FindLiveObjects: 1.148800 ms CreateObjectMapping: 0.204600 ms MarkObjects: 50.195900 ms DeleteObjects: 0.165700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16647. Total: 51.616000 ms (FindLiveObjects: 1.339500 ms CreateObjectMapping: 0.330300 ms MarkObjects: 49.874300 ms DeleteObjects: 0.069800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16635. Total: 49.731100 ms (FindLiveObjects: 1.238400 ms CreateObjectMapping: 0.214400 ms MarkObjects: 48.190600 ms DeleteObjects: 0.086200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 864 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.31s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.08s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' uses 4.1 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' uses 37.2 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' uses 3.4 MB compressed / 7.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' uses 0.8 MB compressed / 2.1 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' uses 211.8 KB compressed / 7.7 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 23.4 MB. Refreshing native plugins compatible for Editor in 30.92 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023486 seconds. Refresh completed in 0.460141 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.127ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.893ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.354ms GetAllGuidsForCategorization: 3.517ms CategorizeAssets: 324.329ms ImportAndPostprocessOutOfDateAssets: 19.366ms (4.136ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.973ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.618ms OnDemandSchedulerStart: 2.015ms RestoreLoadedAssetsState: 4.622ms ReloadSourceAssets: 2.173ms UnloadImportedAssets: 1.933ms Hotreload: 0.046ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.683ms UnloadStreamsBegin: 1.482ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.761ms GetLoadedSourceAssetsSnapshot: 8.419ms PersistCurrentRevisions: 1.898ms UnloadStreamsEnd: 0.280ms Untracked: 61.924ms SpriteAtlasPacking completed in 0.685801 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Deserialize: 16.508 ms Integration: 68.640 ms Integration of assets: 0.003 ms Thread Wait Time: 0.014 ms Total Operation Time: 85.165 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 21159. Total: 51.856300 ms (FindLiveObjects: 1.537400 ms CreateObjectMapping: 0.330300 ms MarkObjects: 49.548300 ms DeleteObjects: 0.439600 ms) Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1636 unused Assets to reduce memory usage. Loaded Objects now: 16441. Total: 51.826300 ms (FindLiveObjects: 1.178200 ms CreateObjectMapping: 0.228500 ms MarkObjects: 49.378700 ms DeleteObjects: 1.039500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16453. Total: 51.205600 ms (FindLiveObjects: 1.379800 ms CreateObjectMapping: 0.333900 ms MarkObjects: 49.457600 ms DeleteObjects: 0.033500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16441. Total: 49.162800 ms (FindLiveObjects: 1.375700 ms CreateObjectMapping: 0.323200 ms MarkObjects: 47.425300 ms DeleteObjects: 0.037400 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.09s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.13s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 29.58 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022718 seconds. Refresh completed in 0.458710 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.692ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.908ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.027ms GetAllGuidsForCategorization: 2.905ms CategorizeAssets: 328.453ms ImportAndPostprocessOutOfDateAssets: 17.992ms (3.766ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.782ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.449ms OnDemandSchedulerStart: 1.864ms RestoreLoadedAssetsState: 4.130ms ReloadSourceAssets: 2.028ms UnloadImportedAssets: 1.714ms Hotreload: 0.036ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.610ms UnloadStreamsBegin: 1.698ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.594ms GetLoadedSourceAssetsSnapshot: 7.784ms PersistCurrentRevisions: 1.980ms UnloadStreamsEnd: 0.271ms Untracked: 60.624ms SpriteAtlasPacking completed in 0.689953 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Deserialize: 21.341 ms Integration: 135.972 ms Integration of assets: 0.002 ms Thread Wait Time: 0.021 ms Total Operation Time: 157.337 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 20759. Total: 54.787800 ms (FindLiveObjects: 1.692800 ms CreateObjectMapping: 0.489800 ms MarkObjects: 52.007000 ms DeleteObjects: 0.596700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 819 unused Assets to reduce memory usage. Loaded Objects now: 16639. Total: 51.527700 ms (FindLiveObjects: 1.221900 ms CreateObjectMapping: 0.257400 ms MarkObjects: 49.166500 ms DeleteObjects: 0.880500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16651. Total: 50.419400 ms (FindLiveObjects: 1.340500 ms CreateObjectMapping: 0.368500 ms MarkObjects: 48.687200 ms DeleteObjects: 0.022200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16639. Total: 48.521300 ms (FindLiveObjects: 1.260400 ms CreateObjectMapping: 0.200800 ms MarkObjects: 47.022600 ms DeleteObjects: 0.036500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.72 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023053 seconds. Refresh completed in 0.464973 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.961ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.065ms Scan: 2.015ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.519ms GetAllGuidsForCategorization: 3.175ms CategorizeAssets: 329.892ms ImportAndPostprocessOutOfDateAssets: 19.535ms (4.118ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.366ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.610ms OnDemandSchedulerStart: 2.168ms RestoreLoadedAssetsState: 4.274ms ReloadSourceAssets: 2.123ms UnloadImportedAssets: 1.974ms Hotreload: 0.037ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 1.551ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.720ms GetLoadedSourceAssetsSnapshot: 8.188ms PersistCurrentRevisions: 1.952ms UnloadStreamsEnd: 0.265ms Untracked: 61.317ms SpriteAtlasPacking completed in 0.668419 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Deserialize: 22.853 ms Integration: 66.961 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 89.852 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20161. Total: 52.650000 ms (FindLiveObjects: 1.607600 ms CreateObjectMapping: 0.446200 ms MarkObjects: 50.065900 ms DeleteObjects: 0.529000 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 652 unused Assets to reduce memory usage. Loaded Objects now: 16443. Total: 51.023800 ms (FindLiveObjects: 1.231300 ms CreateObjectMapping: 0.256900 ms MarkObjects: 48.831800 ms DeleteObjects: 0.701000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16455. Total: 49.929700 ms (FindLiveObjects: 1.467100 ms CreateObjectMapping: 0.315200 ms MarkObjects: 48.120600 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16443. Total: 50.261500 ms (FindLiveObjects: 1.380700 ms CreateObjectMapping: 0.347400 ms MarkObjects: 48.497100 ms DeleteObjects: 0.035300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 29.77 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022919 seconds. Refresh completed in 0.460180 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.165ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.029ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.256ms GetAllGuidsForCategorization: 2.986ms CategorizeAssets: 327.217ms ImportAndPostprocessOutOfDateAssets: 18.161ms (3.882ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.902ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.325ms OnDemandSchedulerStart: 1.937ms RestoreLoadedAssetsState: 4.116ms ReloadSourceAssets: 2.051ms UnloadImportedAssets: 1.808ms Hotreload: 0.044ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.760ms UnloadStreamsBegin: 1.489ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.713ms GetLoadedSourceAssetsSnapshot: 7.845ms PersistCurrentRevisions: 1.999ms UnloadStreamsEnd: 0.330ms Untracked: 61.399ms SpriteAtlasPacking completed in 0.687022 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Deserialize: 16.943 ms Integration: 69.425 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 86.382 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19099. Total: 52.966800 ms (FindLiveObjects: 1.472900 ms CreateObjectMapping: 0.383600 ms MarkObjects: 50.593900 ms DeleteObjects: 0.514800 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 16444. Total: 49.784700 ms (FindLiveObjects: 1.137700 ms CreateObjectMapping: 0.207900 ms MarkObjects: 47.772700 ms DeleteObjects: 0.665200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16456. Total: 49.611300 ms (FindLiveObjects: 1.259400 ms CreateObjectMapping: 0.236400 ms MarkObjects: 48.065600 ms DeleteObjects: 0.048500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16444. Total: 50.351600 ms (FindLiveObjects: 1.259700 ms CreateObjectMapping: 0.244400 ms MarkObjects: 48.808600 ms DeleteObjects: 0.037600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 31.37 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.024725 seconds. Refresh completed in 0.453529 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.513ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.942ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.954ms GetAllGuidsForCategorization: 2.714ms CategorizeAssets: 322.044ms ImportAndPostprocessOutOfDateAssets: 19.200ms (4.031ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.476ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.717ms OnDemandSchedulerStart: 1.808ms RestoreLoadedAssetsState: 4.168ms ReloadSourceAssets: 2.153ms UnloadImportedAssets: 1.854ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.683ms UnloadStreamsBegin: 1.301ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.386ms GetLoadedSourceAssetsSnapshot: 7.862ms PersistCurrentRevisions: 1.657ms UnloadStreamsEnd: 0.240ms Untracked: 61.432ms SpriteAtlasPacking completed in 0.685824 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Deserialize: 7.095 ms Integration: 50.615 ms Integration of assets: 0.001 ms Thread Wait Time: 0.013 ms Total Operation Time: 57.723 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 16607. Total: 50.250900 ms (FindLiveObjects: 1.524200 ms CreateObjectMapping: 0.289400 ms MarkObjects: 48.029800 ms DeleteObjects: 0.406600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Deserialize: 4.736 ms Integration: 19.524 ms Integration of assets: 0.001 ms Thread Wait Time: 0.015 ms Total Operation Time: 24.276 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 16462. Total: 51.267200 ms (FindLiveObjects: 1.444100 ms CreateObjectMapping: 0.394700 ms MarkObjects: 49.047700 ms DeleteObjects: 0.379700 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Deserialize: 5.988 ms Integration: 63.114 ms Integration of assets: 0.405 ms Thread Wait Time: 0.008 ms Total Operation Time: 69.515 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 16829. Total: 48.916600 ms (FindLiveObjects: 1.454900 ms CreateObjectMapping: 0.274300 ms MarkObjects: 46.811700 ms DeleteObjects: 0.374100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Unloading 221 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Deserialize: 5.555 ms Integration: 28.216 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 33.782 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 16731. Total: 49.696500 ms (FindLiveObjects: 1.387600 ms CreateObjectMapping: 0.323200 ms MarkObjects: 47.792100 ms DeleteObjects: 0.192300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 16645. Total: 48.904800 ms (FindLiveObjects: 1.289500 ms CreateObjectMapping: 0.229800 ms MarkObjects: 47.298600 ms DeleteObjects: 0.086000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16657. Total: 48.935800 ms (FindLiveObjects: 1.505000 ms CreateObjectMapping: 0.406100 ms MarkObjects: 46.996300 ms DeleteObjects: 0.027200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16645. Total: 49.879900 ms (FindLiveObjects: 1.308600 ms CreateObjectMapping: 0.226500 ms MarkObjects: 48.301200 ms DeleteObjects: 0.042500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' uses 7.8 MB compressed / 11.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' uses 39.1 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' uses 1.5 MB compressed / 1.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' uses 162.7 KB compressed / 3.5 MB uncompressed. Total compressed size 9.5 MB. Total uncompressed size 17.0 MB. Refreshing native plugins compatible for Editor in 30.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023127 seconds. Refresh completed in 0.462958 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.939ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.805ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.963ms GetAllGuidsForCategorization: 3.020ms CategorizeAssets: 328.153ms ImportAndPostprocessOutOfDateAssets: 19.112ms (4.051ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.261ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.664ms OnDemandSchedulerStart: 1.900ms RestoreLoadedAssetsState: 4.236ms ReloadSourceAssets: 2.161ms UnloadImportedAssets: 1.868ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.573ms UnloadStreamsBegin: 1.554ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.740ms GetLoadedSourceAssetsSnapshot: 8.077ms PersistCurrentRevisions: 1.940ms UnloadStreamsEnd: 0.275ms Untracked: 62.587ms SpriteAtlasPacking completed in 0.681739 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' Deserialize: 17.784 ms Integration: 69.528 ms Integration of assets: 0.004 ms Thread Wait Time: 0.040 ms Total Operation Time: 87.356 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 21166. Total: 53.827400 ms (FindLiveObjects: 1.654900 ms CreateObjectMapping: 0.468000 ms MarkObjects: 51.157700 ms DeleteObjects: 0.545700 ms) Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1636 unused Assets to reduce memory usage. Loaded Objects now: 16451. Total: 49.278400 ms (FindLiveObjects: 1.149400 ms CreateObjectMapping: 0.212300 ms MarkObjects: 46.906700 ms DeleteObjects: 1.009000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16463. Total: 49.503200 ms (FindLiveObjects: 1.225700 ms CreateObjectMapping: 0.240200 ms MarkObjects: 48.012900 ms DeleteObjects: 0.023200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16451. Total: 49.922200 ms (FindLiveObjects: 1.423400 ms CreateObjectMapping: 0.327200 ms MarkObjects: 48.129500 ms DeleteObjects: 0.041000 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.09s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.13s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 30.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023016 seconds. Refresh completed in 0.453910 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.894ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.959ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.318ms GetAllGuidsForCategorization: 3.139ms CategorizeAssets: 322.638ms ImportAndPostprocessOutOfDateAssets: 18.745ms (4.144ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.201ms PostProcessAllAssetNotificationsAddChangedAssets: 2.338ms OnDemandSchedulerStart: 1.909ms RestoreLoadedAssetsState: 4.154ms ReloadSourceAssets: 2.212ms UnloadImportedAssets: 1.909ms Hotreload: 0.039ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.708ms UnloadStreamsBegin: 1.641ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.285ms GetLoadedSourceAssetsSnapshot: 7.947ms PersistCurrentRevisions: 1.794ms UnloadStreamsEnd: 0.234ms Untracked: 60.250ms SpriteAtlasPacking completed in 0.692290 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Deserialize: 73.642 ms Integration: 293.896 ms Integration of assets: 0.028 ms Thread Wait Time: 0.003 ms Total Operation Time: 367.569 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 70946. Total: 67.830500 ms (FindLiveObjects: 4.017500 ms CreateObjectMapping: 1.125800 ms MarkObjects: 62.241300 ms DeleteObjects: 0.444900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 529 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.23 GB. Unloading 4812 unused Assets to reduce memory usage. Loaded Objects now: 16648. Total: 52.487100 ms (FindLiveObjects: 1.380200 ms CreateObjectMapping: 0.339800 ms MarkObjects: 47.443000 ms DeleteObjects: 3.323000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16660. Total: 49.173300 ms (FindLiveObjects: 1.218500 ms CreateObjectMapping: 0.271300 ms MarkObjects: 47.644300 ms DeleteObjects: 0.038400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16648. Total: 48.843100 ms (FindLiveObjects: 1.302800 ms CreateObjectMapping: 0.235200 ms MarkObjects: 47.248600 ms DeleteObjects: 0.055500 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.09s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 576 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.16s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' uses 17.5 MB compressed / 97.1 MB uncompressed. Total compressed size 17.5 MB. Total uncompressed size 97.1 MB. Refreshing native plugins compatible for Editor in 30.49 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022476 seconds. Refresh completed in 0.457813 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.792ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.912ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.130ms GetAllGuidsForCategorization: 3.062ms CategorizeAssets: 326.591ms ImportAndPostprocessOutOfDateAssets: 18.362ms (3.956ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.825ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.372ms OnDemandSchedulerStart: 2.003ms RestoreLoadedAssetsState: 4.205ms ReloadSourceAssets: 2.078ms UnloadImportedAssets: 1.854ms Hotreload: 0.041ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.605ms UnloadStreamsBegin: 1.840ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.425ms GetLoadedSourceAssetsSnapshot: 8.050ms PersistCurrentRevisions: 1.805ms UnloadStreamsEnd: 0.245ms Untracked: 59.729ms SpriteAtlasPacking completed in 0.680393 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Deserialize: 20.752 ms Integration: 109.558 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 130.322 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 22308. Total: 53.638100 ms (FindLiveObjects: 1.681100 ms CreateObjectMapping: 0.368300 ms MarkObjects: 50.982000 ms DeleteObjects: 0.605700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 278 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 16650. Total: 51.964300 ms (FindLiveObjects: 1.261700 ms CreateObjectMapping: 0.284300 ms MarkObjects: 49.515900 ms DeleteObjects: 0.901300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16662. Total: 50.583500 ms (FindLiveObjects: 1.355100 ms CreateObjectMapping: 0.346600 ms MarkObjects: 48.858500 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16650. Total: 50.508300 ms (FindLiveObjects: 1.329600 ms CreateObjectMapping: 0.257600 ms MarkObjects: 48.888900 ms DeleteObjects: 0.031000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' uses 1.0 MB compressed / 2.6 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 31.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022862 seconds. Refresh completed in 0.458905 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.887ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.958ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.146ms GetAllGuidsForCategorization: 3.114ms CategorizeAssets: 325.633ms ImportAndPostprocessOutOfDateAssets: 18.032ms (3.914ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.685ms PostProcessAllAssetNotificationsAddChangedAssets: 2.339ms OnDemandSchedulerStart: 1.869ms RestoreLoadedAssetsState: 4.225ms ReloadSourceAssets: 2.055ms UnloadImportedAssets: 1.835ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.581ms UnloadStreamsBegin: 1.363ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.569ms GetLoadedSourceAssetsSnapshot: 8.148ms PersistCurrentRevisions: 2.068ms UnloadStreamsEnd: 0.276ms Untracked: 63.013ms SpriteAtlasPacking completed in 0.674612 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Deserialize: 23.039 ms Integration: 66.229 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 89.280 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21633. Total: 52.866700 ms (FindLiveObjects: 1.675000 ms CreateObjectMapping: 0.572000 ms MarkObjects: 50.144500 ms DeleteObjects: 0.474200 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 16454. Total: 50.421600 ms (FindLiveObjects: 1.152500 ms CreateObjectMapping: 0.225000 ms MarkObjects: 48.217500 ms DeleteObjects: 0.824400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16466. Total: 49.972100 ms (FindLiveObjects: 1.244100 ms CreateObjectMapping: 0.255300 ms MarkObjects: 48.428500 ms DeleteObjects: 0.042600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16454. Total: 50.225400 ms (FindLiveObjects: 1.596200 ms CreateObjectMapping: 0.231800 ms MarkObjects: 48.339500 ms DeleteObjects: 0.055900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023660 seconds. Refresh completed in 0.459625 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.612ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.210ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.682ms GetAllGuidsForCategorization: 2.955ms CategorizeAssets: 327.803ms ImportAndPostprocessOutOfDateAssets: 18.254ms (3.746ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.037ms PostProcessAllAssetNotificationsAddChangedAssets: 2.351ms OnDemandSchedulerStart: 1.864ms RestoreLoadedAssetsState: 4.256ms ReloadSourceAssets: 1.986ms UnloadImportedAssets: 1.740ms Hotreload: 0.033ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.731ms UnloadStreamsBegin: 1.487ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.492ms GetLoadedSourceAssetsSnapshot: 8.071ms PersistCurrentRevisions: 1.911ms UnloadStreamsEnd: 0.234ms Untracked: 60.960ms SpriteAtlasPacking completed in 0.688693 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (1) (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Deserialize: 14.894 ms Integration: 69.285 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 84.192 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17425. Total: 48.433500 ms (FindLiveObjects: 1.424200 ms CreateObjectMapping: 0.301500 ms MarkObjects: 46.309500 ms DeleteObjects: 0.397300 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 16455. Total: 49.717500 ms (FindLiveObjects: 1.196300 ms CreateObjectMapping: 0.201300 ms MarkObjects: 47.814100 ms DeleteObjects: 0.504200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16467. Total: 49.993700 ms (FindLiveObjects: 1.254200 ms CreateObjectMapping: 0.260000 ms MarkObjects: 48.456700 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16455. Total: 50.677700 ms (FindLiveObjects: 1.265500 ms CreateObjectMapping: 0.242000 ms MarkObjects: 49.132000 ms DeleteObjects: 0.037400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 29.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022972 seconds. Refresh completed in 0.460560 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.543ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 2.328ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.677ms GetAllGuidsForCategorization: 2.792ms CategorizeAssets: 325.572ms ImportAndPostprocessOutOfDateAssets: 19.389ms (3.984ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.362ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.610ms OnDemandSchedulerStart: 1.859ms RestoreLoadedAssetsState: 4.573ms ReloadSourceAssets: 2.026ms UnloadImportedAssets: 1.933ms Hotreload: 0.041ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.610ms UnloadStreamsBegin: 1.568ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.511ms GetLoadedSourceAssetsSnapshot: 8.394ms PersistCurrentRevisions: 1.958ms UnloadStreamsEnd: 0.281ms Untracked: 62.385ms SpriteAtlasPacking completed in 0.705839 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Deserialize: 17.139 ms Integration: 55.477 ms Integration of assets: 0.006 ms Thread Wait Time: 0.036 ms Total Operation Time: 72.658 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19638. Total: 52.272800 ms (FindLiveObjects: 1.566900 ms CreateObjectMapping: 0.443600 ms MarkObjects: 49.647300 ms DeleteObjects: 0.613400 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 16456. Total: 50.570200 ms (FindLiveObjects: 1.209600 ms CreateObjectMapping: 0.231600 ms MarkObjects: 48.430800 ms DeleteObjects: 0.696300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16468. Total: 48.751900 ms (FindLiveObjects: 1.273600 ms CreateObjectMapping: 0.245000 ms MarkObjects: 47.207400 ms DeleteObjects: 0.024900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16456. Total: 50.963000 ms (FindLiveObjects: 1.447800 ms CreateObjectMapping: 0.265200 ms MarkObjects: 49.181000 ms DeleteObjects: 0.066900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.35 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023998 seconds. Refresh completed in 0.461297 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.280ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.901ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.174ms GetAllGuidsForCategorization: 3.136ms CategorizeAssets: 326.447ms ImportAndPostprocessOutOfDateAssets: 18.299ms (3.904ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.993ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.460ms OnDemandSchedulerStart: 1.786ms RestoreLoadedAssetsState: 4.154ms ReloadSourceAssets: 2.062ms UnloadImportedAssets: 1.817ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.676ms UnloadStreamsBegin: 1.385ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.216ms GetLoadedSourceAssetsSnapshot: 7.858ms PersistCurrentRevisions: 1.761ms UnloadStreamsEnd: 0.237ms Untracked: 66.214ms SpriteAtlasPacking completed in 0.679758 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Deserialize: 17.971 ms Integration: 44.667 ms Integration of assets: 0.003 ms Thread Wait Time: 0.034 ms Total Operation Time: 62.676 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17353. Total: 50.913600 ms (FindLiveObjects: 1.453400 ms CreateObjectMapping: 0.397700 ms MarkObjects: 48.579300 ms DeleteObjects: 0.482200 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 16457. Total: 49.997300 ms (FindLiveObjects: 1.251700 ms CreateObjectMapping: 0.240400 ms MarkObjects: 48.112700 ms DeleteObjects: 0.390800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16469. Total: 49.812200 ms (FindLiveObjects: 1.366800 ms CreateObjectMapping: 0.321600 ms MarkObjects: 48.079100 ms DeleteObjects: 0.043500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16457. Total: 50.759200 ms (FindLiveObjects: 1.339600 ms CreateObjectMapping: 0.290600 ms MarkObjects: 49.094900 ms DeleteObjects: 0.033100 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' uses 62.3 KB compressed / 225.0 KB uncompressed. Total compressed size 62.5 KB. Total uncompressed size 225.0 KB. Refreshing native plugins compatible for Editor in 33.42 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023243 seconds. Refresh completed in 0.451106 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.090ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.043ms Scan: 3.516ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.295ms GetAllGuidsForCategorization: 2.902ms CategorizeAssets: 319.084ms ImportAndPostprocessOutOfDateAssets: 19.553ms (4.044ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.614ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.716ms OnDemandSchedulerStart: 1.898ms RestoreLoadedAssetsState: 4.281ms ReloadSourceAssets: 2.189ms UnloadImportedAssets: 1.828ms Hotreload: 0.033ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.676ms UnloadStreamsBegin: 1.342ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.670ms GetLoadedSourceAssetsSnapshot: 8.031ms PersistCurrentRevisions: 1.810ms UnloadStreamsEnd: 0.285ms Untracked: 60.815ms SpriteAtlasPacking completed in 0.687431 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Deserialize: 81.151 ms Integration: 279.835 ms Integration of assets: 0.009 ms Thread Wait Time: 0.078 ms Total Operation Time: 361.073 ms System memory in use before: 2.18 GB. System memory in use after: 2.19 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 73617. Total: 71.286800 ms (FindLiveObjects: 4.309100 ms CreateObjectMapping: 1.455000 ms MarkObjects: 65.072600 ms DeleteObjects: 0.448900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 544 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 4816 unused Assets to reduce memory usage. Loaded Objects now: 16655. Total: 55.128700 ms (FindLiveObjects: 1.533300 ms CreateObjectMapping: 0.376300 ms MarkObjects: 49.480800 ms DeleteObjects: 3.737200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16667. Total: 51.589300 ms (FindLiveObjects: 1.326100 ms CreateObjectMapping: 0.365900 ms MarkObjects: 49.867600 ms DeleteObjects: 0.028500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16655. Total: 48.525500 ms (FindLiveObjects: 1.325900 ms CreateObjectMapping: 0.228500 ms MarkObjects: 46.915400 ms DeleteObjects: 0.054600 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.9 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.9 MB. Refreshing native plugins compatible for Editor in 29.84 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023449 seconds. Refresh completed in 0.458352 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.335ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.978ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.773ms GetAllGuidsForCategorization: 3.561ms CategorizeAssets: 322.461ms ImportAndPostprocessOutOfDateAssets: 19.207ms (4.188ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.072ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.620ms OnDemandSchedulerStart: 2.065ms RestoreLoadedAssetsState: 4.262ms ReloadSourceAssets: 2.193ms UnloadImportedAssets: 1.972ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.549ms UnloadStreamsBegin: 1.831ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.578ms GetLoadedSourceAssetsSnapshot: 8.076ms PersistCurrentRevisions: 1.891ms UnloadStreamsEnd: 0.267ms Untracked: 61.898ms SpriteAtlasPacking completed in 0.674852 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Deserialize: 22.063 ms Integration: 124.866 ms Integration of assets: 0.028 ms Thread Wait Time: -0.018 ms Total Operation Time: 146.938 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 20928. Total: 51.626500 ms (FindLiveObjects: 1.675100 ms CreateObjectMapping: 0.498200 ms MarkObjects: 48.890000 ms DeleteObjects: 0.562100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 274 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 16656. Total: 51.529200 ms (FindLiveObjects: 1.249500 ms CreateObjectMapping: 0.310500 ms MarkObjects: 49.174400 ms DeleteObjects: 0.793800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16668. Total: 49.498800 ms (FindLiveObjects: 1.318400 ms CreateObjectMapping: 0.254100 ms MarkObjects: 47.889800 ms DeleteObjects: 0.034800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16656. Total: 48.740300 ms (FindLiveObjects: 1.269100 ms CreateObjectMapping: 0.217600 ms MarkObjects: 47.222600 ms DeleteObjects: 0.030100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' uses 201.0 KB compressed / 0.6 MB uncompressed. Total compressed size 201.2 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 32.29 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023095 seconds. Refresh completed in 0.447653 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.633ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.897ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.755ms GetAllGuidsForCategorization: 2.879ms CategorizeAssets: 320.310ms ImportAndPostprocessOutOfDateAssets: 18.194ms (3.962ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.804ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.415ms OnDemandSchedulerStart: 1.928ms RestoreLoadedAssetsState: 4.084ms ReloadSourceAssets: 2.109ms UnloadImportedAssets: 1.828ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.655ms UnloadStreamsBegin: 1.367ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.294ms GetLoadedSourceAssetsSnapshot: 7.906ms PersistCurrentRevisions: 1.778ms UnloadStreamsEnd: 0.235ms Untracked: 59.323ms SpriteAtlasPacking completed in 0.673618 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Deserialize: 23.961 ms Integration: 73.822 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 97.793 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20220. Total: 53.324600 ms (FindLiveObjects: 1.631600 ms CreateObjectMapping: 0.452300 ms MarkObjects: 50.741100 ms DeleteObjects: 0.498600 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 16460. Total: 51.403900 ms (FindLiveObjects: 1.256700 ms CreateObjectMapping: 0.256900 ms MarkObjects: 49.161300 ms DeleteObjects: 0.727700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16472. Total: 51.232600 ms (FindLiveObjects: 1.366800 ms CreateObjectMapping: 0.322800 ms MarkObjects: 49.510300 ms DeleteObjects: 0.031200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16460. Total: 50.737700 ms (FindLiveObjects: 1.315300 ms CreateObjectMapping: 0.267500 ms MarkObjects: 49.118800 ms DeleteObjects: 0.034800 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.3 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 30.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022782 seconds. Refresh completed in 0.455109 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.088ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.340ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.459ms GetAllGuidsForCategorization: 2.885ms CategorizeAssets: 321.299ms ImportAndPostprocessOutOfDateAssets: 17.733ms (3.618ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.578ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.485ms OnDemandSchedulerStart: 1.791ms RestoreLoadedAssetsState: 4.260ms ReloadSourceAssets: 1.905ms UnloadImportedAssets: 1.691ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.576ms UnloadStreamsBegin: 1.457ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.598ms GetLoadedSourceAssetsSnapshot: 7.819ms PersistCurrentRevisions: 1.982ms UnloadStreamsEnd: 0.273ms Untracked: 65.970ms SpriteAtlasPacking completed in 0.686589 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Deserialize: 16.411 ms Integration: 77.286 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 93.706 ms System memory in use before: 2.12 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17955. Total: 51.342700 ms (FindLiveObjects: 1.362600 ms CreateObjectMapping: 0.295300 ms MarkObjects: 49.222400 ms DeleteObjects: 0.461600 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 16461. Total: 52.002800 ms (FindLiveObjects: 1.431600 ms CreateObjectMapping: 0.231500 ms MarkObjects: 49.848500 ms DeleteObjects: 0.489500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16473. Total: 50.755800 ms (FindLiveObjects: 1.387900 ms CreateObjectMapping: 0.313900 ms MarkObjects: 49.006300 ms DeleteObjects: 0.046200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16461. Total: 49.016600 ms (FindLiveObjects: 1.382500 ms CreateObjectMapping: 0.278200 ms MarkObjects: 47.295900 ms DeleteObjects: 0.059200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.99 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023137 seconds. Refresh completed in 0.461945 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.932ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.899ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.285ms GetAllGuidsForCategorization: 2.920ms CategorizeAssets: 329.760ms ImportAndPostprocessOutOfDateAssets: 18.843ms (3.936ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.910ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.944ms OnDemandSchedulerStart: 1.929ms RestoreLoadedAssetsState: 4.124ms ReloadSourceAssets: 2.092ms UnloadImportedAssets: 1.820ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.629ms UnloadStreamsBegin: 1.496ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.330ms GetLoadedSourceAssetsSnapshot: 7.936ms PersistCurrentRevisions: 1.677ms UnloadStreamsEnd: 0.246ms Untracked: 60.893ms SpriteAtlasPacking completed in 0.682663 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Deserialize: 18.267 ms Integration: 56.715 ms Integration of assets: 0.004 ms Thread Wait Time: 0.037 ms Total Operation Time: 75.023 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19208. Total: 51.649500 ms (FindLiveObjects: 1.567200 ms CreateObjectMapping: 0.388200 ms MarkObjects: 49.216700 ms DeleteObjects: 0.475800 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 526 unused Assets to reduce memory usage. Loaded Objects now: 16462. Total: 50.386900 ms (FindLiveObjects: 1.211000 ms CreateObjectMapping: 0.244500 ms MarkObjects: 48.246700 ms DeleteObjects: 0.683200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16474. Total: 50.288000 ms (FindLiveObjects: 1.257900 ms CreateObjectMapping: 0.280100 ms MarkObjects: 48.695200 ms DeleteObjects: 0.052600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16462. Total: 49.266200 ms (FindLiveObjects: 1.246100 ms CreateObjectMapping: 0.216500 ms MarkObjects: 47.765400 ms DeleteObjects: 0.037200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.95 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022891 seconds. Refresh completed in 0.463331 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.317ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.889ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.973ms GetAllGuidsForCategorization: 2.949ms CategorizeAssets: 332.199ms ImportAndPostprocessOutOfDateAssets: 18.474ms (3.782ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.201ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.610ms OnDemandSchedulerStart: 1.885ms RestoreLoadedAssetsState: 3.995ms ReloadSourceAssets: 2.014ms UnloadImportedAssets: 1.741ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.719ms UnloadStreamsBegin: 1.594ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.641ms GetLoadedSourceAssetsSnapshot: 7.796ms PersistCurrentRevisions: 2.033ms UnloadStreamsEnd: 0.270ms Untracked: 61.927ms SpriteAtlasPacking completed in 0.685624 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Deserialize: 83.439 ms Integration: 313.228 ms Integration of assets: 0.009 ms Thread Wait Time: 0.024 ms Total Operation Time: 396.701 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 75485. Total: 69.437000 ms (FindLiveObjects: 4.111200 ms CreateObjectMapping: 1.254200 ms MarkObjects: 63.614900 ms DeleteObjects: 0.455400 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 549 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.17 GB. Unloading 5751 unused Assets to reduce memory usage. Loaded Objects now: 16660. Total: 53.791800 ms (FindLiveObjects: 1.489300 ms CreateObjectMapping: 0.381300 ms MarkObjects: 47.527900 ms DeleteObjects: 4.391800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16672. Total: 49.174400 ms (FindLiveObjects: 1.212400 ms CreateObjectMapping: 0.270100 ms MarkObjects: 47.664600 ms DeleteObjects: 0.026000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16660. Total: 50.012000 ms (FindLiveObjects: 1.465500 ms CreateObjectMapping: 0.266100 ms MarkObjects: 48.234000 ms DeleteObjects: 0.045500 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' uses 15.8 MB compressed / 31.0 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 31.0 MB. Refreshing native plugins compatible for Editor in 30.22 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022966 seconds. Refresh completed in 0.458818 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.800ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.896ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.011ms GetAllGuidsForCategorization: 2.857ms CategorizeAssets: 323.780ms ImportAndPostprocessOutOfDateAssets: 19.889ms (4.227ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.464ms PostProcessAllAssetNotificationsAddChangedAssets: 2.769ms OnDemandSchedulerStart: 2.057ms RestoreLoadedAssetsState: 4.371ms ReloadSourceAssets: 2.143ms UnloadImportedAssets: 2.055ms Hotreload: 0.039ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.651ms UnloadStreamsBegin: 1.838ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.611ms GetLoadedSourceAssetsSnapshot: 8.247ms PersistCurrentRevisions: 2.087ms UnloadStreamsEnd: 0.267ms Untracked: 60.356ms SpriteAtlasPacking completed in 0.688783 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Deserialize: 13.807 ms Integration: 41.607 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 55.427 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 17086. Total: 50.638000 ms (FindLiveObjects: 1.579100 ms CreateObjectMapping: 0.396200 ms MarkObjects: 48.105300 ms DeleteObjects: 0.556200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 16467. Total: 48.939100 ms (FindLiveObjects: 1.131100 ms CreateObjectMapping: 0.204300 ms MarkObjects: 47.139000 ms DeleteObjects: 0.463500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16476. Total: 50.326300 ms (FindLiveObjects: 1.263000 ms CreateObjectMapping: 0.245300 ms MarkObjects: 48.794500 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16464. Total: 49.744200 ms (FindLiveObjects: 1.345300 ms CreateObjectMapping: 0.319400 ms MarkObjects: 48.012700 ms DeleteObjects: 0.065800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' uses 1.1 MB compressed / 4.3 MB uncompressed. Total compressed size 1.1 MB. Total uncompressed size 4.3 MB. Refreshing native plugins compatible for Editor in 29.23 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023137 seconds. Refresh completed in 0.453694 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.679ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.229ms GetAllGuidsForCategorization: 2.931ms CategorizeAssets: 320.736ms ImportAndPostprocessOutOfDateAssets: 19.131ms (3.806ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.388ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.625ms OnDemandSchedulerStart: 2.041ms RestoreLoadedAssetsState: 4.270ms ReloadSourceAssets: 1.961ms UnloadImportedAssets: 1.814ms Hotreload: 0.047ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.681ms UnloadStreamsBegin: 1.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.764ms GetLoadedSourceAssetsSnapshot: 8.059ms PersistCurrentRevisions: 1.962ms UnloadStreamsEnd: 0.264ms Untracked: 62.653ms SpriteAtlasPacking completed in 0.687648 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3168 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' Deserialize: 50.480 ms Integration: 37.895 ms Integration of assets: 0.037 ms Thread Wait Time: 0.012 ms Total Operation Time: 88.424 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 16539. Total: 51.275100 ms (FindLiveObjects: 1.606300 ms CreateObjectMapping: 0.303400 ms MarkObjects: 48.867700 ms DeleteObjects: 0.496800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16519. Total: 49.298000 ms (FindLiveObjects: 1.276000 ms CreateObjectMapping: 0.227600 ms MarkObjects: 47.409400 ms DeleteObjects: 0.383500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16531. Total: 50.828800 ms (FindLiveObjects: 1.343300 ms CreateObjectMapping: 0.299300 ms MarkObjects: 49.142800 ms DeleteObjects: 0.042200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16519. Total: 50.999000 ms (FindLiveObjects: 2.016000 ms CreateObjectMapping: 0.314800 ms MarkObjects: 48.582500 ms DeleteObjects: 0.084400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 5.0 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 5.0 MB. Refreshing native plugins compatible for Editor in 30.65 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023538 seconds. Refresh completed in 0.460392 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.377ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.213ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.207ms GetAllGuidsForCategorization: 3.555ms CategorizeAssets: 325.906ms ImportAndPostprocessOutOfDateAssets: 19.229ms (4.030ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.295ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.780ms OnDemandSchedulerStart: 1.895ms RestoreLoadedAssetsState: 4.228ms ReloadSourceAssets: 2.170ms UnloadImportedAssets: 1.836ms Hotreload: 0.030ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.588ms UnloadStreamsBegin: 1.538ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.547ms GetLoadedSourceAssetsSnapshot: 7.918ms PersistCurrentRevisions: 1.865ms UnloadStreamsEnd: 0.276ms Untracked: 61.436ms SpriteAtlasPacking completed in 0.683006 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Deserialize: 10.103 ms Integration: 41.378 ms Integration of assets: 0.011 ms Thread Wait Time: 0.050 ms Total Operation Time: 51.543 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 16891. Total: 51.922300 ms (FindLiveObjects: 1.480100 ms CreateObjectMapping: 0.405500 ms MarkObjects: 49.509800 ms DeleteObjects: 0.524500 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 16520. Total: 49.796100 ms (FindLiveObjects: 1.239300 ms CreateObjectMapping: 0.247100 ms MarkObjects: 48.193000 ms DeleteObjects: 0.115500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16532. Total: 49.087700 ms (FindLiveObjects: 1.698200 ms CreateObjectMapping: 0.315100 ms MarkObjects: 47.049300 ms DeleteObjects: 0.024100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16520. Total: 49.149900 ms (FindLiveObjects: 1.320900 ms CreateObjectMapping: 0.231700 ms MarkObjects: 47.549200 ms DeleteObjects: 0.047000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' uses 2.1 MB compressed / 67.0 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 67.0 MB. Refreshing native plugins compatible for Editor in 29.75 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023245 seconds. Refresh completed in 0.459560 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.541ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.907ms InitializeImportedAssetsSnapshot: 26.501ms GetAllGuidsForCategorization: 2.667ms CategorizeAssets: 328.032ms ImportAndPostprocessOutOfDateAssets: 18.074ms (3.799ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.874ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.278ms OnDemandSchedulerStart: 1.807ms RestoreLoadedAssetsState: 4.317ms ReloadSourceAssets: 2.064ms UnloadImportedAssets: 1.711ms Hotreload: 0.031ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.669ms UnloadStreamsBegin: 1.417ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.228ms GetLoadedSourceAssetsSnapshot: 8.163ms PersistCurrentRevisions: 1.762ms UnloadStreamsEnd: 0.238ms Untracked: 62.012ms SpriteAtlasPacking completed in 0.683897 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Deserialize: 14.514 ms Integration: 60.624 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 75.176 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 17955. Total: 51.215100 ms (FindLiveObjects: 1.508500 ms CreateObjectMapping: 0.316100 ms MarkObjects: 48.935000 ms DeleteObjects: 0.454000 ms) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 16521. Total: 50.990200 ms (FindLiveObjects: 1.322800 ms CreateObjectMapping: 0.205300 ms MarkObjects: 48.965800 ms DeleteObjects: 0.495300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16533. Total: 49.328900 ms (FindLiveObjects: 1.401300 ms CreateObjectMapping: 0.324800 ms MarkObjects: 47.553500 ms DeleteObjects: 0.047000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16521. Total: 50.195000 ms (FindLiveObjects: 1.345900 ms CreateObjectMapping: 0.235200 ms MarkObjects: 48.551800 ms DeleteObjects: 0.060300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.24 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023154 seconds. Refresh completed in 0.460027 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.013ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.072ms GetAllGuidsForCategorization: 3.031ms CategorizeAssets: 327.485ms ImportAndPostprocessOutOfDateAssets: 18.542ms (4.018ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.209ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.337ms OnDemandSchedulerStart: 1.848ms RestoreLoadedAssetsState: 4.130ms ReloadSourceAssets: 2.031ms UnloadImportedAssets: 1.962ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.854ms UnloadStreamsBegin: 1.377ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.033ms GetLoadedSourceAssetsSnapshot: 7.946ms PersistCurrentRevisions: 1.838ms UnloadStreamsEnd: 0.265ms Untracked: 62.578ms SpriteAtlasPacking completed in 0.695127 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Deserialize: 74.052 ms Integration: 152.427 ms Integration of assets: 0.031 ms Thread Wait Time: 0.042 ms Total Operation Time: 226.552 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 31770. Total: 58.809200 ms (FindLiveObjects: 2.240700 ms CreateObjectMapping: 0.650900 ms MarkObjects: 55.397400 ms DeleteObjects: 0.519400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 343 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 1533 unused Assets to reduce memory usage. Loaded Objects now: 16722. Total: 51.128500 ms (FindLiveObjects: 1.365700 ms CreateObjectMapping: 0.317300 ms MarkObjects: 48.267500 ms DeleteObjects: 1.176500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16731. Total: 49.197300 ms (FindLiveObjects: 1.442900 ms CreateObjectMapping: 0.338000 ms MarkObjects: 47.362200 ms DeleteObjects: 0.051900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16719. Total: 48.764200 ms (FindLiveObjects: 1.281600 ms CreateObjectMapping: 0.251800 ms MarkObjects: 47.200000 ms DeleteObjects: 0.029400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.8 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.8 MB. Refreshing native plugins compatible for Editor in 30.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022624 seconds. Refresh completed in 0.453410 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.393ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.839ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.095ms GetAllGuidsForCategorization: 2.948ms CategorizeAssets: 322.111ms ImportAndPostprocessOutOfDateAssets: 18.687ms (4.011ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.017ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.479ms OnDemandSchedulerStart: 2.083ms RestoreLoadedAssetsState: 4.096ms ReloadSourceAssets: 2.188ms UnloadImportedAssets: 1.798ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.645ms UnloadStreamsBegin: 1.563ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.363ms GetLoadedSourceAssetsSnapshot: 8.073ms PersistCurrentRevisions: 1.761ms UnloadStreamsEnd: 0.239ms Untracked: 61.976ms SpriteAtlasPacking completed in 0.740329 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Deserialize: 52.466 ms Integration: 231.947 ms Integration of assets: 0.007 ms Thread Wait Time: 0.004 ms Total Operation Time: 284.424 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 29357. Total: 57.702600 ms (FindLiveObjects: 2.127600 ms CreateObjectMapping: 0.485300 ms MarkObjects: 54.604700 ms DeleteObjects: 0.482200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 315 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 1682 unused Assets to reduce memory usage. Loaded Objects now: 16729. Total: 51.119300 ms (FindLiveObjects: 1.265000 ms CreateObjectMapping: 0.252600 ms MarkObjects: 48.324400 ms DeleteObjects: 1.275300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16738. Total: 49.096400 ms (FindLiveObjects: 1.337400 ms CreateObjectMapping: 0.297900 ms MarkObjects: 47.441300 ms DeleteObjects: 0.018600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16726. Total: 49.131200 ms (FindLiveObjects: 1.218100 ms CreateObjectMapping: 0.211600 ms MarkObjects: 47.649300 ms DeleteObjects: 0.050100 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 30.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023348 seconds. Refresh completed in 0.459932 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.915ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 2.107ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.387ms GetAllGuidsForCategorization: 3.305ms CategorizeAssets: 327.011ms ImportAndPostprocessOutOfDateAssets: 18.883ms (3.942ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.151ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.628ms OnDemandSchedulerStart: 1.839ms RestoreLoadedAssetsState: 4.322ms ReloadSourceAssets: 2.081ms UnloadImportedAssets: 1.838ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.829ms UnloadStreamsBegin: 1.438ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.261ms GetLoadedSourceAssetsSnapshot: 8.091ms PersistCurrentRevisions: 1.739ms UnloadStreamsEnd: 0.232ms Untracked: 60.600ms SpriteAtlasPacking completed in 0.677791 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Deserialize: 60.264 ms Integration: 136.025 ms Integration of assets: 0.027 ms Thread Wait Time: 0.043 ms Total Operation Time: 196.357 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 29925. Total: 54.716000 ms (FindLiveObjects: 1.912700 ms CreateObjectMapping: 0.449900 ms MarkObjects: 51.911400 ms DeleteObjects: 0.441100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 330 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 16742. Total: 51.582400 ms (FindLiveObjects: 1.229100 ms CreateObjectMapping: 0.258500 ms MarkObjects: 49.103100 ms DeleteObjects: 0.990100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16751. Total: 49.723700 ms (FindLiveObjects: 1.273800 ms CreateObjectMapping: 0.257800 ms MarkObjects: 48.172800 ms DeleteObjects: 0.018500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16739. Total: 49.968300 ms (FindLiveObjects: 1.259700 ms CreateObjectMapping: 0.227000 ms MarkObjects: 48.387800 ms DeleteObjects: 0.091400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' uses 3.4 MB compressed / 72.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 72.8 MB. Refreshing native plugins compatible for Editor in 30.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023110 seconds. Refresh completed in 0.452565 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.545ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.853ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.459ms GetAllGuidsForCategorization: 2.787ms CategorizeAssets: 321.322ms ImportAndPostprocessOutOfDateAssets: 18.615ms (3.875ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.148ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.458ms OnDemandSchedulerStart: 2.010ms RestoreLoadedAssetsState: 4.123ms ReloadSourceAssets: 2.026ms UnloadImportedAssets: 1.823ms Hotreload: 0.040ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.641ms UnloadStreamsBegin: 1.437ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.760ms GetLoadedSourceAssetsSnapshot: 7.927ms PersistCurrentRevisions: 1.990ms UnloadStreamsEnd: 0.294ms Untracked: 61.502ms SpriteAtlasPacking completed in 0.699966 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Deserialize: 55.039 ms Integration: 216.171 ms Integration of assets: 0.006 ms Thread Wait Time: 0.003 ms Total Operation Time: 271.219 ms System memory in use before: 2.20 GB. System memory in use after: 2.21 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 32079. Total: 57.036900 ms (FindLiveObjects: 2.245100 ms CreateObjectMapping: 0.540000 ms MarkObjects: 53.803700 ms DeleteObjects: 0.447200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 16749. Total: 53.377800 ms (FindLiveObjects: 1.409200 ms CreateObjectMapping: 0.317200 ms MarkObjects: 50.400900 ms DeleteObjects: 1.249300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16758. Total: 48.749000 ms (FindLiveObjects: 1.278300 ms CreateObjectMapping: 0.261100 ms MarkObjects: 47.187000 ms DeleteObjects: 0.021200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16746. Total: 49.861700 ms (FindLiveObjects: 1.356200 ms CreateObjectMapping: 0.297500 ms MarkObjects: 48.174200 ms DeleteObjects: 0.032600 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' uses 3.4 MB compressed / 11.1 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 29.87 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023383 seconds. Refresh completed in 0.451545 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.527ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 2.386ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.056ms GetAllGuidsForCategorization: 2.737ms CategorizeAssets: 319.569ms ImportAndPostprocessOutOfDateAssets: 18.238ms (3.803ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.833ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.502ms OnDemandSchedulerStart: 1.869ms RestoreLoadedAssetsState: 4.231ms ReloadSourceAssets: 2.043ms UnloadImportedAssets: 1.736ms Hotreload: 0.041ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.716ms UnloadStreamsBegin: 1.379ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.605ms GetLoadedSourceAssetsSnapshot: 8.495ms PersistCurrentRevisions: 2.082ms UnloadStreamsEnd: 0.265ms Untracked: 61.108ms SpriteAtlasPacking completed in 0.676766 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3095 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' Deserialize: 141.322 ms Integration: 41.741 ms Integration of assets: 0.071 ms Thread Wait Time: -0.023 ms Total Operation Time: 183.111 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 16582. Total: 52.829300 ms (FindLiveObjects: 1.459900 ms CreateObjectMapping: 0.386300 ms MarkObjects: 50.501000 ms DeleteObjects: 0.480700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16562. Total: 49.170600 ms (FindLiveObjects: 1.216800 ms CreateObjectMapping: 0.193000 ms MarkObjects: 47.428300 ms DeleteObjects: 0.331100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16574. Total: 48.794900 ms (FindLiveObjects: 1.263600 ms CreateObjectMapping: 0.266900 ms MarkObjects: 47.241000 ms DeleteObjects: 0.022100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16562. Total: 50.476000 ms (FindLiveObjects: 1.981900 ms CreateObjectMapping: 0.372600 ms MarkObjects: 48.087100 ms DeleteObjects: 0.033500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.9 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.9 MB. Refreshing native plugins compatible for Editor in 29.49 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023724 seconds. Refresh completed in 0.451683 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.667ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.035ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.533ms GetAllGuidsForCategorization: 2.660ms CategorizeAssets: 320.888ms ImportAndPostprocessOutOfDateAssets: 19.166ms (4.051ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.192ms PostProcessAllAssetNotificationsAddChangedAssets: 2.574ms OnDemandSchedulerStart: 2.218ms RestoreLoadedAssetsState: 4.130ms ReloadSourceAssets: 2.224ms UnloadImportedAssets: 1.800ms Hotreload: 0.034ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.689ms UnloadStreamsBegin: 1.496ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.686ms GetLoadedSourceAssetsSnapshot: 7.757ms PersistCurrentRevisions: 1.906ms UnloadStreamsEnd: 0.302ms Untracked: 61.417ms SpriteAtlasPacking completed in 0.696922 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Deserialize: 16.270 ms Integration: 39.730 ms Integration of assets: 0.003 ms Thread Wait Time: 1.278 ms Total Operation Time: 57.281 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 17639. Total: 50.860200 ms (FindLiveObjects: 1.433100 ms CreateObjectMapping: 0.301800 ms MarkObjects: 48.623700 ms DeleteObjects: 0.469000 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16563. Total: 49.458200 ms (FindLiveObjects: 1.177600 ms CreateObjectMapping: 0.199100 ms MarkObjects: 47.675200 ms DeleteObjects: 0.405000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16575. Total: 48.698100 ms (FindLiveObjects: 1.267800 ms CreateObjectMapping: 0.245500 ms MarkObjects: 47.149800 ms DeleteObjects: 0.027100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16563. Total: 49.560600 ms (FindLiveObjects: 1.314400 ms CreateObjectMapping: 0.234700 ms MarkObjects: 47.974400 ms DeleteObjects: 0.036100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' uses 93.7 KB compressed / 285.8 KB uncompressed. Total compressed size 93.9 KB. Total uncompressed size 285.8 KB. Refreshing native plugins compatible for Editor in 33.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023238 seconds. Refresh completed in 0.455184 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.167ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.908ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.638ms GetAllGuidsForCategorization: 2.706ms CategorizeAssets: 326.197ms ImportAndPostprocessOutOfDateAssets: 19.424ms (3.981ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.659ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.595ms OnDemandSchedulerStart: 1.747ms RestoreLoadedAssetsState: 4.441ms ReloadSourceAssets: 2.144ms UnloadImportedAssets: 1.810ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.559ms UnloadStreamsBegin: 1.419ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.376ms GetLoadedSourceAssetsSnapshot: 8.394ms PersistCurrentRevisions: 1.731ms UnloadStreamsEnd: 0.252ms Untracked: 59.508ms SpriteAtlasPacking completed in 0.686415 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' Deserialize: 56.822 ms Integration: 131.876 ms Integration of assets: 0.037 ms Thread Wait Time: 0.023 ms Total Operation Time: 188.759 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 29950. Total: 55.693000 ms (FindLiveObjects: 2.127500 ms CreateObjectMapping: 0.493700 ms MarkObjects: 52.587600 ms DeleteObjects: 0.483000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 330 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 16764. Total: 52.581300 ms (FindLiveObjects: 1.364200 ms CreateObjectMapping: 0.332500 ms MarkObjects: 49.839200 ms DeleteObjects: 1.044400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16773. Total: 48.792600 ms (FindLiveObjects: 1.264800 ms CreateObjectMapping: 0.259500 ms MarkObjects: 47.237000 ms DeleteObjects: 0.030000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16761. Total: 49.168200 ms (FindLiveObjects: 1.300800 ms CreateObjectMapping: 0.263100 ms MarkObjects: 47.558700 ms DeleteObjects: 0.044800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' uses 3.4 MB compressed / 72.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 72.8 MB. Refreshing native plugins compatible for Editor in 29.84 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023106 seconds. Refresh completed in 0.459877 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.863ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.897ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.543ms GetAllGuidsForCategorization: 3.137ms CategorizeAssets: 329.331ms ImportAndPostprocessOutOfDateAssets: 18.280ms (3.868ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.859ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.354ms OnDemandSchedulerStart: 1.944ms RestoreLoadedAssetsState: 4.255ms ReloadSourceAssets: 2.129ms UnloadImportedAssets: 1.716ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.638ms UnloadStreamsBegin: 1.485ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.743ms GetLoadedSourceAssetsSnapshot: 7.991ms PersistCurrentRevisions: 1.917ms UnloadStreamsEnd: 0.248ms Untracked: 60.705ms SpriteAtlasPacking completed in 0.689488 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Deserialize: 51.392 ms Integration: 221.941 ms Integration of assets: 0.009 ms Thread Wait Time: 0.003 ms Total Operation Time: 273.344 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 27733. Total: 54.599500 ms (FindLiveObjects: 2.054400 ms CreateObjectMapping: 0.570800 ms MarkObjects: 51.494400 ms DeleteObjects: 0.478500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 312 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 16771. Total: 50.043500 ms (FindLiveObjects: 1.242700 ms CreateObjectMapping: 0.283800 ms MarkObjects: 47.385100 ms DeleteObjects: 1.130000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780. Total: 48.506100 ms (FindLiveObjects: 1.326700 ms CreateObjectMapping: 0.254900 ms MarkObjects: 46.887700 ms DeleteObjects: 0.035800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16768. Total: 50.148400 ms (FindLiveObjects: 1.265300 ms CreateObjectMapping: 0.209600 ms MarkObjects: 48.612500 ms DeleteObjects: 0.059800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' uses 5.7 MB compressed / 14.9 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 14.9 MB. Refreshing native plugins compatible for Editor in 30.85 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023958 seconds. Refresh completed in 0.453502 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.483ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.939ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.477ms GetAllGuidsForCategorization: 2.833ms CategorizeAssets: 322.303ms ImportAndPostprocessOutOfDateAssets: 19.048ms (3.930ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.373ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.317ms OnDemandSchedulerStart: 2.179ms RestoreLoadedAssetsState: 4.248ms ReloadSourceAssets: 2.109ms UnloadImportedAssets: 1.799ms Hotreload: 0.039ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.676ms UnloadStreamsBegin: 1.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.647ms GetLoadedSourceAssetsSnapshot: 8.096ms PersistCurrentRevisions: 1.881ms UnloadStreamsEnd: 0.278ms Untracked: 60.792ms SpriteAtlasPacking completed in 0.682025 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' Deserialize: 237.084 ms Integration: 522.909 ms Integration of assets: 0.060 ms Thread Wait Time: -0.005 ms Total Operation Time: 760.049 ms System memory in use before: 2.20 GB. System memory in use after: 2.21 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 87008. Total: 77.087100 ms (FindLiveObjects: 4.607500 ms CreateObjectMapping: 1.359200 ms MarkObjects: 70.684600 ms DeleteObjects: 0.429200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 708 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.20 GB. Unloading 8283 unused Assets to reduce memory usage. Loaded Objects now: 16783. Total: 58.604800 ms (FindLiveObjects: 1.996500 ms CreateObjectMapping: 0.878400 ms MarkObjects: 49.552000 ms DeleteObjects: 6.176300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16792. Total: 49.242200 ms (FindLiveObjects: 1.226500 ms CreateObjectMapping: 0.270400 ms MarkObjects: 47.657000 ms DeleteObjects: 0.087300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16780. Total: 51.701400 ms (FindLiveObjects: 1.226700 ms CreateObjectMapping: 0.200200 ms MarkObjects: 50.207500 ms DeleteObjects: 0.065000 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.09s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.16s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' uses 21.6 MB compressed / 54.7 MB uncompressed. Total compressed size 21.6 MB. Total uncompressed size 54.7 MB. Refreshing native plugins compatible for Editor in 31.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023568 seconds. Refresh completed in 0.458043 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.025ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.065ms Scan: 1.925ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.081ms GetAllGuidsForCategorization: 2.856ms CategorizeAssets: 323.196ms ImportAndPostprocessOutOfDateAssets: 19.998ms (4.130ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.466ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.683ms OnDemandSchedulerStart: 2.035ms RestoreLoadedAssetsState: 4.684ms ReloadSourceAssets: 2.211ms UnloadImportedAssets: 1.897ms Hotreload: 0.040ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.689ms UnloadStreamsBegin: 1.852ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.596ms GetLoadedSourceAssetsSnapshot: 8.535ms PersistCurrentRevisions: 1.870ms UnloadStreamsEnd: 0.268ms Untracked: 60.932ms SpriteAtlasPacking completed in 0.685678 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' Deserialize: 16.175 ms Integration: 92.829 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 109.016 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 18794. Total: 52.892300 ms (FindLiveObjects: 1.593600 ms CreateObjectMapping: 0.428700 ms MarkObjects: 50.094400 ms DeleteObjects: 0.774300 ms) Unloading 74 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 16591. Total: 50.357100 ms (FindLiveObjects: 1.224500 ms CreateObjectMapping: 0.226000 ms MarkObjects: 48.254800 ms DeleteObjects: 0.650700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16603. Total: 49.705000 ms (FindLiveObjects: 1.409400 ms CreateObjectMapping: 0.240700 ms MarkObjects: 48.026000 ms DeleteObjects: 0.028000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16591. Total: 49.261100 ms (FindLiveObjects: 1.347000 ms CreateObjectMapping: 0.221800 ms MarkObjects: 47.642600 ms DeleteObjects: 0.048600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.4 MB. Refreshing native plugins compatible for Editor in 30.30 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023354 seconds. Refresh completed in 0.459165 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.145ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.905ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.933ms GetAllGuidsForCategorization: 2.949ms CategorizeAssets: 329.779ms ImportAndPostprocessOutOfDateAssets: 18.154ms (3.930ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.765ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.415ms OnDemandSchedulerStart: 2.007ms RestoreLoadedAssetsState: 4.036ms ReloadSourceAssets: 2.022ms UnloadImportedAssets: 1.879ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.687ms UnloadStreamsBegin: 1.368ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.300ms GetLoadedSourceAssetsSnapshot: 7.780ms PersistCurrentRevisions: 1.738ms UnloadStreamsEnd: 0.235ms Untracked: 60.310ms SpriteAtlasPacking completed in 0.685803 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' Deserialize: 82.528 ms Integration: 263.318 ms Integration of assets: 0.010 ms Thread Wait Time: 0.001 ms Total Operation Time: 345.858 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 34622. Total: 58.643500 ms (FindLiveObjects: 2.386600 ms CreateObjectMapping: 0.669600 ms MarkObjects: 55.042000 ms DeleteObjects: 0.543900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 347 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.14 GB. Unloading 1916 unused Assets to reduce memory usage. Loaded Objects now: 16792. Total: 53.694500 ms (FindLiveObjects: 1.341300 ms CreateObjectMapping: 0.308900 ms MarkObjects: 49.901800 ms DeleteObjects: 2.141300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16801. Total: 50.828900 ms (FindLiveObjects: 1.441500 ms CreateObjectMapping: 0.339600 ms MarkObjects: 49.025000 ms DeleteObjects: 0.021600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16789. Total: 50.376900 ms (FindLiveObjects: 1.361100 ms CreateObjectMapping: 0.240800 ms MarkObjects: 48.731000 ms DeleteObjects: 0.042900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' uses 2.0 MB compressed / 15.6 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 15.6 MB. Refreshing native plugins compatible for Editor in 29.46 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023055 seconds. Refresh completed in 0.460562 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.544ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.870ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.126ms GetAllGuidsForCategorization: 2.832ms CategorizeAssets: 327.466ms ImportAndPostprocessOutOfDateAssets: 19.632ms (4.066ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.508ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.874ms OnDemandSchedulerStart: 1.794ms RestoreLoadedAssetsState: 4.390ms ReloadSourceAssets: 2.183ms UnloadImportedAssets: 1.859ms Hotreload: 0.048ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.646ms UnloadStreamsBegin: 1.443ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.746ms GetLoadedSourceAssetsSnapshot: 8.195ms PersistCurrentRevisions: 1.900ms UnloadStreamsEnd: 0.271ms Untracked: 60.256ms SpriteAtlasPacking completed in 0.678303 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3096 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' Deserialize: 170.335 ms Integration: 36.445 ms Integration of assets: 0.043 ms Thread Wait Time: -0.011 ms Total Operation Time: 206.812 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 16632. Total: 56.790600 ms (FindLiveObjects: 1.479700 ms CreateObjectMapping: 0.395700 ms MarkObjects: 54.327600 ms DeleteObjects: 0.586500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16611. Total: 55.362600 ms (FindLiveObjects: 1.405300 ms CreateObjectMapping: 0.250600 ms MarkObjects: 53.331000 ms DeleteObjects: 0.372700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16623. Total: 51.532200 ms (FindLiveObjects: 1.531100 ms CreateObjectMapping: 0.282100 ms MarkObjects: 49.671400 ms DeleteObjects: 0.045100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16611. Total: 49.302300 ms (FindLiveObjects: 1.291700 ms CreateObjectMapping: 0.228700 ms MarkObjects: 47.720300 ms DeleteObjects: 0.060700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.7 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.7 MB. Refreshing native plugins compatible for Editor in 30.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022962 seconds. Refresh completed in 0.460985 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.972ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.896ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.326ms GetAllGuidsForCategorization: 2.839ms CategorizeAssets: 330.755ms ImportAndPostprocessOutOfDateAssets: 18.151ms (3.766ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.989ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.494ms OnDemandSchedulerStart: 1.905ms RestoreLoadedAssetsState: 3.998ms ReloadSourceAssets: 2.046ms UnloadImportedAssets: 1.694ms Hotreload: 0.035ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.635ms UnloadStreamsBegin: 1.573ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.308ms GetLoadedSourceAssetsSnapshot: 7.956ms PersistCurrentRevisions: 1.826ms UnloadStreamsEnd: 0.306ms Untracked: 60.559ms SpriteAtlasPacking completed in 0.694442 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Deserialize: 7.503 ms Integration: 36.121 ms Integration of assets: 0.010 ms Thread Wait Time: 0.006 ms Total Operation Time: 43.640 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 16752. Total: 49.829600 ms (FindLiveObjects: 1.273800 ms CreateObjectMapping: 0.252200 ms MarkObjects: 47.699000 ms DeleteObjects: 0.603800 ms) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 16611. Total: 51.404000 ms (FindLiveObjects: 1.242000 ms CreateObjectMapping: 0.226700 ms MarkObjects: 49.775100 ms DeleteObjects: 0.159000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16623. Total: 49.957700 ms (FindLiveObjects: 1.338400 ms CreateObjectMapping: 0.257000 ms MarkObjects: 48.325600 ms DeleteObjects: 0.035200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16611. Total: 51.012400 ms (FindLiveObjects: 1.338600 ms CreateObjectMapping: 0.234100 ms MarkObjects: 49.401400 ms DeleteObjects: 0.037000 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' uses 1.9 MB compressed / 66.6 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.6 MB. Refreshing native plugins compatible for Editor in 29.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022720 seconds. Refresh completed in 0.456460 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.446ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.816ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.474ms GetAllGuidsForCategorization: 2.934ms CategorizeAssets: 325.402ms ImportAndPostprocessOutOfDateAssets: 18.604ms (3.869ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.013ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.363ms OnDemandSchedulerStart: 2.143ms RestoreLoadedAssetsState: 4.214ms ReloadSourceAssets: 2.006ms UnloadImportedAssets: 1.840ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.666ms UnloadStreamsBegin: 1.470ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.745ms GetLoadedSourceAssetsSnapshot: 8.146ms PersistCurrentRevisions: 1.802ms UnloadStreamsEnd: 0.283ms Untracked: 62.162ms SpriteAtlasPacking completed in 0.688035 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Deserialize: 236.760 ms Integration: 528.184 ms Integration of assets: 0.071 ms Thread Wait Time: -0.006 ms Total Operation Time: 765.009 ms System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 81769. Total: 75.476100 ms (FindLiveObjects: 4.576400 ms CreateObjectMapping: 1.448700 ms MarkObjects: 68.905000 ms DeleteObjects: 0.545000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 708 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 8122 unused Assets to reduce memory usage. Loaded Objects now: 16812. Total: 55.478100 ms (FindLiveObjects: 1.819500 ms CreateObjectMapping: 0.663800 ms MarkObjects: 48.315900 ms DeleteObjects: 4.677900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16821. Total: 49.256800 ms (FindLiveObjects: 1.238000 ms CreateObjectMapping: 0.275100 ms MarkObjects: 47.679000 ms DeleteObjects: 0.062500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16809. Total: 49.191300 ms (FindLiveObjects: 1.247200 ms CreateObjectMapping: 0.209400 ms MarkObjects: 47.697400 ms DeleteObjects: 0.036300 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.09s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' uses 21.6 MB compressed / 54.3 MB uncompressed. Total compressed size 21.6 MB. Total uncompressed size 54.3 MB. Refreshing native plugins compatible for Editor in 30.11 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023745 seconds. Refresh completed in 0.463098 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.081ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.915ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.859ms GetAllGuidsForCategorization: 3.055ms CategorizeAssets: 329.080ms ImportAndPostprocessOutOfDateAssets: 18.422ms (4.105ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.938ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.313ms OnDemandSchedulerStart: 1.836ms RestoreLoadedAssetsState: 4.229ms ReloadSourceAssets: 2.301ms UnloadImportedAssets: 1.780ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.697ms UnloadStreamsBegin: 1.914ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.306ms GetLoadedSourceAssetsSnapshot: 8.296ms PersistCurrentRevisions: 1.789ms UnloadStreamsEnd: 0.244ms Untracked: 61.310ms SpriteAtlasPacking completed in 0.681853 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Deserialize: 14.507 ms Integration: 65.579 ms Integration of assets: 0.003 ms Thread Wait Time: 0.049 ms Total Operation Time: 80.138 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 18309. Total: 51.111900 ms (FindLiveObjects: 1.519400 ms CreateObjectMapping: 0.311300 ms MarkObjects: 48.454600 ms DeleteObjects: 0.825700 ms) Unloading 76 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 16620. Total: 51.176100 ms (FindLiveObjects: 1.234200 ms CreateObjectMapping: 0.214200 ms MarkObjects: 49.113400 ms DeleteObjects: 0.612800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16632. Total: 50.608400 ms (FindLiveObjects: 1.438800 ms CreateObjectMapping: 0.332300 ms MarkObjects: 48.811000 ms DeleteObjects: 0.025000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16620. Total: 49.927500 ms (FindLiveObjects: 1.360000 ms CreateObjectMapping: 0.267900 ms MarkObjects: 48.259500 ms DeleteObjects: 0.039000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 30.68 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023152 seconds. Refresh completed in 0.455907 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.890ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.846ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.274ms GetAllGuidsForCategorization: 2.667ms CategorizeAssets: 324.767ms ImportAndPostprocessOutOfDateAssets: 18.303ms (3.777ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.896ms PostProcessAllAssetNotificationsAddChangedAssets: 2.651ms OnDemandSchedulerStart: 1.852ms RestoreLoadedAssetsState: 4.127ms ReloadSourceAssets: 2.048ms UnloadImportedAssets: 1.705ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.616ms UnloadStreamsBegin: 1.486ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.246ms GetLoadedSourceAssetsSnapshot: 7.900ms PersistCurrentRevisions: 1.782ms UnloadStreamsEnd: 0.253ms Untracked: 62.897ms SpriteAtlasPacking completed in 0.697432 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Deserialize: 84.593 ms Integration: 155.203 ms Integration of assets: 0.016 ms Thread Wait Time: 0.031 ms Total Operation Time: 239.843 ms System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 37402. Total: 61.769900 ms (FindLiveObjects: 2.519900 ms CreateObjectMapping: 0.694000 ms MarkObjects: 58.064100 ms DeleteObjects: 0.490700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 345 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1910 unused Assets to reduce memory usage. Loaded Objects now: 16821. Total: 53.246900 ms (FindLiveObjects: 1.497300 ms CreateObjectMapping: 0.325600 ms MarkObjects: 49.499600 ms DeleteObjects: 1.923400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16830. Total: 49.709500 ms (FindLiveObjects: 1.266000 ms CreateObjectMapping: 0.253900 ms MarkObjects: 48.161700 ms DeleteObjects: 0.026800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16818. Total: 49.609300 ms (FindLiveObjects: 1.342900 ms CreateObjectMapping: 0.236300 ms MarkObjects: 47.987000 ms DeleteObjects: 0.042000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' uses 2.9 MB compressed / 17.7 MB uncompressed. Total compressed size 2.9 MB. Total uncompressed size 17.7 MB. Refreshing native plugins compatible for Editor in 29.87 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022878 seconds. Refresh completed in 0.458616 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.600ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.074ms Scan: 1.967ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.641ms GetAllGuidsForCategorization: 3.010ms CategorizeAssets: 324.663ms ImportAndPostprocessOutOfDateAssets: 19.049ms (4.105ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.032ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.658ms OnDemandSchedulerStart: 1.808ms RestoreLoadedAssetsState: 4.445ms ReloadSourceAssets: 2.135ms UnloadImportedAssets: 1.947ms Hotreload: 0.039ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.623ms UnloadStreamsBegin: 1.492ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.685ms GetLoadedSourceAssetsSnapshot: 8.399ms PersistCurrentRevisions: 2.051ms UnloadStreamsEnd: 0.266ms Untracked: 61.543ms SpriteAtlasPacking completed in 0.683836 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' Deserialize: 25.228 ms Integration: 110.009 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 135.249 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21592. Total: 53.950900 ms (FindLiveObjects: 1.707100 ms CreateObjectMapping: 0.511700 ms MarkObjects: 51.225900 ms DeleteObjects: 0.505400 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 16640. Total: 52.047700 ms (FindLiveObjects: 1.393600 ms CreateObjectMapping: 0.242000 ms MarkObjects: 49.627500 ms DeleteObjects: 0.783100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16652. Total: 51.922100 ms (FindLiveObjects: 1.402000 ms CreateObjectMapping: 0.336700 ms MarkObjects: 50.155700 ms DeleteObjects: 0.026700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16640. Total: 51.692500 ms (FindLiveObjects: 1.392500 ms CreateObjectMapping: 0.341600 ms MarkObjects: 49.872700 ms DeleteObjects: 0.084300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' uses 2.1 MB compressed / 3.2 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 3.2 MB. Refreshing native plugins compatible for Editor in 31.22 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023525 seconds. Refresh completed in 0.460101 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.083ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.864ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.206ms GetAllGuidsForCategorization: 3.187ms CategorizeAssets: 326.324ms ImportAndPostprocessOutOfDateAssets: 17.962ms (3.831ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.954ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.398ms OnDemandSchedulerStart: 1.712ms RestoreLoadedAssetsState: 4.065ms ReloadSourceAssets: 2.021ms UnloadImportedAssets: 1.788ms Hotreload: 0.035ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.670ms UnloadStreamsBegin: 1.506ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.598ms GetLoadedSourceAssetsSnapshot: 8.256ms PersistCurrentRevisions: 1.969ms UnloadStreamsEnd: 0.271ms Untracked: 62.357ms SpriteAtlasPacking completed in 0.696653 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Unloading 3166 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Deserialize: 810.119 ms Integration: 51.736 ms Integration of assets: 0.087 ms Thread Wait Time: -0.027 ms Total Operation Time: 861.915 ms System memory in use before: 2.13 GB. System memory in use after: 2.14 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 16732. Total: 69.404900 ms (FindLiveObjects: 1.491900 ms CreateObjectMapping: 0.400200 ms MarkObjects: 67.009200 ms DeleteObjects: 0.502400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16644. Total: 48.826500 ms (FindLiveObjects: 1.230500 ms CreateObjectMapping: 0.213500 ms MarkObjects: 47.227000 ms DeleteObjects: 0.154500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16653. Total: 50.452600 ms (FindLiveObjects: 1.696300 ms CreateObjectMapping: 0.284600 ms MarkObjects: 48.442200 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16641. Total: 53.077500 ms (FindLiveObjects: 1.296000 ms CreateObjectMapping: 0.230900 ms MarkObjects: 51.515300 ms DeleteObjects: 0.034200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' uses 6.1 MB compressed / 91.5 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 91.5 MB. Refreshing native plugins compatible for Editor in 30.23 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022654 seconds. Refresh completed in 0.454008 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.988ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.893ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.050ms GetAllGuidsForCategorization: 2.707ms CategorizeAssets: 324.940ms ImportAndPostprocessOutOfDateAssets: 18.478ms (3.913ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.840ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.563ms OnDemandSchedulerStart: 1.935ms RestoreLoadedAssetsState: 4.226ms ReloadSourceAssets: 2.113ms UnloadImportedAssets: 1.769ms Hotreload: 0.041ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.757ms UnloadStreamsBegin: 1.484ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.346ms GetLoadedSourceAssetsSnapshot: 8.245ms PersistCurrentRevisions: 1.946ms UnloadStreamsEnd: 0.239ms Untracked: 59.913ms SpriteAtlasPacking completed in 0.691466 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' Deserialize: 93.855 ms Integration: 478.613 ms Integration of assets: 0.008 ms Thread Wait Time: 0.002 ms Total Operation Time: 572.479 ms System memory in use before: 2.25 GB. System memory in use after: 2.25 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 40983. Total: 60.971000 ms (FindLiveObjects: 2.712400 ms CreateObjectMapping: 0.629700 ms MarkObjects: 57.229000 ms DeleteObjects: 0.398900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 495 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 3839 unused Assets to reduce memory usage. Loaded Objects now: 16890. Total: 53.057300 ms (FindLiveObjects: 1.531700 ms CreateObjectMapping: 0.352700 ms MarkObjects: 48.882200 ms DeleteObjects: 2.289700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16899. Total: 50.416800 ms (FindLiveObjects: 1.302300 ms CreateObjectMapping: 0.256400 ms MarkObjects: 48.836100 ms DeleteObjects: 0.021200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16887. Total: 49.068600 ms (FindLiveObjects: 1.424700 ms CreateObjectMapping: 0.378600 ms MarkObjects: 47.191800 ms DeleteObjects: 0.071900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' uses 6.2 MB compressed / 48.5 MB uncompressed. Total compressed size 6.2 MB. Total uncompressed size 48.5 MB. Refreshing native plugins compatible for Editor in 29.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023372 seconds. Refresh completed in 0.458724 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.709ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.943ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.154ms GetAllGuidsForCategorization: 2.870ms CategorizeAssets: 327.611ms ImportAndPostprocessOutOfDateAssets: 18.236ms (3.886ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.790ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.397ms OnDemandSchedulerStart: 1.872ms RestoreLoadedAssetsState: 4.291ms ReloadSourceAssets: 2.087ms UnloadImportedAssets: 1.776ms Hotreload: 0.058ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.754ms UnloadStreamsBegin: 1.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.714ms GetLoadedSourceAssetsSnapshot: 8.202ms PersistCurrentRevisions: 1.979ms UnloadStreamsEnd: 0.271ms Untracked: 59.500ms SpriteAtlasPacking completed in 0.679579 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Unloading 3095 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Deserialize: 126.376 ms Integration: 37.663 ms Integration of assets: 0.030 ms Thread Wait Time: 0.000 ms Total Operation Time: 164.069 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 16865. Total: 52.287300 ms (FindLiveObjects: 1.408000 ms CreateObjectMapping: 0.274600 ms MarkObjects: 50.131500 ms DeleteObjects: 0.471800 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 16835. Total: 50.334300 ms (FindLiveObjects: 1.353300 ms CreateObjectMapping: 0.218500 ms MarkObjects: 48.413900 ms DeleteObjects: 0.347000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16847. Total: 49.228400 ms (FindLiveObjects: 1.458200 ms CreateObjectMapping: 0.336900 ms MarkObjects: 47.378300 ms DeleteObjects: 0.053800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16835. Total: 49.282900 ms (FindLiveObjects: 1.330600 ms CreateObjectMapping: 0.257200 ms MarkObjects: 47.661000 ms DeleteObjects: 0.033000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' uses 312.1 KB compressed / 1.9 MB uncompressed. Total compressed size 312.3 KB. Total uncompressed size 1.9 MB. Refreshing native plugins compatible for Editor in 30.50 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.44 ms. Registering precompiled user dll's ... Registered in 0.023135 seconds. Refresh completed in 0.454050 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.033ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.483ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.259ms GetAllGuidsForCategorization: 2.801ms CategorizeAssets: 323.797ms ImportAndPostprocessOutOfDateAssets: 18.740ms (3.944ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.197ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.505ms OnDemandSchedulerStart: 1.867ms RestoreLoadedAssetsState: 4.228ms ReloadSourceAssets: 2.051ms UnloadImportedAssets: 1.869ms Hotreload: 0.039ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.652ms UnloadStreamsBegin: 1.438ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.279ms GetLoadedSourceAssetsSnapshot: 8.097ms PersistCurrentRevisions: 1.860ms UnloadStreamsEnd: 0.234ms Untracked: 60.371ms SpriteAtlasPacking completed in 0.694437 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' Deserialize: 75.006 ms Integration: 36.194 ms Integration of assets: 0.008 ms Thread Wait Time: 0.000 ms Total Operation Time: 111.209 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 16856. Total: 51.665400 ms (FindLiveObjects: 1.518800 ms CreateObjectMapping: 0.388600 ms MarkObjects: 49.341500 ms DeleteObjects: 0.415400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16836. Total: 50.549500 ms (FindLiveObjects: 1.311200 ms CreateObjectMapping: 0.249000 ms MarkObjects: 48.624800 ms DeleteObjects: 0.363500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16848. Total: 49.771700 ms (FindLiveObjects: 1.355100 ms CreateObjectMapping: 0.268700 ms MarkObjects: 48.126200 ms DeleteObjects: 0.020600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16836. Total: 48.996100 ms (FindLiveObjects: 1.362700 ms CreateObjectMapping: 0.256900 ms MarkObjects: 47.311900 ms DeleteObjects: 0.063100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' uses 271.8 KB compressed / 1.3 MB uncompressed. Total compressed size 272.0 KB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 31.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022973 seconds. Refresh completed in 0.453334 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.321ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 2.349ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.483ms GetAllGuidsForCategorization: 2.975ms CategorizeAssets: 325.599ms ImportAndPostprocessOutOfDateAssets: 18.647ms (3.913ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.080ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.483ms OnDemandSchedulerStart: 1.731ms RestoreLoadedAssetsState: 4.438ms ReloadSourceAssets: 2.079ms UnloadImportedAssets: 1.807ms Hotreload: 0.030ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.334ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.338ms GetLoadedSourceAssetsSnapshot: 8.313ms PersistCurrentRevisions: 1.698ms UnloadStreamsEnd: 0.236ms Untracked: 58.729ms SpriteAtlasPacking completed in 0.706907 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' Deserialize: 219.886 ms Integration: 40.053 ms Integration of assets: 0.034 ms Thread Wait Time: -0.027 ms Total Operation Time: 259.946 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 16857. Total: 52.612200 ms (FindLiveObjects: 1.355400 ms CreateObjectMapping: 0.246700 ms MarkObjects: 50.465600 ms DeleteObjects: 0.542000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16837. Total: 53.786800 ms (FindLiveObjects: 1.436700 ms CreateObjectMapping: 0.223100 ms MarkObjects: 51.752200 ms DeleteObjects: 0.371100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16849. Total: 54.900100 ms (FindLiveObjects: 1.498800 ms CreateObjectMapping: 0.304000 ms MarkObjects: 53.031400 ms DeleteObjects: 0.062500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16837. Total: 50.834000 ms (FindLiveObjects: 1.442900 ms CreateObjectMapping: 0.305700 ms MarkObjects: 49.046800 ms DeleteObjects: 0.037300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' uses 278.2 KB compressed / 1.7 MB uncompressed. Total compressed size 278.4 KB. Total uncompressed size 1.7 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024105 seconds. Refresh completed in 0.455017 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.999ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.147ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.798ms GetAllGuidsForCategorization: 2.834ms CategorizeAssets: 323.317ms ImportAndPostprocessOutOfDateAssets: 18.938ms (4.082ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.097ms PostProcessAllAssetNotificationsAddChangedAssets: 2.535ms OnDemandSchedulerStart: 1.908ms RestoreLoadedAssetsState: 4.314ms ReloadSourceAssets: 2.187ms UnloadImportedAssets: 1.871ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.693ms UnloadStreamsBegin: 1.425ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.511ms GetLoadedSourceAssetsSnapshot: 8.128ms PersistCurrentRevisions: 1.913ms UnloadStreamsEnd: 0.268ms Untracked: 60.871ms SpriteAtlasPacking completed in 0.717053 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 790a164072d5432428785e2f598b0fb0). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 7ebaa497d746aed4d841985301daa2c1). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: d5b2041c876bc014bbf57c8576391057). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Deserialize: 21.231 ms Integration: 82.608 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 103.851 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 21031. Total: 52.701500 ms (FindLiveObjects: 1.754000 ms CreateObjectMapping: 0.458100 ms MarkObjects: 49.971000 ms DeleteObjects: 0.517600 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 16838. Total: 49.763700 ms (FindLiveObjects: 1.224000 ms CreateObjectMapping: 0.220100 ms MarkObjects: 47.657400 ms DeleteObjects: 0.660900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16850. Total: 48.940000 ms (FindLiveObjects: 1.335000 ms CreateObjectMapping: 0.248900 ms MarkObjects: 47.332700 ms DeleteObjects: 0.022400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16838. Total: 49.795100 ms (FindLiveObjects: 1.552900 ms CreateObjectMapping: 0.277200 ms MarkObjects: 47.896600 ms DeleteObjects: 0.066900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 30.38 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022821 seconds. Refresh completed in 0.457877 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.860ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.909ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.484ms GetAllGuidsForCategorization: 3.003ms CategorizeAssets: 325.857ms ImportAndPostprocessOutOfDateAssets: 18.558ms (4.017ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.872ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.597ms OnDemandSchedulerStart: 1.821ms RestoreLoadedAssetsState: 4.252ms ReloadSourceAssets: 2.214ms UnloadImportedAssets: 1.778ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.763ms UnloadStreamsBegin: 1.529ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.296ms GetLoadedSourceAssetsSnapshot: 8.084ms PersistCurrentRevisions: 1.723ms UnloadStreamsEnd: 0.231ms Untracked: 62.323ms SpriteAtlasPacking completed in 0.683837 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Deserialize: 99.398 ms Integration: 457.054 ms Integration of assets: 0.012 ms Thread Wait Time: -0.002 ms Total Operation Time: 556.463 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 38774. Total: 59.989400 ms (FindLiveObjects: 2.751600 ms CreateObjectMapping: 0.601600 ms MarkObjects: 56.162800 ms DeleteObjects: 0.472200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 447 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 3679 unused Assets to reduce memory usage. Loaded Objects now: 17039. Total: 53.327000 ms (FindLiveObjects: 1.497100 ms CreateObjectMapping: 0.350500 ms MarkObjects: 49.539900 ms DeleteObjects: 1.930800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17048. Total: 48.563700 ms (FindLiveObjects: 1.307300 ms CreateObjectMapping: 0.261400 ms MarkObjects: 46.975000 ms DeleteObjects: 0.019100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17036. Total: 48.812600 ms (FindLiveObjects: 1.371100 ms CreateObjectMapping: 0.263200 ms MarkObjects: 47.114800 ms DeleteObjects: 0.061800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' uses 7.0 MB compressed / 50.2 MB uncompressed. Total compressed size 7.0 MB. Total uncompressed size 50.2 MB. Refreshing native plugins compatible for Editor in 30.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023814 seconds. Refresh completed in 0.459576 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.560ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.044ms Scan: 2.084ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.835ms GetAllGuidsForCategorization: 2.821ms CategorizeAssets: 321.028ms ImportAndPostprocessOutOfDateAssets: 19.114ms (4.097ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.178ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.702ms OnDemandSchedulerStart: 1.874ms RestoreLoadedAssetsState: 4.262ms ReloadSourceAssets: 2.125ms UnloadImportedAssets: 1.946ms Hotreload: 0.055ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.656ms UnloadStreamsBegin: 1.446ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.567ms GetLoadedSourceAssetsSnapshot: 8.114ms PersistCurrentRevisions: 1.996ms UnloadStreamsEnd: 0.271ms Untracked: 67.444ms SpriteAtlasPacking completed in 0.677185 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Unloading 3097 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Deserialize: 169.443 ms Integration: 49.162 ms Integration of assets: 0.043 ms Thread Wait Time: 0.031 ms Total Operation Time: 218.678 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 17499. Total: 55.449600 ms (FindLiveObjects: 1.578800 ms CreateObjectMapping: 0.398700 ms MarkObjects: 52.998000 ms DeleteObjects: 0.472700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 16987. Total: 49.183500 ms (FindLiveObjects: 1.261900 ms CreateObjectMapping: 0.210500 ms MarkObjects: 47.221000 ms DeleteObjects: 0.489000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16996. Total: 49.339200 ms (FindLiveObjects: 1.361000 ms CreateObjectMapping: 0.284000 ms MarkObjects: 47.639400 ms DeleteObjects: 0.053800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16984. Total: 49.547900 ms (FindLiveObjects: 1.388600 ms CreateObjectMapping: 0.257000 ms MarkObjects: 47.832500 ms DeleteObjects: 0.068900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' uses 1.2 MB compressed / 14.3 MB uncompressed. Total compressed size 1.2 MB. Total uncompressed size 14.3 MB. Refreshing native plugins compatible for Editor in 30.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023194 seconds. Refresh completed in 0.465724 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.707ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.945ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.775ms GetAllGuidsForCategorization: 2.828ms CategorizeAssets: 332.645ms ImportAndPostprocessOutOfDateAssets: 17.952ms (3.730ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.912ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.315ms OnDemandSchedulerStart: 1.739ms RestoreLoadedAssetsState: 4.257ms ReloadSourceAssets: 2.012ms UnloadImportedAssets: 1.696ms Hotreload: 0.039ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.682ms UnloadStreamsBegin: 2.077ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.282ms GetLoadedSourceAssetsSnapshot: 8.464ms PersistCurrentRevisions: 1.736ms UnloadStreamsEnd: 0.227ms Untracked: 62.278ms SpriteAtlasPacking completed in 0.682550 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' Deserialize: 111.517 ms Integration: 43.513 ms Integration of assets: 0.007 ms Thread Wait Time: 0.091 ms Total Operation Time: 155.128 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 17023. Total: 52.781500 ms (FindLiveObjects: 1.456200 ms CreateObjectMapping: 0.284900 ms MarkObjects: 50.508600 ms DeleteObjects: 0.530400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17003. Total: 51.012800 ms (FindLiveObjects: 1.699200 ms CreateObjectMapping: 0.223100 ms MarkObjects: 48.681100 ms DeleteObjects: 0.407800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17015. Total: 49.425700 ms (FindLiveObjects: 1.363500 ms CreateObjectMapping: 0.250300 ms MarkObjects: 47.789800 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17003. Total: 51.785800 ms (FindLiveObjects: 1.430000 ms CreateObjectMapping: 0.416400 ms MarkObjects: 49.862000 ms DeleteObjects: 0.074300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.4 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.4 MB. Refreshing native plugins compatible for Editor in 30.13 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023293 seconds. Refresh completed in 0.458274 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.257ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.936ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.218ms GetAllGuidsForCategorization: 2.908ms CategorizeAssets: 327.078ms ImportAndPostprocessOutOfDateAssets: 19.663ms (4.002ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.446ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.674ms OnDemandSchedulerStart: 2.114ms RestoreLoadedAssetsState: 4.427ms ReloadSourceAssets: 2.153ms UnloadImportedAssets: 1.826ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.580ms UnloadStreamsBegin: 1.417ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.603ms GetLoadedSourceAssetsSnapshot: 8.225ms PersistCurrentRevisions: 1.857ms UnloadStreamsEnd: 0.279ms Untracked: 60.416ms SpriteAtlasPacking completed in 0.693189 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' Deserialize: 16.892 ms Integration: 71.064 ms Integration of assets: 0.004 ms Thread Wait Time: 0.031 ms Total Operation Time: 87.991 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 21630. Total: 52.213700 ms (FindLiveObjects: 1.757300 ms CreateObjectMapping: 0.525800 ms MarkObjects: 49.424200 ms DeleteObjects: 0.505500 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 1594 unused Assets to reduce memory usage. Loaded Objects now: 17004. Total: 52.825400 ms (FindLiveObjects: 1.319000 ms CreateObjectMapping: 0.246300 ms MarkObjects: 49.945300 ms DeleteObjects: 1.313700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17016. Total: 49.824800 ms (FindLiveObjects: 1.487800 ms CreateObjectMapping: 0.295200 ms MarkObjects: 47.987000 ms DeleteObjects: 0.053900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17004. Total: 50.840700 ms (FindLiveObjects: 1.384700 ms CreateObjectMapping: 0.240800 ms MarkObjects: 49.175100 ms DeleteObjects: 0.039100 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 264 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.12s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 29.82 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.024222 seconds. Refresh completed in 0.462690 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.673ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.907ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.042ms GetAllGuidsForCategorization: 3.149ms CategorizeAssets: 328.852ms ImportAndPostprocessOutOfDateAssets: 18.851ms (4.111ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.136ms PostProcessAllAssetNotificationsAddChangedAssets: 2.450ms OnDemandSchedulerStart: 1.946ms RestoreLoadedAssetsState: 4.208ms ReloadSourceAssets: 2.244ms UnloadImportedAssets: 1.842ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.640ms UnloadStreamsBegin: 1.549ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.323ms GetLoadedSourceAssetsSnapshot: 8.146ms PersistCurrentRevisions: 1.790ms UnloadStreamsEnd: 0.245ms Untracked: 61.988ms SpriteAtlasPacking completed in 0.690736 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Deserialize: 22.679 ms Integration: 74.813 ms Integration of assets: 0.005 ms Thread Wait Time: 0.034 ms Total Operation Time: 97.531 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 22857. Total: 52.444500 ms (FindLiveObjects: 1.760300 ms CreateObjectMapping: 0.388300 ms MarkObjects: 49.793000 ms DeleteObjects: 0.501800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 278 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 17202. Total: 52.523600 ms (FindLiveObjects: 1.342000 ms CreateObjectMapping: 0.238500 ms MarkObjects: 50.065900 ms DeleteObjects: 0.876000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17214. Total: 49.289200 ms (FindLiveObjects: 1.351500 ms CreateObjectMapping: 0.261200 ms MarkObjects: 47.635400 ms DeleteObjects: 0.038900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17202. Total: 50.421000 ms (FindLiveObjects: 1.473200 ms CreateObjectMapping: 0.281200 ms MarkObjects: 48.631200 ms DeleteObjects: 0.033900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' uses 1.0 MB compressed / 2.6 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 30.32 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.025733 seconds. Refresh completed in 0.461581 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.559ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.891ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.415ms GetAllGuidsForCategorization: 2.945ms CategorizeAssets: 327.210ms ImportAndPostprocessOutOfDateAssets: 18.933ms (4.073ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.211ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.510ms OnDemandSchedulerStart: 1.929ms RestoreLoadedAssetsState: 4.210ms ReloadSourceAssets: 2.142ms UnloadImportedAssets: 1.899ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.585ms UnloadStreamsBegin: 1.324ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.297ms GetLoadedSourceAssetsSnapshot: 8.140ms PersistCurrentRevisions: 1.757ms UnloadStreamsEnd: 0.237ms Untracked: 62.690ms SpriteAtlasPacking completed in 0.683332 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Deserialize: 21.573 ms Integration: 61.967 ms Integration of assets: 0.003 ms Thread Wait Time: 0.034 ms Total Operation Time: 83.577 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22185. Total: 54.000200 ms (FindLiveObjects: 1.781400 ms CreateObjectMapping: 0.506100 ms MarkObjects: 51.256000 ms DeleteObjects: 0.455500 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 17006. Total: 53.227500 ms (FindLiveObjects: 1.314400 ms CreateObjectMapping: 0.223300 ms MarkObjects: 50.844900 ms DeleteObjects: 0.843900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17018. Total: 51.681500 ms (FindLiveObjects: 1.397300 ms CreateObjectMapping: 0.254900 ms MarkObjects: 49.983000 ms DeleteObjects: 0.045100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17006. Total: 49.865500 ms (FindLiveObjects: 1.488900 ms CreateObjectMapping: 0.385200 ms MarkObjects: 47.932800 ms DeleteObjects: 0.057300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.98 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.025700 seconds. Refresh completed in 0.469313 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 469.296ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.997ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.192ms GetAllGuidsForCategorization: 3.466ms CategorizeAssets: 334.939ms ImportAndPostprocessOutOfDateAssets: 19.403ms (4.086ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.586ms PostProcessAllAssetNotificationsAddChangedAssets: 2.721ms OnDemandSchedulerStart: 1.787ms RestoreLoadedAssetsState: 4.222ms ReloadSourceAssets: 2.129ms UnloadImportedAssets: 1.927ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.620ms UnloadStreamsBegin: 1.483ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.251ms GetLoadedSourceAssetsSnapshot: 7.922ms PersistCurrentRevisions: 1.809ms UnloadStreamsEnd: 0.235ms Untracked: 62.816ms SpriteAtlasPacking completed in 0.683270 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Deserialize: 18.554 ms Integration: 55.998 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 74.562 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20189. Total: 51.056300 ms (FindLiveObjects: 1.776300 ms CreateObjectMapping: 0.453800 ms MarkObjects: 48.371000 ms DeleteObjects: 0.454300 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 17007. Total: 51.195700 ms (FindLiveObjects: 1.293000 ms CreateObjectMapping: 0.227700 ms MarkObjects: 48.930300 ms DeleteObjects: 0.743200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17019. Total: 50.677500 ms (FindLiveObjects: 1.763800 ms CreateObjectMapping: 0.283900 ms MarkObjects: 48.604700 ms DeleteObjects: 0.024100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17007. Total: 49.597900 ms (FindLiveObjects: 1.404800 ms CreateObjectMapping: 0.221500 ms MarkObjects: 47.938300 ms DeleteObjects: 0.032300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.024944 seconds. Refresh completed in 0.455621 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.598ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.837ms InitializeImportedAssetsSnapshot: 23.845ms GetAllGuidsForCategorization: 3.001ms CategorizeAssets: 326.950ms ImportAndPostprocessOutOfDateAssets: 18.177ms (3.951ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.874ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.380ms OnDemandSchedulerStart: 1.743ms RestoreLoadedAssetsState: 4.229ms ReloadSourceAssets: 2.153ms UnloadImportedAssets: 1.774ms Hotreload: 0.040ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.577ms UnloadStreamsBegin: 1.347ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.277ms GetLoadedSourceAssetsSnapshot: 7.930ms PersistCurrentRevisions: 1.717ms UnloadStreamsEnd: 0.237ms Untracked: 61.675ms SpriteAtlasPacking completed in 0.685228 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3168 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' Deserialize: 661.848 ms Integration: 43.064 ms Integration of assets: 0.080 ms Thread Wait Time: -0.050 ms Total Operation Time: 704.943 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17034. Total: 66.851000 ms (FindLiveObjects: 1.581300 ms CreateObjectMapping: 0.403300 ms MarkObjects: 64.434400 ms DeleteObjects: 0.430700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 17011. Total: 49.288600 ms (FindLiveObjects: 1.309900 ms CreateObjectMapping: 0.201200 ms MarkObjects: 47.411800 ms DeleteObjects: 0.364500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17020. Total: 48.958700 ms (FindLiveObjects: 1.308600 ms CreateObjectMapping: 0.223800 ms MarkObjects: 47.404600 ms DeleteObjects: 0.020600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17008. Total: 49.413800 ms (FindLiveObjects: 1.364100 ms CreateObjectMapping: 0.201600 ms MarkObjects: 47.812100 ms DeleteObjects: 0.034700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' uses 2.7 MB compressed / 16.4 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 16.4 MB. Refreshing native plugins compatible for Editor in 30.44 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023225 seconds. Refresh completed in 0.463280 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.266ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 2.035ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.851ms GetAllGuidsForCategorization: 2.954ms CategorizeAssets: 330.974ms ImportAndPostprocessOutOfDateAssets: 18.398ms (3.792ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.689ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.712ms OnDemandSchedulerStart: 2.001ms RestoreLoadedAssetsState: 4.204ms ReloadSourceAssets: 2.050ms UnloadImportedAssets: 1.718ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.679ms UnloadStreamsBegin: 1.519ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.581ms GetLoadedSourceAssetsSnapshot: 8.038ms PersistCurrentRevisions: 1.913ms UnloadStreamsEnd: 0.273ms Untracked: 61.174ms SpriteAtlasPacking completed in 0.677579 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Deserialize: 13.738 ms Integration: 77.771 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 91.521 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 23320. Total: 52.489700 ms (FindLiveObjects: 1.766500 ms CreateObjectMapping: 0.372100 ms MarkObjects: 49.924400 ms DeleteObjects: 0.426000 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 17033. Total: 51.362100 ms (FindLiveObjects: 1.268100 ms CreateObjectMapping: 0.234100 ms MarkObjects: 48.654300 ms DeleteObjects: 1.204300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17045. Total: 49.756900 ms (FindLiveObjects: 1.339200 ms CreateObjectMapping: 0.242600 ms MarkObjects: 48.153700 ms DeleteObjects: 0.020600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17033. Total: 51.028000 ms (FindLiveObjects: 1.468800 ms CreateObjectMapping: 0.318700 ms MarkObjects: 49.206800 ms DeleteObjects: 0.032500 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.12s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' uses 8.6 MB compressed / 14.7 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.7 MB. Refreshing native plugins compatible for Editor in 30.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022928 seconds. Refresh completed in 0.460471 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.454ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.190ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.525ms GetAllGuidsForCategorization: 2.832ms CategorizeAssets: 325.428ms ImportAndPostprocessOutOfDateAssets: 19.736ms (4.538ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.247ms PostProcessAllAssetNotificationsAddChangedAssets: 2.543ms OnDemandSchedulerStart: 2.144ms RestoreLoadedAssetsState: 4.264ms ReloadSourceAssets: 2.622ms UnloadImportedAssets: 1.891ms Hotreload: 0.036ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.707ms UnloadStreamsBegin: 1.587ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.514ms GetLoadedSourceAssetsSnapshot: 8.137ms PersistCurrentRevisions: 1.951ms UnloadStreamsEnd: 0.274ms Untracked: 62.954ms SpriteAtlasPacking completed in 0.693728 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Deserialize: 67.501 ms Integration: 152.004 ms Integration of assets: 0.005 ms Thread Wait Time: 0.009 ms Total Operation Time: 219.519 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 43306. Total: 63.277400 ms (FindLiveObjects: 2.913000 ms CreateObjectMapping: 0.845000 ms MarkObjects: 59.085400 ms DeleteObjects: 0.433100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 457 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.15 GB. Unloading 3246 unused Assets to reduce memory usage. Loaded Objects now: 17231. Total: 52.365000 ms (FindLiveObjects: 1.454200 ms CreateObjectMapping: 0.353800 ms MarkObjects: 48.111400 ms DeleteObjects: 2.443600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17243. Total: 51.120700 ms (FindLiveObjects: 1.460100 ms CreateObjectMapping: 0.366500 ms MarkObjects: 49.262100 ms DeleteObjects: 0.031000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17231. Total: 50.043100 ms (FindLiveObjects: 1.435300 ms CreateObjectMapping: 0.239100 ms MarkObjects: 48.320600 ms DeleteObjects: 0.046900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' uses 4.4 MB compressed / 8.8 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 8.8 MB. Refreshing native plugins compatible for Editor in 30.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022692 seconds. Refresh completed in 0.453969 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.952ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.859ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.016ms GetAllGuidsForCategorization: 2.759ms CategorizeAssets: 322.512ms ImportAndPostprocessOutOfDateAssets: 19.308ms (3.959ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.316ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.635ms OnDemandSchedulerStart: 1.989ms RestoreLoadedAssetsState: 4.409ms ReloadSourceAssets: 2.176ms UnloadImportedAssets: 1.759ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.611ms UnloadStreamsBegin: 1.510ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.467ms GetLoadedSourceAssetsSnapshot: 8.165ms PersistCurrentRevisions: 1.680ms UnloadStreamsEnd: 0.251ms Untracked: 59.763ms SpriteAtlasPacking completed in 0.685406 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Deserialize: 23.278 ms Integration: 77.585 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 100.873 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 21572. Total: 53.391900 ms (FindLiveObjects: 1.876100 ms CreateObjectMapping: 0.489900 ms MarkObjects: 50.565400 ms DeleteObjects: 0.459500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 280 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 841 unused Assets to reduce memory usage. Loaded Objects now: 17232. Total: 53.162300 ms (FindLiveObjects: 1.383500 ms CreateObjectMapping: 0.558400 ms MarkObjects: 50.398900 ms DeleteObjects: 0.819900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17244. Total: 50.828500 ms (FindLiveObjects: 1.502800 ms CreateObjectMapping: 0.329800 ms MarkObjects: 48.973400 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17232. Total: 51.187800 ms (FindLiveObjects: 1.487100 ms CreateObjectMapping: 0.292300 ms MarkObjects: 49.375400 ms DeleteObjects: 0.031900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 32.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.024227 seconds. Refresh completed in 0.463384 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.367ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.220ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.832ms GetAllGuidsForCategorization: 2.796ms CategorizeAssets: 326.923ms ImportAndPostprocessOutOfDateAssets: 18.393ms (3.942ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.993ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.330ms OnDemandSchedulerStart: 1.911ms RestoreLoadedAssetsState: 4.217ms ReloadSourceAssets: 2.066ms UnloadImportedAssets: 1.852ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.636ms UnloadStreamsBegin: 1.512ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.647ms GetLoadedSourceAssetsSnapshot: 8.116ms PersistCurrentRevisions: 1.899ms UnloadStreamsEnd: 0.274ms Untracked: 64.097ms SpriteAtlasPacking completed in 0.676871 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Deserialize: 21.340 ms Integration: 55.969 ms Integration of assets: 0.004 ms Thread Wait Time: 0.040 ms Total Operation Time: 77.353 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20917. Total: 51.457900 ms (FindLiveObjects: 1.659700 ms CreateObjectMapping: 0.324200 ms MarkObjects: 49.054900 ms DeleteObjects: 0.418200 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 698 unused Assets to reduce memory usage. Loaded Objects now: 17036. Total: 52.728300 ms (FindLiveObjects: 1.224800 ms CreateObjectMapping: 0.215300 ms MarkObjects: 50.553400 ms DeleteObjects: 0.733600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17048. Total: 50.655600 ms (FindLiveObjects: 1.399600 ms CreateObjectMapping: 0.268400 ms MarkObjects: 48.966700 ms DeleteObjects: 0.020100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17036. Total: 51.313000 ms (FindLiveObjects: 1.424900 ms CreateObjectMapping: 0.233100 ms MarkObjects: 49.619600 ms DeleteObjects: 0.034500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 29.93 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022778 seconds. Refresh completed in 0.451161 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.146ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 2.016ms InitializeImportedAssetsSnapshot: 25.006ms GetAllGuidsForCategorization: 2.840ms CategorizeAssets: 322.648ms ImportAndPostprocessOutOfDateAssets: 19.131ms (3.904ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.599ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.510ms OnDemandSchedulerStart: 1.831ms RestoreLoadedAssetsState: 4.287ms ReloadSourceAssets: 2.000ms UnloadImportedAssets: 1.878ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.603ms UnloadStreamsBegin: 1.567ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.369ms GetLoadedSourceAssetsSnapshot: 8.143ms PersistCurrentRevisions: 1.727ms UnloadStreamsEnd: 0.231ms Untracked: 58.884ms SpriteAtlasPacking completed in 0.704330 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (1) (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Deserialize: 14.689 ms Integration: 58.994 ms Integration of assets: 0.004 ms Thread Wait Time: 0.033 ms Total Operation Time: 73.720 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18531. Total: 50.180200 ms (FindLiveObjects: 1.615200 ms CreateObjectMapping: 0.339400 ms MarkObjects: 47.850600 ms DeleteObjects: 0.374200 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 17037. Total: 49.618900 ms (FindLiveObjects: 1.495500 ms CreateObjectMapping: 0.247700 ms MarkObjects: 47.337600 ms DeleteObjects: 0.537100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17049. Total: 50.823000 ms (FindLiveObjects: 1.456700 ms CreateObjectMapping: 0.299300 ms MarkObjects: 49.042200 ms DeleteObjects: 0.023800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17037. Total: 51.538400 ms (FindLiveObjects: 1.506700 ms CreateObjectMapping: 0.246800 ms MarkObjects: 49.745400 ms DeleteObjects: 0.038300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 31.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.27 ms. Registering precompiled user dll's ... Registered in 0.023654 seconds. Refresh completed in 0.454109 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.093ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.880ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.635ms GetAllGuidsForCategorization: 2.704ms CategorizeAssets: 326.092ms ImportAndPostprocessOutOfDateAssets: 17.789ms (3.825ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.817ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.270ms OnDemandSchedulerStart: 1.668ms RestoreLoadedAssetsState: 4.208ms ReloadSourceAssets: 2.104ms UnloadImportedAssets: 1.699ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.605ms UnloadStreamsBegin: 1.637ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.295ms GetLoadedSourceAssetsSnapshot: 8.344ms PersistCurrentRevisions: 1.716ms UnloadStreamsEnd: 0.237ms Untracked: 60.251ms SpriteAtlasPacking completed in 0.685465 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Deserialize: 19.199 ms Integration: 48.307 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 67.520 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19879. Total: 54.246500 ms (FindLiveObjects: 1.612000 ms CreateObjectMapping: 0.332000 ms MarkObjects: 51.873800 ms DeleteObjects: 0.427900 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 17038. Total: 49.859200 ms (FindLiveObjects: 1.355200 ms CreateObjectMapping: 0.239200 ms MarkObjects: 47.558800 ms DeleteObjects: 0.705200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17050. Total: 50.436700 ms (FindLiveObjects: 1.347400 ms CreateObjectMapping: 0.262000 ms MarkObjects: 48.797800 ms DeleteObjects: 0.028400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17038. Total: 51.998300 ms (FindLiveObjects: 1.457100 ms CreateObjectMapping: 0.259000 ms MarkObjects: 50.246500 ms DeleteObjects: 0.034700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022741 seconds. Refresh completed in 0.453816 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.799ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.951ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.194ms GetAllGuidsForCategorization: 2.883ms CategorizeAssets: 325.580ms ImportAndPostprocessOutOfDateAssets: 18.502ms (3.799ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.981ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.595ms OnDemandSchedulerStart: 1.868ms RestoreLoadedAssetsState: 4.259ms ReloadSourceAssets: 2.078ms UnloadImportedAssets: 1.697ms Hotreload: 0.029ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.511ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.518ms GetLoadedSourceAssetsSnapshot: 8.027ms PersistCurrentRevisions: 1.821ms UnloadStreamsEnd: 0.389ms Untracked: 59.917ms SpriteAtlasPacking completed in 0.680589 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Unloading 3204 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Deserialize: 962.492 ms Integration: 1395.541 ms Integration of assets: 0.157 ms Thread Wait Time: -0.069 ms Total Operation Time: 2358.121 ms System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17545. Total: 65.617500 ms (FindLiveObjects: 1.400600 ms CreateObjectMapping: 0.276100 ms MarkObjects: 63.539700 ms DeleteObjects: 0.400300 ms) Unloading 76 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.42 GB. System memory in use after: 2.42 GB. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 17047. Total: 53.654600 ms (FindLiveObjects: 1.247300 ms CreateObjectMapping: 0.210500 ms MarkObjects: 51.515300 ms DeleteObjects: 0.680300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17059. Total: 61.211600 ms (FindLiveObjects: 1.484600 ms CreateObjectMapping: 0.362900 ms MarkObjects: 53.811100 ms DeleteObjects: 5.550800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17047. Total: 55.107800 ms (FindLiveObjects: 1.483300 ms CreateObjectMapping: 0.223600 ms MarkObjects: 53.346800 ms DeleteObjects: 0.052800 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' uses 82.2 MB compressed / 123.8 MB uncompressed. Total compressed size 82.2 MB. Total uncompressed size 123.8 MB. Refreshing native plugins compatible for Editor in 31.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023431 seconds. Refresh completed in 0.455275 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.253ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.044ms Scan: 2.377ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.200ms GetAllGuidsForCategorization: 2.803ms CategorizeAssets: 324.085ms ImportAndPostprocessOutOfDateAssets: 18.447ms (3.941ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.757ms PostProcessAllAssetNotificationsAddChangedAssets: 2.376ms OnDemandSchedulerStart: 2.143ms RestoreLoadedAssetsState: 4.230ms ReloadSourceAssets: 2.200ms UnloadImportedAssets: 1.719ms Hotreload: 0.045ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.549ms UnloadStreamsBegin: 1.597ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.304ms GetLoadedSourceAssetsSnapshot: 8.062ms PersistCurrentRevisions: 1.766ms UnloadStreamsEnd: 0.242ms Untracked: 61.795ms SpriteAtlasPacking completed in 0.690468 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Deserialize: 15.036 ms Integration: 121.704 ms Integration of assets: 0.027 ms Thread Wait Time: 0.019 ms Total Operation Time: 136.787 ms System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 19243. Total: 54.813700 ms (FindLiveObjects: 1.614900 ms CreateObjectMapping: 0.304500 ms MarkObjects: 52.197500 ms DeleteObjects: 0.695700 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 17048. Total: 54.661100 ms (FindLiveObjects: 1.353800 ms CreateObjectMapping: 0.232200 ms MarkObjects: 52.474700 ms DeleteObjects: 0.599100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17060. Total: 53.416600 ms (FindLiveObjects: 1.439800 ms CreateObjectMapping: 0.279000 ms MarkObjects: 51.672300 ms DeleteObjects: 0.024400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17048. Total: 52.306200 ms (FindLiveObjects: 1.478700 ms CreateObjectMapping: 0.261900 ms MarkObjects: 50.507500 ms DeleteObjects: 0.057000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.00 seconds. Local cache hits 5632 (191.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.49 seconds. Local cache hits 4096 (155.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.02 seconds. Local cache hits 2048 (71.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.00 seconds. Local cache hits 2048 (71.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 256 (8.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 256 (8.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 256 (8.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 256 (8.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.25s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' uses 4.7 MB compressed / 72.0 MB uncompressed. Total compressed size 4.7 MB. Total uncompressed size 72.0 MB. Refreshing native plugins compatible for Editor in 30.31 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023460 seconds. Refresh completed in 0.452293 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.280ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.950ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.041ms GetAllGuidsForCategorization: 2.924ms CategorizeAssets: 319.031ms ImportAndPostprocessOutOfDateAssets: 18.414ms (3.916ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.973ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.630ms OnDemandSchedulerStart: 1.756ms RestoreLoadedAssetsState: 4.139ms ReloadSourceAssets: 2.179ms UnloadImportedAssets: 1.712ms Hotreload: 0.034ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.720ms UnloadStreamsBegin: 1.439ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.249ms GetLoadedSourceAssetsSnapshot: 8.024ms PersistCurrentRevisions: 1.771ms UnloadStreamsEnd: 0.274ms Untracked: 63.456ms SpriteAtlasPacking completed in 0.689641 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Deserialize: 74.222 ms Integration: 261.038 ms Integration of assets: 0.006 ms Thread Wait Time: 0.008 ms Total Operation Time: 335.274 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 71954. Total: 79.132800 ms (FindLiveObjects: 4.099400 ms CreateObjectMapping: 1.406600 ms MarkObjects: 73.075300 ms DeleteObjects: 0.550200 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 537 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.21 GB. Unloading 4804 unused Assets to reduce memory usage. Loaded Objects now: 17246. Total: 59.307900 ms (FindLiveObjects: 1.629800 ms CreateObjectMapping: 0.368900 ms MarkObjects: 52.172100 ms DeleteObjects: 5.135600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17258. Total: 54.032200 ms (FindLiveObjects: 1.460300 ms CreateObjectMapping: 0.375000 ms MarkObjects: 52.137300 ms DeleteObjects: 0.058300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17246. Total: 53.410900 ms (FindLiveObjects: 1.337500 ms CreateObjectMapping: 0.206200 ms MarkObjects: 51.829400 ms DeleteObjects: 0.036500 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.6 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.6 MB. Refreshing native plugins compatible for Editor in 30.21 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.27 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023271 seconds. Refresh completed in 0.463615 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.598ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 2.319ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.275ms GetAllGuidsForCategorization: 2.711ms CategorizeAssets: 322.282ms ImportAndPostprocessOutOfDateAssets: 18.400ms (3.946ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.955ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.382ms OnDemandSchedulerStart: 1.647ms RestoreLoadedAssetsState: 4.469ms ReloadSourceAssets: 2.127ms UnloadImportedAssets: 1.796ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.573ms UnloadStreamsBegin: 1.732ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.487ms GetLoadedSourceAssetsSnapshot: 8.347ms PersistCurrentRevisions: 1.668ms UnloadStreamsEnd: 0.241ms Untracked: 70.546ms SpriteAtlasPacking completed in 0.676088 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' Deserialize: 22.284 ms Integration: 73.757 ms Integration of assets: 0.004 ms Thread Wait Time: 0.049 ms Total Operation Time: 96.093 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 21593. Total: 55.399700 ms (FindLiveObjects: 1.710900 ms CreateObjectMapping: 0.369400 ms MarkObjects: 52.768200 ms DeleteObjects: 0.550100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 280 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 841 unused Assets to reduce memory usage. Loaded Objects now: 17247. Total: 54.365500 ms (FindLiveObjects: 1.625000 ms CreateObjectMapping: 0.230200 ms MarkObjects: 51.324500 ms DeleteObjects: 1.184800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17259. Total: 52.178200 ms (FindLiveObjects: 1.350600 ms CreateObjectMapping: 0.260900 ms MarkObjects: 50.540200 ms DeleteObjects: 0.025500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17247. Total: 54.574100 ms (FindLiveObjects: 1.667000 ms CreateObjectMapping: 0.226900 ms MarkObjects: 52.578400 ms DeleteObjects: 0.097600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 31.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.028371 seconds. Refresh completed in 0.472619 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 472.602ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 2.231ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.190ms GetAllGuidsForCategorization: 2.897ms CategorizeAssets: 327.657ms ImportAndPostprocessOutOfDateAssets: 21.726ms (4.400ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.051ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.240ms OnDemandSchedulerStart: 2.271ms RestoreLoadedAssetsState: 4.764ms ReloadSourceAssets: 2.177ms UnloadImportedAssets: 2.193ms Hotreload: 0.040ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.644ms UnloadStreamsBegin: 1.326ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.736ms GetLoadedSourceAssetsSnapshot: 8.684ms PersistCurrentRevisions: 2.118ms UnloadStreamsEnd: 0.332ms Untracked: 67.580ms SpriteAtlasPacking completed in 0.685037 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' Deserialize: 23.238 ms Integration: 51.472 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 74.718 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20935. Total: 53.705700 ms (FindLiveObjects: 1.603400 ms CreateObjectMapping: 0.311200 ms MarkObjects: 51.358700 ms DeleteObjects: 0.431500 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 698 unused Assets to reduce memory usage. Loaded Objects now: 17051. Total: 55.157700 ms (FindLiveObjects: 1.378400 ms CreateObjectMapping: 0.258400 ms MarkObjects: 52.680400 ms DeleteObjects: 0.839400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17063. Total: 52.346300 ms (FindLiveObjects: 1.451800 ms CreateObjectMapping: 0.318400 ms MarkObjects: 50.556400 ms DeleteObjects: 0.018400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17051. Total: 56.594200 ms (FindLiveObjects: 1.352200 ms CreateObjectMapping: 0.204600 ms MarkObjects: 54.992900 ms DeleteObjects: 0.043600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 31.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023050 seconds. Refresh completed in 0.461494 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.477ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.874ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.047ms GetAllGuidsForCategorization: 3.080ms CategorizeAssets: 327.180ms ImportAndPostprocessOutOfDateAssets: 19.651ms (4.346ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.474ms PostProcessAllAssetNotificationsAddChangedAssets: 2.619ms OnDemandSchedulerStart: 1.942ms RestoreLoadedAssetsState: 4.269ms ReloadSourceAssets: 2.175ms UnloadImportedAssets: 2.144ms Hotreload: 0.040ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.762ms UnloadStreamsBegin: 1.413ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.686ms GetLoadedSourceAssetsSnapshot: 8.140ms PersistCurrentRevisions: 1.980ms UnloadStreamsEnd: 0.280ms Untracked: 62.960ms SpriteAtlasPacking completed in 0.690424 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Deserialize: 16.494 ms Integration: 62.411 ms Integration of assets: 0.004 ms Thread Wait Time: 0.043 ms Total Operation Time: 78.952 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18934. Total: 53.137800 ms (FindLiveObjects: 1.556300 ms CreateObjectMapping: 0.311700 ms MarkObjects: 50.755000 ms DeleteObjects: 0.513800 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.15 GB. Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 17052. Total: 52.523300 ms (FindLiveObjects: 1.208100 ms CreateObjectMapping: 0.215100 ms MarkObjects: 50.444900 ms DeleteObjects: 0.654100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17064. Total: 54.276600 ms (FindLiveObjects: 1.357800 ms CreateObjectMapping: 0.243700 ms MarkObjects: 52.651400 ms DeleteObjects: 0.022800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17052. Total: 54.185300 ms (FindLiveObjects: 1.324300 ms CreateObjectMapping: 0.203800 ms MarkObjects: 52.577500 ms DeleteObjects: 0.078300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.70 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.025280 seconds. Refresh completed in 0.457396 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.381ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 2.054ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.021ms GetAllGuidsForCategorization: 2.917ms CategorizeAssets: 327.200ms ImportAndPostprocessOutOfDateAssets: 18.182ms (3.747ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.070ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.358ms OnDemandSchedulerStart: 1.820ms RestoreLoadedAssetsState: 4.187ms ReloadSourceAssets: 1.983ms UnloadImportedAssets: 1.739ms Hotreload: 0.032ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.579ms UnloadStreamsBegin: 1.447ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.345ms GetLoadedSourceAssetsSnapshot: 7.947ms PersistCurrentRevisions: 1.711ms UnloadStreamsEnd: 0.229ms Untracked: 61.934ms SpriteAtlasPacking completed in 0.690255 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' Deserialize: 19.160 ms Integration: 50.698 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 69.900 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19891. Total: 56.036200 ms (FindLiveObjects: 1.725300 ms CreateObjectMapping: 0.428600 ms MarkObjects: 53.372900 ms DeleteObjects: 0.508400 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 17053. Total: 54.049600 ms (FindLiveObjects: 1.350900 ms CreateObjectMapping: 0.241700 ms MarkObjects: 51.652100 ms DeleteObjects: 0.803800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17065. Total: 52.824900 ms (FindLiveObjects: 1.496500 ms CreateObjectMapping: 0.295700 ms MarkObjects: 51.005100 ms DeleteObjects: 0.026700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17053. Total: 52.489100 ms (FindLiveObjects: 1.619600 ms CreateObjectMapping: 0.261300 ms MarkObjects: 50.572700 ms DeleteObjects: 0.034000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.93 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023034 seconds. Refresh completed in 0.463899 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.877ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.334ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.379ms GetAllGuidsForCategorization: 2.900ms CategorizeAssets: 335.404ms ImportAndPostprocessOutOfDateAssets: 18.561ms (3.862ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.810ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.369ms OnDemandSchedulerStart: 2.265ms RestoreLoadedAssetsState: 4.254ms ReloadSourceAssets: 2.097ms UnloadImportedAssets: 1.742ms Hotreload: 0.032ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 1.582ms UnloadStreamsBegin: 1.331ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.555ms GetLoadedSourceAssetsSnapshot: 8.093ms PersistCurrentRevisions: 1.969ms UnloadStreamsEnd: 0.262ms Untracked: 59.566ms SpriteAtlasPacking completed in 0.693416 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3168 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' Deserialize: 102.135 ms Integration: 40.693 ms Integration of assets: 0.029 ms Thread Wait Time: 0.002 ms Total Operation Time: 142.859 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17074. Total: 60.781300 ms (FindLiveObjects: 1.602500 ms CreateObjectMapping: 0.400700 ms MarkObjects: 58.308100 ms DeleteObjects: 0.467600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17054. Total: 53.424900 ms (FindLiveObjects: 1.271200 ms CreateObjectMapping: 0.205100 ms MarkObjects: 51.593800 ms DeleteObjects: 0.353100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17066. Total: 52.434700 ms (FindLiveObjects: 1.407000 ms CreateObjectMapping: 0.260300 ms MarkObjects: 50.742000 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17054. Total: 53.081400 ms (FindLiveObjects: 1.457800 ms CreateObjectMapping: 0.228000 ms MarkObjects: 51.360400 ms DeleteObjects: 0.034300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' uses 194.3 KB compressed / 1.5 MB uncompressed. Total compressed size 194.5 KB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.30 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022864 seconds. Refresh completed in 0.457018 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.002ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.935ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.489ms GetAllGuidsForCategorization: 2.902ms CategorizeAssets: 327.597ms ImportAndPostprocessOutOfDateAssets: 19.561ms (4.092ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.465ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.442ms OnDemandSchedulerStart: 2.179ms RestoreLoadedAssetsState: 4.381ms ReloadSourceAssets: 2.134ms UnloadImportedAssets: 1.932ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.570ms UnloadStreamsBegin: 1.487ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.646ms GetLoadedSourceAssetsSnapshot: 8.161ms PersistCurrentRevisions: 1.781ms UnloadStreamsEnd: 0.278ms Untracked: 59.435ms SpriteAtlasPacking completed in 0.684207 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' Deserialize: 66.719 ms Integration: 252.651 ms Integration of assets: 0.008 ms Thread Wait Time: 0.008 ms Total Operation Time: 319.386 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 71960. Total: 79.417400 ms (FindLiveObjects: 4.159100 ms CreateObjectMapping: 1.332900 ms MarkObjects: 73.372400 ms DeleteObjects: 0.550100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 536 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.21 GB. Unloading 4804 unused Assets to reduce memory usage. Loaded Objects now: 17252. Total: 58.519800 ms (FindLiveObjects: 1.895800 ms CreateObjectMapping: 0.666200 ms MarkObjects: 51.948300 ms DeleteObjects: 4.008000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17264. Total: 52.021000 ms (FindLiveObjects: 1.361000 ms CreateObjectMapping: 0.289500 ms MarkObjects: 50.288600 ms DeleteObjects: 0.080300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17252. Total: 54.550100 ms (FindLiveObjects: 1.498600 ms CreateObjectMapping: 0.578400 ms MarkObjects: 52.386700 ms DeleteObjects: 0.080800 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.6 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.6 MB. Refreshing native plugins compatible for Editor in 29.89 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023733 seconds. Refresh completed in 0.469799 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 469.782ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.887ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.006ms GetAllGuidsForCategorization: 3.604ms CategorizeAssets: 332.291ms ImportAndPostprocessOutOfDateAssets: 18.698ms (4.021ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.844ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.560ms OnDemandSchedulerStart: 1.733ms RestoreLoadedAssetsState: 4.540ms ReloadSourceAssets: 2.134ms UnloadImportedAssets: 1.862ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.814ms UnloadStreamsBegin: 1.714ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.394ms GetLoadedSourceAssetsSnapshot: 8.438ms PersistCurrentRevisions: 1.761ms UnloadStreamsEnd: 0.230ms Untracked: 63.848ms SpriteAtlasPacking completed in 0.669916 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' Deserialize: 13.994 ms Integration: 64.337 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 78.343 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 18378. Total: 53.459700 ms (FindLiveObjects: 1.488300 ms CreateObjectMapping: 0.292800 ms MarkObjects: 51.086000 ms DeleteObjects: 0.591600 ms) Unloading 40 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 17056. Total: 52.244100 ms (FindLiveObjects: 1.526700 ms CreateObjectMapping: 0.231400 ms MarkObjects: 49.917500 ms DeleteObjects: 0.564700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17068. Total: 51.918300 ms (FindLiveObjects: 1.376000 ms CreateObjectMapping: 0.249800 ms MarkObjects: 50.267500 ms DeleteObjects: 0.023900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17056. Total: 54.864900 ms (FindLiveObjects: 1.434000 ms CreateObjectMapping: 0.252800 ms MarkObjects: 53.090000 ms DeleteObjects: 0.086600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 29.91 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023813 seconds. Refresh completed in 0.459549 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.534ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.920ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.846ms GetAllGuidsForCategorization: 2.812ms CategorizeAssets: 327.105ms ImportAndPostprocessOutOfDateAssets: 19.280ms (4.285ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.335ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.647ms OnDemandSchedulerStart: 1.858ms RestoreLoadedAssetsState: 4.154ms ReloadSourceAssets: 2.262ms UnloadImportedAssets: 1.998ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.588ms UnloadStreamsBegin: 1.383ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.667ms GetLoadedSourceAssetsSnapshot: 7.936ms PersistCurrentRevisions: 1.883ms UnloadStreamsEnd: 0.277ms Untracked: 62.478ms SpriteAtlasPacking completed in 0.687188 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Deserialize: 54.706 ms Integration: 115.503 ms Integration of assets: 0.006 ms Thread Wait Time: 0.002 ms Total Operation Time: 170.218 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 32599. Total: 58.993700 ms (FindLiveObjects: 2.369800 ms CreateObjectMapping: 0.649500 ms MarkObjects: 55.500200 ms DeleteObjects: 0.473300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.17 GB. Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 17257. Total: 54.320000 ms (FindLiveObjects: 1.400100 ms CreateObjectMapping: 0.310700 ms MarkObjects: 51.083500 ms DeleteObjects: 1.523600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17266. Total: 54.776700 ms (FindLiveObjects: 1.486100 ms CreateObjectMapping: 0.321300 ms MarkObjects: 52.946600 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17254. Total: 54.256200 ms (FindLiveObjects: 1.380000 ms CreateObjectMapping: 0.262200 ms MarkObjects: 52.513400 ms DeleteObjects: 0.098200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' uses 2.7 MB compressed / 9.5 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 9.5 MB. Refreshing native plugins compatible for Editor in 29.86 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022997 seconds. Refresh completed in 0.465154 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.135ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.964ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.262ms GetAllGuidsForCategorization: 2.953ms CategorizeAssets: 330.903ms ImportAndPostprocessOutOfDateAssets: 19.087ms (4.032ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.127ms PostProcessAllAssetNotificationsAddChangedAssets: 2.583ms OnDemandSchedulerStart: 2.077ms RestoreLoadedAssetsState: 4.267ms ReloadSourceAssets: 2.210ms UnloadImportedAssets: 1.799ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.678ms UnloadStreamsBegin: 1.450ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.599ms GetLoadedSourceAssetsSnapshot: 8.078ms PersistCurrentRevisions: 1.915ms UnloadStreamsEnd: 0.292ms Untracked: 61.844ms SpriteAtlasPacking completed in 0.681897 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Deserialize: 17.599 ms Integration: 50.284 ms Integration of assets: 0.006 ms Thread Wait Time: 0.034 ms Total Operation Time: 67.923 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 20733. Total: 55.051000 ms (FindLiveObjects: 1.683500 ms CreateObjectMapping: 0.318800 ms MarkObjects: 52.528100 ms DeleteObjects: 0.519900 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Unloading 32 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Deserialize: 661.643 ms Integration: 33.342 ms Integration of assets: 1.072 ms Thread Wait Time: 0.002 ms Total Operation Time: 696.060 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 17863. Total: 72.293800 ms (FindLiveObjects: 1.531500 ms CreateObjectMapping: 0.290000 ms MarkObjects: 70.025600 ms DeleteObjects: 0.445500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 199 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 17277. Total: 53.093100 ms (FindLiveObjects: 1.296500 ms CreateObjectMapping: 0.202500 ms MarkObjects: 51.371700 ms DeleteObjects: 0.221300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17286. Total: 55.185200 ms (FindLiveObjects: 1.494900 ms CreateObjectMapping: 0.328000 ms MarkObjects: 53.339200 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17274. Total: 52.983900 ms (FindLiveObjects: 1.465500 ms CreateObjectMapping: 0.266600 ms MarkObjects: 51.204900 ms DeleteObjects: 0.045900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' uses 2.5 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' uses 1.8 MB compressed / 10.3 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 16.0 MB. Refreshing native plugins compatible for Editor in 30.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023111 seconds. Refresh completed in 0.458376 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.358ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.933ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 25.836ms GetAllGuidsForCategorization: 2.814ms CategorizeAssets: 324.252ms ImportAndPostprocessOutOfDateAssets: 18.802ms (4.024ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.090ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.384ms OnDemandSchedulerStart: 1.829ms RestoreLoadedAssetsState: 4.475ms ReloadSourceAssets: 2.135ms UnloadImportedAssets: 1.862ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.584ms UnloadStreamsBegin: 1.427ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.562ms GetLoadedSourceAssetsSnapshot: 8.425ms PersistCurrentRevisions: 1.889ms UnloadStreamsEnd: 0.273ms Untracked: 63.460ms SpriteAtlasPacking completed in 0.686045 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' Deserialize: 68.050 ms Integration: 135.000 ms Integration of assets: 0.028 ms Thread Wait Time: 0.031 ms Total Operation Time: 203.109 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 33787. Total: 61.096800 ms (FindLiveObjects: 2.436100 ms CreateObjectMapping: 0.516200 ms MarkObjects: 57.661100 ms DeleteObjects: 0.482100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 339 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 2036 unused Assets to reduce memory usage. Loaded Objects now: 17284. Total: 53.768500 ms (FindLiveObjects: 1.255000 ms CreateObjectMapping: 0.242900 ms MarkObjects: 51.002400 ms DeleteObjects: 1.266000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17293. Total: 51.448300 ms (FindLiveObjects: 1.515100 ms CreateObjectMapping: 0.249200 ms MarkObjects: 49.663100 ms DeleteObjects: 0.020000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17281. Total: 52.133500 ms (FindLiveObjects: 1.364400 ms CreateObjectMapping: 0.204600 ms MarkObjects: 50.509300 ms DeleteObjects: 0.053800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' uses 4.1 MB compressed / 74.1 MB uncompressed. Total compressed size 4.1 MB. Total uncompressed size 74.1 MB. Refreshing native plugins compatible for Editor in 31.06 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022811 seconds. Refresh completed in 0.454423 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.404ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.882ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.979ms GetAllGuidsForCategorization: 2.669ms CategorizeAssets: 322.849ms ImportAndPostprocessOutOfDateAssets: 19.282ms (4.195ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.417ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.674ms OnDemandSchedulerStart: 1.711ms RestoreLoadedAssetsState: 4.284ms ReloadSourceAssets: 2.303ms UnloadImportedAssets: 1.867ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.584ms UnloadStreamsBegin: 1.424ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.598ms GetLoadedSourceAssetsSnapshot: 8.056ms PersistCurrentRevisions: 1.947ms UnloadStreamsEnd: 0.278ms Untracked: 60.589ms SpriteAtlasPacking completed in 0.684133 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Deserialize: 168.769 ms Integration: 111.227 ms Integration of assets: 0.013 ms Thread Wait Time: 0.024 ms Total Operation Time: 280.034 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 29713. Total: 59.761800 ms (FindLiveObjects: 2.252200 ms CreateObjectMapping: 0.598800 ms MarkObjects: 56.386400 ms DeleteObjects: 0.522900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 1649 unused Assets to reduce memory usage. Loaded Objects now: 17291. Total: 54.639900 ms (FindLiveObjects: 1.314000 ms CreateObjectMapping: 0.252200 ms MarkObjects: 51.611100 ms DeleteObjects: 1.461400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17300. Total: 53.044700 ms (FindLiveObjects: 1.602600 ms CreateObjectMapping: 0.244800 ms MarkObjects: 51.129700 ms DeleteObjects: 0.065200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17288. Total: 52.159800 ms (FindLiveObjects: 1.416000 ms CreateObjectMapping: 0.234300 ms MarkObjects: 50.436100 ms DeleteObjects: 0.072400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 31.48 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.34 ms. Registering precompiled user dll's ... Registered in 0.024116 seconds. Refresh completed in 0.465239 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.220ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.114ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.263ms GetAllGuidsForCategorization: 2.924ms CategorizeAssets: 330.580ms ImportAndPostprocessOutOfDateAssets: 18.814ms (4.041ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.208ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.403ms OnDemandSchedulerStart: 1.941ms RestoreLoadedAssetsState: 4.220ms ReloadSourceAssets: 2.155ms UnloadImportedAssets: 1.861ms Hotreload: 0.039ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 2.025ms UnloadStreamsBegin: 1.601ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.599ms GetLoadedSourceAssetsSnapshot: 8.216ms PersistCurrentRevisions: 1.919ms UnloadStreamsEnd: 0.270ms Untracked: 62.775ms SpriteAtlasPacking completed in 0.687111 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3095 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' Deserialize: 1544.147 ms Integration: 55.375 ms Integration of assets: 0.170 ms Thread Wait Time: -0.062 ms Total Operation Time: 1599.630 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 17172. Total: 76.444700 ms (FindLiveObjects: 1.433600 ms CreateObjectMapping: 0.280000 ms MarkObjects: 74.258600 ms DeleteObjects: 0.471400 ms) [00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Deserialize: 5.710 ms Integration: 20.707 ms Integration of assets: 0.001 ms Thread Wait Time: 0.013 ms Total Operation Time: 26.431 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 17344. Total: 52.603300 ms (FindLiveObjects: 1.478200 ms CreateObjectMapping: 0.305100 ms MarkObjects: 50.464400 ms DeleteObjects: 0.354500 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 17105. Total: 52.538400 ms (FindLiveObjects: 1.509100 ms CreateObjectMapping: 0.254000 ms MarkObjects: 50.348800 ms DeleteObjects: 0.425000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17117. Total: 52.510500 ms (FindLiveObjects: 1.518400 ms CreateObjectMapping: 0.274300 ms MarkObjects: 50.697100 ms DeleteObjects: 0.019500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17105. Total: 52.717400 ms (FindLiveObjects: 1.371700 ms CreateObjectMapping: 0.199800 ms MarkObjects: 51.102700 ms DeleteObjects: 0.041900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' uses 2.0 MB compressed / 14.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' uses 234.4 KB compressed / 0.6 MB uncompressed. Total compressed size 2.3 MB. Total uncompressed size 15.0 MB. Refreshing native plugins compatible for Editor in 32.21 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022792 seconds. Refresh completed in 0.453544 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.526ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.221ms GetAllGuidsForCategorization: 2.798ms CategorizeAssets: 322.493ms ImportAndPostprocessOutOfDateAssets: 18.837ms (3.951ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.189ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.578ms OnDemandSchedulerStart: 1.733ms RestoreLoadedAssetsState: 4.385ms ReloadSourceAssets: 2.157ms UnloadImportedAssets: 1.769ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.819ms UnloadStreamsBegin: 1.379ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.502ms GetLoadedSourceAssetsSnapshot: 8.187ms PersistCurrentRevisions: 1.904ms UnloadStreamsEnd: 0.248ms Untracked: 61.227ms SpriteAtlasPacking completed in 0.691520 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Deserialize: 72.749 ms Integration: 137.412 ms Integration of assets: 0.026 ms Thread Wait Time: 0.004 ms Total Operation Time: 210.192 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 31971. Total: 67.203000 ms (FindLiveObjects: 2.395600 ms CreateObjectMapping: 0.626800 ms MarkObjects: 63.730200 ms DeleteObjects: 0.448900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 342 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1566 unused Assets to reduce memory usage. Loaded Objects now: 17306. Total: 53.939900 ms (FindLiveObjects: 1.266500 ms CreateObjectMapping: 0.240300 ms MarkObjects: 51.496700 ms DeleteObjects: 0.935400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17315. Total: 52.933400 ms (FindLiveObjects: 1.687500 ms CreateObjectMapping: 0.315100 ms MarkObjects: 50.904600 ms DeleteObjects: 0.025000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17303. Total: 53.420900 ms (FindLiveObjects: 1.436200 ms CreateObjectMapping: 0.234800 ms MarkObjects: 51.711300 ms DeleteObjects: 0.037500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.7 MB. Refreshing native plugins compatible for Editor in 31.71 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023175 seconds. Refresh completed in 0.454183 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.170ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.900ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.558ms GetAllGuidsForCategorization: 2.647ms CategorizeAssets: 322.820ms ImportAndPostprocessOutOfDateAssets: 18.182ms (3.825ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.866ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.351ms OnDemandSchedulerStart: 1.890ms RestoreLoadedAssetsState: 4.249ms ReloadSourceAssets: 2.046ms UnloadImportedAssets: 1.754ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.669ms UnloadStreamsBegin: 1.546ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.051ms GetLoadedSourceAssetsSnapshot: 7.992ms PersistCurrentRevisions: 1.887ms UnloadStreamsEnd: 0.239ms Untracked: 60.770ms SpriteAtlasPacking completed in 0.683747 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' Deserialize: 50.558 ms Integration: 113.547 ms Integration of assets: 0.006 ms Thread Wait Time: 0.032 ms Total Operation Time: 164.143 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 29729. Total: 60.212300 ms (FindLiveObjects: 2.090400 ms CreateObjectMapping: 0.464800 ms MarkObjects: 57.226900 ms DeleteObjects: 0.429300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 1649 unused Assets to reduce memory usage. Loaded Objects now: 17313. Total: 55.755400 ms (FindLiveObjects: 1.478900 ms CreateObjectMapping: 0.359600 ms MarkObjects: 52.702100 ms DeleteObjects: 1.212500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17322. Total: 51.902100 ms (FindLiveObjects: 1.323200 ms CreateObjectMapping: 0.238300 ms MarkObjects: 50.292200 ms DeleteObjects: 0.047300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17310. Total: 53.443900 ms (FindLiveObjects: 1.479400 ms CreateObjectMapping: 0.308000 ms MarkObjects: 51.613000 ms DeleteObjects: 0.042600 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 30.12 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022898 seconds. Refresh completed in 0.455368 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.350ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.845ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.726ms GetAllGuidsForCategorization: 2.863ms CategorizeAssets: 322.067ms ImportAndPostprocessOutOfDateAssets: 19.263ms (3.941ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.319ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.667ms OnDemandSchedulerStart: 1.859ms RestoreLoadedAssetsState: 4.476ms ReloadSourceAssets: 2.091ms UnloadImportedAssets: 1.822ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.700ms UnloadStreamsBegin: 1.498ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.626ms GetLoadedSourceAssetsSnapshot: 8.487ms PersistCurrentRevisions: 1.863ms UnloadStreamsEnd: 0.282ms Untracked: 61.109ms SpriteAtlasPacking completed in 0.688412 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Deserialize: 238.299 ms Integration: 504.983 ms Integration of assets: 0.078 ms Thread Wait Time: -0.014 ms Total Operation Time: 743.345 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 85136. Total: 85.282600 ms (FindLiveObjects: 4.722600 ms CreateObjectMapping: 1.347800 ms MarkObjects: 78.705800 ms DeleteObjects: 0.505500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 715 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.30 GB. System memory in use after: 2.29 GB. Unloading 8193 unused Assets to reduce memory usage. Loaded Objects now: 17326. Total: 60.549600 ms (FindLiveObjects: 1.786900 ms CreateObjectMapping: 0.652400 ms MarkObjects: 53.014600 ms DeleteObjects: 5.094600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17335. Total: 54.213000 ms (FindLiveObjects: 1.400400 ms CreateObjectMapping: 0.294800 ms MarkObjects: 52.483300 ms DeleteObjects: 0.033300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17323. Total: 51.989100 ms (FindLiveObjects: 1.365700 ms CreateObjectMapping: 0.230300 ms MarkObjects: 50.341800 ms DeleteObjects: 0.050200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' uses 21.9 MB compressed / 103.0 MB uncompressed. Total compressed size 21.9 MB. Total uncompressed size 103.0 MB. Refreshing native plugins compatible for Editor in 29.88 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.34 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022885 seconds. Refresh completed in 0.462317 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.298ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.956ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.995ms GetAllGuidsForCategorization: 2.935ms CategorizeAssets: 323.942ms ImportAndPostprocessOutOfDateAssets: 20.068ms (4.414ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.575ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.691ms OnDemandSchedulerStart: 1.863ms RestoreLoadedAssetsState: 4.525ms ReloadSourceAssets: 2.200ms UnloadImportedAssets: 2.184ms Hotreload: 0.041ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.732ms UnloadStreamsBegin: 1.851ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.533ms GetLoadedSourceAssetsSnapshot: 8.463ms PersistCurrentRevisions: 1.887ms UnloadStreamsEnd: 0.275ms Untracked: 65.168ms SpriteAtlasPacking completed in 0.687275 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Deserialize: 13.779 ms Integration: 53.765 ms Integration of assets: 0.004 ms Thread Wait Time: 0.031 ms Total Operation Time: 67.580 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 18773. Total: 54.292600 ms (FindLiveObjects: 1.675100 ms CreateObjectMapping: 0.412900 ms MarkObjects: 51.617500 ms DeleteObjects: 0.586100 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 17133. Total: 53.747100 ms (FindLiveObjects: 1.316300 ms CreateObjectMapping: 0.208900 ms MarkObjects: 51.617500 ms DeleteObjects: 0.602800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17145. Total: 53.719600 ms (FindLiveObjects: 1.426800 ms CreateObjectMapping: 0.275000 ms MarkObjects: 51.994100 ms DeleteObjects: 0.022400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17133. Total: 53.056700 ms (FindLiveObjects: 1.440200 ms CreateObjectMapping: 0.286800 ms MarkObjects: 51.295000 ms DeleteObjects: 0.033400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 30.82 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022803 seconds. Refresh completed in 0.460337 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.313ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 2.331ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.804ms GetAllGuidsForCategorization: 2.984ms CategorizeAssets: 329.627ms ImportAndPostprocessOutOfDateAssets: 19.950ms (3.902ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.035ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.927ms OnDemandSchedulerStart: 1.828ms RestoreLoadedAssetsState: 4.257ms ReloadSourceAssets: 1.975ms UnloadImportedAssets: 1.897ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.597ms UnloadStreamsBegin: 1.430ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.313ms GetLoadedSourceAssetsSnapshot: 8.065ms PersistCurrentRevisions: 1.742ms UnloadStreamsEnd: 0.244ms Untracked: 60.258ms SpriteAtlasPacking completed in 0.684138 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Deserialize: 71.136 ms Integration: 126.716 ms Integration of assets: 0.011 ms Thread Wait Time: 0.021 ms Total Operation Time: 197.884 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 31182. Total: 68.205600 ms (FindLiveObjects: 2.349900 ms CreateObjectMapping: 0.632200 ms MarkObjects: 64.111400 ms DeleteObjects: 1.110900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 344 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 1907 unused Assets to reduce memory usage. Loaded Objects now: 17334. Total: 54.592200 ms (FindLiveObjects: 1.336900 ms CreateObjectMapping: 0.246200 ms MarkObjects: 51.605800 ms DeleteObjects: 1.402200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17343. Total: 54.152300 ms (FindLiveObjects: 1.562500 ms CreateObjectMapping: 0.302100 ms MarkObjects: 52.264200 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17331. Total: 53.544800 ms (FindLiveObjects: 1.374900 ms CreateObjectMapping: 0.230700 ms MarkObjects: 51.902100 ms DeleteObjects: 0.036000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' uses 2.8 MB compressed / 17.1 MB uncompressed. Total compressed size 2.8 MB. Total uncompressed size 17.1 MB. Refreshing native plugins compatible for Editor in 31.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022614 seconds. Refresh completed in 0.456715 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.698ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.914ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.442ms GetAllGuidsForCategorization: 3.025ms CategorizeAssets: 322.606ms ImportAndPostprocessOutOfDateAssets: 19.731ms (4.097ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.991ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.176ms OnDemandSchedulerStart: 2.115ms RestoreLoadedAssetsState: 4.352ms ReloadSourceAssets: 2.226ms UnloadImportedAssets: 1.848ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.591ms UnloadStreamsBegin: 1.507ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.699ms GetLoadedSourceAssetsSnapshot: 8.311ms PersistCurrentRevisions: 1.974ms UnloadStreamsEnd: 0.276ms Untracked: 61.452ms SpriteAtlasPacking completed in 0.689559 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Deserialize: 21.142 ms Integration: 144.714 ms Integration of assets: 0.003 ms Thread Wait Time: 0.020 ms Total Operation Time: 165.877 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19595. Total: 55.288300 ms (FindLiveObjects: 1.575000 ms CreateObjectMapping: 0.293000 ms MarkObjects: 52.936600 ms DeleteObjects: 0.481600 ms) Unloading 140 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 17153. Total: 54.901000 ms (FindLiveObjects: 1.382700 ms CreateObjectMapping: 0.233600 ms MarkObjects: 52.530500 ms DeleteObjects: 0.752000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17165. Total: 53.617400 ms (FindLiveObjects: 1.357000 ms CreateObjectMapping: 0.244500 ms MarkObjects: 51.987200 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17153. Total: 54.208800 ms (FindLiveObjects: 1.426200 ms CreateObjectMapping: 0.289000 ms MarkObjects: 52.359900 ms DeleteObjects: 0.132500 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 128 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 64 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard' on d3d11 from 2.49MB to 0.12MB Compressed shader 'Standard' in 0.03s Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.22s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' uses 11.5 MB compressed / 17.5 MB uncompressed. Total compressed size 11.5 MB. Total uncompressed size 17.5 MB. Refreshing native plugins compatible for Editor in 30.53 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022849 seconds. Refresh completed in 0.454972 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.955ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.911ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.569ms GetAllGuidsForCategorization: 2.707ms CategorizeAssets: 324.776ms ImportAndPostprocessOutOfDateAssets: 18.472ms (3.909ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.053ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.490ms OnDemandSchedulerStart: 1.771ms RestoreLoadedAssetsState: 4.249ms ReloadSourceAssets: 2.160ms UnloadImportedAssets: 1.725ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.698ms UnloadStreamsBegin: 1.537ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.507ms GetLoadedSourceAssetsSnapshot: 8.078ms PersistCurrentRevisions: 1.937ms UnloadStreamsEnd: 0.275ms Untracked: 61.495ms SpriteAtlasPacking completed in 0.684447 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Deserialize: 235.726 ms Integration: 455.668 ms Integration of assets: 0.083 ms Thread Wait Time: 0.013 ms Total Operation Time: 691.490 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 82347. Total: 90.195000 ms (FindLiveObjects: 4.544000 ms CreateObjectMapping: 1.411400 ms MarkObjects: 83.724200 ms DeleteObjects: 0.513300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 712 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.25 GB. System memory in use after: 2.24 GB. Unloading 8126 unused Assets to reduce memory usage. Loaded Objects now: 17353. Total: 61.439900 ms (FindLiveObjects: 1.803400 ms CreateObjectMapping: 0.619400 ms MarkObjects: 54.008800 ms DeleteObjects: 5.007500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17362. Total: 53.619500 ms (FindLiveObjects: 1.401100 ms CreateObjectMapping: 0.368800 ms MarkObjects: 51.790700 ms DeleteObjects: 0.057700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17350. Total: 52.603300 ms (FindLiveObjects: 1.482700 ms CreateObjectMapping: 0.367800 ms MarkObjects: 50.672600 ms DeleteObjects: 0.078100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' uses 21.5 MB compressed / 54.3 MB uncompressed. Total compressed size 21.6 MB. Total uncompressed size 54.3 MB. Refreshing native plugins compatible for Editor in 30.37 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023346 seconds. Refresh completed in 0.467434 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 467.416ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.887ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.425ms GetAllGuidsForCategorization: 2.754ms CategorizeAssets: 332.113ms ImportAndPostprocessOutOfDateAssets: 18.449ms (3.911ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.878ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.368ms OnDemandSchedulerStart: 1.781ms RestoreLoadedAssetsState: 4.511ms ReloadSourceAssets: 2.138ms UnloadImportedAssets: 1.751ms Hotreload: 0.046ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.679ms UnloadStreamsBegin: 1.914ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.277ms GetLoadedSourceAssetsSnapshot: 8.563ms PersistCurrentRevisions: 1.784ms UnloadStreamsEnd: 0.246ms Untracked: 63.320ms SpriteAtlasPacking completed in 0.683057 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Deserialize: 13.525 ms Integration: 56.117 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 69.650 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 18850. Total: 57.001800 ms (FindLiveObjects: 1.573700 ms CreateObjectMapping: 0.304000 ms MarkObjects: 54.477300 ms DeleteObjects: 0.644200 ms) Unloading 76 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.17 GB. Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 17161. Total: 52.422000 ms (FindLiveObjects: 1.307000 ms CreateObjectMapping: 0.216200 ms MarkObjects: 50.303700 ms DeleteObjects: 0.593800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17173. Total: 53.073700 ms (FindLiveObjects: 1.446000 ms CreateObjectMapping: 0.258900 ms MarkObjects: 51.323200 ms DeleteObjects: 0.043900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17161. Total: 53.351500 ms (FindLiveObjects: 1.365500 ms CreateObjectMapping: 0.204600 ms MarkObjects: 51.708200 ms DeleteObjects: 0.071800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 30.42 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022634 seconds. Refresh completed in 0.452754 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.738ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.959ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.698ms GetAllGuidsForCategorization: 2.886ms CategorizeAssets: 324.238ms ImportAndPostprocessOutOfDateAssets: 17.987ms (3.901ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.822ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.368ms OnDemandSchedulerStart: 1.756ms RestoreLoadedAssetsState: 4.138ms ReloadSourceAssets: 2.091ms UnloadImportedAssets: 1.788ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.599ms UnloadStreamsBegin: 1.473ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.333ms GetLoadedSourceAssetsSnapshot: 7.964ms PersistCurrentRevisions: 1.799ms UnloadStreamsEnd: 0.248ms Untracked: 60.574ms SpriteAtlasPacking completed in 0.693794 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Deserialize: 87.057 ms Integration: 145.501 ms Integration of assets: 0.013 ms Thread Wait Time: 0.016 ms Total Operation Time: 232.586 ms System memory in use before: 2.19 GB. System memory in use after: 2.20 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 37947. Total: 62.623800 ms (FindLiveObjects: 2.382700 ms CreateObjectMapping: 0.528600 ms MarkObjects: 59.237100 ms DeleteObjects: 0.474600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 345 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 1911 unused Assets to reduce memory usage. Loaded Objects now: 17362. Total: 59.080200 ms (FindLiveObjects: 1.455700 ms CreateObjectMapping: 0.320700 ms MarkObjects: 55.778100 ms DeleteObjects: 1.524700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17371. Total: 51.701300 ms (FindLiveObjects: 1.440000 ms CreateObjectMapping: 0.339500 ms MarkObjects: 49.895600 ms DeleteObjects: 0.024800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17359. Total: 54.202900 ms (FindLiveObjects: 1.363500 ms CreateObjectMapping: 0.199500 ms MarkObjects: 52.592800 ms DeleteObjects: 0.046200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' uses 2.9 MB compressed / 17.7 MB uncompressed. Total compressed size 2.9 MB. Total uncompressed size 17.7 MB. Refreshing native plugins compatible for Editor in 32.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022764 seconds. Refresh completed in 0.454945 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.930ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.943ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.282ms GetAllGuidsForCategorization: 2.851ms CategorizeAssets: 322.598ms ImportAndPostprocessOutOfDateAssets: 19.073ms (4.028ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.237ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.500ms OnDemandSchedulerStart: 1.910ms RestoreLoadedAssetsState: 4.398ms ReloadSourceAssets: 2.129ms UnloadImportedAssets: 1.873ms Hotreload: 0.048ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.650ms UnloadStreamsBegin: 1.452ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.544ms GetLoadedSourceAssetsSnapshot: 8.429ms PersistCurrentRevisions: 1.888ms UnloadStreamsEnd: 0.273ms Untracked: 61.828ms SpriteAtlasPacking completed in 0.690095 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: ed14bc104d43a1e4f850d0a168068ac6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: 4d6f6d92f0a44ac4683add22524e2468). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 18df7ba217a42464fa8e8e344048d193). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 7b57be98a5741d44e9d83df326e9c5bd). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 10 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Deserialize: 22.568 ms Integration: 56.074 ms Integration of assets: 0.005 ms Thread Wait Time: 0.036 ms Total Operation Time: 78.683 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19924. Total: 55.497400 ms (FindLiveObjects: 1.635800 ms CreateObjectMapping: 0.466600 ms MarkObjects: 52.878100 ms DeleteObjects: 0.515800 ms) Unloading 42 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 397 unused Assets to reduce memory usage. Loaded Objects now: 17181. Total: 52.968500 ms (FindLiveObjects: 1.664900 ms CreateObjectMapping: 0.239700 ms MarkObjects: 50.558000 ms DeleteObjects: 0.504300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17193. Total: 51.935800 ms (FindLiveObjects: 1.354800 ms CreateObjectMapping: 0.248700 ms MarkObjects: 50.304700 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17181. Total: 52.863500 ms (FindLiveObjects: 1.383400 ms CreateObjectMapping: 0.199800 ms MarkObjects: 51.201400 ms DeleteObjects: 0.077600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 30.96 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023296 seconds. Refresh completed in 0.456935 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.919ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.860ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.070ms GetAllGuidsForCategorization: 2.728ms CategorizeAssets: 324.309ms ImportAndPostprocessOutOfDateAssets: 20.343ms (4.099ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.234ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.071ms OnDemandSchedulerStart: 2.332ms RestoreLoadedAssetsState: 4.607ms ReloadSourceAssets: 2.138ms UnloadImportedAssets: 1.933ms Hotreload: 0.034ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 1.627ms UnloadStreamsBegin: 1.485ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.745ms GetLoadedSourceAssetsSnapshot: 8.770ms PersistCurrentRevisions: 1.955ms UnloadStreamsEnd: 0.280ms Untracked: 60.573ms SpriteAtlasPacking completed in 0.693184 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Deserialize: 92.883 ms Integration: 408.416 ms Integration of assets: 0.006 ms Thread Wait Time: 0.038 ms Total Operation Time: 501.342 ms System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 37684. Total: 64.167200 ms (FindLiveObjects: 2.453200 ms CreateObjectMapping: 0.582200 ms MarkObjects: 60.601000 ms DeleteObjects: 0.528900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 506 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 4028 unused Assets to reduce memory usage. Loaded Objects now: 17382. Total: 56.120700 ms (FindLiveObjects: 1.434700 ms CreateObjectMapping: 0.319900 ms MarkObjects: 51.769500 ms DeleteObjects: 2.595500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17391. Total: 54.255400 ms (FindLiveObjects: 1.552900 ms CreateObjectMapping: 0.330400 ms MarkObjects: 52.343600 ms DeleteObjects: 0.027300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17379. Total: 54.774700 ms (FindLiveObjects: 1.536100 ms CreateObjectMapping: 0.266100 ms MarkObjects: 52.926000 ms DeleteObjects: 0.045500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' uses 5.2 MB compressed / 44.3 MB uncompressed. Total compressed size 5.2 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 30.29 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022627 seconds. Refresh completed in 0.454410 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.393ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.861ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.067ms GetAllGuidsForCategorization: 2.791ms CategorizeAssets: 322.914ms ImportAndPostprocessOutOfDateAssets: 18.651ms (3.849ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.699ms PostProcessAllAssetNotificationsAddChangedAssets: 2.338ms OnDemandSchedulerStart: 2.456ms RestoreLoadedAssetsState: 4.309ms ReloadSourceAssets: 2.070ms UnloadImportedAssets: 1.754ms Hotreload: 0.047ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.684ms UnloadStreamsBegin: 1.597ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.700ms GetLoadedSourceAssetsSnapshot: 8.247ms PersistCurrentRevisions: 1.903ms UnloadStreamsEnd: 0.269ms Untracked: 59.762ms SpriteAtlasPacking completed in 0.690505 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Deserialize: 217.926 ms Integration: 457.491 ms Integration of assets: 0.079 ms Thread Wait Time: -0.003 ms Total Operation Time: 675.493 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 80418. Total: 84.064400 ms (FindLiveObjects: 4.448600 ms CreateObjectMapping: 1.303800 ms MarkObjects: 77.830500 ms DeleteObjects: 0.479600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 706 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.25 GB. System memory in use after: 2.24 GB. Unloading 8237 unused Assets to reduce memory usage. Loaded Objects now: 17454. Total: 57.710400 ms (FindLiveObjects: 1.696300 ms CreateObjectMapping: 0.614400 ms MarkObjects: 50.626200 ms DeleteObjects: 4.772600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17463. Total: 54.479400 ms (FindLiveObjects: 1.415600 ms CreateObjectMapping: 0.360100 ms MarkObjects: 52.677400 ms DeleteObjects: 0.025000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17451. Total: 52.464300 ms (FindLiveObjects: 1.520400 ms CreateObjectMapping: 0.242900 ms MarkObjects: 50.606900 ms DeleteObjects: 0.093100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' uses 21.4 MB compressed / 53.8 MB uncompressed. Total compressed size 21.4 MB. Total uncompressed size 53.8 MB. Refreshing native plugins compatible for Editor in 30.18 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023803 seconds. Refresh completed in 0.456809 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.794ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.961ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.780ms GetAllGuidsForCategorization: 2.959ms CategorizeAssets: 323.963ms ImportAndPostprocessOutOfDateAssets: 19.778ms (4.151ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.542ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.790ms OnDemandSchedulerStart: 1.887ms RestoreLoadedAssetsState: 4.407ms ReloadSourceAssets: 2.266ms UnloadImportedAssets: 1.858ms Hotreload: 0.033ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.655ms UnloadStreamsBegin: 1.747ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.547ms GetLoadedSourceAssetsSnapshot: 8.448ms PersistCurrentRevisions: 1.981ms UnloadStreamsEnd: 0.271ms Untracked: 60.481ms SpriteAtlasPacking completed in 0.684466 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Unloading 3094 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Deserialize: 140.349 ms Integration: 41.305 ms Integration of assets: 0.057 ms Thread Wait Time: -0.030 ms Total Operation Time: 181.682 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 17292. Total: 63.057900 ms (FindLiveObjects: 1.633400 ms CreateObjectMapping: 0.394200 ms MarkObjects: 60.434200 ms DeleteObjects: 0.593600 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 17262. Total: 52.608600 ms (FindLiveObjects: 1.348300 ms CreateObjectMapping: 0.206200 ms MarkObjects: 50.626900 ms DeleteObjects: 0.426000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17274. Total: 53.365300 ms (FindLiveObjects: 1.512500 ms CreateObjectMapping: 0.287400 ms MarkObjects: 51.527400 ms DeleteObjects: 0.037000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17262. Total: 54.191500 ms (FindLiveObjects: 1.632800 ms CreateObjectMapping: 0.355500 ms MarkObjects: 52.094200 ms DeleteObjects: 0.104300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' uses 320.3 KB compressed / 2.0 MB uncompressed. Total compressed size 320.6 KB. Total uncompressed size 2.0 MB. Refreshing native plugins compatible for Editor in 30.35 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023092 seconds. Refresh completed in 0.451694 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.676ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.938ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.128ms GetAllGuidsForCategorization: 2.744ms CategorizeAssets: 323.873ms ImportAndPostprocessOutOfDateAssets: 18.103ms (3.834ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.776ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.355ms OnDemandSchedulerStart: 1.865ms RestoreLoadedAssetsState: 4.273ms ReloadSourceAssets: 2.151ms UnloadImportedAssets: 1.655ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.630ms UnloadStreamsBegin: 1.379ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.220ms GetLoadedSourceAssetsSnapshot: 8.145ms PersistCurrentRevisions: 1.720ms UnloadStreamsEnd: 0.234ms Untracked: 59.659ms SpriteAtlasPacking completed in 0.684743 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Deserialize: 13.697 ms Integration: 58.170 ms Integration of assets: 0.004 ms Thread Wait Time: 0.041 ms Total Operation Time: 71.913 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 19405. Total: 54.727200 ms (FindLiveObjects: 1.663600 ms CreateObjectMapping: 0.420000 ms MarkObjects: 52.206700 ms DeleteObjects: 0.436200 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 17263. Total: 54.872000 ms (FindLiveObjects: 1.662400 ms CreateObjectMapping: 0.310900 ms MarkObjects: 52.219100 ms DeleteObjects: 0.678000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17275. Total: 52.711700 ms (FindLiveObjects: 1.470900 ms CreateObjectMapping: 0.269400 ms MarkObjects: 50.926800 ms DeleteObjects: 0.043200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17263. Total: 53.984700 ms (FindLiveObjects: 1.523800 ms CreateObjectMapping: 0.342400 ms MarkObjects: 52.052400 ms DeleteObjects: 0.064700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.4 MB. Refreshing native plugins compatible for Editor in 30.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023567 seconds. Refresh completed in 0.458923 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.905ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.958ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.601ms GetAllGuidsForCategorization: 2.695ms CategorizeAssets: 328.628ms ImportAndPostprocessOutOfDateAssets: 18.393ms (3.966ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.711ms PostProcessAllAssetNotificationsAddChangedAssets: 2.379ms OnDemandSchedulerStart: 2.020ms RestoreLoadedAssetsState: 4.316ms ReloadSourceAssets: 2.186ms UnloadImportedAssets: 1.757ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.630ms UnloadStreamsBegin: 1.550ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.321ms GetLoadedSourceAssetsSnapshot: 8.178ms PersistCurrentRevisions: 1.806ms UnloadStreamsEnd: 0.234ms Untracked: 61.872ms SpriteAtlasPacking completed in 0.690940 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Deserialize: 83.991 ms Integration: 138.912 ms Integration of assets: 0.016 ms Thread Wait Time: 0.031 ms Total Operation Time: 222.949 ms System memory in use before: 2.19 GB. System memory in use after: 2.20 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 33753. Total: 61.750900 ms (FindLiveObjects: 2.346700 ms CreateObjectMapping: 0.541600 ms MarkObjects: 58.375500 ms DeleteObjects: 0.486000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 346 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 1870 unused Assets to reduce memory usage. Loaded Objects now: 17464. Total: 55.491900 ms (FindLiveObjects: 1.606400 ms CreateObjectMapping: 0.476600 ms MarkObjects: 51.989100 ms DeleteObjects: 1.418800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17473. Total: 53.833500 ms (FindLiveObjects: 1.389100 ms CreateObjectMapping: 0.265500 ms MarkObjects: 52.131500 ms DeleteObjects: 0.046300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17461. Total: 52.356800 ms (FindLiveObjects: 1.373800 ms CreateObjectMapping: 0.212000 ms MarkObjects: 50.736800 ms DeleteObjects: 0.033000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 5632 (10.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 4096 (5.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' uses 5.3 MB compressed / 21.7 MB uncompressed. Total compressed size 5.3 MB. Total uncompressed size 21.7 MB. Refreshing native plugins compatible for Editor in 29.70 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023489 seconds. Refresh completed in 0.459540 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.527ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.898ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.364ms GetAllGuidsForCategorization: 3.118ms CategorizeAssets: 326.310ms ImportAndPostprocessOutOfDateAssets: 19.901ms (4.269ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.804ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.539ms OnDemandSchedulerStart: 1.652ms RestoreLoadedAssetsState: 4.635ms ReloadSourceAssets: 2.219ms UnloadImportedAssets: 2.026ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.680ms UnloadStreamsBegin: 1.380ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.402ms GetLoadedSourceAssetsSnapshot: 8.647ms PersistCurrentRevisions: 1.695ms UnloadStreamsEnd: 0.237ms Untracked: 60.554ms SpriteAtlasPacking completed in 0.675650 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3095 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' Deserialize: 88.173 ms Integration: 35.346 ms Integration of assets: 0.035 ms Thread Wait Time: -0.000 ms Total Operation Time: 123.554 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 17303. Total: 59.422400 ms (FindLiveObjects: 1.474500 ms CreateObjectMapping: 0.268900 ms MarkObjects: 57.138000 ms DeleteObjects: 0.539300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17283. Total: 55.913100 ms (FindLiveObjects: 1.556300 ms CreateObjectMapping: 0.278400 ms MarkObjects: 53.695900 ms DeleteObjects: 0.381100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17295. Total: 54.151900 ms (FindLiveObjects: 1.581200 ms CreateObjectMapping: 0.278200 ms MarkObjects: 52.268300 ms DeleteObjects: 0.023000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17283. Total: 54.000200 ms (FindLiveObjects: 1.421900 ms CreateObjectMapping: 0.242500 ms MarkObjects: 52.295400 ms DeleteObjects: 0.039200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' uses 277.2 KB compressed / 1.3 MB uncompressed. Total compressed size 277.4 KB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 29.96 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023174 seconds. Refresh completed in 0.462947 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.930ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 2.027ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.008ms GetAllGuidsForCategorization: 2.775ms CategorizeAssets: 328.875ms ImportAndPostprocessOutOfDateAssets: 18.959ms (4.020ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.002ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.805ms OnDemandSchedulerStart: 1.880ms RestoreLoadedAssetsState: 4.251ms ReloadSourceAssets: 2.125ms UnloadImportedAssets: 1.867ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.834ms UnloadStreamsBegin: 1.446ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.390ms GetLoadedSourceAssetsSnapshot: 8.211ms PersistCurrentRevisions: 1.812ms UnloadStreamsEnd: 0.234ms Untracked: 63.271ms SpriteAtlasPacking completed in 0.716027 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' Deserialize: 116.702 ms Integration: 42.855 ms Integration of assets: 0.011 ms Thread Wait Time: 0.039 ms Total Operation Time: 159.606 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 17304. Total: 62.684500 ms (FindLiveObjects: 1.500900 ms CreateObjectMapping: 0.294500 ms MarkObjects: 60.447200 ms DeleteObjects: 0.440600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17284. Total: 55.159700 ms (FindLiveObjects: 1.407500 ms CreateObjectMapping: 0.202600 ms MarkObjects: 53.170100 ms DeleteObjects: 0.378400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17296. Total: 53.522500 ms (FindLiveObjects: 1.454300 ms CreateObjectMapping: 0.247900 ms MarkObjects: 51.793100 ms DeleteObjects: 0.026200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17284. Total: 54.710100 ms (FindLiveObjects: 1.529700 ms CreateObjectMapping: 0.402300 ms MarkObjects: 52.741000 ms DeleteObjects: 0.036000 ms) [Licensing::Client] Successfully resolved entitlements Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' uses 296.1 KB compressed / 1.9 MB uncompressed. Total compressed size 296.3 KB. Total uncompressed size 1.9 MB. Refreshing native plugins compatible for Editor in 31.45 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022954 seconds. Refresh completed in 0.460006 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.987ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.930ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.863ms GetAllGuidsForCategorization: 2.922ms CategorizeAssets: 328.457ms ImportAndPostprocessOutOfDateAssets: 18.492ms (3.908ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.864ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.378ms OnDemandSchedulerStart: 2.069ms RestoreLoadedAssetsState: 4.273ms ReloadSourceAssets: 2.164ms UnloadImportedAssets: 1.716ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.678ms UnloadStreamsBegin: 1.306ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.470ms GetLoadedSourceAssetsSnapshot: 8.160ms PersistCurrentRevisions: 1.911ms UnloadStreamsEnd: 0.276ms Untracked: 62.544ms SpriteAtlasPacking completed in 0.698190 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: a29a7942aa5fba84c9250cfed6aed2a4). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 27758a45238ff9d488acff5ed0e477f8). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 2137f989a55ab014c8584108b98a6032). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Deserialize: 23.703 ms Integration: 63.637 ms Integration of assets: 0.004 ms Thread Wait Time: 0.014 ms Total Operation Time: 87.359 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 21478. Total: 55.060400 ms (FindLiveObjects: 1.743300 ms CreateObjectMapping: 0.341100 ms MarkObjects: 52.486400 ms DeleteObjects: 0.488700 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 17285. Total: 53.450800 ms (FindLiveObjects: 1.300800 ms CreateObjectMapping: 0.218700 ms MarkObjects: 51.306200 ms DeleteObjects: 0.624200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17297. Total: 53.445600 ms (FindLiveObjects: 1.530600 ms CreateObjectMapping: 0.253700 ms MarkObjects: 51.635200 ms DeleteObjects: 0.025200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17285. Total: 52.719400 ms (FindLiveObjects: 1.386400 ms CreateObjectMapping: 0.224800 ms MarkObjects: 51.035500 ms DeleteObjects: 0.071300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 30.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024039 seconds. Refresh completed in 0.462836 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.821ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.906ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.176ms GetAllGuidsForCategorization: 2.820ms CategorizeAssets: 328.466ms ImportAndPostprocessOutOfDateAssets: 18.802ms (3.898ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.046ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.610ms OnDemandSchedulerStart: 2.021ms RestoreLoadedAssetsState: 4.225ms ReloadSourceAssets: 2.068ms UnloadImportedAssets: 1.808ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.683ms UnloadStreamsBegin: 1.336ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.723ms GetLoadedSourceAssetsSnapshot: 7.915ms PersistCurrentRevisions: 1.987ms UnloadStreamsEnd: 0.286ms Untracked: 64.744ms SpriteAtlasPacking completed in 0.696460 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Deserialize: 107.093 ms Integration: 443.297 ms Integration of assets: 0.012 ms Thread Wait Time: 0.021 ms Total Operation Time: 550.422 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 41682. Total: 66.362300 ms (FindLiveObjects: 2.863100 ms CreateObjectMapping: 0.784100 ms MarkObjects: 62.195500 ms DeleteObjects: 0.518400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 503 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 3846 unused Assets to reduce memory usage. Loaded Objects now: 17486. Total: 57.384100 ms (FindLiveObjects: 1.576200 ms CreateObjectMapping: 0.370700 ms MarkObjects: 53.197100 ms DeleteObjects: 2.238200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17495. Total: 54.496500 ms (FindLiveObjects: 1.470900 ms CreateObjectMapping: 0.331000 ms MarkObjects: 52.634300 ms DeleteObjects: 0.059000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17483. Total: 55.462400 ms (FindLiveObjects: 1.769700 ms CreateObjectMapping: 0.374000 ms MarkObjects: 53.227800 ms DeleteObjects: 0.088700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' uses 8.4 MB compressed / 55.5 MB uncompressed. Total compressed size 8.4 MB. Total uncompressed size 55.5 MB. Refreshing native plugins compatible for Editor in 30.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023315 seconds. Refresh completed in 0.458627 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.608ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.882ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.474ms GetAllGuidsForCategorization: 2.928ms CategorizeAssets: 324.821ms ImportAndPostprocessOutOfDateAssets: 18.238ms (3.840ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.066ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.401ms OnDemandSchedulerStart: 1.714ms RestoreLoadedAssetsState: 4.216ms ReloadSourceAssets: 2.038ms UnloadImportedAssets: 1.778ms Hotreload: 0.065ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.720ms UnloadStreamsBegin: 1.562ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.285ms GetLoadedSourceAssetsSnapshot: 8.210ms PersistCurrentRevisions: 1.852ms UnloadStreamsEnd: 0.232ms Untracked: 64.455ms SpriteAtlasPacking completed in 0.677004 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Deserialize: 19.477 ms Integration: 43.475 ms Integration of assets: 0.005 ms Thread Wait Time: 0.032 ms Total Operation Time: 62.989 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18309. Total: 54.847700 ms (FindLiveObjects: 1.586700 ms CreateObjectMapping: 0.281500 ms MarkObjects: 52.380900 ms DeleteObjects: 0.596800 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 17431. Total: 55.092700 ms (FindLiveObjects: 1.664700 ms CreateObjectMapping: 0.279500 ms MarkObjects: 52.822600 ms DeleteObjects: 0.324900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17443. Total: 53.176800 ms (FindLiveObjects: 1.595700 ms CreateObjectMapping: 0.331900 ms MarkObjects: 51.219900 ms DeleteObjects: 0.028100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17431. Total: 53.849100 ms (FindLiveObjects: 1.448700 ms CreateObjectMapping: 0.243600 ms MarkObjects: 52.115100 ms DeleteObjects: 0.040400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' uses 60.6 KB compressed / 313.8 KB uncompressed. Total compressed size 60.7 KB. Total uncompressed size 313.8 KB. Refreshing native plugins compatible for Editor in 31.99 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022855 seconds. Refresh completed in 0.463273 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.255ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 3.341ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.513ms GetAllGuidsForCategorization: 2.790ms CategorizeAssets: 332.406ms ImportAndPostprocessOutOfDateAssets: 18.304ms (3.889ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.806ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.240ms OnDemandSchedulerStart: 1.891ms RestoreLoadedAssetsState: 4.477ms ReloadSourceAssets: 2.180ms UnloadImportedAssets: 1.685ms Hotreload: 0.036ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.671ms UnloadStreamsBegin: 1.470ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.247ms GetLoadedSourceAssetsSnapshot: 8.340ms PersistCurrentRevisions: 2.002ms UnloadStreamsEnd: 0.236ms Untracked: 59.960ms SpriteAtlasPacking completed in 0.692174 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Unloading 3170 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Deserialize: 183.201 ms Integration: 45.297 ms Integration of assets: 0.041 ms Thread Wait Time: -0.004 ms Total Operation Time: 228.535 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 17947. Total: 64.446100 ms (FindLiveObjects: 1.531600 ms CreateObjectMapping: 0.278500 ms MarkObjects: 62.148500 ms DeleteObjects: 0.486300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 17435. Total: 52.036100 ms (FindLiveObjects: 1.534200 ms CreateObjectMapping: 0.220900 ms MarkObjects: 49.818000 ms DeleteObjects: 0.462100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17444. Total: 54.166900 ms (FindLiveObjects: 1.452300 ms CreateObjectMapping: 0.259300 ms MarkObjects: 52.427700 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17432. Total: 53.516800 ms (FindLiveObjects: 1.533500 ms CreateObjectMapping: 0.277400 ms MarkObjects: 51.625700 ms DeleteObjects: 0.078400 ms) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' uses 1.2 MB compressed / 14.5 MB uncompressed. Total compressed size 1.3 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 30.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022834 seconds. Refresh completed in 0.447401 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.383ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.929ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.077ms GetAllGuidsForCategorization: 2.691ms CategorizeAssets: 320.713ms ImportAndPostprocessOutOfDateAssets: 17.939ms (3.753ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.757ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.278ms OnDemandSchedulerStart: 1.839ms RestoreLoadedAssetsState: 4.311ms ReloadSourceAssets: 2.048ms UnloadImportedAssets: 1.683ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.770ms UnloadStreamsBegin: 1.349ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.211ms GetLoadedSourceAssetsSnapshot: 8.191ms PersistCurrentRevisions: 1.709ms UnloadStreamsEnd: 0.235ms Untracked: 58.744ms SpriteAtlasPacking completed in 0.691245 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' Deserialize: 127.809 ms Integration: 48.408 ms Integration of assets: 0.020 ms Thread Wait Time: 0.256 ms Total Operation Time: 176.493 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 17471. Total: 63.874300 ms (FindLiveObjects: 1.632600 ms CreateObjectMapping: 0.317400 ms MarkObjects: 61.334000 ms DeleteObjects: 0.589100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17451. Total: 55.730600 ms (FindLiveObjects: 1.497800 ms CreateObjectMapping: 0.242800 ms MarkObjects: 53.582400 ms DeleteObjects: 0.404900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17463. Total: 55.574400 ms (FindLiveObjects: 1.698800 ms CreateObjectMapping: 0.379900 ms MarkObjects: 53.460200 ms DeleteObjects: 0.034200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17451. Total: 53.219100 ms (FindLiveObjects: 1.458900 ms CreateObjectMapping: 0.228700 ms MarkObjects: 51.457100 ms DeleteObjects: 0.067500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.6 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.6 MB. Refreshing native plugins compatible for Editor in 29.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023717 seconds. Refresh completed in 0.461957 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.942ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.943ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.115ms GetAllGuidsForCategorization: 2.813ms CategorizeAssets: 329.288ms ImportAndPostprocessOutOfDateAssets: 19.916ms (4.257ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.679ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.696ms OnDemandSchedulerStart: 1.853ms RestoreLoadedAssetsState: 4.431ms ReloadSourceAssets: 2.229ms UnloadImportedAssets: 2.002ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.601ms UnloadStreamsBegin: 1.421ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.323ms GetLoadedSourceAssetsSnapshot: 8.341ms PersistCurrentRevisions: 1.963ms UnloadStreamsEnd: 0.240ms Untracked: 61.649ms SpriteAtlasPacking completed in 0.695268 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Deserialize: 19.312 ms Integration: 61.490 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 80.813 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 20395. Total: 56.643000 ms (FindLiveObjects: 1.803000 ms CreateObjectMapping: 0.446500 ms MarkObjects: 53.916400 ms DeleteObjects: 0.476200 ms) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 17452. Total: 53.484800 ms (FindLiveObjects: 1.388200 ms CreateObjectMapping: 0.235500 ms MarkObjects: 51.273500 ms DeleteObjects: 0.585300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17464. Total: 53.084400 ms (FindLiveObjects: 1.475900 ms CreateObjectMapping: 0.264600 ms MarkObjects: 51.322800 ms DeleteObjects: 0.020200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17452. Total: 53.589100 ms (FindLiveObjects: 1.562300 ms CreateObjectMapping: 0.271600 ms MarkObjects: 51.686200 ms DeleteObjects: 0.067900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 29.61 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023706 seconds. Refresh completed in 0.459913 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.898ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.965ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.165ms GetAllGuidsForCategorization: 3.117ms CategorizeAssets: 325.424ms ImportAndPostprocessOutOfDateAssets: 19.444ms (4.064ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.119ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.772ms OnDemandSchedulerStart: 2.219ms RestoreLoadedAssetsState: 4.270ms ReloadSourceAssets: 2.201ms UnloadImportedAssets: 1.840ms Hotreload: 0.036ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.851ms UnloadStreamsBegin: 1.429ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.688ms GetLoadedSourceAssetsSnapshot: 8.172ms PersistCurrentRevisions: 1.871ms UnloadStreamsEnd: 0.271ms Untracked: 61.359ms SpriteAtlasPacking completed in 0.697306 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Deserialize: 110.867 ms Integration: 421.958 ms Integration of assets: 0.008 ms Thread Wait Time: 0.011 ms Total Operation Time: 532.844 ms System memory in use before: 2.23 GB. System memory in use after: 2.24 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 42058. Total: 65.149400 ms (FindLiveObjects: 3.242200 ms CreateObjectMapping: 0.724000 ms MarkObjects: 60.766000 ms DeleteObjects: 0.416100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 503 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 4150 unused Assets to reduce memory usage. Loaded Objects now: 17653. Total: 56.945600 ms (FindLiveObjects: 1.506600 ms CreateObjectMapping: 0.326900 ms MarkObjects: 52.949400 ms DeleteObjects: 2.161200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17662. Total: 54.408100 ms (FindLiveObjects: 1.535400 ms CreateObjectMapping: 0.370500 ms MarkObjects: 52.463900 ms DeleteObjects: 0.037300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17650. Total: 53.994200 ms (FindLiveObjects: 1.530600 ms CreateObjectMapping: 0.238400 ms MarkObjects: 52.145800 ms DeleteObjects: 0.078400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' uses 7.1 MB compressed / 53.0 MB uncompressed. Total compressed size 7.1 MB. Total uncompressed size 53.0 MB. Refreshing native plugins compatible for Editor in 30.68 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023228 seconds. Refresh completed in 0.454859 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.841ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.897ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.372ms GetAllGuidsForCategorization: 2.876ms CategorizeAssets: 323.335ms ImportAndPostprocessOutOfDateAssets: 18.284ms (3.942ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.833ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.384ms OnDemandSchedulerStart: 1.752ms RestoreLoadedAssetsState: 4.373ms ReloadSourceAssets: 2.066ms UnloadImportedAssets: 1.852ms Hotreload: 0.053ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.584ms UnloadStreamsBegin: 1.845ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.315ms GetLoadedSourceAssetsSnapshot: 8.324ms PersistCurrentRevisions: 1.813ms UnloadStreamsEnd: 0.235ms Untracked: 60.922ms SpriteAtlasPacking completed in 0.682593 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Deserialize: 16.686 ms Integration: 67.770 ms Integration of assets: 0.005 ms Thread Wait Time: 0.002 ms Total Operation Time: 84.463 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22268. Total: 55.376200 ms (FindLiveObjects: 1.893500 ms CreateObjectMapping: 0.451500 ms MarkObjects: 52.558800 ms DeleteObjects: 0.471500 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 1623 unused Assets to reduce memory usage. Loaded Objects now: 17598. Total: 53.753100 ms (FindLiveObjects: 1.333700 ms CreateObjectMapping: 0.223900 ms MarkObjects: 51.108700 ms DeleteObjects: 1.085700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17610. Total: 52.015900 ms (FindLiveObjects: 1.424600 ms CreateObjectMapping: 0.248600 ms MarkObjects: 50.315600 ms DeleteObjects: 0.026000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17598. Total: 54.941000 ms (FindLiveObjects: 1.515900 ms CreateObjectMapping: 0.357700 ms MarkObjects: 52.991200 ms DeleteObjects: 0.075100 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.12s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023156 seconds. Refresh completed in 0.448939 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.920ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.891ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.725ms GetAllGuidsForCategorization: 3.010ms CategorizeAssets: 319.620ms ImportAndPostprocessOutOfDateAssets: 19.087ms (4.014ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.268ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.442ms OnDemandSchedulerStart: 1.975ms RestoreLoadedAssetsState: 4.388ms ReloadSourceAssets: 2.184ms UnloadImportedAssets: 1.805ms Hotreload: 0.040ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.612ms UnloadStreamsBegin: 1.578ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.235ms GetLoadedSourceAssetsSnapshot: 8.321ms PersistCurrentRevisions: 1.935ms UnloadStreamsEnd: 0.241ms Untracked: 59.576ms SpriteAtlasPacking completed in 0.693192 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3168 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' Deserialize: 666.327 ms Integration: 41.931 ms Integration of assets: 0.085 ms Thread Wait Time: -0.054 ms Total Operation Time: 708.289 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 17628. Total: 70.178200 ms (FindLiveObjects: 1.512400 ms CreateObjectMapping: 0.290800 ms MarkObjects: 67.812900 ms DeleteObjects: 0.560800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.17 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 17602. Total: 53.514900 ms (FindLiveObjects: 1.414600 ms CreateObjectMapping: 0.191500 ms MarkObjects: 51.584200 ms DeleteObjects: 0.323500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17611. Total: 53.209400 ms (FindLiveObjects: 1.518700 ms CreateObjectMapping: 0.253000 ms MarkObjects: 51.415900 ms DeleteObjects: 0.020400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17599. Total: 52.670600 ms (FindLiveObjects: 1.458400 ms CreateObjectMapping: 0.208800 ms MarkObjects: 50.960000 ms DeleteObjects: 0.042100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' uses 2.7 MB compressed / 16.4 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 16.4 MB. Refreshing native plugins compatible for Editor in 30.38 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023097 seconds. Refresh completed in 0.461585 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.571ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.848ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.188ms GetAllGuidsForCategorization: 3.095ms CategorizeAssets: 328.118ms ImportAndPostprocessOutOfDateAssets: 18.105ms (3.790ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.639ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.337ms OnDemandSchedulerStart: 1.987ms RestoreLoadedAssetsState: 4.351ms ReloadSourceAssets: 2.080ms UnloadImportedAssets: 1.687ms Hotreload: 0.036ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.591ms UnloadStreamsBegin: 1.521ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.710ms GetLoadedSourceAssetsSnapshot: 8.308ms PersistCurrentRevisions: 2.127ms UnloadStreamsEnd: 0.293ms Untracked: 63.791ms SpriteAtlasPacking completed in 0.689491 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Deserialize: 14.908 ms Integration: 75.889 ms Integration of assets: 0.003 ms Thread Wait Time: 0.023 ms Total Operation Time: 90.824 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 23918. Total: 55.489600 ms (FindLiveObjects: 1.873000 ms CreateObjectMapping: 0.381100 ms MarkObjects: 52.821700 ms DeleteObjects: 0.412900 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 17624. Total: 57.518300 ms (FindLiveObjects: 1.436000 ms CreateObjectMapping: 0.243700 ms MarkObjects: 54.449000 ms DeleteObjects: 1.388400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17636. Total: 53.043800 ms (FindLiveObjects: 1.679600 ms CreateObjectMapping: 0.313300 ms MarkObjects: 51.027300 ms DeleteObjects: 0.022600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17624. Total: 53.120600 ms (FindLiveObjects: 1.579200 ms CreateObjectMapping: 0.328100 ms MarkObjects: 51.175200 ms DeleteObjects: 0.037200 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.12s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' uses 8.6 MB compressed / 14.7 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.7 MB. Refreshing native plugins compatible for Editor in 30.73 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022683 seconds. Refresh completed in 0.462289 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.275ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.897ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.435ms GetAllGuidsForCategorization: 2.845ms CategorizeAssets: 328.861ms ImportAndPostprocessOutOfDateAssets: 20.044ms (4.083ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.830ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.571ms OnDemandSchedulerStart: 2.123ms RestoreLoadedAssetsState: 4.436ms ReloadSourceAssets: 2.181ms UnloadImportedAssets: 1.874ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.560ms UnloadStreamsBegin: 1.562ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.622ms GetLoadedSourceAssetsSnapshot: 8.329ms PersistCurrentRevisions: 1.904ms UnloadStreamsEnd: 0.285ms Untracked: 61.777ms SpriteAtlasPacking completed in 0.696538 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' Deserialize: 23.131 ms Integration: 67.269 ms Integration of assets: 0.005 ms Thread Wait Time: 0.035 ms Total Operation Time: 90.440 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 22282. Total: 58.012200 ms (FindLiveObjects: 1.838800 ms CreateObjectMapping: 0.396400 ms MarkObjects: 55.299100 ms DeleteObjects: 0.476700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 271 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 866 unused Assets to reduce memory usage. Loaded Objects now: 17822. Total: 55.649800 ms (FindLiveObjects: 1.560000 ms CreateObjectMapping: 0.278700 ms MarkObjects: 53.030000 ms DeleteObjects: 0.779800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17834. Total: 55.512400 ms (FindLiveObjects: 1.680300 ms CreateObjectMapping: 0.384800 ms MarkObjects: 53.420300 ms DeleteObjects: 0.026000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17822. Total: 54.923300 ms (FindLiveObjects: 1.606300 ms CreateObjectMapping: 0.271300 ms MarkObjects: 53.006200 ms DeleteObjects: 0.038300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' uses 198.3 KB compressed / 0.6 MB uncompressed. Total compressed size 198.5 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 30.04 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023754 seconds. Refresh completed in 0.457226 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.211ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.840ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.706ms GetAllGuidsForCategorization: 2.916ms CategorizeAssets: 326.309ms ImportAndPostprocessOutOfDateAssets: 18.831ms (3.973ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.155ms PostProcessAllAssetNotificationsAddChangedAssets: 2.552ms OnDemandSchedulerStart: 1.679ms RestoreLoadedAssetsState: 4.471ms ReloadSourceAssets: 2.096ms UnloadImportedAssets: 1.849ms Hotreload: 0.032ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.578ms UnloadStreamsBegin: 1.444ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.473ms GetLoadedSourceAssetsSnapshot: 8.373ms PersistCurrentRevisions: 1.821ms UnloadStreamsEnd: 0.289ms Untracked: 60.583ms SpriteAtlasPacking completed in 0.686475 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' Deserialize: 25.695 ms Integration: 58.535 ms Integration of assets: 0.007 ms Thread Wait Time: 0.032 ms Total Operation Time: 84.270 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22167. Total: 55.473300 ms (FindLiveObjects: 1.775200 ms CreateObjectMapping: 0.368500 ms MarkObjects: 52.910900 ms DeleteObjects: 0.417800 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 17626. Total: 54.591500 ms (FindLiveObjects: 1.411000 ms CreateObjectMapping: 0.266900 ms MarkObjects: 52.194200 ms DeleteObjects: 0.717900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17638. Total: 54.354100 ms (FindLiveObjects: 1.537200 ms CreateObjectMapping: 0.270900 ms MarkObjects: 52.517300 ms DeleteObjects: 0.027500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17626. Total: 53.158600 ms (FindLiveObjects: 1.598000 ms CreateObjectMapping: 0.244800 ms MarkObjects: 51.278600 ms DeleteObjects: 0.036100 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Refreshing native plugins compatible for Editor in 31.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022730 seconds. Refresh completed in 0.456052 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.035ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 2.402ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.361ms GetAllGuidsForCategorization: 3.082ms CategorizeAssets: 325.248ms ImportAndPostprocessOutOfDateAssets: 18.550ms (3.996ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.115ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.415ms OnDemandSchedulerStart: 1.737ms RestoreLoadedAssetsState: 4.286ms ReloadSourceAssets: 2.154ms UnloadImportedAssets: 1.814ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.611ms UnloadStreamsBegin: 1.442ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.353ms GetLoadedSourceAssetsSnapshot: 8.332ms PersistCurrentRevisions: 1.823ms UnloadStreamsEnd: 0.238ms Untracked: 58.531ms SpriteAtlasPacking completed in 0.694742 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' Deserialize: 21.567 ms Integration: 49.402 ms Integration of assets: 0.005 ms Thread Wait Time: 0.036 ms Total Operation Time: 71.010 ms System memory in use before: 2.16 GB. System memory in use after: 2.17 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20933. Total: 55.286700 ms (FindLiveObjects: 1.724800 ms CreateObjectMapping: 0.325700 ms MarkObjects: 52.793800 ms DeleteObjects: 0.441500 ms) Unloading 65 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 17627. Total: 53.481200 ms (FindLiveObjects: 1.475000 ms CreateObjectMapping: 0.262500 ms MarkObjects: 51.103900 ms DeleteObjects: 0.638400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17639. Total: 53.083300 ms (FindLiveObjects: 1.639200 ms CreateObjectMapping: 0.302000 ms MarkObjects: 51.121700 ms DeleteObjects: 0.019400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17627. Total: 54.202800 ms (FindLiveObjects: 1.754100 ms CreateObjectMapping: 0.308800 ms MarkObjects: 52.105200 ms DeleteObjects: 0.033300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 31.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023417 seconds. Refresh completed in 0.450877 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.860ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 2.221ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.640ms GetAllGuidsForCategorization: 2.717ms CategorizeAssets: 322.560ms ImportAndPostprocessOutOfDateAssets: 18.215ms (3.837ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.740ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.308ms OnDemandSchedulerStart: 1.985ms RestoreLoadedAssetsState: 4.345ms ReloadSourceAssets: 2.115ms UnloadImportedAssets: 1.699ms Hotreload: 0.039ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.648ms UnloadStreamsBegin: 1.327ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.303ms GetLoadedSourceAssetsSnapshot: 8.180ms PersistCurrentRevisions: 1.829ms UnloadStreamsEnd: 0.233ms Untracked: 60.075ms SpriteAtlasPacking completed in 0.687789 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Deserialize: 12.014 ms Integration: 41.426 ms Integration of assets: 0.011 ms Thread Wait Time: 0.009 ms Total Operation Time: 53.460 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 17949. Total: 53.164800 ms (FindLiveObjects: 1.480400 ms CreateObjectMapping: 0.259100 ms MarkObjects: 51.052600 ms DeleteObjects: 0.371700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.23 GB. System memory in use after: 2.24 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 17631. Total: 52.526900 ms (FindLiveObjects: 1.362800 ms CreateObjectMapping: 0.197500 ms MarkObjects: 50.844200 ms DeleteObjects: 0.121200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17640. Total: 54.331000 ms (FindLiveObjects: 1.539400 ms CreateObjectMapping: 0.258200 ms MarkObjects: 52.505400 ms DeleteObjects: 0.027100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17628. Total: 54.933400 ms (FindLiveObjects: 1.751400 ms CreateObjectMapping: 0.242700 ms MarkObjects: 52.900200 ms DeleteObjects: 0.037700 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' uses 3.2 MB compressed / 72.2 MB uncompressed. Total compressed size 3.2 MB. Total uncompressed size 72.2 MB. Refreshing native plugins compatible for Editor in 30.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023645 seconds. Refresh completed in 0.457836 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.817ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.913ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.623ms GetAllGuidsForCategorization: 2.913ms CategorizeAssets: 321.570ms ImportAndPostprocessOutOfDateAssets: 20.496ms (4.002ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.120ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.529ms OnDemandSchedulerStart: 1.872ms RestoreLoadedAssetsState: 4.972ms ReloadSourceAssets: 2.076ms UnloadImportedAssets: 1.897ms Hotreload: 0.038ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.618ms UnloadStreamsBegin: 1.347ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.257ms GetLoadedSourceAssetsSnapshot: 8.912ms PersistCurrentRevisions: 1.791ms UnloadStreamsEnd: 0.263ms Untracked: 64.039ms SpriteAtlasPacking completed in 0.694532 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Deserialize: 18.016 ms Integration: 71.496 ms Integration of assets: 0.003 ms Thread Wait Time: 0.061 ms Total Operation Time: 89.576 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22013. Total: 61.290700 ms (FindLiveObjects: 1.876300 ms CreateObjectMapping: 0.369500 ms MarkObjects: 58.511600 ms DeleteObjects: 0.532300 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 1558 unused Assets to reduce memory usage. Loaded Objects now: 17641. Total: 54.970100 ms (FindLiveObjects: 1.423300 ms CreateObjectMapping: 0.241200 ms MarkObjects: 52.258200 ms DeleteObjects: 1.046600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17653. Total: 53.942300 ms (FindLiveObjects: 1.785100 ms CreateObjectMapping: 0.524600 ms MarkObjects: 51.559500 ms DeleteObjects: 0.071200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17641. Total: 52.874800 ms (FindLiveObjects: 1.510600 ms CreateObjectMapping: 0.261000 ms MarkObjects: 51.052000 ms DeleteObjects: 0.049900 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.12s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 31.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023501 seconds. Refresh completed in 0.465644 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.627ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 2.129ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.268ms GetAllGuidsForCategorization: 3.100ms CategorizeAssets: 330.041ms ImportAndPostprocessOutOfDateAssets: 19.006ms (3.864ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.043ms PostProcessAllAssetNotificationsAddChangedAssets: 2.618ms OnDemandSchedulerStart: 2.068ms RestoreLoadedAssetsState: 4.413ms ReloadSourceAssets: 2.017ms UnloadImportedAssets: 1.823ms Hotreload: 0.037ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.624ms UnloadStreamsBegin: 1.663ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.682ms GetLoadedSourceAssetsSnapshot: 8.360ms PersistCurrentRevisions: 1.931ms UnloadStreamsEnd: 0.269ms Untracked: 62.606ms SpriteAtlasPacking completed in 0.694675 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' Deserialize: 82.138 ms Integration: 277.418 ms Integration of assets: 0.009 ms Thread Wait Time: 0.018 ms Total Operation Time: 359.582 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 74861. Total: 80.596100 ms (FindLiveObjects: 4.167600 ms CreateObjectMapping: 1.377900 ms MarkObjects: 74.511300 ms DeleteObjects: 0.537800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 528 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.23 GB. System memory in use after: 2.22 GB. Unloading 4825 unused Assets to reduce memory usage. Loaded Objects now: 17839. Total: 57.500700 ms (FindLiveObjects: 1.725700 ms CreateObjectMapping: 0.378400 ms MarkObjects: 50.839400 ms DeleteObjects: 4.555800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17851. Total: 52.109000 ms (FindLiveObjects: 1.642300 ms CreateObjectMapping: 0.325800 ms MarkObjects: 50.066100 ms DeleteObjects: 0.073100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17839. Total: 54.089100 ms (FindLiveObjects: 1.594100 ms CreateObjectMapping: 0.454500 ms MarkObjects: 51.981600 ms DeleteObjects: 0.058000 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.9 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.9 MB. Refreshing native plugins compatible for Editor in 30.15 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024051 seconds. Refresh completed in 0.461545 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.528ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.043ms Scan: 2.198ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.126ms GetAllGuidsForCategorization: 3.003ms CategorizeAssets: 324.271ms ImportAndPostprocessOutOfDateAssets: 19.765ms (4.335ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.230ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.698ms OnDemandSchedulerStart: 2.086ms RestoreLoadedAssetsState: 4.415ms ReloadSourceAssets: 2.238ms UnloadImportedAssets: 2.071ms Hotreload: 0.031ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.573ms UnloadStreamsBegin: 1.843ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.733ms GetLoadedSourceAssetsSnapshot: 8.414ms PersistCurrentRevisions: 1.818ms UnloadStreamsEnd: 0.284ms Untracked: 64.097ms SpriteAtlasPacking completed in 0.686539 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Deserialize: 22.310 ms Integration: 78.107 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 100.429 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 23434. Total: 56.799900 ms (FindLiveObjects: 1.880300 ms CreateObjectMapping: 0.409200 ms MarkObjects: 53.926800 ms DeleteObjects: 0.582800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 276 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 795 unused Assets to reduce memory usage. Loaded Objects now: 17840. Total: 56.167700 ms (FindLiveObjects: 1.365900 ms CreateObjectMapping: 0.232200 ms MarkObjects: 53.637800 ms DeleteObjects: 0.930200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17852. Total: 53.369000 ms (FindLiveObjects: 1.595200 ms CreateObjectMapping: 0.349900 ms MarkObjects: 51.390300 ms DeleteObjects: 0.032300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17840. Total: 54.444800 ms (FindLiveObjects: 1.481700 ms CreateObjectMapping: 0.241100 ms MarkObjects: 52.686700 ms DeleteObjects: 0.034300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' uses 222.4 KB compressed / 0.8 MB uncompressed. Total compressed size 222.5 KB. Total uncompressed size 0.8 MB. Refreshing native plugins compatible for Editor in 31.31 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022642 seconds. Refresh completed in 0.447273 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.252ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.926ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.573ms GetAllGuidsForCategorization: 2.921ms CategorizeAssets: 318.254ms ImportAndPostprocessOutOfDateAssets: 18.297ms (3.885ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.906ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.388ms OnDemandSchedulerStart: 1.902ms RestoreLoadedAssetsState: 4.216ms ReloadSourceAssets: 2.084ms UnloadImportedAssets: 1.776ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.632ms UnloadStreamsBegin: 1.331ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.363ms GetLoadedSourceAssetsSnapshot: 8.103ms PersistCurrentRevisions: 1.810ms UnloadStreamsEnd: 0.237ms Untracked: 59.847ms SpriteAtlasPacking completed in 0.683854 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Deserialize: 22.771 ms Integration: 60.151 ms Integration of assets: 0.005 ms Thread Wait Time: 0.002 ms Total Operation Time: 82.929 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22823. Total: 56.451500 ms (FindLiveObjects: 1.944400 ms CreateObjectMapping: 0.427500 ms MarkObjects: 53.577900 ms DeleteObjects: 0.500800 ms) Unloading 74 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 710 unused Assets to reduce memory usage. Loaded Objects now: 17644. Total: 54.221300 ms (FindLiveObjects: 1.460300 ms CreateObjectMapping: 0.280400 ms MarkObjects: 51.688200 ms DeleteObjects: 0.791300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17656. Total: 53.429400 ms (FindLiveObjects: 1.587300 ms CreateObjectMapping: 0.322700 ms MarkObjects: 51.467000 ms DeleteObjects: 0.051000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17644. Total: 54.090600 ms (FindLiveObjects: 1.496900 ms CreateObjectMapping: 0.238200 ms MarkObjects: 52.267500 ms DeleteObjects: 0.086600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 33.56 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023229 seconds. Refresh completed in 0.454059 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.043ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 1.917ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.932ms GetAllGuidsForCategorization: 3.013ms CategorizeAssets: 323.129ms ImportAndPostprocessOutOfDateAssets: 19.526ms (4.357ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.264ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.514ms OnDemandSchedulerStart: 2.095ms RestoreLoadedAssetsState: 4.297ms ReloadSourceAssets: 2.432ms UnloadImportedAssets: 1.900ms Hotreload: 0.036ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.558ms UnloadStreamsBegin: 1.402ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.261ms GetLoadedSourceAssetsSnapshot: 8.194ms PersistCurrentRevisions: 1.886ms UnloadStreamsEnd: 0.244ms Untracked: 60.553ms SpriteAtlasPacking completed in 0.698581 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' Deserialize: 17.455 ms Integration: 65.345 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 82.810 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20321. Total: 54.043900 ms (FindLiveObjects: 1.862200 ms CreateObjectMapping: 0.348600 ms MarkObjects: 51.316500 ms DeleteObjects: 0.514600 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.16 GB. Unloading 604 unused Assets to reduce memory usage. Loaded Objects now: 17645. Total: 52.991600 ms (FindLiveObjects: 1.411100 ms CreateObjectMapping: 0.218200 ms MarkObjects: 50.790500 ms DeleteObjects: 0.570700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17657. Total: 53.702300 ms (FindLiveObjects: 1.471100 ms CreateObjectMapping: 0.231900 ms MarkObjects: 51.976500 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17645. Total: 53.934500 ms (FindLiveObjects: 1.648900 ms CreateObjectMapping: 0.269600 ms MarkObjects: 51.979900 ms DeleteObjects: 0.035100 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.7 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.7 MB. Refreshing native plugins compatible for Editor in 30.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022868 seconds. Refresh completed in 0.460200 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.183ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.999ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.438ms GetAllGuidsForCategorization: 3.492ms CategorizeAssets: 328.764ms ImportAndPostprocessOutOfDateAssets: 18.787ms (4.011ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.994ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.651ms OnDemandSchedulerStart: 1.894ms RestoreLoadedAssetsState: 4.237ms ReloadSourceAssets: 2.216ms UnloadImportedAssets: 1.768ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.598ms UnloadStreamsBegin: 1.462ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.588ms GetLoadedSourceAssetsSnapshot: 8.083ms PersistCurrentRevisions: 2.002ms UnloadStreamsEnd: 0.267ms Untracked: 59.622ms SpriteAtlasPacking completed in 0.702941 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Deserialize: 18.704 ms Integration: 51.175 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 69.889 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20779. Total: 55.207900 ms (FindLiveObjects: 1.673700 ms CreateObjectMapping: 0.311800 ms MarkObjects: 52.773000 ms DeleteObjects: 0.447600 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 17646. Total: 52.311500 ms (FindLiveObjects: 1.359800 ms CreateObjectMapping: 0.215000 ms MarkObjects: 50.109000 ms DeleteObjects: 0.626500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17658. Total: 54.170000 ms (FindLiveObjects: 1.608300 ms CreateObjectMapping: 0.310600 ms MarkObjects: 52.224800 ms DeleteObjects: 0.025400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17646. Total: 54.547800 ms (FindLiveObjects: 1.574800 ms CreateObjectMapping: 0.269400 ms MarkObjects: 52.629700 ms DeleteObjects: 0.072300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 29.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022512 seconds. Refresh completed in 0.455201 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.185ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.355ms GetAllGuidsForCategorization: 2.861ms CategorizeAssets: 324.724ms ImportAndPostprocessOutOfDateAssets: 18.922ms (3.902ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.844ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.335ms OnDemandSchedulerStart: 1.765ms RestoreLoadedAssetsState: 5.075ms ReloadSourceAssets: 2.147ms UnloadImportedAssets: 1.732ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.618ms UnloadStreamsBegin: 1.336ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.256ms GetLoadedSourceAssetsSnapshot: 9.042ms PersistCurrentRevisions: 1.807ms UnloadStreamsEnd: 0.238ms Untracked: 60.154ms SpriteAtlasPacking completed in 0.686977 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Deserialize: 51.625 ms Integration: 141.622 ms Integration of assets: 0.023 ms Thread Wait Time: 0.055 ms Total Operation Time: 193.325 ms System memory in use before: 2.17 GB. System memory in use after: 2.18 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 27042. Total: 63.956200 ms (FindLiveObjects: 2.081100 ms CreateObjectMapping: 0.436500 ms MarkObjects: 60.931700 ms DeleteObjects: 0.505700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 134 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 518 unused Assets to reduce memory usage. Loaded Objects now: 17650. Total: 54.864300 ms (FindLiveObjects: 1.474100 ms CreateObjectMapping: 0.260500 ms MarkObjects: 52.150900 ms DeleteObjects: 0.976600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17659. Total: 52.724600 ms (FindLiveObjects: 1.599300 ms CreateObjectMapping: 0.260600 ms MarkObjects: 50.809200 ms DeleteObjects: 0.053600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17647. Total: 52.382600 ms (FindLiveObjects: 1.526100 ms CreateObjectMapping: 0.280400 ms MarkObjects: 50.540300 ms DeleteObjects: 0.034900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 5632 (7.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 4096 (6.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2048 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2048 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.25s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' uses 9.0 MB compressed / 80.2 MB uncompressed. Total compressed size 9.0 MB. Total uncompressed size 80.2 MB. Refreshing native plugins compatible for Editor in 29.61 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022699 seconds. Refresh completed in 0.452765 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.751ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.042ms Scan: 1.886ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.896ms GetAllGuidsForCategorization: 2.855ms CategorizeAssets: 320.509ms ImportAndPostprocessOutOfDateAssets: 18.390ms (3.858ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.824ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.243ms OnDemandSchedulerStart: 2.070ms RestoreLoadedAssetsState: 4.394ms ReloadSourceAssets: 2.125ms UnloadImportedAssets: 1.708ms Hotreload: 0.047ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.596ms UnloadStreamsBegin: 1.393ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.772ms GetLoadedSourceAssetsSnapshot: 8.366ms PersistCurrentRevisions: 1.899ms UnloadStreamsEnd: 0.268ms Untracked: 60.983ms SpriteAtlasPacking completed in 0.698425 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3168 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' Deserialize: 325.194 ms Integration: 39.221 ms Integration of assets: 0.060 ms Thread Wait Time: -0.031 ms Total Operation Time: 364.444 ms System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 17674. Total: 61.028100 ms (FindLiveObjects: 1.698300 ms CreateObjectMapping: 0.395100 ms MarkObjects: 58.457000 ms DeleteObjects: 0.475400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17654. Total: 53.905800 ms (FindLiveObjects: 1.418200 ms CreateObjectMapping: 0.204700 ms MarkObjects: 51.913000 ms DeleteObjects: 0.368700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17666. Total: 52.691400 ms (FindLiveObjects: 1.756000 ms CreateObjectMapping: 0.319900 ms MarkObjects: 50.590700 ms DeleteObjects: 0.023600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17654. Total: 53.241200 ms (FindLiveObjects: 1.562900 ms CreateObjectMapping: 0.283300 ms MarkObjects: 51.359700 ms DeleteObjects: 0.034200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' uses 174.7 KB compressed / 1.1 MB uncompressed. Total compressed size 174.9 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 30.54 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023853 seconds. Refresh completed in 0.458244 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.227ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 2.079ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 26.734ms GetAllGuidsForCategorization: 3.155ms CategorizeAssets: 321.620ms ImportAndPostprocessOutOfDateAssets: 19.568ms (4.270ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.339ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.628ms OnDemandSchedulerStart: 1.820ms RestoreLoadedAssetsState: 4.510ms ReloadSourceAssets: 2.235ms UnloadImportedAssets: 2.006ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.648ms UnloadStreamsBegin: 1.388ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.224ms GetLoadedSourceAssetsSnapshot: 8.699ms PersistCurrentRevisions: 1.700ms UnloadStreamsEnd: 0.242ms Untracked: 63.825ms SpriteAtlasPacking completed in 0.683084 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Deserialize: 75.696 ms Integration: 274.170 ms Integration of assets: 0.007 ms Thread Wait Time: 0.001 ms Total Operation Time: 349.875 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 74809. Total: 80.606900 ms (FindLiveObjects: 4.053800 ms CreateObjectMapping: 1.277600 ms MarkObjects: 74.659300 ms DeleteObjects: 0.615300 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 546 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.23 GB. System memory in use after: 2.22 GB. Unloading 4816 unused Assets to reduce memory usage. Loaded Objects now: 17852. Total: 58.442600 ms (FindLiveObjects: 2.002000 ms CreateObjectMapping: 0.465900 ms MarkObjects: 51.861100 ms DeleteObjects: 4.112000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17864. Total: 54.827800 ms (FindLiveObjects: 1.517800 ms CreateObjectMapping: 0.367200 ms MarkObjects: 52.918300 ms DeleteObjects: 0.023500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17852. Total: 53.268100 ms (FindLiveObjects: 1.487700 ms CreateObjectMapping: 0.278300 ms MarkObjects: 51.459200 ms DeleteObjects: 0.041700 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.9 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.9 MB. Refreshing native plugins compatible for Editor in 29.83 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023221 seconds. Refresh completed in 0.461819 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.786ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.859ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 25.352ms GetAllGuidsForCategorization: 3.083ms CategorizeAssets: 326.756ms ImportAndPostprocessOutOfDateAssets: 18.665ms (3.957ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.994ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.331ms OnDemandSchedulerStart: 1.813ms RestoreLoadedAssetsState: 4.570ms ReloadSourceAssets: 2.143ms UnloadImportedAssets: 1.790ms Hotreload: 0.039ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.667ms UnloadStreamsBegin: 1.816ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.321ms GetLoadedSourceAssetsSnapshot: 8.544ms PersistCurrentRevisions: 1.776ms UnloadStreamsEnd: 0.228ms Untracked: 64.668ms SpriteAtlasPacking completed in 0.680095 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Deserialize: 15.513 ms Integration: 60.690 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 76.213 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 19006. Total: 53.828900 ms (FindLiveObjects: 1.657800 ms CreateObjectMapping: 0.302800 ms MarkObjects: 51.310300 ms DeleteObjects: 0.557000 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 17656. Total: 53.113500 ms (FindLiveObjects: 1.421600 ms CreateObjectMapping: 0.217000 ms MarkObjects: 51.003700 ms DeleteObjects: 0.469300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17668. Total: 53.213600 ms (FindLiveObjects: 1.511700 ms CreateObjectMapping: 0.254500 ms MarkObjects: 51.420700 ms DeleteObjects: 0.025800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17656. Total: 55.435700 ms (FindLiveObjects: 1.712100 ms CreateObjectMapping: 0.327600 ms MarkObjects: 53.316700 ms DeleteObjects: 0.077500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024213 seconds. Refresh completed in 0.455366 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.343ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.966ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.197ms GetAllGuidsForCategorization: 2.965ms CategorizeAssets: 321.688ms ImportAndPostprocessOutOfDateAssets: 18.866ms (4.059ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.218ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.463ms OnDemandSchedulerStart: 1.771ms RestoreLoadedAssetsState: 4.356ms ReloadSourceAssets: 2.095ms UnloadImportedAssets: 1.940ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.607ms UnloadStreamsBegin: 1.563ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.550ms GetLoadedSourceAssetsSnapshot: 8.183ms PersistCurrentRevisions: 1.924ms UnloadStreamsEnd: 0.323ms Untracked: 62.380ms SpriteAtlasPacking completed in 0.692273 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3168 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' Deserialize: 45.609 ms Integration: 43.090 ms Integration of assets: 0.023 ms Thread Wait Time: 0.005 ms Total Operation Time: 88.727 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17677. Total: 61.336200 ms (FindLiveObjects: 1.803500 ms CreateObjectMapping: 0.348100 ms MarkObjects: 58.705700 ms DeleteObjects: 0.476400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 17657. Total: 52.487500 ms (FindLiveObjects: 1.464500 ms CreateObjectMapping: 0.223100 ms MarkObjects: 50.405600 ms DeleteObjects: 0.391900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17669. Total: 52.675000 ms (FindLiveObjects: 1.719000 ms CreateObjectMapping: 0.280300 ms MarkObjects: 50.655100 ms DeleteObjects: 0.019600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17657. Total: 52.906700 ms (FindLiveObjects: 1.614000 ms CreateObjectMapping: 0.322600 ms MarkObjects: 50.913700 ms DeleteObjects: 0.055100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 4.9 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 4.9 MB. Refreshing native plugins compatible for Editor in 29.82 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023095 seconds. Refresh completed in 0.455049 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.036ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.963ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.381ms GetAllGuidsForCategorization: 2.854ms CategorizeAssets: 322.865ms ImportAndPostprocessOutOfDateAssets: 20.168ms (4.154ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.710ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.660ms OnDemandSchedulerStart: 2.165ms RestoreLoadedAssetsState: 4.478ms ReloadSourceAssets: 2.252ms UnloadImportedAssets: 1.876ms Hotreload: 0.031ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.606ms UnloadStreamsBegin: 1.449ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.579ms GetLoadedSourceAssetsSnapshot: 8.370ms PersistCurrentRevisions: 1.788ms UnloadStreamsEnd: 0.251ms Untracked: 60.532ms SpriteAtlasPacking completed in 0.686352 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Deserialize: 52.068 ms Integration: 128.240 ms Integration of assets: 0.034 ms Thread Wait Time: 0.007 ms Total Operation Time: 180.349 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 30070. Total: 65.586000 ms (FindLiveObjects: 2.191000 ms CreateObjectMapping: 0.472700 ms MarkObjects: 62.405400 ms DeleteObjects: 0.514700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 333 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 1481 unused Assets to reduce memory usage. Loaded Objects now: 17858. Total: 53.606100 ms (FindLiveObjects: 1.358500 ms CreateObjectMapping: 0.237300 ms MarkObjects: 50.963400 ms DeleteObjects: 1.045400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17867. Total: 54.738400 ms (FindLiveObjects: 1.559100 ms CreateObjectMapping: 0.266800 ms MarkObjects: 52.852300 ms DeleteObjects: 0.058800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17855. Total: 52.520700 ms (FindLiveObjects: 1.566900 ms CreateObjectMapping: 0.311100 ms MarkObjects: 50.580300 ms DeleteObjects: 0.061500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' uses 3.9 MB compressed / 74.2 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 74.2 MB. Refreshing native plugins compatible for Editor in 30.73 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022868 seconds. Refresh completed in 0.459534 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.521ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.869ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.885ms GetAllGuidsForCategorization: 2.823ms CategorizeAssets: 325.416ms ImportAndPostprocessOutOfDateAssets: 18.989ms (3.871ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.779ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.353ms OnDemandSchedulerStart: 2.728ms RestoreLoadedAssetsState: 4.258ms ReloadSourceAssets: 2.093ms UnloadImportedAssets: 1.751ms Hotreload: 0.041ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.621ms UnloadStreamsBegin: 1.414ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.403ms GetLoadedSourceAssetsSnapshot: 8.187ms PersistCurrentRevisions: 1.816ms UnloadStreamsEnd: 0.234ms Untracked: 63.920ms SpriteAtlasPacking completed in 0.684302 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' Deserialize: 50.678 ms Integration: 110.813 ms Integration of assets: 0.005 ms Thread Wait Time: 0.022 ms Total Operation Time: 161.517 ms System memory in use before: 2.25 GB. System memory in use after: 2.25 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 30457. Total: 59.786400 ms (FindLiveObjects: 2.386500 ms CreateObjectMapping: 0.610100 ms MarkObjects: 56.288800 ms DeleteObjects: 0.499300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 1669 unused Assets to reduce memory usage. Loaded Objects now: 17877. Total: 57.374000 ms (FindLiveObjects: 1.643700 ms CreateObjectMapping: 0.330100 ms MarkObjects: 54.139800 ms DeleteObjects: 1.256800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17886. Total: 54.508400 ms (FindLiveObjects: 1.588400 ms CreateObjectMapping: 0.304500 ms MarkObjects: 52.551700 ms DeleteObjects: 0.061100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17874. Total: 53.124200 ms (FindLiveObjects: 1.546000 ms CreateObjectMapping: 0.232500 ms MarkObjects: 51.298400 ms DeleteObjects: 0.046200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 30.21 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023689 seconds. Refresh completed in 0.457832 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.815ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.084ms Scan: 1.906ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.231ms GetAllGuidsForCategorization: 3.194ms CategorizeAssets: 325.285ms ImportAndPostprocessOutOfDateAssets: 18.860ms (4.023ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.938ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.383ms OnDemandSchedulerStart: 2.173ms RestoreLoadedAssetsState: 4.342ms ReloadSourceAssets: 2.174ms UnloadImportedAssets: 1.825ms Hotreload: 0.041ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.655ms UnloadStreamsBegin: 1.507ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.403ms GetLoadedSourceAssetsSnapshot: 8.308ms PersistCurrentRevisions: 1.931ms UnloadStreamsEnd: 0.242ms Untracked: 61.154ms SpriteAtlasPacking completed in 0.683516 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Deserialize: 21.397 ms Integration: 77.791 ms Integration of assets: 0.009 ms Thread Wait Time: 0.039 ms Total Operation Time: 99.235 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 21317. Total: 55.480600 ms (FindLiveObjects: 1.931400 ms CreateObjectMapping: 0.406200 ms MarkObjects: 52.640000 ms DeleteObjects: 0.502000 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 17690. Total: 53.319900 ms (FindLiveObjects: 1.423000 ms CreateObjectMapping: 0.222400 ms MarkObjects: 51.054500 ms DeleteObjects: 0.618800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17702. Total: 53.891400 ms (FindLiveObjects: 1.651400 ms CreateObjectMapping: 0.342600 ms MarkObjects: 51.866700 ms DeleteObjects: 0.029500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17690. Total: 54.613000 ms (FindLiveObjects: 1.622700 ms CreateObjectMapping: 0.242900 ms MarkObjects: 52.672400 ms DeleteObjects: 0.073800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' uses 148.5 KB compressed / 485.6 KB uncompressed. Total compressed size 148.6 KB. Total uncompressed size 485.6 KB. Refreshing native plugins compatible for Editor in 30.13 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022260 seconds. Refresh completed in 0.450044 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.030ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.933ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.359ms GetAllGuidsForCategorization: 2.923ms CategorizeAssets: 322.347ms ImportAndPostprocessOutOfDateAssets: 18.248ms (3.846ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.893ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.370ms OnDemandSchedulerStart: 1.973ms RestoreLoadedAssetsState: 4.164ms ReloadSourceAssets: 2.080ms UnloadImportedAssets: 1.740ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.570ms UnloadStreamsBegin: 1.407ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.444ms GetLoadedSourceAssetsSnapshot: 8.017ms PersistCurrentRevisions: 1.754ms UnloadStreamsEnd: 0.259ms Untracked: 58.855ms SpriteAtlasPacking completed in 0.690552 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Deserialize: 8.109 ms Integration: 55.122 ms Integration of assets: 0.002 ms Thread Wait Time: 0.015 ms Total Operation Time: 63.249 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 17777. Total: 54.586900 ms (FindLiveObjects: 1.740000 ms CreateObjectMapping: 0.423100 ms MarkObjects: 51.922200 ms DeleteObjects: 0.499800 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Deserialize: 9.292 ms Integration: 227.855 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 237.158 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 29136. Total: 57.803900 ms (FindLiveObjects: 2.024200 ms CreateObjectMapping: 0.420200 ms MarkObjects: 54.958600 ms DeleteObjects: 0.399900 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Unloading 101 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Deserialize: 124.307 ms Integration: 208.202 ms Integration of assets: 0.010 ms Thread Wait Time: 0.095 ms Total Operation Time: 332.613 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 2794 unused Assets to reduce memory usage. Loaded Objects now: 36620. Total: 66.209000 ms (FindLiveObjects: 2.767800 ms CreateObjectMapping: 0.636800 ms MarkObjects: 61.568800 ms DeleteObjects: 1.233100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Unloading 337 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Deserialize: 25.125 ms Integration: 70.263 ms Integration of assets: 0.003 ms Thread Wait Time: 0.039 ms Total Operation Time: 95.431 ms System memory in use before: 2.29 GB. System memory in use after: 2.22 GB. Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 24792. Total: 70.900900 ms (FindLiveObjects: 2.440100 ms CreateObjectMapping: 0.463800 ms MarkObjects: 63.878600 ms DeleteObjects: 4.117300 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Unloading 208 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Deserialize: 5.283 ms Integration: 20.280 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 25.574 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 17909. Total: 53.322500 ms (FindLiveObjects: 1.698200 ms CreateObjectMapping: 0.306500 ms MarkObjects: 50.668100 ms DeleteObjects: 0.648600 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Unloading 40 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Deserialize: 176.471 ms Integration: 643.110 ms Integration of assets: 290.289 ms Thread Wait Time: 0.072 ms Total Operation Time: 1109.942 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18465. Total: 78.489800 ms (FindLiveObjects: 1.635600 ms CreateObjectMapping: 0.315800 ms MarkObjects: 76.479500 ms DeleteObjects: 0.057900 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Unloading 79 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Deserialize: 11.035 ms Integration: 100.052 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 111.097 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 20908. Total: 66.688200 ms (FindLiveObjects: 1.676400 ms CreateObjectMapping: 0.313700 ms MarkObjects: 64.057000 ms DeleteObjects: 0.640300 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Deserialize: 182.262 ms Integration: 163.226 ms Integration of assets: 0.015 ms Thread Wait Time: 0.035 ms Total Operation Time: 345.537 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1404 unused Assets to reduce memory usage. Loaded Objects now: 46633. Total: 74.148300 ms (FindLiveObjects: 3.208300 ms CreateObjectMapping: 0.825000 ms MarkObjects: 69.137800 ms DeleteObjects: 0.976000 ms) Unloading 93 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 485 unused Assets to reduce memory usage. Loaded Objects now: 17954. Total: 65.477600 ms (FindLiveObjects: 1.582100 ms CreateObjectMapping: 0.324800 ms MarkObjects: 62.996200 ms DeleteObjects: 0.573500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17966. Total: 65.372800 ms (FindLiveObjects: 1.572100 ms CreateObjectMapping: 0.278600 ms MarkObjects: 63.483100 ms DeleteObjects: 0.036100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17954. Total: 64.644200 ms (FindLiveObjects: 1.810200 ms CreateObjectMapping: 0.274100 ms MarkObjects: 62.498900 ms DeleteObjects: 0.059300 ms) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.64 seconds. Local cache hits 1728 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.63s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (24.13s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1024 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1024 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.25s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.06s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 2386, unique: 2386) Compressed shader 'Nature/SpeedTree8' on d3d11 from 14.71MB to 0.61MB Compressed shader 'Nature/SpeedTree8' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' uses 41.5 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' uses 7.4 MB compressed / 13.6 MB uncompressed. Level 2 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' uses 8.2 MB compressed / 14.3 MB uncompressed. Level 3 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' uses 3.8 MB compressed / 5.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' uses 16.8 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' uses 6.6 MB compressed / 22.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' uses 2.8 MB compressed / 4.9 MB uncompressed. Level 7 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' uses 221.2 MB compressed / 477.9 MB uncompressed. Total compressed size 250.2 MB. Total uncompressed size 0.53 GB. Refreshing native plugins compatible for Editor in 36.36 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022785 seconds. Refresh completed in 0.457723 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.700ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.873ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.621ms GetAllGuidsForCategorization: 2.670ms CategorizeAssets: 323.422ms ImportAndPostprocessOutOfDateAssets: 18.393ms (4.002ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.796ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.439ms OnDemandSchedulerStart: 1.802ms RestoreLoadedAssetsState: 4.353ms ReloadSourceAssets: 2.180ms UnloadImportedAssets: 1.798ms Hotreload: 0.045ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.746ms UnloadStreamsBegin: 1.905ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.336ms GetLoadedSourceAssetsSnapshot: 8.416ms PersistCurrentRevisions: 1.831ms UnloadStreamsEnd: 0.235ms Untracked: 62.166ms SpriteAtlasPacking completed in 0.680495 sec Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' Deserialize: 22.335 ms Integration: 64.491 ms Integration of assets: 16.362 ms Thread Wait Time: 0.012 ms Total Operation Time: 103.199 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 433 unused Assets to reduce memory usage. Loaded Objects now: 19945. Total: 68.152400 ms (FindLiveObjects: 1.850100 ms CreateObjectMapping: 0.439400 ms MarkObjects: 65.257900 ms DeleteObjects: 0.604200 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Unloading 251 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Deserialize: 44.079 ms Integration: 65.436 ms Integration of assets: 0.009 ms Thread Wait Time: 0.002 ms Total Operation Time: 109.526 ms System memory in use before: 2.21 GB. System memory in use after: 2.22 GB. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 24432. Total: 68.926100 ms (FindLiveObjects: 2.096900 ms CreateObjectMapping: 0.544900 ms MarkObjects: 65.870000 ms DeleteObjects: 0.411600 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Deserialize: 371.391 ms Integration: 24.793 ms Integration of assets: 0.028 ms Thread Wait Time: 0.031 ms Total Operation Time: 396.243 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 17967. Total: 71.708400 ms (FindLiveObjects: 1.697400 ms CreateObjectMapping: 0.418300 ms MarkObjects: 69.384400 ms DeleteObjects: 0.207100 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Deserialize: 371.333 ms Integration: 304.770 ms Integration of assets: 0.041 ms Thread Wait Time: -0.006 ms Total Operation Time: 676.138 ms System memory in use before: 2.25 GB. System memory in use after: 2.26 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 79864. Total: 93.111300 ms (FindLiveObjects: 4.809900 ms CreateObjectMapping: 1.080400 ms MarkObjects: 87.096800 ms DeleteObjects: 0.121500 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Unloading 52 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Deserialize: 6.901 ms Integration: 26.832 ms Integration of assets: 0.003 ms Thread Wait Time: 0.006 ms Total Operation Time: 33.742 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 18047. Total: 64.105800 ms (FindLiveObjects: 1.583500 ms CreateObjectMapping: 0.279700 ms MarkObjects: 62.014200 ms DeleteObjects: 0.227300 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Deserialize: 4.780 ms Integration: 20.174 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 24.963 ms System memory in use before: 2.20 GB. System memory in use after: 2.21 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 17979. Total: 64.081400 ms (FindLiveObjects: 1.572000 ms CreateObjectMapping: 0.295500 ms MarkObjects: 62.104100 ms DeleteObjects: 0.108800 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Deserialize: 310.863 ms Integration: 958.773 ms Integration of assets: 218.806 ms Thread Wait Time: -0.008 ms Total Operation Time: 1488.434 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18648. Total: 101.948000 ms (FindLiveObjects: 1.521500 ms CreateObjectMapping: 0.234100 ms MarkObjects: 100.110900 ms DeleteObjects: 0.080300 ms) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 18051. Total: 71.520000 ms (FindLiveObjects: 1.416000 ms CreateObjectMapping: 0.246200 ms MarkObjects: 69.088700 ms DeleteObjects: 0.767800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.36 GB. System memory in use after: 2.30 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18063. Total: 74.951300 ms (FindLiveObjects: 1.535400 ms CreateObjectMapping: 0.261700 ms MarkObjects: 67.846000 ms DeleteObjects: 5.306900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18051. Total: 69.111700 ms (FindLiveObjects: 1.655000 ms CreateObjectMapping: 0.260600 ms MarkObjects: 67.137500 ms DeleteObjects: 0.056700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 672 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 448 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 448 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 224 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 224 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.16s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' uses 173.3 KB compressed / 384.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' uses 184.5 KB compressed / 0.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' uses 0.9 MB compressed / 5.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' uses 1.0 MB compressed / 5.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' uses 24.6 KB compressed / 0.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' uses 13.7 MB compressed / 42.8 MB uncompressed. Total compressed size 16.0 MB. Total uncompressed size 55.8 MB. Refreshing native plugins compatible for Editor in 30.26 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023557 seconds. Refresh completed in 0.457797 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.780ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.858ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.007ms GetAllGuidsForCategorization: 2.701ms CategorizeAssets: 325.504ms ImportAndPostprocessOutOfDateAssets: 18.324ms (3.861ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.863ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.306ms OnDemandSchedulerStart: 1.874ms RestoreLoadedAssetsState: 4.420ms ReloadSourceAssets: 2.091ms UnloadImportedAssets: 1.750ms Hotreload: 0.045ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.627ms UnloadStreamsBegin: 1.382ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.354ms GetLoadedSourceAssetsSnapshot: 8.505ms PersistCurrentRevisions: 1.762ms UnloadStreamsEnd: 0.231ms Untracked: 62.581ms SpriteAtlasPacking completed in 0.678513 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Unloading 3130 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Deserialize: 401.229 ms Integration: 394.311 ms Integration of assets: 20.435 ms Thread Wait Time: 0.023 ms Total Operation Time: 815.998 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 18323. Total: 71.670900 ms (FindLiveObjects: 1.810300 ms CreateObjectMapping: 0.338800 ms MarkObjects: 69.016000 ms DeleteObjects: 0.504300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' Deserialize: 5.070 ms Integration: 22.883 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 27.962 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 18072. Total: 71.357800 ms (FindLiveObjects: 1.638500 ms CreateObjectMapping: 0.344700 ms MarkObjects: 68.635100 ms DeleteObjects: 0.737300 ms) Script attached to 'DeformableMesh0' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'DeformableMesh1' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Deserialize: 6.486 ms Integration: 77.234 ms Integration of assets: 0.672 ms Thread Wait Time: 0.006 ms Total Operation Time: 84.399 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 18350. Total: 70.908400 ms (FindLiveObjects: 1.562500 ms CreateObjectMapping: 0.286300 ms MarkObjects: 68.655700 ms DeleteObjects: 0.401000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Unloading 229 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Deserialize: 29.574 ms Integration: 26.894 ms Integration of assets: 0.020 ms Thread Wait Time: 0.003 ms Total Operation Time: 56.491 ms System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 18232. Total: 70.612400 ms (FindLiveObjects: 1.614800 ms CreateObjectMapping: 0.304900 ms MarkObjects: 68.416700 ms DeleteObjects: 0.274400 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Deserialize: 27.345 ms Integration: 120.897 ms Integration of assets: 0.003 ms Thread Wait Time: 0.049 ms Total Operation Time: 148.294 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 23487. Total: 74.764300 ms (FindLiveObjects: 1.857700 ms CreateObjectMapping: 0.373500 ms MarkObjects: 72.432100 ms DeleteObjects: 0.100300 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Unloading 78 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Deserialize: 5.187 ms Integration: 32.158 ms Integration of assets: 0.003 ms Thread Wait Time: 0.045 ms Total Operation Time: 37.394 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 18282. Total: 75.824000 ms (FindLiveObjects: 1.697800 ms CreateObjectMapping: 0.307300 ms MarkObjects: 73.235600 ms DeleteObjects: 0.582100 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Deserialize: 4.791 ms Integration: 24.399 ms Integration of assets: 0.003 ms Thread Wait Time: 0.011 ms Total Operation Time: 29.205 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 18227. Total: 76.122600 ms (FindLiveObjects: 1.699900 ms CreateObjectMapping: 0.309400 ms MarkObjects: 74.023800 ms DeleteObjects: 0.088000 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Deserialize: 22.110 ms Integration: 28.402 ms Integration of assets: 0.031 ms Thread Wait Time: 0.013 ms Total Operation Time: 50.556 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18228. Total: 77.008700 ms (FindLiveObjects: 2.438700 ms CreateObjectMapping: 0.414300 ms MarkObjects: 74.091100 ms DeleteObjects: 0.063700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.40 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18211. Total: 70.890600 ms (FindLiveObjects: 1.590000 ms CreateObjectMapping: 0.285500 ms MarkObjects: 68.940500 ms DeleteObjects: 0.072400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18223. Total: 71.864700 ms (FindLiveObjects: 1.586900 ms CreateObjectMapping: 0.279000 ms MarkObjects: 69.907700 ms DeleteObjects: 0.089800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18211. Total: 70.668400 ms (FindLiveObjects: 1.571500 ms CreateObjectMapping: 0.273900 ms MarkObjects: 68.728600 ms DeleteObjects: 0.091300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Script attached to 'DeformableMeshTile' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard' on d3d11 from 2.49MB to 0.12MB Compressed shader 'Standard' in 0.03s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 2386, unique: 2386) Compressed shader 'Nature/SpeedTree8' on d3d11 from 16.06MB to 0.65MB Compressed shader 'Nature/SpeedTree8' in 0.20s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' uses 120.0 MB compressed / 254.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' uses 41.8 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' uses 45.9 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' uses 294.3 KB compressed / 0.9 MB uncompressed. Level 5 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' uses 0.9 MB compressed / 1.9 MB uncompressed. Total compressed size 121.2 MB. Total uncompressed size 257.3 MB. Refreshing native plugins compatible for Editor in 30.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023042 seconds. Refresh completed in 0.457239 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.224ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.866ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.711ms GetAllGuidsForCategorization: 2.807ms CategorizeAssets: 325.074ms ImportAndPostprocessOutOfDateAssets: 19.689ms (4.158ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.277ms PostProcessAllAssetNotificationsAddChangedAssets: 2.691ms OnDemandSchedulerStart: 2.015ms RestoreLoadedAssetsState: 4.548ms ReloadSourceAssets: 2.243ms UnloadImportedAssets: 1.894ms Hotreload: 0.042ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.610ms UnloadStreamsBegin: 1.565ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.359ms GetLoadedSourceAssetsSnapshot: 8.540ms PersistCurrentRevisions: 1.761ms UnloadStreamsEnd: 0.236ms Untracked: 59.764ms SpriteAtlasPacking completed in 0.680452 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Deserialize: 60.480 ms Integration: 346.644 ms Integration of assets: 0.006 ms Thread Wait Time: 0.093 ms Total Operation Time: 407.223 ms System memory in use before: 2.59 GB. System memory in use after: 2.59 GB. Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 38021. Total: 74.887300 ms (FindLiveObjects: 2.645800 ms CreateObjectMapping: 0.589900 ms MarkObjects: 71.076100 ms DeleteObjects: 0.573500 ms) Unloading 418 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 3706 unused Assets to reduce memory usage. Loaded Objects now: 18053. Total: 71.823200 ms (FindLiveObjects: 1.400200 ms CreateObjectMapping: 0.265700 ms MarkObjects: 68.205400 ms DeleteObjects: 1.949600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18065. Total: 68.638000 ms (FindLiveObjects: 1.598000 ms CreateObjectMapping: 0.277200 ms MarkObjects: 66.690700 ms DeleteObjects: 0.070300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18053. Total: 69.872900 ms (FindLiveObjects: 1.616700 ms CreateObjectMapping: 0.407700 ms MarkObjects: 67.751000 ms DeleteObjects: 0.094800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 576 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' uses 46.0 MB compressed / 58.6 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.6 MB. Refreshing native plugins compatible for Editor in 31.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022814 seconds. Refresh completed in 0.455869 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.851ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.922ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.084ms GetAllGuidsForCategorization: 2.913ms CategorizeAssets: 322.880ms ImportAndPostprocessOutOfDateAssets: 18.592ms (3.944ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.786ms PostProcessAllAssetNotificationsAddChangedAssets: 2.450ms OnDemandSchedulerStart: 1.905ms RestoreLoadedAssetsState: 4.507ms ReloadSourceAssets: 2.143ms UnloadImportedAssets: 1.778ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.710ms UnloadStreamsBegin: 1.731ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.608ms GetLoadedSourceAssetsSnapshot: 8.572ms PersistCurrentRevisions: 1.923ms UnloadStreamsEnd: 0.275ms Untracked: 60.616ms SpriteAtlasPacking completed in 0.679575 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' Deserialize: 6.619 ms Integration: 47.864 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 54.496 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 18070. Total: 70.953100 ms (FindLiveObjects: 1.613500 ms CreateObjectMapping: 0.294300 ms MarkObjects: 68.537500 ms DeleteObjects: 0.506400 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' Deserialize: 11.992 ms Integration: 29.115 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 41.117 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 19014. Total: 72.172400 ms (FindLiveObjects: 2.007500 ms CreateObjectMapping: 0.431500 ms MarkObjects: 69.391600 ms DeleteObjects: 0.338600 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' Deserialize: 9.320 ms Integration: 127.108 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 136.440 ms System memory in use before: 2.41 GB. System memory in use after: 2.41 GB. Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 18802. Total: 70.649400 ms (FindLiveObjects: 1.732300 ms CreateObjectMapping: 0.421800 ms MarkObjects: 68.061700 ms DeleteObjects: 0.429800 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' Unloading 57 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' Deserialize: 28.329 ms Integration: 62.705 ms Integration of assets: 0.846 ms Thread Wait Time: 0.003 ms Total Operation Time: 91.883 ms System memory in use before: 2.41 GB. System memory in use after: 2.41 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 20353. Total: 73.251800 ms (FindLiveObjects: 1.673500 ms CreateObjectMapping: 0.315200 ms MarkObjects: 70.949300 ms DeleteObjects: 0.312700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' Unloading 233 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' Deserialize: 4.741 ms Integration: 27.494 ms Integration of assets: 0.001 ms Thread Wait Time: 0.013 ms Total Operation Time: 32.249 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 18299. Total: 69.249900 ms (FindLiveObjects: 1.695300 ms CreateObjectMapping: 0.312100 ms MarkObjects: 67.090700 ms DeleteObjects: 0.150100 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' Deserialize: 557.177 ms Integration: 563.317 ms Integration of assets: 0.120 ms Thread Wait Time: 0.054 ms Total Operation Time: 1120.669 ms System memory in use before: 2.71 GB. System memory in use after: 2.71 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18770. Total: 74.435300 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 0.308000 ms MarkObjects: 72.372500 ms DeleteObjects: 0.062200 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 18263. Total: 71.777900 ms (FindLiveObjects: 1.412400 ms CreateObjectMapping: 0.219500 ms MarkObjects: 69.466400 ms DeleteObjects: 0.677600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.40 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18275. Total: 74.114200 ms (FindLiveObjects: 1.642800 ms CreateObjectMapping: 0.277700 ms MarkObjects: 68.734900 ms DeleteObjects: 3.456700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18263. Total: 72.792400 ms (FindLiveObjects: 1.651400 ms CreateObjectMapping: 0.256800 ms MarkObjects: 70.745300 ms DeleteObjects: 0.137200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 5632 (7.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.64 seconds. Local cache hits 3456 (2.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (177.69s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.60 seconds. Local cache hits 1536 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (34.82s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.34s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 672 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' uses 4.6 MB compressed / 7.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' uses 140.5 KB compressed / 384.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' uses 74.4 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' uses 2.8 MB compressed / 7.0 MB uncompressed. Total compressed size 7.5 MB. Total uncompressed size 15.5 MB. Refreshing native plugins compatible for Editor in 30.57 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022720 seconds. Refresh completed in 0.460636 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.621ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.909ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.721ms GetAllGuidsForCategorization: 2.770ms CategorizeAssets: 325.211ms ImportAndPostprocessOutOfDateAssets: 18.540ms (4.053ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.011ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.364ms OnDemandSchedulerStart: 1.788ms RestoreLoadedAssetsState: 4.322ms ReloadSourceAssets: 2.171ms UnloadImportedAssets: 1.858ms Hotreload: 0.045ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.596ms UnloadStreamsBegin: 1.436ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.643ms GetLoadedSourceAssetsSnapshot: 8.296ms PersistCurrentRevisions: 1.934ms UnloadStreamsEnd: 0.276ms Untracked: 64.146ms SpriteAtlasPacking completed in 0.669480 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Deserialize: 78.338 ms Integration: 310.026 ms Integration of assets: 0.014 ms Thread Wait Time: 0.001 ms Total Operation Time: 388.379 ms System memory in use before: 2.46 GB. System memory in use after: 2.47 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 49781. Total: 80.345400 ms (FindLiveObjects: 3.103500 ms CreateObjectMapping: 0.829400 ms MarkObjects: 75.912700 ms DeleteObjects: 0.498700 ms) Unloading 468 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.52 GB. System memory in use after: 2.51 GB. Unloading 5469 unused Assets to reduce memory usage. Loaded Objects now: 18069. Total: 74.889700 ms (FindLiveObjects: 1.638800 ms CreateObjectMapping: 0.364700 ms MarkObjects: 69.999000 ms DeleteObjects: 2.886000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18081. Total: 71.477500 ms (FindLiveObjects: 1.450400 ms CreateObjectMapping: 0.275400 ms MarkObjects: 69.679900 ms DeleteObjects: 0.069300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18069. Total: 71.047800 ms (FindLiveObjects: 1.610000 ms CreateObjectMapping: 0.286100 ms MarkObjects: 69.082300 ms DeleteObjects: 0.068300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 704 (7.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.97 seconds. Local cache hits 1280 (23.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 364 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 256 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 448 (6.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 320 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 280 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 29.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023224 seconds. Refresh completed in 0.459670 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.651ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.896ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.727ms GetAllGuidsForCategorization: 3.234ms CategorizeAssets: 322.800ms ImportAndPostprocessOutOfDateAssets: 19.626ms (4.155ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.966ms PostProcessAllAssetNotificationsAddChangedAssets: 2.765ms OnDemandSchedulerStart: 2.180ms RestoreLoadedAssetsState: 4.559ms ReloadSourceAssets: 2.279ms UnloadImportedAssets: 1.855ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.812ms UnloadStreamsBegin: 1.915ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.570ms GetLoadedSourceAssetsSnapshot: 8.611ms PersistCurrentRevisions: 1.928ms UnloadStreamsEnd: 0.278ms Untracked: 62.011ms SpriteAtlasPacking completed in 0.684116 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Deserialize: 23.281 ms Integration: 100.601 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 123.892 ms System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 23019. Total: 76.747300 ms (FindLiveObjects: 1.887500 ms CreateObjectMapping: 0.467200 ms MarkObjects: 73.806000 ms DeleteObjects: 0.585500 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Unloading 196 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Deserialize: 18.047 ms Integration: 69.723 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 87.780 ms System memory in use before: 2.42 GB. System memory in use after: 2.42 GB. Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 19910. Total: 73.944700 ms (FindLiveObjects: 1.726400 ms CreateObjectMapping: 0.281300 ms MarkObjects: 71.241600 ms DeleteObjects: 0.693100 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Unloading 88 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Deserialize: 879.971 ms Integration: 992.821 ms Integration of assets: 0.302 ms Thread Wait Time: 0.010 ms Total Operation Time: 1873.104 ms System memory in use before: 2.83 GB. System memory in use after: 2.83 GB. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 18643. Total: 105.997400 ms (FindLiveObjects: 1.914600 ms CreateObjectMapping: 0.482600 ms MarkObjects: 103.145000 ms DeleteObjects: 0.453900 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Deserialize: 242.415 ms Integration: 415.815 ms Integration of assets: 0.021 ms Thread Wait Time: 0.078 ms Total Operation Time: 658.328 ms System memory in use before: 2.71 GB. System memory in use after: 2.72 GB. Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 50183. Total: 90.131400 ms (FindLiveObjects: 3.375900 ms CreateObjectMapping: 0.851800 ms MarkObjects: 85.281700 ms DeleteObjects: 0.620800 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Unloading 125 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Deserialize: 8.135 ms Integration: 29.085 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 37.230 ms System memory in use before: 2.66 GB. System memory in use after: 2.59 GB. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 18217. Total: 85.472600 ms (FindLiveObjects: 1.750000 ms CreateObjectMapping: 0.497400 ms MarkObjects: 78.866100 ms DeleteObjects: 4.357300 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' Deserialize: 195.116 ms Integration: 722.695 ms Integration of assets: 0.808 ms Thread Wait Time: -0.003 ms Total Operation Time: 918.616 ms System memory in use before: 2.50 GB. System memory in use after: 2.51 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 98880. Total: 122.170800 ms (FindLiveObjects: 5.684000 ms CreateObjectMapping: 2.351900 ms MarkObjects: 114.005300 ms DeleteObjects: 0.128500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Unloading 281 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Deserialize: 6.096 ms Integration: 32.231 ms Integration of assets: 0.001 ms Thread Wait Time: 0.058 ms Total Operation Time: 38.386 ms System memory in use before: 2.51 GB. System memory in use after: 2.50 GB. Unloading 40288 unused Assets to reduce memory usage. Loaded Objects now: 18305. Total: 93.574800 ms (FindLiveObjects: 3.429600 ms CreateObjectMapping: 1.045300 ms MarkObjects: 75.731600 ms DeleteObjects: 13.367400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 18288. Total: 82.442100 ms (FindLiveObjects: 1.551900 ms CreateObjectMapping: 0.249400 ms MarkObjects: 80.560800 ms DeleteObjects: 0.078300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18300. Total: 83.004900 ms (FindLiveObjects: 1.832200 ms CreateObjectMapping: 0.400500 ms MarkObjects: 80.728200 ms DeleteObjects: 0.042400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18288. Total: 80.284900 ms (FindLiveObjects: 1.506800 ms CreateObjectMapping: 0.220900 ms MarkObjects: 78.478600 ms DeleteObjects: 0.076600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 672 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 2748, unique: 2748) Compressed shader 'Nature/SpeedTree8' on d3d11 from 20.16MB to 0.67MB Compressed shader 'Nature/SpeedTree8' in 0.15s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.01 seconds. Local cache hits 1728 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (91.95s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.66 seconds. Local cache hits 1536 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (36.02s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' uses 134.6 KB compressed / 0.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' uses 35.4 MB compressed / 70.8 MB uncompressed. Level 2 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' uses 149.3 MB compressed / 261.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' uses 72.1 MB compressed / 167.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' uses 15.5 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' uses 11.2 MB compressed / 18.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' uses 8.1 KB compressed / 44.1 KB uncompressed. Total compressed size 268.3 MB. Total uncompressed size 0.51 GB. Refreshing native plugins compatible for Editor in 2767.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.33 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 6.021897 seconds. Refresh completed in 6.452281 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 6452.258ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 2.160ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.578ms GetAllGuidsForCategorization: 2.818ms CategorizeAssets: 318.714ms ImportAndPostprocessOutOfDateAssets: 19.661ms (4.262ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.182ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.728ms OnDemandSchedulerStart: 1.794ms RestoreLoadedAssetsState: 4.695ms ReloadSourceAssets: 2.303ms UnloadImportedAssets: 1.932ms Hotreload: 0.050ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.634ms UnloadStreamsBegin: 1.928ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.547ms GetLoadedSourceAssetsSnapshot: 8.851ms PersistCurrentRevisions: 2.339ms UnloadStreamsEnd: 0.279ms Untracked: 6059.397ms SpriteAtlasPacking completed in 10.335105 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' Deserialize: 20.759 ms Integration: 147.176 ms Integration of assets: 0.004 ms Thread Wait Time: 0.038 ms Total Operation Time: 167.977 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 21718. Total: 79.715700 ms (FindLiveObjects: 1.964800 ms CreateObjectMapping: 0.377100 ms MarkObjects: 76.627900 ms DeleteObjects: 0.744200 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.44 GB. System memory in use after: 2.44 GB. Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 18094. Total: 80.741100 ms (FindLiveObjects: 1.504100 ms CreateObjectMapping: 0.260400 ms MarkObjects: 78.315100 ms DeleteObjects: 0.659700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18106. Total: 78.428700 ms (FindLiveObjects: 1.653800 ms CreateObjectMapping: 0.336400 ms MarkObjects: 76.406100 ms DeleteObjects: 0.031400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18094. Total: 80.599800 ms (FindLiveObjects: 1.583500 ms CreateObjectMapping: 0.271700 ms MarkObjects: 78.704800 ms DeleteObjects: 0.038700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' uses 148.4 KB compressed / 485.3 KB uncompressed. Total compressed size 148.5 KB. Total uncompressed size 485.3 KB. Refreshing native plugins compatible for Editor in 29.78 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022572 seconds. Refresh completed in 0.451254 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.241ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.820ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.828ms GetAllGuidsForCategorization: 3.125ms CategorizeAssets: 322.631ms ImportAndPostprocessOutOfDateAssets: 17.942ms (3.830ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.844ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.236ms OnDemandSchedulerStart: 1.823ms RestoreLoadedAssetsState: 4.209ms ReloadSourceAssets: 2.089ms UnloadImportedAssets: 1.721ms Hotreload: 0.033ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.397ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.294ms GetLoadedSourceAssetsSnapshot: 8.136ms PersistCurrentRevisions: 1.799ms UnloadStreamsEnd: 0.231ms Untracked: 60.492ms SpriteAtlasPacking completed in 0.915241 sec Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Deserialize: 25.047 ms Integration: 138.895 ms Integration of assets: 0.005 ms Thread Wait Time: 0.031 ms Total Operation Time: 163.977 ms System memory in use before: 2.44 GB. System memory in use after: 2.44 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 23526. Total: 80.999200 ms (FindLiveObjects: 1.942400 ms CreateObjectMapping: 0.469500 ms MarkObjects: 78.092800 ms DeleteObjects: 0.493200 ms) Unloading 56 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.45 GB. System memory in use after: 2.45 GB. Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 18095. Total: 81.742500 ms (FindLiveObjects: 1.544500 ms CreateObjectMapping: 0.278800 ms MarkObjects: 79.062100 ms DeleteObjects: 0.855900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18107. Total: 79.187200 ms (FindLiveObjects: 1.661700 ms CreateObjectMapping: 0.256500 ms MarkObjects: 77.225100 ms DeleteObjects: 0.042200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18095. Total: 79.339200 ms (FindLiveObjects: 1.797500 ms CreateObjectMapping: 0.275100 ms MarkObjects: 77.207200 ms DeleteObjects: 0.057200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.92 seconds. Local cache hits 2816 (189.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.76 seconds. Local cache hits 2048 (137.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.50 seconds. Local cache hits 1664 (107.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.63 seconds. Local cache hits 1664 (110.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.64 seconds. Local cache hits 1024 (62.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.77 seconds. Local cache hits 1024 (65.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 128 (8.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 128 (7.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 128 (7.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (8.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' uses 1.9 MB compressed / 3.9 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 3.9 MB. Refreshing native plugins compatible for Editor in 31.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.36 ms. Registering precompiled user dll's ... Registered in 0.022760 seconds. Refresh completed in 0.448617 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.600ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 3.766ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.657ms GetAllGuidsForCategorization: 3.087ms CategorizeAssets: 318.392ms ImportAndPostprocessOutOfDateAssets: 17.904ms (3.819ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.821ms PostProcessAllAssetNotificationsAddChangedAssets: 2.265ms OnDemandSchedulerStart: 1.756ms RestoreLoadedAssetsState: 4.242ms ReloadSourceAssets: 2.099ms UnloadImportedAssets: 1.698ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.725ms UnloadStreamsBegin: 1.458ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.270ms GetLoadedSourceAssetsSnapshot: 8.205ms PersistCurrentRevisions: 1.814ms UnloadStreamsEnd: 0.236ms Untracked: 59.179ms SpriteAtlasPacking completed in 0.686070 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' Deserialize: 7.148 ms Integration: 51.166 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 58.325 ms System memory in use before: 2.43 GB. System memory in use after: 2.44 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18133. Total: 79.796200 ms (FindLiveObjects: 1.584500 ms CreateObjectMapping: 0.296700 ms MarkObjects: 77.458800 ms DeleteObjects: 0.453100 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Unloading 49 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Deserialize: 305.552 ms Integration: 776.190 ms Integration of assets: 3.491 ms Thread Wait Time: -0.026 ms Total Operation Time: 1085.207 ms System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 18748. Total: 80.301100 ms (FindLiveObjects: 1.859100 ms CreateObjectMapping: 0.338200 ms MarkObjects: 77.740200 ms DeleteObjects: 0.362700 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Unloading 81 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Deserialize: 71.166 ms Integration: 253.725 ms Integration of assets: 0.007 ms Thread Wait Time: 0.100 ms Total Operation Time: 324.997 ms System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 33662. Total: 86.057700 ms (FindLiveObjects: 2.596200 ms CreateObjectMapping: 0.611800 ms MarkObjects: 82.151700 ms DeleteObjects: 0.697000 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Deserialize: 15.124 ms Integration: 104.671 ms Integration of assets: 1.008 ms Thread Wait Time: 0.093 ms Total Operation Time: 120.897 ms System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 19359. Total: 80.388900 ms (FindLiveObjects: 1.846600 ms CreateObjectMapping: 0.367300 ms MarkObjects: 77.544000 ms DeleteObjects: 0.629800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Unloading 236 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Deserialize: 5.064 ms Integration: 31.059 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 36.134 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 18420. Total: 78.448000 ms (FindLiveObjects: 1.752300 ms CreateObjectMapping: 0.311000 ms MarkObjects: 75.881400 ms DeleteObjects: 0.501400 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Deserialize: 187.669 ms Integration: 294.253 ms Integration of assets: 0.024 ms Thread Wait Time: -0.013 ms Total Operation Time: 481.932 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40910. Total: 84.521500 ms (FindLiveObjects: 2.918600 ms CreateObjectMapping: 0.697100 ms MarkObjects: 80.788300 ms DeleteObjects: 0.114700 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Unloading 80 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Deserialize: 13.427 ms Integration: 214.592 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 228.029 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 21270. Total: 81.300100 ms (FindLiveObjects: 1.817400 ms CreateObjectMapping: 0.377200 ms MarkObjects: 78.133600 ms DeleteObjects: 0.971000 ms) Unloading 202 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 18405. Total: 79.756200 ms (FindLiveObjects: 1.476800 ms CreateObjectMapping: 0.242300 ms MarkObjects: 77.287200 ms DeleteObjects: 0.747900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18417. Total: 79.779200 ms (FindLiveObjects: 1.633800 ms CreateObjectMapping: 0.312000 ms MarkObjects: 77.766600 ms DeleteObjects: 0.065300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18405. Total: 78.334200 ms (FindLiveObjects: 1.481400 ms CreateObjectMapping: 0.244000 ms MarkObjects: 76.511200 ms DeleteObjects: 0.094400 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 20.23 seconds. Local cache hits 5632 (484.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.97 seconds. Local cache hits 4096 (142.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.77 seconds. Local cache hits 2048 (66.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.92 seconds. Local cache hits 2048 (69.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 256 (8.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 256 (9.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 256 (7.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 256 (8.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 176 (10.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 128 (7.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 52 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 48 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 40 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 40 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 88 (5.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 88 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 44 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 44 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 26 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 44 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 26 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.80 seconds. Local cache hits 672 (42.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.32 seconds. Local cache hits 448 (30.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 364 (22.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 364 (22.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 28 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 28 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.29 seconds. Local cache hits 448 (30.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.25 seconds. Local cache hits 448 (29.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.59 seconds. Local cache hits 224 (13.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 224 (14.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 28 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 28 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 24 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 24 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 40 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 40 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 72 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 48 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 78 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 78 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 48 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 48 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 24 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 24 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 96 (8.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 40 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 40 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 24 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 10 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1232 / 1232 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.59 seconds. Local cache hits 1232 (85.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.76 seconds. Local cache hits 896 (65.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 140 (9.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 140 (11.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.33 seconds. Local cache hits 448 (31.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.30 seconds. Local cache hits 448 (30.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 56 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 56 (2.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 28 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 28 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 132 (8.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 96 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 30 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 30 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 48 (2.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 48 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3874, unique: 3874) Compressed shader 'Nature/SpeedTree8' on d3d11 from 26.63MB to 0.89MB Compressed shader 'Nature/SpeedTree8' in 0.15s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 88 (4.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (3.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 32 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 88 (5.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' uses 47.2 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' uses 54.1 MB compressed / 125.5 MB uncompressed. Level 2 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' uses 227.3 MB compressed / 0.50 GB uncompressed. Level 3 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' uses 2.3 MB compressed / 3.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' uses 33.0 MB compressed / 39.0 MB uncompressed. Level 6 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' uses 8.9 MB compressed / 10.4 MB uncompressed. Total compressed size 325.7 MB. Total uncompressed size 0.68 GB. Refreshing native plugins compatible for Editor in 32.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023788 seconds. Refresh completed in 0.461264 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.245ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.915ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.637ms GetAllGuidsForCategorization: 2.995ms CategorizeAssets: 327.213ms ImportAndPostprocessOutOfDateAssets: 18.833ms (4.021ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.963ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.434ms OnDemandSchedulerStart: 1.806ms RestoreLoadedAssetsState: 4.609ms ReloadSourceAssets: 2.188ms UnloadImportedAssets: 1.811ms Hotreload: 0.054ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.624ms UnloadStreamsBegin: 2.229ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.422ms GetLoadedSourceAssetsSnapshot: 8.881ms PersistCurrentRevisions: 1.808ms UnloadStreamsEnd: 0.238ms Untracked: 61.333ms SpriteAtlasPacking completed in 0.679961 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Deserialize: 240.139 ms Integration: 44.389 ms Integration of assets: 0.028 ms Thread Wait Time: 0.069 ms Total Operation Time: 284.625 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 18264. Total: 85.687800 ms (FindLiveObjects: 1.592400 ms CreateObjectMapping: 0.289500 ms MarkObjects: 83.063700 ms DeleteObjects: 0.740900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18211. Total: 79.628000 ms (FindLiveObjects: 1.532500 ms CreateObjectMapping: 0.204000 ms MarkObjects: 77.518600 ms DeleteObjects: 0.370900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18223. Total: 79.786100 ms (FindLiveObjects: 1.639100 ms CreateObjectMapping: 0.321600 ms MarkObjects: 77.785700 ms DeleteObjects: 0.038400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18211. Total: 80.733100 ms (FindLiveObjects: 1.585400 ms CreateObjectMapping: 0.269200 ms MarkObjects: 78.706100 ms DeleteObjects: 0.170500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Refreshing native plugins compatible for Editor in 29.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.024200 seconds. Refresh completed in 0.460197 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.178ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.897ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.553ms GetAllGuidsForCategorization: 2.853ms CategorizeAssets: 327.751ms ImportAndPostprocessOutOfDateAssets: 18.335ms (3.947ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.026ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.340ms OnDemandSchedulerStart: 1.695ms RestoreLoadedAssetsState: 4.326ms ReloadSourceAssets: 2.171ms UnloadImportedAssets: 1.755ms Hotreload: 0.031ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.697ms UnloadStreamsBegin: 1.475ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.287ms GetLoadedSourceAssetsSnapshot: 8.380ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.238ms Untracked: 61.776ms SpriteAtlasPacking completed in 0.684562 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Deserialize: 114.865 ms Integration: 198.221 ms Integration of assets: 0.012 ms Thread Wait Time: 0.003 ms Total Operation Time: 313.101 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 30013. Total: 86.626600 ms (FindLiveObjects: 2.228400 ms CreateObjectMapping: 0.460200 ms MarkObjects: 83.433600 ms DeleteObjects: 0.501300 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Deserialize: 5.236 ms Integration: 31.201 ms Integration of assets: 0.002 ms Thread Wait Time: 0.014 ms Total Operation Time: 36.452 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 18250. Total: 81.730100 ms (FindLiveObjects: 1.617200 ms CreateObjectMapping: 0.304100 ms MarkObjects: 79.181500 ms DeleteObjects: 0.619400 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Deserialize: 4.307 ms Integration: 24.593 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 28.908 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18231. Total: 80.040100 ms (FindLiveObjects: 1.610600 ms CreateObjectMapping: 0.309200 ms MarkObjects: 78.055600 ms DeleteObjects: 0.063500 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Deserialize: 199.705 ms Integration: 773.815 ms Integration of assets: 0.108 ms Thread Wait Time: -0.011 ms Total Operation Time: 973.617 ms System memory in use before: 2.76 GB. System memory in use after: 2.77 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18755. Total: 98.094600 ms (FindLiveObjects: 1.632000 ms CreateObjectMapping: 0.312100 ms MarkObjects: 96.018700 ms DeleteObjects: 0.129500 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Deserialize: 10.066 ms Integration: 222.275 ms Integration of assets: 0.651 ms Thread Wait Time: 0.068 ms Total Operation Time: 233.060 ms System memory in use before: 2.76 GB. System memory in use after: 2.76 GB. Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 19704. Total: 84.320400 ms (FindLiveObjects: 1.727300 ms CreateObjectMapping: 0.317600 ms MarkObjects: 81.580500 ms DeleteObjects: 0.693000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 735 unused Assets to reduce memory usage. Loaded Objects now: 18421. Total: 87.440000 ms (FindLiveObjects: 1.551100 ms CreateObjectMapping: 0.266200 ms MarkObjects: 85.121400 ms DeleteObjects: 0.498500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18433. Total: 84.695500 ms (FindLiveObjects: 1.628600 ms CreateObjectMapping: 0.291200 ms MarkObjects: 82.737200 ms DeleteObjects: 0.037200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18421. Total: 83.114000 ms (FindLiveObjects: 1.469100 ms CreateObjectMapping: 0.214300 ms MarkObjects: 81.361300 ms DeleteObjects: 0.067800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.51 seconds. Local cache hits 1152 (35.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.03 seconds. Local cache hits 768 (24.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.87 seconds. Local cache hits 624 (20.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.78 seconds. Local cache hits 624 (18.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 48 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 48 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.91 seconds. Local cache hits 768 (21.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 768 (23.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 384 (10.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 384 (11.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 48 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 48 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 96 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 104 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 104 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.32s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 384 (19.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 256 (12.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 160 (7.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 160 (8.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 256 (11.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 256 (13.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 128 (5.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 128 (5.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 48 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 20 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 20 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' uses 2.8 MB compressed / 5.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' uses 11.8 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' uses 3.5 MB compressed / 8.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' uses 26.7 KB compressed / 112.9 KB uncompressed. Total compressed size 6.3 MB. Total uncompressed size 13.9 MB. Refreshing native plugins compatible for Editor in 31.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024073 seconds. Refresh completed in 0.463297 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.279ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 2.006ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.330ms GetAllGuidsForCategorization: 2.908ms CategorizeAssets: 324.298ms ImportAndPostprocessOutOfDateAssets: 19.235ms (4.170ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.099ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.627ms OnDemandSchedulerStart: 1.752ms RestoreLoadedAssetsState: 4.586ms ReloadSourceAssets: 2.313ms UnloadImportedAssets: 1.834ms Hotreload: 0.040ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.601ms UnloadStreamsBegin: 1.391ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.879ms GetLoadedSourceAssetsSnapshot: 8.533ms PersistCurrentRevisions: 2.196ms UnloadStreamsEnd: 0.286ms Untracked: 66.366ms SpriteAtlasPacking completed in 0.679440 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Deserialize: 79.326 ms Integration: 482.407 ms Integration of assets: 0.022 ms Thread Wait Time: 0.021 ms Total Operation Time: 561.776 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 49938. Total: 95.213600 ms (FindLiveObjects: 3.263500 ms CreateObjectMapping: 1.019600 ms MarkObjects: 90.304500 ms DeleteObjects: 0.623400 ms) Unloading 458 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 5405 unused Assets to reduce memory usage. Loaded Objects now: 18227. Total: 88.762900 ms (FindLiveObjects: 1.837900 ms CreateObjectMapping: 0.452600 ms MarkObjects: 83.720100 ms DeleteObjects: 2.751000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.56 GB. System memory in use after: 2.55 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18239. Total: 84.863000 ms (FindLiveObjects: 1.641100 ms CreateObjectMapping: 0.400300 ms MarkObjects: 82.683000 ms DeleteObjects: 0.137300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18227. Total: 82.701000 ms (FindLiveObjects: 1.596400 ms CreateObjectMapping: 0.236900 ms MarkObjects: 80.805100 ms DeleteObjects: 0.060800 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 176 (10.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 256 (16.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 104 (6.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 156 (9.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 96 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 96 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 80 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 120 (6.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.70 seconds. Local cache hits 704 (40.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.55 seconds. Local cache hits 1280 (84.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 208 (12.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 364 (23.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 256 (14.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.29 seconds. Local cache hits 448 (30.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 192 (9.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 320 (18.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 160 (9.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 280 (18.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 31.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022514 seconds. Refresh completed in 0.464395 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.379ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 2.389ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.534ms GetAllGuidsForCategorization: 2.942ms CategorizeAssets: 328.172ms ImportAndPostprocessOutOfDateAssets: 19.109ms (4.119ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.068ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.345ms OnDemandSchedulerStart: 2.057ms RestoreLoadedAssetsState: 4.520ms ReloadSourceAssets: 2.240ms UnloadImportedAssets: 1.856ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 1.804ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.407ms GetLoadedSourceAssetsSnapshot: 8.694ms PersistCurrentRevisions: 2.008ms UnloadStreamsEnd: 0.237ms Untracked: 62.271ms SpriteAtlasPacking completed in 0.694257 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Deserialize: 57.871 ms Integration: 341.899 ms Integration of assets: 0.007 ms Thread Wait Time: 0.002 ms Total Operation Time: 399.779 ms System memory in use before: 2.52 GB. System memory in use after: 2.53 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 35940. Total: 86.086100 ms (FindLiveObjects: 2.429100 ms CreateObjectMapping: 0.514500 ms MarkObjects: 82.513200 ms DeleteObjects: 0.627100 ms) Unloading 141 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.55 GB. System memory in use after: 2.54 GB. Unloading 1805 unused Assets to reduce memory usage. Loaded Objects now: 18228. Total: 85.669800 ms (FindLiveObjects: 1.541900 ms CreateObjectMapping: 0.286600 ms MarkObjects: 82.038300 ms DeleteObjects: 1.801600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18240. Total: 84.914600 ms (FindLiveObjects: 1.487700 ms CreateObjectMapping: 0.250100 ms MarkObjects: 83.089900 ms DeleteObjects: 0.085000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18228. Total: 85.762500 ms (FindLiveObjects: 1.587800 ms CreateObjectMapping: 0.255500 ms MarkObjects: 83.830100 ms DeleteObjects: 0.086400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' uses 27.5 MB compressed / 39.2 MB uncompressed. Total compressed size 27.5 MB. Total uncompressed size 39.2 MB. Refreshing native plugins compatible for Editor in 30.40 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023421 seconds. Refresh completed in 0.457148 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.135ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 3.595ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.216ms GetAllGuidsForCategorization: 2.660ms CategorizeAssets: 324.842ms ImportAndPostprocessOutOfDateAssets: 18.315ms (4.087ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.676ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.458ms OnDemandSchedulerStart: 1.736ms RestoreLoadedAssetsState: 4.357ms ReloadSourceAssets: 2.220ms UnloadImportedAssets: 1.843ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 1.451ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.431ms GetLoadedSourceAssetsSnapshot: 8.444ms PersistCurrentRevisions: 1.760ms UnloadStreamsEnd: 0.241ms Untracked: 61.404ms SpriteAtlasPacking completed in 0.686782 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Deserialize: 7.861 ms Integration: 58.765 ms Integration of assets: 0.002 ms Thread Wait Time: 0.050 ms Total Operation Time: 66.678 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18259. Total: 87.937600 ms (FindLiveObjects: 1.730300 ms CreateObjectMapping: 0.399100 ms MarkObjects: 85.329100 ms DeleteObjects: 0.477700 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Deserialize: 4.687 ms Integration: 26.532 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 31.229 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 18243. Total: 83.554900 ms (FindLiveObjects: 1.586700 ms CreateObjectMapping: 0.300700 ms MarkObjects: 81.286200 ms DeleteObjects: 0.380100 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Deserialize: 225.492 ms Integration: 344.268 ms Integration of assets: 126.767 ms Thread Wait Time: 0.038 ms Total Operation Time: 696.566 ms System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18408. Total: 87.603800 ms (FindLiveObjects: 1.625200 ms CreateObjectMapping: 0.285900 ms MarkObjects: 85.580300 ms DeleteObjects: 0.109900 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Deserialize: 7.336 ms Integration: 45.456 ms Integration of assets: 0.770 ms Thread Wait Time: 0.097 ms Total Operation Time: 53.660 ms System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 18356. Total: 84.646800 ms (FindLiveObjects: 1.758900 ms CreateObjectMapping: 0.304800 ms MarkObjects: 81.918600 ms DeleteObjects: 0.662500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Unloading 227 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Deserialize: 9.299 ms Integration: 112.522 ms Integration of assets: 0.006 ms Thread Wait Time: 0.028 ms Total Operation Time: 121.855 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19017. Total: 87.438400 ms (FindLiveObjects: 1.451300 ms CreateObjectMapping: 0.263900 ms MarkObjects: 85.619100 ms DeleteObjects: 0.103100 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Unloading 103 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Deserialize: 11.962 ms Integration: 122.475 ms Integration of assets: 0.004 ms Thread Wait Time: 0.031 ms Total Operation Time: 134.471 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 22866. Total: 86.550400 ms (FindLiveObjects: 1.941000 ms CreateObjectMapping: 0.362100 ms MarkObjects: 84.011100 ms DeleteObjects: 0.233100 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Unloading 246 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Deserialize: 4.866 ms Integration: 31.577 ms Integration of assets: 0.001 ms Thread Wait Time: 0.251 ms Total Operation Time: 36.694 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 18460. Total: 85.756900 ms (FindLiveObjects: 1.747700 ms CreateObjectMapping: 0.411100 ms MarkObjects: 83.219600 ms DeleteObjects: 0.374400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Deserialize: 13.170 ms Integration: 160.356 ms Integration of assets: 0.004 ms Thread Wait Time: 0.028 ms Total Operation Time: 173.557 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 19442. Total: 85.018200 ms (FindLiveObjects: 1.793000 ms CreateObjectMapping: 0.414200 ms MarkObjects: 82.686000 ms DeleteObjects: 0.121800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' Unloading 92 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' Deserialize: 33.993 ms Integration: 224.485 ms Integration of assets: 0.004 ms Thread Wait Time: 0.019 ms Total Operation Time: 258.500 ms System memory in use before: 2.66 GB. System memory in use after: 2.66 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 24328. Total: 87.491900 ms (FindLiveObjects: 1.709900 ms CreateObjectMapping: 0.333300 ms MarkObjects: 84.788500 ms DeleteObjects: 0.658900 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.61 GB. Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 18445. Total: 84.889600 ms (FindLiveObjects: 1.379100 ms CreateObjectMapping: 0.215800 ms MarkObjects: 82.404800 ms DeleteObjects: 0.887800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.51 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18457. Total: 84.006500 ms (FindLiveObjects: 1.747900 ms CreateObjectMapping: 0.362600 ms MarkObjects: 81.824500 ms DeleteObjects: 0.068800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.51 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18445. Total: 86.724100 ms (FindLiveObjects: 1.709400 ms CreateObjectMapping: 0.536400 ms MarkObjects: 84.408900 ms DeleteObjects: 0.067500 ms) Compiling shader "Standard" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 744, unique: 696) Compressed shader 'Standard' on d3d11 from 2.70MB to 0.14MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.06s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.04 seconds. Local cache hits 1056 (24.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 768 (19.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 120 (2.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 120 (2.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 384 (8.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 384 (8.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 48 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 48 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 24 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 24 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.16s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' uses 29.6 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' uses 7.5 MB compressed / 24.0 MB uncompressed. Level 3 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' uses 340.7 KB compressed / 4.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' uses 84.0 KB compressed / 384.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' uses 17.2 MB compressed / 29.0 MB uncompressed. Level 8 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' uses 16.1 MB compressed / 46.4 MB uncompressed. Total compressed size 41.2 MB. Total uncompressed size 104.0 MB. Refreshing native plugins compatible for Editor in 30.21 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023187 seconds. Refresh completed in 0.462353 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.336ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.987ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.436ms GetAllGuidsForCategorization: 2.842ms CategorizeAssets: 331.016ms ImportAndPostprocessOutOfDateAssets: 19.114ms (4.162ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.908ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.474ms OnDemandSchedulerStart: 1.954ms RestoreLoadedAssetsState: 4.615ms ReloadSourceAssets: 2.284ms UnloadImportedAssets: 1.854ms Hotreload: 0.049ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.595ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.463ms GetLoadedSourceAssetsSnapshot: 8.668ms PersistCurrentRevisions: 1.746ms UnloadStreamsEnd: 0.241ms Untracked: 60.335ms SpriteAtlasPacking completed in 0.677720 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' Unloading 3126 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' Deserialize: 536.250 ms Integration: 817.818 ms Integration of assets: 214.491 ms Thread Wait Time: 0.033 ms Total Operation Time: 1568.592 ms System memory in use before: 2.79 GB. System memory in use after: 2.79 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 18826. Total: 98.006600 ms (FindLiveObjects: 1.734900 ms CreateObjectMapping: 0.323400 ms MarkObjects: 95.389800 ms DeleteObjects: 0.556900 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' Deserialize: 7.184 ms Integration: 109.459 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 116.650 ms System memory in use before: 2.81 GB. System memory in use after: 2.81 GB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 18659. Total: 88.180700 ms (FindLiveObjects: 1.618000 ms CreateObjectMapping: 0.296000 ms MarkObjects: 85.460600 ms DeleteObjects: 0.803900 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' Unloading 44 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' Deserialize: 4.384 ms Integration: 27.290 ms Integration of assets: 0.003 ms Thread Wait Time: 0.034 ms Total Operation Time: 31.711 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 18308. Total: 86.996100 ms (FindLiveObjects: 1.584300 ms CreateObjectMapping: 0.309100 ms MarkObjects: 84.940300 ms DeleteObjects: 0.161400 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' Deserialize: 5.071 ms Integration: 73.707 ms Integration of assets: 0.001 ms Thread Wait Time: 0.100 ms Total Operation Time: 78.878 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18326. Total: 87.771000 ms (FindLiveObjects: 1.581300 ms CreateObjectMapping: 0.284500 ms MarkObjects: 85.829400 ms DeleteObjects: 0.074600 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' Deserialize: 5.262 ms Integration: 30.114 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 35.388 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 18337. Total: 88.733900 ms (FindLiveObjects: 1.575900 ms CreateObjectMapping: 0.326900 ms MarkObjects: 86.725200 ms DeleteObjects: 0.104100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 18294. Total: 90.138800 ms (FindLiveObjects: 1.609200 ms CreateObjectMapping: 0.235500 ms MarkObjects: 88.160100 ms DeleteObjects: 0.130400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18306. Total: 87.210800 ms (FindLiveObjects: 1.580000 ms CreateObjectMapping: 0.266200 ms MarkObjects: 85.332900 ms DeleteObjects: 0.029400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18294. Total: 87.168000 ms (FindLiveObjects: 1.805200 ms CreateObjectMapping: 0.297600 ms MarkObjects: 85.005900 ms DeleteObjects: 0.055600 ms) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.06s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' uses 1.8 MB compressed / 5.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' uses 40.8 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' uses 24.3 KB compressed / 134.0 KB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 5.8 MB. Refreshing native plugins compatible for Editor in 30.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023217 seconds. Refresh completed in 0.456024 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.010ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.249ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.957ms GetAllGuidsForCategorization: 3.245ms CategorizeAssets: 321.802ms ImportAndPostprocessOutOfDateAssets: 18.729ms (3.950ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.758ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.547ms OnDemandSchedulerStart: 1.946ms RestoreLoadedAssetsState: 4.526ms ReloadSourceAssets: 2.168ms UnloadImportedAssets: 1.758ms Hotreload: 0.052ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.556ms UnloadStreamsBegin: 1.446ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.813ms GetLoadedSourceAssetsSnapshot: 8.486ms PersistCurrentRevisions: 1.927ms UnloadStreamsEnd: 0.233ms Untracked: 62.525ms SpriteAtlasPacking completed in 0.695975 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' Deserialize: 15.352 ms Integration: 107.180 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 122.541 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 20080. Total: 91.054600 ms (FindLiveObjects: 1.852800 ms CreateObjectMapping: 0.354000 ms MarkObjects: 88.393500 ms DeleteObjects: 0.452900 ms) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 18297. Total: 90.097600 ms (FindLiveObjects: 1.595600 ms CreateObjectMapping: 0.252000 ms MarkObjects: 87.721800 ms DeleteObjects: 0.526500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18309. Total: 88.168100 ms (FindLiveObjects: 1.510000 ms CreateObjectMapping: 0.233200 ms MarkObjects: 86.391300 ms DeleteObjects: 0.032300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18297. Total: 86.798200 ms (FindLiveObjects: 1.622300 ms CreateObjectMapping: 0.251400 ms MarkObjects: 84.883500 ms DeleteObjects: 0.039900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' uses 63.4 KB compressed / 266.2 KB uncompressed. Total compressed size 63.6 KB. Total uncompressed size 266.2 KB. Refreshing native plugins compatible for Editor in 31.71 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022778 seconds. Refresh completed in 0.455080 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.063ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.885ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.328ms GetAllGuidsForCategorization: 2.954ms CategorizeAssets: 323.142ms ImportAndPostprocessOutOfDateAssets: 18.910ms (4.101ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.801ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.529ms OnDemandSchedulerStart: 2.140ms RestoreLoadedAssetsState: 4.339ms ReloadSourceAssets: 2.180ms UnloadImportedAssets: 1.897ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.608ms UnloadStreamsBegin: 1.393ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.539ms GetLoadedSourceAssetsSnapshot: 8.484ms PersistCurrentRevisions: 1.905ms UnloadStreamsEnd: 0.279ms Untracked: 60.461ms SpriteAtlasPacking completed in 0.688773 sec Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Deserialize: 39.933 ms Integration: 260.456 ms Integration of assets: 0.017 ms Thread Wait Time: -0.006 ms Total Operation Time: 300.401 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 21266. Total: 90.095000 ms (FindLiveObjects: 1.766300 ms CreateObjectMapping: 0.320200 ms MarkObjects: 87.459400 ms DeleteObjects: 0.548200 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' Unloading 82 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' Deserialize: 5.413 ms Integration: 28.320 ms Integration of assets: 0.004 ms Thread Wait Time: 0.007 ms Total Operation Time: 33.744 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 18311. Total: 88.477800 ms (FindLiveObjects: 1.709500 ms CreateObjectMapping: 0.302600 ms MarkObjects: 85.867800 ms DeleteObjects: 0.595400 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Deserialize: 4.719 ms Integration: 31.260 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 35.990 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18316. Total: 88.234500 ms (FindLiveObjects: 1.603500 ms CreateObjectMapping: 0.290300 ms MarkObjects: 86.274000 ms DeleteObjects: 0.064100 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Deserialize: 234.398 ms Integration: 336.007 ms Integration of assets: 301.639 ms Thread Wait Time: 0.059 ms Total Operation Time: 872.102 ms System memory in use before: 2.75 GB. System memory in use after: 2.75 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18464. Total: 92.124000 ms (FindLiveObjects: 1.636500 ms CreateObjectMapping: 0.289100 ms MarkObjects: 90.049900 ms DeleteObjects: 0.146100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Unloading 33 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Deserialize: 5.809 ms Integration: 49.434 ms Integration of assets: 1.016 ms Thread Wait Time: 0.045 ms Total Operation Time: 56.303 ms System memory in use before: 2.74 GB. System memory in use after: 2.73 GB. Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 18580. Total: 88.501000 ms (FindLiveObjects: 2.094400 ms CreateObjectMapping: 0.369300 ms MarkObjects: 85.228700 ms DeleteObjects: 0.807700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Unloading 197 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Deserialize: 5.127 ms Integration: 34.357 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 39.493 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 18537. Total: 89.856300 ms (FindLiveObjects: 1.737400 ms CreateObjectMapping: 0.403300 ms MarkObjects: 87.301900 ms DeleteObjects: 0.410900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18506. Total: 91.195600 ms (FindLiveObjects: 1.586400 ms CreateObjectMapping: 0.235400 ms MarkObjects: 89.259900 ms DeleteObjects: 0.112400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18518. Total: 90.503600 ms (FindLiveObjects: 1.674400 ms CreateObjectMapping: 0.320500 ms MarkObjects: 88.475100 ms DeleteObjects: 0.032400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18506. Total: 91.267900 ms (FindLiveObjects: 1.921100 ms CreateObjectMapping: 0.291500 ms MarkObjects: 88.943800 ms DeleteObjects: 0.109900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.24s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.04s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' uses 31.2 MB compressed / 68.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' uses 17.8 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' uses 28.3 MB compressed / 45.6 MB uncompressed. Level 4 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' uses 17.5 MB compressed / 17.8 MB uncompressed. Level 5 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' uses 419.5 KB compressed / 0.7 MB uncompressed. Total compressed size 77.5 MB. Total uncompressed size 132.3 MB. Refreshing native plugins compatible for Editor in 30.29 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023322 seconds. Refresh completed in 0.464944 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.927ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.913ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.878ms GetAllGuidsForCategorization: 2.836ms CategorizeAssets: 327.236ms ImportAndPostprocessOutOfDateAssets: 18.722ms (3.920ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.957ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.524ms OnDemandSchedulerStart: 1.843ms RestoreLoadedAssetsState: 4.478ms ReloadSourceAssets: 2.143ms UnloadImportedAssets: 1.752ms Hotreload: 0.061ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.663ms UnloadStreamsBegin: 1.669ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.644ms GetLoadedSourceAssetsSnapshot: 8.551ms PersistCurrentRevisions: 1.885ms UnloadStreamsEnd: 0.382ms Untracked: 65.525ms SpriteAtlasPacking completed in 0.674683 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Deserialize: 154.759 ms Integration: 44.845 ms Integration of assets: 0.020 ms Thread Wait Time: 0.013 ms Total Operation Time: 199.636 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 18456. Total: 92.209400 ms (FindLiveObjects: 1.669900 ms CreateObjectMapping: 0.298600 ms MarkObjects: 89.576000 ms DeleteObjects: 0.663500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18408. Total: 89.498600 ms (FindLiveObjects: 1.613200 ms CreateObjectMapping: 0.257600 ms MarkObjects: 87.258100 ms DeleteObjects: 0.366300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18420. Total: 89.287900 ms (FindLiveObjects: 1.616700 ms CreateObjectMapping: 0.282300 ms MarkObjects: 87.351500 ms DeleteObjects: 0.035800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18408. Total: 87.692000 ms (FindLiveObjects: 1.548600 ms CreateObjectMapping: 0.218900 ms MarkObjects: 85.836700 ms DeleteObjects: 0.086300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' uses 382.2 KB compressed / 2.3 MB uncompressed. Total compressed size 382.5 KB. Total uncompressed size 2.3 MB. Refreshing native plugins compatible for Editor in 31.76 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023160 seconds. Refresh completed in 0.460545 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.530ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.068ms Scan: 1.964ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.802ms GetAllGuidsForCategorization: 2.936ms CategorizeAssets: 327.106ms ImportAndPostprocessOutOfDateAssets: 19.698ms (4.132ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.444ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.591ms OnDemandSchedulerStart: 1.907ms RestoreLoadedAssetsState: 4.624ms ReloadSourceAssets: 2.187ms UnloadImportedAssets: 1.921ms Hotreload: 0.032ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.623ms UnloadStreamsBegin: 1.503ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.678ms GetLoadedSourceAssetsSnapshot: 8.602ms PersistCurrentRevisions: 1.932ms UnloadStreamsEnd: 0.281ms Untracked: 61.179ms SpriteAtlasPacking completed in 0.688446 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Deserialize: 57.857 ms Integration: 263.610 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 321.475 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 31451. Total: 95.577400 ms (FindLiveObjects: 2.385700 ms CreateObjectMapping: 0.479800 ms MarkObjects: 92.243700 ms DeleteObjects: 0.467000 ms) Unloading 135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 1785 unused Assets to reduce memory usage. Loaded Objects now: 18409. Total: 89.301200 ms (FindLiveObjects: 1.437600 ms CreateObjectMapping: 0.244700 ms MarkObjects: 86.409900 ms DeleteObjects: 1.207700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18421. Total: 88.644500 ms (FindLiveObjects: 1.497400 ms CreateObjectMapping: 0.264000 ms MarkObjects: 86.859600 ms DeleteObjects: 0.022600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18409. Total: 90.435400 ms (FindLiveObjects: 1.693600 ms CreateObjectMapping: 0.284500 ms MarkObjects: 88.410000 ms DeleteObjects: 0.046400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' uses 27.4 MB compressed / 38.7 MB uncompressed. Total compressed size 27.4 MB. Total uncompressed size 38.7 MB. Refreshing native plugins compatible for Editor in 30.06 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023524 seconds. Refresh completed in 0.465989 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.972ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.864ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.072ms GetAllGuidsForCategorization: 2.851ms CategorizeAssets: 325.172ms ImportAndPostprocessOutOfDateAssets: 19.125ms (3.937ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.130ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.423ms OnDemandSchedulerStart: 1.997ms RestoreLoadedAssetsState: 4.639ms ReloadSourceAssets: 2.164ms UnloadImportedAssets: 1.750ms Hotreload: 0.037ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.677ms UnloadStreamsBegin: 1.458ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.725ms GetLoadedSourceAssetsSnapshot: 8.598ms PersistCurrentRevisions: 1.951ms UnloadStreamsEnd: 0.285ms Untracked: 68.168ms SpriteAtlasPacking completed in 0.684048 sec Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Deserialize: 8.822 ms Integration: 93.154 ms Integration of assets: 0.003 ms Thread Wait Time: 0.026 ms Total Operation Time: 102.004 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18960. Total: 90.790500 ms (FindLiveObjects: 1.978100 ms CreateObjectMapping: 0.419600 ms MarkObjects: 87.873700 ms DeleteObjects: 0.518100 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 18410. Total: 88.479600 ms (FindLiveObjects: 1.598200 ms CreateObjectMapping: 0.258300 ms MarkObjects: 86.172100 ms DeleteObjects: 0.446700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18422. Total: 92.543700 ms (FindLiveObjects: 1.810400 ms CreateObjectMapping: 0.284100 ms MarkObjects: 90.415700 ms DeleteObjects: 0.031300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18410. Total: 91.578500 ms (FindLiveObjects: 2.239800 ms CreateObjectMapping: 0.250100 ms MarkObjects: 89.044800 ms DeleteObjects: 0.042400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' uses 240.4 KB compressed / 446.0 KB uncompressed. Total compressed size 240.6 KB. Total uncompressed size 446.0 KB. Refreshing native plugins compatible for Editor in 30.35 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022711 seconds. Refresh completed in 0.456661 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.645ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 2.123ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.881ms GetAllGuidsForCategorization: 3.177ms CategorizeAssets: 327.470ms ImportAndPostprocessOutOfDateAssets: 18.903ms (4.030ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.114ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.332ms OnDemandSchedulerStart: 1.967ms RestoreLoadedAssetsState: 4.461ms ReloadSourceAssets: 2.229ms UnloadImportedAssets: 1.775ms Hotreload: 0.030ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.588ms UnloadStreamsBegin: 1.415ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.381ms GetLoadedSourceAssetsSnapshot: 8.480ms PersistCurrentRevisions: 1.684ms UnloadStreamsEnd: 0.237ms Untracked: 59.209ms SpriteAtlasPacking completed in 0.691074 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' Deserialize: 60.967 ms Integration: 222.050 ms Integration of assets: 0.007 ms Thread Wait Time: 0.048 ms Total Operation Time: 283.073 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 31459. Total: 96.822900 ms (FindLiveObjects: 2.350600 ms CreateObjectMapping: 0.486100 ms MarkObjects: 93.332900 ms DeleteObjects: 0.650300 ms) Unloading 135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 1785 unused Assets to reduce memory usage. Loaded Objects now: 18411. Total: 89.453700 ms (FindLiveObjects: 1.522000 ms CreateObjectMapping: 0.277800 ms MarkObjects: 86.452100 ms DeleteObjects: 1.200300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18423. Total: 88.636400 ms (FindLiveObjects: 1.596700 ms CreateObjectMapping: 0.280700 ms MarkObjects: 86.719500 ms DeleteObjects: 0.038000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18411. Total: 89.185200 ms (FindLiveObjects: 1.678000 ms CreateObjectMapping: 0.315300 ms MarkObjects: 87.104700 ms DeleteObjects: 0.083100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' uses 27.4 MB compressed / 38.7 MB uncompressed. Total compressed size 27.4 MB. Total uncompressed size 38.7 MB. Refreshing native plugins compatible for Editor in 31.00 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023460 seconds. Refresh completed in 0.462679 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.662ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.881ms GetAllGuidsForCategorization: 3.078ms CategorizeAssets: 327.658ms ImportAndPostprocessOutOfDateAssets: 19.325ms (4.025ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.276ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.521ms OnDemandSchedulerStart: 1.994ms RestoreLoadedAssetsState: 4.509ms ReloadSourceAssets: 2.167ms UnloadImportedAssets: 1.832ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.626ms UnloadStreamsBegin: 1.525ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.417ms GetLoadedSourceAssetsSnapshot: 8.517ms PersistCurrentRevisions: 1.798ms UnloadStreamsEnd: 0.241ms Untracked: 62.607ms SpriteAtlasPacking completed in 0.680904 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/MX/TenerifePort_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/MX/TenerifePort_Localized.unity' Deserialize: 11.970 ms Integration: 181.169 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 193.148 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19133. Total: 93.412000 ms (FindLiveObjects: 1.691800 ms CreateObjectMapping: 0.303100 ms MarkObjects: 90.951700 ms DeleteObjects: 0.464600 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 18412. Total: 90.376300 ms (FindLiveObjects: 1.792900 ms CreateObjectMapping: 0.248200 ms MarkObjects: 87.876000 ms DeleteObjects: 0.457300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18424. Total: 90.427100 ms (FindLiveObjects: 1.700900 ms CreateObjectMapping: 0.324800 ms MarkObjects: 88.342800 ms DeleteObjects: 0.056500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18412. Total: 89.496200 ms (FindLiveObjects: 1.662500 ms CreateObjectMapping: 0.313500 ms MarkObjects: 87.448200 ms DeleteObjects: 0.069500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/MX/TenerifePort_Localized.unity' uses 43.5 KB compressed / 185.7 KB uncompressed. Total compressed size 43.7 KB. Total uncompressed size 185.7 KB. Refreshing native plugins compatible for Editor in 29.85 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023328 seconds. Refresh completed in 0.461707 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.690ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.898ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.444ms GetAllGuidsForCategorization: 3.219ms CategorizeAssets: 328.059ms ImportAndPostprocessOutOfDateAssets: 19.158ms (4.153ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.939ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.692ms OnDemandSchedulerStart: 1.908ms RestoreLoadedAssetsState: 4.466ms ReloadSourceAssets: 2.309ms UnloadImportedAssets: 1.821ms Hotreload: 0.036ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.573ms UnloadStreamsBegin: 1.419ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.823ms GetLoadedSourceAssetsSnapshot: 8.380ms PersistCurrentRevisions: 2.059ms UnloadStreamsEnd: 0.281ms Untracked: 62.140ms SpriteAtlasPacking completed in 0.681896 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Deserialize: 167.563 ms Integration: 52.945 ms Integration of assets: 0.016 ms Thread Wait Time: 0.031 ms Total Operation Time: 220.556 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18425. Total: 94.703700 ms (FindLiveObjects: 1.687700 ms CreateObjectMapping: 0.295300 ms MarkObjects: 92.208800 ms DeleteObjects: 0.509700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18413. Total: 89.221900 ms (FindLiveObjects: 1.596400 ms CreateObjectMapping: 0.253400 ms MarkObjects: 87.050600 ms DeleteObjects: 0.320400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18425. Total: 91.337300 ms (FindLiveObjects: 1.652600 ms CreateObjectMapping: 0.286100 ms MarkObjects: 89.367100 ms DeleteObjects: 0.030500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18413. Total: 90.013900 ms (FindLiveObjects: 1.632900 ms CreateObjectMapping: 0.267800 ms MarkObjects: 88.033600 ms DeleteObjects: 0.077700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' uses 453.5 KB compressed / 2.4 MB uncompressed. Total compressed size 453.7 KB. Total uncompressed size 2.4 MB. Refreshing native plugins compatible for Editor in 30.92 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023491 seconds. Refresh completed in 0.467808 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 467.791ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.918ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.765ms GetAllGuidsForCategorization: 2.785ms CategorizeAssets: 330.749ms ImportAndPostprocessOutOfDateAssets: 18.903ms (3.992ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.084ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.571ms OnDemandSchedulerStart: 1.774ms RestoreLoadedAssetsState: 4.481ms ReloadSourceAssets: 2.207ms UnloadImportedAssets: 1.761ms Hotreload: 0.035ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.621ms UnloadStreamsBegin: 1.438ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.264ms GetLoadedSourceAssetsSnapshot: 8.479ms PersistCurrentRevisions: 1.813ms UnloadStreamsEnd: 0.237ms Untracked: 66.754ms SpriteAtlasPacking completed in 0.687659 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Deserialize: 11.252 ms Integration: 118.714 ms Integration of assets: 0.005 ms Thread Wait Time: 0.030 ms Total Operation Time: 130.002 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 18976. Total: 88.756000 ms (FindLiveObjects: 1.492300 ms CreateObjectMapping: 0.250400 ms MarkObjects: 86.477300 ms DeleteObjects: 0.534600 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 18414. Total: 87.983400 ms (FindLiveObjects: 1.552600 ms CreateObjectMapping: 0.226600 ms MarkObjects: 85.751200 ms DeleteObjects: 0.451500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18426. Total: 87.675200 ms (FindLiveObjects: 1.740500 ms CreateObjectMapping: 0.333800 ms MarkObjects: 85.501800 ms DeleteObjects: 0.094600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18414. Total: 88.230900 ms (FindLiveObjects: 1.642100 ms CreateObjectMapping: 0.292200 ms MarkObjects: 86.250000 ms DeleteObjects: 0.045200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' uses 69.0 KB compressed / 208.7 KB uncompressed. Total compressed size 69.2 KB. Total uncompressed size 208.7 KB. Refreshing native plugins compatible for Editor in 30.99 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023068 seconds. Refresh completed in 0.455508 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.491ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.877ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.558ms GetAllGuidsForCategorization: 2.941ms CategorizeAssets: 323.926ms ImportAndPostprocessOutOfDateAssets: 18.631ms (3.988ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.992ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.325ms OnDemandSchedulerStart: 1.756ms RestoreLoadedAssetsState: 4.569ms ReloadSourceAssets: 2.214ms UnloadImportedAssets: 1.750ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.602ms UnloadStreamsBegin: 1.419ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.251ms GetLoadedSourceAssetsSnapshot: 8.467ms PersistCurrentRevisions: 1.724ms UnloadStreamsEnd: 0.245ms Untracked: 61.791ms SpriteAtlasPacking completed in 0.684961 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Deserialize: 60.800 ms Integration: 452.196 ms Integration of assets: 0.004 ms Thread Wait Time: 0.007 ms Total Operation Time: 513.007 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 36981. Total: 91.168200 ms (FindLiveObjects: 2.661100 ms CreateObjectMapping: 0.742700 ms MarkObjects: 87.199900 ms DeleteObjects: 0.562700 ms) Unloading 429 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 3755 unused Assets to reduce memory usage. Loaded Objects now: 18415. Total: 89.396000 ms (FindLiveObjects: 1.495600 ms CreateObjectMapping: 0.301400 ms MarkObjects: 85.835800 ms DeleteObjects: 1.761900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18427. Total: 87.660100 ms (FindLiveObjects: 1.576200 ms CreateObjectMapping: 0.258400 ms MarkObjects: 85.585300 ms DeleteObjects: 0.239000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18415. Total: 88.086200 ms (FindLiveObjects: 1.869400 ms CreateObjectMapping: 0.284400 ms MarkObjects: 85.884600 ms DeleteObjects: 0.046500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' uses 46.0 MB compressed / 58.5 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.5 MB. Refreshing native plugins compatible for Editor in 30.43 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.024612 seconds. Refresh completed in 0.463895 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.881ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.288ms GetAllGuidsForCategorization: 2.732ms CategorizeAssets: 327.039ms ImportAndPostprocessOutOfDateAssets: 19.664ms (4.240ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.114ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.732ms OnDemandSchedulerStart: 1.849ms RestoreLoadedAssetsState: 4.729ms ReloadSourceAssets: 2.260ms UnloadImportedAssets: 1.956ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.668ms UnloadStreamsBegin: 1.794ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.362ms GetLoadedSourceAssetsSnapshot: 8.822ms PersistCurrentRevisions: 1.817ms UnloadStreamsEnd: 0.242ms Untracked: 65.231ms SpriteAtlasPacking completed in 0.686624 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/CL/TenerifePort_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/CL/TenerifePort_Localized.unity' Deserialize: 12.713 ms Integration: 63.631 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 76.356 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 19117. Total: 92.340300 ms (FindLiveObjects: 1.805300 ms CreateObjectMapping: 0.332200 ms MarkObjects: 89.624200 ms DeleteObjects: 0.575300 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 18416. Total: 88.991600 ms (FindLiveObjects: 1.808100 ms CreateObjectMapping: 0.247200 ms MarkObjects: 86.380500 ms DeleteObjects: 0.552700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18428. Total: 90.038100 ms (FindLiveObjects: 1.585100 ms CreateObjectMapping: 0.270500 ms MarkObjects: 88.138400 ms DeleteObjects: 0.043200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18416. Total: 87.839900 ms (FindLiveObjects: 1.568200 ms CreateObjectMapping: 0.253200 ms MarkObjects: 85.962500 ms DeleteObjects: 0.053800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/CL/TenerifePort_Localized.unity' uses 38.1 KB compressed / 168.5 KB uncompressed. Total compressed size 38.3 KB. Total uncompressed size 168.5 KB. Refreshing native plugins compatible for Editor in 30.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023599 seconds. Refresh completed in 0.464527 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.513ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.912ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.244ms GetAllGuidsForCategorization: 2.676ms CategorizeAssets: 329.331ms ImportAndPostprocessOutOfDateAssets: 19.218ms (4.075ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.181ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.446ms OnDemandSchedulerStart: 2.004ms RestoreLoadedAssetsState: 4.511ms ReloadSourceAssets: 2.234ms UnloadImportedAssets: 1.815ms Hotreload: 0.035ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.571ms UnloadStreamsBegin: 1.398ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.627ms GetLoadedSourceAssetsSnapshot: 8.504ms PersistCurrentRevisions: 1.918ms UnloadStreamsEnd: 0.245ms Untracked: 62.710ms SpriteAtlasPacking completed in 0.696327 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Deserialize: 81.720 ms Integration: 271.104 ms Integration of assets: 0.009 ms Thread Wait Time: 0.091 ms Total Operation Time: 352.924 ms System memory in use before: 2.59 GB. System memory in use after: 2.59 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 44386. Total: 96.732400 ms (FindLiveObjects: 3.007400 ms CreateObjectMapping: 0.791800 ms MarkObjects: 92.377000 ms DeleteObjects: 0.554400 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 616 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.64 GB. Unloading 4353 unused Assets to reduce memory usage. Loaded Objects now: 18614. Total: 92.078200 ms (FindLiveObjects: 1.684400 ms CreateObjectMapping: 0.372300 ms MarkObjects: 87.381300 ms DeleteObjects: 2.638600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18626. Total: 91.199900 ms (FindLiveObjects: 1.658100 ms CreateObjectMapping: 0.261900 ms MarkObjects: 89.245000 ms DeleteObjects: 0.033100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18614. Total: 87.624700 ms (FindLiveObjects: 1.555500 ms CreateObjectMapping: 0.225600 ms MarkObjects: 85.771700 ms DeleteObjects: 0.070200 ms) Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 112 / 112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 112 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 100 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1548, unique: 1542) Compressed shader 'Standard' on d3d11 from 6.74MB to 0.29MB Compressed shader 'Standard' in 0.09s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' uses 43.0 MB compressed / 71.7 MB uncompressed. Total compressed size 43.0 MB. Total uncompressed size 71.7 MB. Refreshing native plugins compatible for Editor in 30.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023547 seconds. Refresh completed in 0.470870 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 470.852ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 1.862ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.111ms GetAllGuidsForCategorization: 3.025ms CategorizeAssets: 330.859ms ImportAndPostprocessOutOfDateAssets: 19.651ms (4.212ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.246ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.507ms OnDemandSchedulerStart: 2.048ms RestoreLoadedAssetsState: 4.637ms ReloadSourceAssets: 2.296ms UnloadImportedAssets: 1.892ms Hotreload: 0.034ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.800ms UnloadStreamsBegin: 1.961ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.830ms GetLoadedSourceAssetsSnapshot: 8.986ms PersistCurrentRevisions: 1.917ms UnloadStreamsEnd: 0.275ms Untracked: 63.272ms SpriteAtlasPacking completed in 0.677634 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' Deserialize: 25.628 ms Integration: 128.919 ms Integration of assets: 0.005 ms Thread Wait Time: 0.005 ms Total Operation Time: 154.556 ms System memory in use before: 2.54 GB. System memory in use after: 2.55 GB. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 22228. Total: 92.094600 ms (FindLiveObjects: 2.046400 ms CreateObjectMapping: 0.526200 ms MarkObjects: 88.997700 ms DeleteObjects: 0.523100 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 631 unused Assets to reduce memory usage. Loaded Objects now: 18418. Total: 91.501100 ms (FindLiveObjects: 1.597000 ms CreateObjectMapping: 0.266500 ms MarkObjects: 88.962800 ms DeleteObjects: 0.669300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18430. Total: 87.576200 ms (FindLiveObjects: 1.592600 ms CreateObjectMapping: 0.281700 ms MarkObjects: 85.666400 ms DeleteObjects: 0.034300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18418. Total: 88.417200 ms (FindLiveObjects: 1.687000 ms CreateObjectMapping: 0.373600 ms MarkObjects: 86.279400 ms DeleteObjects: 0.074100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' uses 150.8 KB compressed / 498.0 KB uncompressed. Total compressed size 151.0 KB. Total uncompressed size 498.0 KB. Refreshing native plugins compatible for Editor in 32.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024743 seconds. Refresh completed in 0.461117 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.098ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.910ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 27.420ms GetAllGuidsForCategorization: 2.902ms CategorizeAssets: 325.751ms ImportAndPostprocessOutOfDateAssets: 19.947ms (4.330ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.585ms PostProcessAllAssetNotificationsAddChangedAssets: 2.401ms OnDemandSchedulerStart: 2.162ms RestoreLoadedAssetsState: 4.468ms ReloadSourceAssets: 2.220ms UnloadImportedAssets: 2.084ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.766ms UnloadStreamsBegin: 1.324ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.654ms GetLoadedSourceAssetsSnapshot: 8.565ms PersistCurrentRevisions: 1.771ms UnloadStreamsEnd: 0.269ms Untracked: 61.420ms SpriteAtlasPacking completed in 0.700906 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' Deserialize: 82.309 ms Integration: 50.009 ms Integration of assets: 0.010 ms Thread Wait Time: 0.001 ms Total Operation Time: 132.329 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 96.947700 ms (FindLiveObjects: 1.960000 ms CreateObjectMapping: 0.485100 ms MarkObjects: 94.016100 ms DeleteObjects: 0.485300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18419. Total: 89.785600 ms (FindLiveObjects: 1.581700 ms CreateObjectMapping: 0.235700 ms MarkObjects: 87.585200 ms DeleteObjects: 0.381400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 90.436200 ms (FindLiveObjects: 1.593900 ms CreateObjectMapping: 0.277400 ms MarkObjects: 88.496300 ms DeleteObjects: 0.065500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18419. Total: 93.182900 ms (FindLiveObjects: 1.752500 ms CreateObjectMapping: 0.291000 ms MarkObjects: 91.088600 ms DeleteObjects: 0.049400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' uses 239.0 KB compressed / 1.1 MB uncompressed. Total compressed size 239.2 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 30.96 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023078 seconds. Refresh completed in 0.456792 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.779ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.857ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.014ms GetAllGuidsForCategorization: 2.988ms CategorizeAssets: 324.744ms ImportAndPostprocessOutOfDateAssets: 18.163ms (3.985ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.731ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.387ms OnDemandSchedulerStart: 1.720ms RestoreLoadedAssetsState: 4.340ms ReloadSourceAssets: 2.204ms UnloadImportedAssets: 1.754ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.602ms UnloadStreamsBegin: 1.402ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.365ms GetLoadedSourceAssetsSnapshot: 8.333ms PersistCurrentRevisions: 1.807ms UnloadStreamsEnd: 0.240ms Untracked: 61.195ms SpriteAtlasPacking completed in 0.688193 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Deserialize: 62.092 ms Integration: 291.962 ms Integration of assets: 0.005 ms Thread Wait Time: 0.004 ms Total Operation Time: 354.063 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 38461. Total: 95.673600 ms (FindLiveObjects: 3.179600 ms CreateObjectMapping: 0.781100 ms MarkObjects: 91.180700 ms DeleteObjects: 0.531000 ms) Unloading 416 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 3738 unused Assets to reduce memory usage. Loaded Objects now: 18420. Total: 89.830500 ms (FindLiveObjects: 1.504800 ms CreateObjectMapping: 0.307500 ms MarkObjects: 85.913800 ms DeleteObjects: 2.103200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18432. Total: 88.438200 ms (FindLiveObjects: 1.787300 ms CreateObjectMapping: 0.325000 ms MarkObjects: 86.277100 ms DeleteObjects: 0.045900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18420. Total: 91.311000 ms (FindLiveObjects: 1.661300 ms CreateObjectMapping: 0.322800 ms MarkObjects: 89.251200 ms DeleteObjects: 0.072700 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' uses 46.0 MB compressed / 58.6 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.6 MB. Refreshing native plugins compatible for Editor in 29.98 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023919 seconds. Refresh completed in 0.461890 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.871ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.811ms GetAllGuidsForCategorization: 2.915ms CategorizeAssets: 326.138ms ImportAndPostprocessOutOfDateAssets: 20.241ms (4.258ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.376ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.657ms OnDemandSchedulerStart: 2.251ms RestoreLoadedAssetsState: 4.698ms ReloadSourceAssets: 2.214ms UnloadImportedAssets: 2.016ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.650ms UnloadStreamsBegin: 1.782ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.563ms GetLoadedSourceAssetsSnapshot: 8.756ms PersistCurrentRevisions: 1.892ms UnloadStreamsEnd: 0.281ms Untracked: 62.621ms SpriteAtlasPacking completed in 0.685032 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Deserialize: 78.706 ms Integration: 265.928 ms Integration of assets: 0.024 ms Thread Wait Time: 0.012 ms Total Operation Time: 344.669 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 50521. Total: 101.190000 ms (FindLiveObjects: 3.150500 ms CreateObjectMapping: 0.912400 ms MarkObjects: 96.511300 ms DeleteObjects: 0.614900 ms) Unloading 450 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 5633 unused Assets to reduce memory usage. Loaded Objects now: 18421. Total: 91.646100 ms (FindLiveObjects: 1.724400 ms CreateObjectMapping: 0.367600 ms MarkObjects: 86.410500 ms DeleteObjects: 3.139300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18433. Total: 88.811900 ms (FindLiveObjects: 1.491600 ms CreateObjectMapping: 0.306800 ms MarkObjects: 86.946900 ms DeleteObjects: 0.064200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18421. Total: 91.417900 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 0.332800 ms MarkObjects: 89.320200 ms DeleteObjects: 0.072100 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 29.78 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023233 seconds. Refresh completed in 0.467886 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 467.870ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.952ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.008ms GetAllGuidsForCategorization: 2.772ms CategorizeAssets: 329.978ms ImportAndPostprocessOutOfDateAssets: 20.032ms (4.569ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.261ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.630ms OnDemandSchedulerStart: 1.863ms RestoreLoadedAssetsState: 4.710ms ReloadSourceAssets: 2.297ms UnloadImportedAssets: 2.247ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.645ms UnloadStreamsBegin: 1.783ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.516ms GetLoadedSourceAssetsSnapshot: 8.927ms PersistCurrentRevisions: 2.088ms UnloadStreamsEnd: 0.307ms Untracked: 62.215ms SpriteAtlasPacking completed in 0.675424 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' Deserialize: 28.787 ms Integration: 76.795 ms Integration of assets: 0.005 ms Thread Wait Time: 0.004 ms Total Operation Time: 105.590 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 21781. Total: 89.693300 ms (FindLiveObjects: 1.772800 ms CreateObjectMapping: 0.323900 ms MarkObjects: 86.997400 ms DeleteObjects: 0.597700 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 18422. Total: 89.003500 ms (FindLiveObjects: 1.407500 ms CreateObjectMapping: 0.219200 ms MarkObjects: 86.775700 ms DeleteObjects: 0.598400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18434. Total: 91.621800 ms (FindLiveObjects: 1.645600 ms CreateObjectMapping: 0.267500 ms MarkObjects: 89.654200 ms DeleteObjects: 0.052200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18422. Total: 95.350400 ms (FindLiveObjects: 1.593100 ms CreateObjectMapping: 0.317700 ms MarkObjects: 93.391200 ms DeleteObjects: 0.046700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' uses 93.0 KB compressed / 405.8 KB uncompressed. Total compressed size 93.2 KB. Total uncompressed size 405.8 KB. Refreshing native plugins compatible for Editor in 30.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023316 seconds. Refresh completed in 0.463954 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.936ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.953ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.069ms GetAllGuidsForCategorization: 2.983ms CategorizeAssets: 329.020ms ImportAndPostprocessOutOfDateAssets: 20.283ms (4.222ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.557ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.642ms OnDemandSchedulerStart: 2.290ms RestoreLoadedAssetsState: 4.572ms ReloadSourceAssets: 2.154ms UnloadImportedAssets: 2.039ms Hotreload: 0.035ms FixTempGuids: 0.027ms GatherAllCurrentPrimaryArtifactRevisions: 1.543ms UnloadStreamsBegin: 1.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.837ms GetLoadedSourceAssetsSnapshot: 8.600ms PersistCurrentRevisions: 2.110ms UnloadStreamsEnd: 0.272ms Untracked: 61.465ms SpriteAtlasPacking completed in 0.693624 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Deserialize: 22.259 ms Integration: 134.369 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 156.639 ms System memory in use before: 2.54 GB. System memory in use after: 2.55 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22572. Total: 92.307200 ms (FindLiveObjects: 2.015800 ms CreateObjectMapping: 0.493500 ms MarkObjects: 89.270000 ms DeleteObjects: 0.527000 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 18423. Total: 90.036600 ms (FindLiveObjects: 1.455100 ms CreateObjectMapping: 0.296500 ms MarkObjects: 87.711000 ms DeleteObjects: 0.572800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18435. Total: 89.485800 ms (FindLiveObjects: 1.745500 ms CreateObjectMapping: 0.323900 ms MarkObjects: 87.370800 ms DeleteObjects: 0.043700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18423. Total: 88.743900 ms (FindLiveObjects: 1.531400 ms CreateObjectMapping: 0.230300 ms MarkObjects: 86.880000 ms DeleteObjects: 0.100800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' uses 157.1 KB compressed / 0.5 MB uncompressed. Total compressed size 157.3 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 30.39 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023575 seconds. Refresh completed in 0.464299 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.283ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.872ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.978ms GetAllGuidsForCategorization: 3.307ms CategorizeAssets: 326.971ms ImportAndPostprocessOutOfDateAssets: 19.649ms (4.047ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.617ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.498ms OnDemandSchedulerStart: 1.979ms RestoreLoadedAssetsState: 4.508ms ReloadSourceAssets: 2.166ms UnloadImportedAssets: 1.855ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.629ms UnloadStreamsBegin: 1.366ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.596ms GetLoadedSourceAssetsSnapshot: 8.581ms PersistCurrentRevisions: 2.055ms UnloadStreamsEnd: 0.268ms Untracked: 62.893ms SpriteAtlasPacking completed in 0.685238 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Deserialize: 55.942 ms Integration: 277.193 ms Integration of assets: 0.007 ms Thread Wait Time: 0.042 ms Total Operation Time: 333.184 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 34959. Total: 91.968400 ms (FindLiveObjects: 2.418300 ms CreateObjectMapping: 0.541000 ms MarkObjects: 88.577100 ms DeleteObjects: 0.431000 ms) Unloading 411 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 3563 unused Assets to reduce memory usage. Loaded Objects now: 18424. Total: 91.983500 ms (FindLiveObjects: 1.628200 ms CreateObjectMapping: 0.456100 ms MarkObjects: 87.763200 ms DeleteObjects: 2.134300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18436. Total: 88.997300 ms (FindLiveObjects: 1.881400 ms CreateObjectMapping: 0.380900 ms MarkObjects: 86.688100 ms DeleteObjects: 0.045600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18424. Total: 86.974600 ms (FindLiveObjects: 1.533900 ms CreateObjectMapping: 0.226300 ms MarkObjects: 85.114900 ms DeleteObjects: 0.097900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 576 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' uses 46.0 MB compressed / 58.3 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.3 MB. Refreshing native plugins compatible for Editor in 30.24 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022907 seconds. Refresh completed in 0.462164 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.151ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.941ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.469ms GetAllGuidsForCategorization: 3.014ms CategorizeAssets: 326.012ms ImportAndPostprocessOutOfDateAssets: 19.419ms (4.091ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.307ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.383ms OnDemandSchedulerStart: 1.888ms RestoreLoadedAssetsState: 4.749ms ReloadSourceAssets: 2.307ms UnloadImportedAssets: 1.761ms Hotreload: 0.041ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.972ms UnloadStreamsBegin: 1.866ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.775ms GetLoadedSourceAssetsSnapshot: 8.877ms PersistCurrentRevisions: 1.902ms UnloadStreamsEnd: 0.273ms Untracked: 61.450ms SpriteAtlasPacking completed in 0.685607 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Deserialize: 233.434 ms Integration: 49.552 ms Integration of assets: 0.019 ms Thread Wait Time: -0.012 ms Total Operation Time: 282.993 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 18478. Total: 94.997400 ms (FindLiveObjects: 1.789700 ms CreateObjectMapping: 0.401900 ms MarkObjects: 92.197900 ms DeleteObjects: 0.606300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18425. Total: 89.880800 ms (FindLiveObjects: 1.777100 ms CreateObjectMapping: 0.222100 ms MarkObjects: 87.541100 ms DeleteObjects: 0.337100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18437. Total: 91.661000 ms (FindLiveObjects: 1.616400 ms CreateObjectMapping: 0.255100 ms MarkObjects: 89.733600 ms DeleteObjects: 0.053800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18425. Total: 91.547200 ms (FindLiveObjects: 1.606400 ms CreateObjectMapping: 0.234200 ms MarkObjects: 89.652900 ms DeleteObjects: 0.052300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Refreshing native plugins compatible for Editor in 30.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023191 seconds. Refresh completed in 0.457162 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.149ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.908ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.797ms GetAllGuidsForCategorization: 3.171ms CategorizeAssets: 324.458ms ImportAndPostprocessOutOfDateAssets: 19.406ms (4.341ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.300ms PostProcessAllAssetNotificationsAddChangedAssets: 2.461ms OnDemandSchedulerStart: 1.811ms RestoreLoadedAssetsState: 4.493ms ReloadSourceAssets: 2.203ms UnloadImportedAssets: 2.113ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.578ms UnloadStreamsBegin: 1.407ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.391ms GetLoadedSourceAssetsSnapshot: 8.753ms PersistCurrentRevisions: 1.759ms UnloadStreamsEnd: 0.235ms Untracked: 59.869ms SpriteAtlasPacking completed in 0.685508 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' Deserialize: 86.219 ms Integration: 281.171 ms Integration of assets: 0.014 ms Thread Wait Time: 0.024 ms Total Operation Time: 367.427 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 50563. Total: 97.610000 ms (FindLiveObjects: 3.329400 ms CreateObjectMapping: 0.896600 ms MarkObjects: 92.846500 ms DeleteObjects: 0.535900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 664 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.66 GB. System memory in use after: 2.66 GB. Unloading 5632 unused Assets to reduce memory usage. Loaded Objects now: 18623. Total: 93.180100 ms (FindLiveObjects: 1.938700 ms CreateObjectMapping: 0.577600 ms MarkObjects: 86.974200 ms DeleteObjects: 3.688100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18635. Total: 88.561800 ms (FindLiveObjects: 1.559800 ms CreateObjectMapping: 0.314000 ms MarkObjects: 86.629200 ms DeleteObjects: 0.055000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18623. Total: 87.055800 ms (FindLiveObjects: 1.663500 ms CreateObjectMapping: 0.255700 ms MarkObjects: 85.072900 ms DeleteObjects: 0.060900 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 30.69 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022922 seconds. Refresh completed in 0.464306 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.286ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.855ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.409ms GetAllGuidsForCategorization: 2.861ms CategorizeAssets: 331.606ms ImportAndPostprocessOutOfDateAssets: 18.722ms (4.089ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.804ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.394ms OnDemandSchedulerStart: 1.838ms RestoreLoadedAssetsState: 4.597ms ReloadSourceAssets: 2.281ms UnloadImportedAssets: 1.784ms Hotreload: 0.034ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.670ms UnloadStreamsBegin: 1.894ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.377ms GetLoadedSourceAssetsSnapshot: 8.691ms PersistCurrentRevisions: 1.820ms UnloadStreamsEnd: 0.236ms Untracked: 60.968ms SpriteAtlasPacking completed in 0.683018 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' Unloading 3090 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' Deserialize: 12.232 ms Integration: 50.134 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 62.376 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 19491. Total: 92.310300 ms (FindLiveObjects: 1.659800 ms CreateObjectMapping: 0.296300 ms MarkObjects: 89.772200 ms DeleteObjects: 0.579600 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 18427. Total: 90.164800 ms (FindLiveObjects: 1.647500 ms CreateObjectMapping: 0.258700 ms MarkObjects: 87.781400 ms DeleteObjects: 0.475700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18439. Total: 90.302200 ms (FindLiveObjects: 1.570500 ms CreateObjectMapping: 0.271900 ms MarkObjects: 88.361200 ms DeleteObjects: 0.097100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18427. Total: 87.996700 ms (FindLiveObjects: 1.643800 ms CreateObjectMapping: 0.273000 ms MarkObjects: 85.985000 ms DeleteObjects: 0.093800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' uses 51.3 KB compressed / 202.5 KB uncompressed. Total compressed size 51.4 KB. Total uncompressed size 202.5 KB. Refreshing native plugins compatible for Editor in 33.38 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.34 ms. Registering precompiled user dll's ... Registered in 0.023242 seconds. Refresh completed in 0.463452 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.435ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.052ms GetAllGuidsForCategorization: 2.669ms CategorizeAssets: 330.336ms ImportAndPostprocessOutOfDateAssets: 19.308ms (3.990ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.115ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.395ms OnDemandSchedulerStart: 2.252ms RestoreLoadedAssetsState: 4.557ms ReloadSourceAssets: 2.190ms UnloadImportedAssets: 1.777ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.687ms UnloadStreamsBegin: 1.374ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.300ms GetLoadedSourceAssetsSnapshot: 8.600ms PersistCurrentRevisions: 1.816ms UnloadStreamsEnd: 0.249ms Untracked: 62.087ms SpriteAtlasPacking completed in 0.695474 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' Deserialize: 58.463 ms Integration: 213.711 ms Integration of assets: 0.008 ms Thread Wait Time: 0.030 ms Total Operation Time: 272.212 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 31915. Total: 93.737000 ms (FindLiveObjects: 2.344100 ms CreateObjectMapping: 0.469500 ms MarkObjects: 90.470500 ms DeleteObjects: 0.451700 ms) Unloading 138 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 1870 unused Assets to reduce memory usage. Loaded Objects now: 18428. Total: 88.298300 ms (FindLiveObjects: 1.433900 ms CreateObjectMapping: 0.244600 ms MarkObjects: 85.518700 ms DeleteObjects: 1.098600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18440. Total: 88.191700 ms (FindLiveObjects: 1.534100 ms CreateObjectMapping: 0.261300 ms MarkObjects: 86.367000 ms DeleteObjects: 0.027900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18428. Total: 87.432500 ms (FindLiveObjects: 1.623900 ms CreateObjectMapping: 0.232200 ms MarkObjects: 85.480800 ms DeleteObjects: 0.092700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' uses 27.5 MB compressed / 38.8 MB uncompressed. Total compressed size 27.5 MB. Total uncompressed size 38.8 MB. Refreshing native plugins compatible for Editor in 29.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.024311 seconds. Refresh completed in 0.461842 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.823ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.914ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.399ms GetAllGuidsForCategorization: 2.923ms CategorizeAssets: 326.512ms ImportAndPostprocessOutOfDateAssets: 19.310ms (4.197ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.033ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.627ms OnDemandSchedulerStart: 1.945ms RestoreLoadedAssetsState: 4.507ms ReloadSourceAssets: 2.311ms UnloadImportedAssets: 1.861ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.539ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.623ms GetLoadedSourceAssetsSnapshot: 8.566ms PersistCurrentRevisions: 1.900ms UnloadStreamsEnd: 0.276ms Untracked: 62.946ms SpriteAtlasPacking completed in 0.683052 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Deserialize: 60.700 ms Integration: 232.310 ms Integration of assets: 0.029 ms Thread Wait Time: -0.013 ms Total Operation Time: 293.026 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 35652. Total: 93.449700 ms (FindLiveObjects: 2.717800 ms CreateObjectMapping: 0.662900 ms MarkObjects: 89.572600 ms DeleteObjects: 0.494600 ms) Unloading 134 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 1800 unused Assets to reduce memory usage. Loaded Objects now: 18429. Total: 90.982600 ms (FindLiveObjects: 1.645000 ms CreateObjectMapping: 0.327700 ms MarkObjects: 87.590600 ms DeleteObjects: 1.418000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18441. Total: 90.682800 ms (FindLiveObjects: 1.586300 ms CreateObjectMapping: 0.287700 ms MarkObjects: 88.777400 ms DeleteObjects: 0.030100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18429. Total: 87.884600 ms (FindLiveObjects: 1.629800 ms CreateObjectMapping: 0.245700 ms MarkObjects: 85.946300 ms DeleteObjects: 0.061000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' uses 27.5 MB compressed / 39.1 MB uncompressed. Total compressed size 27.5 MB. Total uncompressed size 39.1 MB. Refreshing native plugins compatible for Editor in 30.64 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023009 seconds. Refresh completed in 0.455311 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.281ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.907ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.943ms GetAllGuidsForCategorization: 2.843ms CategorizeAssets: 323.342ms ImportAndPostprocessOutOfDateAssets: 19.552ms (4.123ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.197ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.533ms OnDemandSchedulerStart: 2.010ms RestoreLoadedAssetsState: 4.688ms ReloadSourceAssets: 2.255ms UnloadImportedAssets: 1.841ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.615ms UnloadStreamsBegin: 1.359ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.557ms GetLoadedSourceAssetsSnapshot: 8.712ms PersistCurrentRevisions: 1.889ms UnloadStreamsEnd: 0.402ms Untracked: 60.964ms SpriteAtlasPacking completed in 0.688174 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Deserialize: 14.591 ms Integration: 76.913 ms Integration of assets: 0.005 ms Thread Wait Time: 0.033 ms Total Operation Time: 91.541 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19142. Total: 91.614000 ms (FindLiveObjects: 1.586300 ms CreateObjectMapping: 0.292600 ms MarkObjects: 89.283400 ms DeleteObjects: 0.449900 ms) Unloading 90 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 18430. Total: 89.183300 ms (FindLiveObjects: 1.519000 ms CreateObjectMapping: 0.238200 ms MarkObjects: 86.954500 ms DeleteObjects: 0.469500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18442. Total: 90.477800 ms (FindLiveObjects: 1.709700 ms CreateObjectMapping: 0.337700 ms MarkObjects: 88.389300 ms DeleteObjects: 0.039800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18430. Total: 88.288100 ms (FindLiveObjects: 1.578200 ms CreateObjectMapping: 0.233200 ms MarkObjects: 86.423200 ms DeleteObjects: 0.051800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' uses 43.5 KB compressed / 185.1 KB uncompressed. Total compressed size 43.7 KB. Total uncompressed size 185.1 KB. Refreshing native plugins compatible for Editor in 30.52 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023558 seconds. Refresh completed in 0.465758 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.740ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 1.910ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.614ms GetAllGuidsForCategorization: 2.894ms CategorizeAssets: 332.265ms ImportAndPostprocessOutOfDateAssets: 19.495ms (3.994ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.423ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.461ms OnDemandSchedulerStart: 1.714ms RestoreLoadedAssetsState: 4.903ms ReloadSourceAssets: 2.107ms UnloadImportedAssets: 1.861ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 1.295ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.320ms GetLoadedSourceAssetsSnapshot: 8.885ms PersistCurrentRevisions: 1.876ms UnloadStreamsEnd: 0.236ms Untracked: 61.262ms SpriteAtlasPacking completed in 0.690589 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' Deserialize: 109.274 ms Integration: 47.491 ms Integration of assets: 0.009 ms Thread Wait Time: 0.025 ms Total Operation Time: 156.798 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18443. Total: 91.579100 ms (FindLiveObjects: 1.648100 ms CreateObjectMapping: 0.318800 ms MarkObjects: 89.164300 ms DeleteObjects: 0.446500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 90.911500 ms (FindLiveObjects: 1.588500 ms CreateObjectMapping: 0.273500 ms MarkObjects: 88.677700 ms DeleteObjects: 0.370600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18443. Total: 88.482900 ms (FindLiveObjects: 1.613300 ms CreateObjectMapping: 0.271700 ms MarkObjects: 86.522700 ms DeleteObjects: 0.072500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 90.777800 ms (FindLiveObjects: 1.695400 ms CreateObjectMapping: 0.261400 ms MarkObjects: 88.746800 ms DeleteObjects: 0.070600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' uses 332.8 KB compressed / 1.6 MB uncompressed. Total compressed size 333.1 KB. Total uncompressed size 1.6 MB. Refreshing native plugins compatible for Editor in 31.24 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022681 seconds. Refresh completed in 0.467947 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 467.931ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 2.027ms InitializeImportedAssetsSnapshot: 28.175ms GetAllGuidsForCategorization: 3.065ms CategorizeAssets: 332.457ms ImportAndPostprocessOutOfDateAssets: 18.771ms (4.003ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.007ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.402ms OnDemandSchedulerStart: 1.901ms RestoreLoadedAssetsState: 4.458ms ReloadSourceAssets: 2.245ms UnloadImportedAssets: 1.734ms Hotreload: 0.030ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.690ms UnloadStreamsBegin: 1.414ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.508ms GetLoadedSourceAssetsSnapshot: 8.645ms PersistCurrentRevisions: 1.976ms UnloadStreamsEnd: 0.262ms Untracked: 61.859ms SpriteAtlasPacking completed in 0.690037 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Deserialize: 391.778 ms Integration: 48.611 ms Integration of assets: 0.028 ms Thread Wait Time: 0.081 ms Total Operation Time: 440.497 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18444. Total: 97.442700 ms (FindLiveObjects: 1.678500 ms CreateObjectMapping: 0.325700 ms MarkObjects: 94.787600 ms DeleteObjects: 0.647900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18432. Total: 90.024000 ms (FindLiveObjects: 1.704100 ms CreateObjectMapping: 0.231500 ms MarkObjects: 87.699600 ms DeleteObjects: 0.387500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18444. Total: 89.511600 ms (FindLiveObjects: 1.897900 ms CreateObjectMapping: 0.342000 ms MarkObjects: 87.194700 ms DeleteObjects: 0.073100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18432. Total: 89.361800 ms (FindLiveObjects: 1.525800 ms CreateObjectMapping: 0.213100 ms MarkObjects: 87.524900 ms DeleteObjects: 0.096500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.7 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.7 MB. Refreshing native plugins compatible for Editor in 30.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023588 seconds. Refresh completed in 0.462295 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.280ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.042ms Scan: 2.263ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.841ms GetAllGuidsForCategorization: 2.789ms CategorizeAssets: 327.996ms ImportAndPostprocessOutOfDateAssets: 18.740ms (4.354ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.830ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.421ms OnDemandSchedulerStart: 1.782ms RestoreLoadedAssetsState: 4.352ms ReloadSourceAssets: 2.384ms UnloadImportedAssets: 1.944ms Hotreload: 0.032ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.574ms UnloadStreamsBegin: 1.382ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.776ms GetLoadedSourceAssetsSnapshot: 8.278ms PersistCurrentRevisions: 1.923ms UnloadStreamsEnd: 0.252ms Untracked: 63.043ms SpriteAtlasPacking completed in 0.692022 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' Deserialize: 8.787 ms Integration: 63.862 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 72.658 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18619. Total: 91.704500 ms (FindLiveObjects: 1.671300 ms CreateObjectMapping: 0.302900 ms MarkObjects: 89.257000 ms DeleteObjects: 0.470200 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 18433. Total: 89.213500 ms (FindLiveObjects: 1.483000 ms CreateObjectMapping: 0.232300 ms MarkObjects: 87.029700 ms DeleteObjects: 0.467300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18445. Total: 88.489700 ms (FindLiveObjects: 1.764300 ms CreateObjectMapping: 0.334000 ms MarkObjects: 86.353900 ms DeleteObjects: 0.036300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18433. Total: 87.536600 ms (FindLiveObjects: 1.509100 ms CreateObjectMapping: 0.217200 ms MarkObjects: 85.715500 ms DeleteObjects: 0.093300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' uses 58.0 KB compressed / 163.4 KB uncompressed. Total compressed size 58.2 KB. Total uncompressed size 163.4 KB. Refreshing native plugins compatible for Editor in 30.91 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023212 seconds. Refresh completed in 0.463941 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.925ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.954ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.021ms GetAllGuidsForCategorization: 3.006ms CategorizeAssets: 327.944ms ImportAndPostprocessOutOfDateAssets: 18.626ms (4.027ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.093ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.335ms OnDemandSchedulerStart: 1.694ms RestoreLoadedAssetsState: 4.476ms ReloadSourceAssets: 2.196ms UnloadImportedAssets: 1.807ms Hotreload: 0.033ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.797ms UnloadStreamsBegin: 1.327ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.253ms GetLoadedSourceAssetsSnapshot: 8.438ms PersistCurrentRevisions: 1.753ms UnloadStreamsEnd: 0.229ms Untracked: 63.474ms SpriteAtlasPacking completed in 0.685654 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Deserialize: 65.426 ms Integration: 307.471 ms Integration of assets: 0.009 ms Thread Wait Time: 0.033 ms Total Operation Time: 372.938 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 38412. Total: 94.330700 ms (FindLiveObjects: 2.705900 ms CreateObjectMapping: 0.728400 ms MarkObjects: 90.405600 ms DeleteObjects: 0.487900 ms) Unloading 380 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 3441 unused Assets to reduce memory usage. Loaded Objects now: 18434. Total: 90.299000 ms (FindLiveObjects: 1.630800 ms CreateObjectMapping: 0.365800 ms MarkObjects: 86.372600 ms DeleteObjects: 1.928800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18446. Total: 87.733600 ms (FindLiveObjects: 1.586300 ms CreateObjectMapping: 0.332200 ms MarkObjects: 85.790500 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18434. Total: 89.777700 ms (FindLiveObjects: 1.706900 ms CreateObjectMapping: 0.320200 ms MarkObjects: 87.680900 ms DeleteObjects: 0.067200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' uses 40.1 MB compressed / 48.0 MB uncompressed. Total compressed size 40.1 MB. Total uncompressed size 48.0 MB. Refreshing native plugins compatible for Editor in 30.06 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022846 seconds. Refresh completed in 0.463363 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.346ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.890ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.646ms GetAllGuidsForCategorization: 3.253ms CategorizeAssets: 328.251ms ImportAndPostprocessOutOfDateAssets: 20.388ms (4.233ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.336ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.810ms OnDemandSchedulerStart: 2.013ms RestoreLoadedAssetsState: 4.996ms ReloadSourceAssets: 2.277ms UnloadImportedAssets: 1.929ms Hotreload: 0.040ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.684ms UnloadStreamsBegin: 1.638ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.564ms GetLoadedSourceAssetsSnapshot: 9.240ms PersistCurrentRevisions: 1.967ms UnloadStreamsEnd: 0.280ms Untracked: 61.230ms SpriteAtlasPacking completed in 0.687581 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Deserialize: 23.115 ms Integration: 116.752 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 139.878 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 22105. Total: 92.089600 ms (FindLiveObjects: 2.107200 ms CreateObjectMapping: 0.562100 ms MarkObjects: 88.839300 ms DeleteObjects: 0.579900 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 18435. Total: 91.774700 ms (FindLiveObjects: 1.582200 ms CreateObjectMapping: 0.267400 ms MarkObjects: 89.214100 ms DeleteObjects: 0.709500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18447. Total: 89.881800 ms (FindLiveObjects: 1.691200 ms CreateObjectMapping: 0.326500 ms MarkObjects: 87.830800 ms DeleteObjects: 0.031900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18435. Total: 89.011500 ms (FindLiveObjects: 1.594800 ms CreateObjectMapping: 0.229200 ms MarkObjects: 87.131100 ms DeleteObjects: 0.054200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' uses 148.9 KB compressed / 488.4 KB uncompressed. Total compressed size 149.1 KB. Total uncompressed size 488.4 KB. Refreshing native plugins compatible for Editor in 29.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.38 ms. Registering precompiled user dll's ... Registered in 0.023029 seconds. Refresh completed in 0.459670 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.654ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.925ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.345ms GetAllGuidsForCategorization: 3.009ms CategorizeAssets: 325.309ms ImportAndPostprocessOutOfDateAssets: 19.824ms (4.254ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.077ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.708ms OnDemandSchedulerStart: 2.259ms RestoreLoadedAssetsState: 4.526ms ReloadSourceAssets: 2.413ms UnloadImportedAssets: 1.819ms Hotreload: 0.033ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 1.612ms UnloadStreamsBegin: 1.293ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.837ms GetLoadedSourceAssetsSnapshot: 8.552ms PersistCurrentRevisions: 2.102ms UnloadStreamsEnd: 0.288ms Untracked: 61.222ms SpriteAtlasPacking completed in 0.689408 sec Opening scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Deserialize: 24.811 ms Integration: 297.283 ms Integration of assets: 0.004 ms Thread Wait Time: 0.031 ms Total Operation Time: 322.129 ms System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 21145. Total: 94.126500 ms (FindLiveObjects: 1.881600 ms CreateObjectMapping: 0.421200 ms MarkObjects: 91.370900 ms DeleteObjects: 0.452000 ms) Unloading 189 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.75 GB. System memory in use after: 2.75 GB. Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 18436. Total: 90.605500 ms (FindLiveObjects: 1.548500 ms CreateObjectMapping: 0.263100 ms MarkObjects: 88.048700 ms DeleteObjects: 0.744000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18448. Total: 94.320000 ms (FindLiveObjects: 1.618000 ms CreateObjectMapping: 0.312600 ms MarkObjects: 92.355500 ms DeleteObjects: 0.032400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18436. Total: 89.690200 ms (FindLiveObjects: 1.771800 ms CreateObjectMapping: 0.301800 ms MarkObjects: 87.528000 ms DeleteObjects: 0.086700 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard' on d3d11 from 2.49MB to 0.12MB Compressed shader 'Standard' in 0.04s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.77 seconds. Local cache hits 2816 (185.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.19 seconds. Local cache hits 2048 (147.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.79 seconds. Local cache hits 832 (66.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.35 seconds. Local cache hits 832 (55.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.88 seconds. Local cache hits 1024 (68.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.96 seconds. Local cache hits 1024 (70.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 128 (7.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 128 (7.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' uses 167.4 MB compressed / 220.2 MB uncompressed. Total compressed size 167.4 MB. Total uncompressed size 220.2 MB. Refreshing native plugins compatible for Editor in 30.13 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.024108 seconds. Refresh completed in 0.459336 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.322ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.885ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.859ms GetAllGuidsForCategorization: 2.942ms CategorizeAssets: 321.373ms ImportAndPostprocessOutOfDateAssets: 19.973ms (4.259ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.745ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.481ms OnDemandSchedulerStart: 1.821ms RestoreLoadedAssetsState: 4.668ms ReloadSourceAssets: 2.269ms UnloadImportedAssets: 1.960ms Hotreload: 0.037ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.606ms UnloadStreamsBegin: 1.964ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.335ms GetLoadedSourceAssetsSnapshot: 8.780ms PersistCurrentRevisions: 1.801ms UnloadStreamsEnd: 0.247ms Untracked: 64.211ms SpriteAtlasPacking completed in 0.681396 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' Deserialize: 76.720 ms Integration: 46.108 ms Integration of assets: 0.008 ms Thread Wait Time: 0.103 ms Total Operation Time: 122.939 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 398 unused Assets to reduce memory usage. Loaded Objects now: 18449. Total: 90.694500 ms (FindLiveObjects: 1.598000 ms CreateObjectMapping: 0.289900 ms MarkObjects: 88.249600 ms DeleteObjects: 0.555700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18437. Total: 89.112000 ms (FindLiveObjects: 1.678900 ms CreateObjectMapping: 0.214800 ms MarkObjects: 86.875600 ms DeleteObjects: 0.339500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18449. Total: 88.215700 ms (FindLiveObjects: 1.646800 ms CreateObjectMapping: 0.293900 ms MarkObjects: 86.238100 ms DeleteObjects: 0.035400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18437. Total: 88.401100 ms (FindLiveObjects: 1.565600 ms CreateObjectMapping: 0.237900 ms MarkObjects: 86.519700 ms DeleteObjects: 0.076700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' uses 241.3 KB compressed / 1.1 MB uncompressed. Total compressed size 241.5 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 30.17 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023635 seconds. Refresh completed in 0.458213 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.195ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.942ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.778ms GetAllGuidsForCategorization: 2.858ms CategorizeAssets: 326.704ms ImportAndPostprocessOutOfDateAssets: 18.873ms (4.135ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.753ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.531ms OnDemandSchedulerStart: 2.027ms RestoreLoadedAssetsState: 4.425ms ReloadSourceAssets: 2.134ms UnloadImportedAssets: 1.973ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.566ms UnloadStreamsBegin: 1.298ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.429ms GetLoadedSourceAssetsSnapshot: 8.438ms PersistCurrentRevisions: 1.892ms UnloadStreamsEnd: 0.302ms Untracked: 60.913ms SpriteAtlasPacking completed in 0.687404 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Deserialize: 62.744 ms Integration: 261.042 ms Integration of assets: 0.009 ms Thread Wait Time: 0.038 ms Total Operation Time: 323.833 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 36705. Total: 91.683200 ms (FindLiveObjects: 2.471300 ms CreateObjectMapping: 0.596600 ms MarkObjects: 88.003200 ms DeleteObjects: 0.611300 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 3720 unused Assets to reduce memory usage. Loaded Objects now: 18438. Total: 90.552000 ms (FindLiveObjects: 1.699600 ms CreateObjectMapping: 0.416800 ms MarkObjects: 86.460100 ms DeleteObjects: 1.972400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18450. Total: 88.190100 ms (FindLiveObjects: 1.526400 ms CreateObjectMapping: 0.295700 ms MarkObjects: 86.281600 ms DeleteObjects: 0.084100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18438. Total: 89.869100 ms (FindLiveObjects: 1.800100 ms CreateObjectMapping: 0.346800 ms MarkObjects: 87.674500 ms DeleteObjects: 0.046500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' uses 46.0 MB compressed / 58.4 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.4 MB. Refreshing native plugins compatible for Editor in 30.81 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022623 seconds. Refresh completed in 0.457823 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.805ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.957ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.301ms GetAllGuidsForCategorization: 2.909ms CategorizeAssets: 326.507ms ImportAndPostprocessOutOfDateAssets: 19.126ms (4.018ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.729ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.648ms OnDemandSchedulerStart: 1.944ms RestoreLoadedAssetsState: 4.786ms ReloadSourceAssets: 2.246ms UnloadImportedAssets: 1.746ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.631ms UnloadStreamsBegin: 1.690ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.338ms GetLoadedSourceAssetsSnapshot: 8.882ms PersistCurrentRevisions: 1.654ms UnloadStreamsEnd: 0.234ms Untracked: 59.487ms SpriteAtlasPacking completed in 0.687225 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' Deserialize: 78.393 ms Integration: 264.833 ms Integration of assets: 0.009 ms Thread Wait Time: 0.026 ms Total Operation Time: 343.262 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 50219. Total: 98.318100 ms (FindLiveObjects: 3.331500 ms CreateObjectMapping: 0.888900 ms MarkObjects: 93.478100 ms DeleteObjects: 0.618800 ms) Unloading 448 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 5492 unused Assets to reduce memory usage. Loaded Objects now: 18439. Total: 92.412500 ms (FindLiveObjects: 1.829100 ms CreateObjectMapping: 0.437600 ms MarkObjects: 87.194900 ms DeleteObjects: 2.946900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18451. Total: 88.046800 ms (FindLiveObjects: 1.536000 ms CreateObjectMapping: 0.298000 ms MarkObjects: 86.165700 ms DeleteObjects: 0.045500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18439. Total: 88.438400 ms (FindLiveObjects: 1.668900 ms CreateObjectMapping: 0.248000 ms MarkObjects: 86.477100 ms DeleteObjects: 0.042700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 30.68 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023277 seconds. Refresh completed in 0.461758 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 461.740ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.302ms GetAllGuidsForCategorization: 2.773ms CategorizeAssets: 328.482ms ImportAndPostprocessOutOfDateAssets: 18.449ms (3.927ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.824ms PostProcessAllAssetNotificationsAddChangedAssets: 2.329ms OnDemandSchedulerStart: 1.795ms RestoreLoadedAssetsState: 4.574ms ReloadSourceAssets: 2.161ms UnloadImportedAssets: 1.741ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.629ms UnloadStreamsBegin: 1.896ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.650ms GetLoadedSourceAssetsSnapshot: 8.767ms PersistCurrentRevisions: 1.893ms UnloadStreamsEnd: 0.276ms Untracked: 61.715ms SpriteAtlasPacking completed in 0.684715 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' Deserialize: 27.533 ms Integration: 61.722 ms Integration of assets: 0.007 ms Thread Wait Time: 0.027 ms Total Operation Time: 89.290 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 21796. Total: 94.665100 ms (FindLiveObjects: 1.800500 ms CreateObjectMapping: 0.325400 ms MarkObjects: 91.927100 ms DeleteObjects: 0.610800 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 18440. Total: 90.153600 ms (FindLiveObjects: 1.462500 ms CreateObjectMapping: 0.226300 ms MarkObjects: 87.937500 ms DeleteObjects: 0.525100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18452. Total: 89.387800 ms (FindLiveObjects: 1.613700 ms CreateObjectMapping: 0.284100 ms MarkObjects: 87.429900 ms DeleteObjects: 0.057900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18440. Total: 93.361700 ms (FindLiveObjects: 1.609100 ms CreateObjectMapping: 0.236600 ms MarkObjects: 91.473700 ms DeleteObjects: 0.041100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' uses 92.9 KB compressed / 405.5 KB uncompressed. Total compressed size 93.1 KB. Total uncompressed size 405.5 KB. Refreshing native plugins compatible for Editor in 30.17 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022763 seconds. Refresh completed in 0.465894 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 465.876ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.924ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.228ms GetAllGuidsForCategorization: 2.821ms CategorizeAssets: 331.933ms ImportAndPostprocessOutOfDateAssets: 18.980ms (4.067ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.157ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.390ms OnDemandSchedulerStart: 1.833ms RestoreLoadedAssetsState: 4.532ms ReloadSourceAssets: 2.269ms UnloadImportedAssets: 1.774ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.572ms UnloadStreamsBegin: 1.420ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.522ms GetLoadedSourceAssetsSnapshot: 8.625ms PersistCurrentRevisions: 1.872ms UnloadStreamsEnd: 0.268ms Untracked: 62.571ms SpriteAtlasPacking completed in 0.690327 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Deserialize: 21.924 ms Integration: 111.660 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 133.595 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22590. Total: 91.282300 ms (FindLiveObjects: 1.875800 ms CreateObjectMapping: 0.398100 ms MarkObjects: 88.515800 ms DeleteObjects: 0.491400 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 18441. Total: 88.873800 ms (FindLiveObjects: 1.449600 ms CreateObjectMapping: 0.222700 ms MarkObjects: 86.540200 ms DeleteObjects: 0.659700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18453. Total: 91.177900 ms (FindLiveObjects: 1.850000 ms CreateObjectMapping: 0.333600 ms MarkObjects: 88.932200 ms DeleteObjects: 0.059800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18441. Total: 90.994400 ms (FindLiveObjects: 1.677300 ms CreateObjectMapping: 0.247900 ms MarkObjects: 89.006100 ms DeleteObjects: 0.059700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' uses 157.1 KB compressed / 0.5 MB uncompressed. Total compressed size 157.3 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 29.83 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023485 seconds. Refresh completed in 0.459628 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 459.614ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.934ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.644ms GetAllGuidsForCategorization: 2.862ms CategorizeAssets: 323.754ms ImportAndPostprocessOutOfDateAssets: 19.617ms (4.094ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.172ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.856ms OnDemandSchedulerStart: 1.881ms RestoreLoadedAssetsState: 4.615ms ReloadSourceAssets: 2.247ms UnloadImportedAssets: 1.822ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.646ms UnloadStreamsBegin: 1.518ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.660ms GetLoadedSourceAssetsSnapshot: 8.677ms PersistCurrentRevisions: 1.977ms UnloadStreamsEnd: 0.275ms Untracked: 62.874ms SpriteAtlasPacking completed in 0.688325 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' Deserialize: 59.933 ms Integration: 260.167 ms Integration of assets: 0.007 ms Thread Wait Time: 0.010 ms Total Operation Time: 320.116 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 36706. Total: 93.069400 ms (FindLiveObjects: 3.523100 ms CreateObjectMapping: 0.627000 ms MarkObjects: 88.157800 ms DeleteObjects: 0.760100 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 3720 unused Assets to reduce memory usage. Loaded Objects now: 18442. Total: 93.658600 ms (FindLiveObjects: 1.924400 ms CreateObjectMapping: 0.434200 ms MarkObjects: 88.577900 ms DeleteObjects: 2.720900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18454. Total: 91.082700 ms (FindLiveObjects: 1.572400 ms CreateObjectMapping: 0.302200 ms MarkObjects: 89.105100 ms DeleteObjects: 0.100400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18442. Total: 87.826600 ms (FindLiveObjects: 1.677300 ms CreateObjectMapping: 0.251500 ms MarkObjects: 85.807000 ms DeleteObjects: 0.087400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 338 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' uses 46.0 MB compressed / 58.4 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.4 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023320 seconds. Refresh completed in 0.464889 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 464.871ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.878ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.670ms GetAllGuidsForCategorization: 2.882ms CategorizeAssets: 324.507ms ImportAndPostprocessOutOfDateAssets: 19.663ms (4.081ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.035ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.698ms OnDemandSchedulerStart: 2.229ms RestoreLoadedAssetsState: 4.620ms ReloadSourceAssets: 2.223ms UnloadImportedAssets: 1.830ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.541ms UnloadStreamsBegin: 1.800ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.650ms GetLoadedSourceAssetsSnapshot: 8.692ms PersistCurrentRevisions: 1.937ms UnloadStreamsEnd: 0.274ms Untracked: 66.224ms SpriteAtlasPacking completed in 0.688579 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Deserialize: 76.543 ms Integration: 249.010 ms Integration of assets: 0.004 ms Thread Wait Time: 0.003 ms Total Operation Time: 325.561 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 50163. Total: 98.998600 ms (FindLiveObjects: 3.381700 ms CreateObjectMapping: 1.032400 ms MarkObjects: 93.964600 ms DeleteObjects: 0.618700 ms) Unloading 447 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.66 GB. System memory in use after: 2.65 GB. Unloading 5467 unused Assets to reduce memory usage. Loaded Objects now: 18443. Total: 94.514500 ms (FindLiveObjects: 1.753000 ms CreateObjectMapping: 0.373600 ms MarkObjects: 89.368400 ms DeleteObjects: 3.017400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18455. Total: 91.726600 ms (FindLiveObjects: 1.672900 ms CreateObjectMapping: 0.320600 ms MarkObjects: 89.691400 ms DeleteObjects: 0.040400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18443. Total: 89.237400 ms (FindLiveObjects: 1.702100 ms CreateObjectMapping: 0.259900 ms MarkObjects: 87.228200 ms DeleteObjects: 0.046000 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1280 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 30.60 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023086 seconds. Refresh completed in 0.458332 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.319ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.919ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.204ms GetAllGuidsForCategorization: 3.063ms CategorizeAssets: 324.954ms ImportAndPostprocessOutOfDateAssets: 19.195ms (4.121ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.980ms PostProcessAllAssetNotificationsAddChangedAssets: 2.359ms OnDemandSchedulerStart: 2.139ms RestoreLoadedAssetsState: 4.596ms ReloadSourceAssets: 2.274ms UnloadImportedAssets: 1.822ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.666ms UnloadStreamsBegin: 1.936ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.740ms GetLoadedSourceAssetsSnapshot: 8.649ms PersistCurrentRevisions: 1.748ms UnloadStreamsEnd: 0.264ms Untracked: 60.786ms SpriteAtlasPacking completed in 0.681390 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Deserialize: 21.976 ms Integration: 68.787 ms Integration of assets: 0.005 ms Thread Wait Time: 0.030 ms Total Operation Time: 90.799 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 23345. Total: 98.145900 ms (FindLiveObjects: 2.134300 ms CreateObjectMapping: 0.476600 ms MarkObjects: 94.563900 ms DeleteObjects: 0.969800 ms) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 18444. Total: 89.596400 ms (FindLiveObjects: 1.582300 ms CreateObjectMapping: 0.278500 ms MarkObjects: 86.938500 ms DeleteObjects: 0.795900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18456. Total: 90.272400 ms (FindLiveObjects: 1.732900 ms CreateObjectMapping: 0.360500 ms MarkObjects: 88.141900 ms DeleteObjects: 0.035900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18444. Total: 92.611700 ms (FindLiveObjects: 1.722900 ms CreateObjectMapping: 0.334600 ms MarkObjects: 90.478500 ms DeleteObjects: 0.074500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' uses 169.9 KB compressed / 0.6 MB uncompressed. Total compressed size 170.1 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 30.36 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022955 seconds. Refresh completed in 0.458952 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.937ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.984ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.033ms GetAllGuidsForCategorization: 2.791ms CategorizeAssets: 326.681ms ImportAndPostprocessOutOfDateAssets: 19.074ms (3.957ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.853ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.552ms OnDemandSchedulerStart: 2.007ms RestoreLoadedAssetsState: 4.706ms ReloadSourceAssets: 2.072ms UnloadImportedAssets: 1.859ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.616ms UnloadStreamsBegin: 1.465ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.612ms GetLoadedSourceAssetsSnapshot: 8.868ms PersistCurrentRevisions: 1.958ms UnloadStreamsEnd: 0.280ms Untracked: 60.545ms SpriteAtlasPacking completed in 0.686425 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Deserialize: 95.870 ms Integration: 206.527 ms Integration of assets: 0.009 ms Thread Wait Time: 0.091 ms Total Operation Time: 302.496 ms System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 31237. Total: 99.280100 ms (FindLiveObjects: 2.493900 ms CreateObjectMapping: 0.654300 ms MarkObjects: 95.621700 ms DeleteObjects: 0.509200 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 1775 unused Assets to reduce memory usage. Loaded Objects now: 18445. Total: 89.520100 ms (FindLiveObjects: 1.551800 ms CreateObjectMapping: 0.240400 ms MarkObjects: 86.391100 ms DeleteObjects: 1.331900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18457. Total: 87.830500 ms (FindLiveObjects: 1.581800 ms CreateObjectMapping: 0.251600 ms MarkObjects: 85.911100 ms DeleteObjects: 0.082200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18445. Total: 89.793000 ms (FindLiveObjects: 1.629100 ms CreateObjectMapping: 0.251600 ms MarkObjects: 87.842900 ms DeleteObjects: 0.066000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' uses 27.4 MB compressed / 38.7 MB uncompressed. Total compressed size 27.4 MB. Total uncompressed size 38.7 MB. Refreshing native plugins compatible for Editor in 30.62 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022822 seconds. Refresh completed in 0.463353 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.339ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.798ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.095ms GetAllGuidsForCategorization: 3.039ms CategorizeAssets: 328.459ms ImportAndPostprocessOutOfDateAssets: 20.180ms (4.402ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.246ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.842ms OnDemandSchedulerStart: 2.095ms RestoreLoadedAssetsState: 4.595ms ReloadSourceAssets: 2.406ms UnloadImportedAssets: 1.968ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.526ms UnloadStreamsBegin: 1.426ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.686ms GetLoadedSourceAssetsSnapshot: 8.726ms PersistCurrentRevisions: 1.906ms UnloadStreamsEnd: 0.271ms Untracked: 62.754ms SpriteAtlasPacking completed in 0.688032 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Deserialize: 163.566 ms Integration: 45.693 ms Integration of assets: 0.014 ms Thread Wait Time: 0.023 ms Total Operation Time: 209.296 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18490. Total: 94.576200 ms (FindLiveObjects: 1.694500 ms CreateObjectMapping: 0.306300 ms MarkObjects: 92.093800 ms DeleteObjects: 0.477700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18446. Total: 89.002700 ms (FindLiveObjects: 1.561500 ms CreateObjectMapping: 0.212800 ms MarkObjects: 86.917000 ms DeleteObjects: 0.310200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18458. Total: 89.274600 ms (FindLiveObjects: 1.789600 ms CreateObjectMapping: 0.343800 ms MarkObjects: 87.100500 ms DeleteObjects: 0.039600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18446. Total: 90.676400 ms (FindLiveObjects: 1.658100 ms CreateObjectMapping: 0.240800 ms MarkObjects: 88.677100 ms DeleteObjects: 0.099100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' uses 384.2 KB compressed / 2.3 MB uncompressed. Total compressed size 384.5 KB. Total uncompressed size 2.3 MB. Refreshing native plugins compatible for Editor in 30.12 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.022856 seconds. Refresh completed in 0.458611 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.592ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.943ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 26.075ms GetAllGuidsForCategorization: 2.791ms CategorizeAssets: 328.630ms ImportAndPostprocessOutOfDateAssets: 19.082ms (4.012ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.989ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.597ms OnDemandSchedulerStart: 1.928ms RestoreLoadedAssetsState: 4.556ms ReloadSourceAssets: 2.243ms UnloadImportedAssets: 1.747ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.557ms UnloadStreamsBegin: 1.381ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.356ms GetLoadedSourceAssetsSnapshot: 8.672ms PersistCurrentRevisions: 1.698ms UnloadStreamsEnd: 0.245ms Untracked: 59.079ms SpriteAtlasPacking completed in 0.693141 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Deserialize: 57.300 ms Integration: 210.111 ms Integration of assets: 0.007 ms Thread Wait Time: 0.028 ms Total Operation Time: 267.447 ms System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 35674. Total: 91.326200 ms (FindLiveObjects: 2.741100 ms CreateObjectMapping: 0.544500 ms MarkObjects: 87.546600 ms DeleteObjects: 0.491500 ms) Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 1802 unused Assets to reduce memory usage. Loaded Objects now: 18447. Total: 89.923700 ms (FindLiveObjects: 1.606200 ms CreateObjectMapping: 0.291800 ms MarkObjects: 86.605900 ms DeleteObjects: 1.418400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18459. Total: 88.214900 ms (FindLiveObjects: 1.668400 ms CreateObjectMapping: 0.301100 ms MarkObjects: 86.199700 ms DeleteObjects: 0.043700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18447. Total: 87.365000 ms (FindLiveObjects: 1.659500 ms CreateObjectMapping: 0.228700 ms MarkObjects: 85.425300 ms DeleteObjects: 0.050300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' uses 27.5 MB compressed / 39.1 MB uncompressed. Total compressed size 27.5 MB. Total uncompressed size 39.1 MB. Refreshing native plugins compatible for Editor in 30.49 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023356 seconds. Refresh completed in 0.453303 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.286ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.971ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.767ms GetAllGuidsForCategorization: 3.295ms CategorizeAssets: 320.480ms ImportAndPostprocessOutOfDateAssets: 20.122ms (4.376ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.360ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.614ms OnDemandSchedulerStart: 2.178ms RestoreLoadedAssetsState: 4.592ms ReloadSourceAssets: 2.433ms UnloadImportedAssets: 1.919ms Hotreload: 0.035ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.589ms UnloadStreamsBegin: 1.443ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.581ms GetLoadedSourceAssetsSnapshot: 8.702ms PersistCurrentRevisions: 1.879ms UnloadStreamsEnd: 0.273ms Untracked: 59.731ms SpriteAtlasPacking completed in 0.684019 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Deserialize: 73.185 ms Integration: 139.798 ms Integration of assets: 0.011 ms Thread Wait Time: 0.020 ms Total Operation Time: 213.014 ms System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 38804. Total: 94.878500 ms (FindLiveObjects: 2.721000 ms CreateObjectMapping: 0.565300 ms MarkObjects: 91.021400 ms DeleteObjects: 0.569300 ms) Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 1840 unused Assets to reduce memory usage. Loaded Objects now: 18448. Total: 91.498100 ms (FindLiveObjects: 1.562700 ms CreateObjectMapping: 0.274400 ms MarkObjects: 88.208200 ms DeleteObjects: 1.451300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18460. Total: 90.931100 ms (FindLiveObjects: 1.757400 ms CreateObjectMapping: 0.342600 ms MarkObjects: 88.763500 ms DeleteObjects: 0.065500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18448. Total: 88.366600 ms (FindLiveObjects: 1.926300 ms CreateObjectMapping: 0.306900 ms MarkObjects: 86.086500 ms DeleteObjects: 0.045400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' uses 27.4 MB compressed / 39.0 MB uncompressed. Total compressed size 27.4 MB. Total uncompressed size 39.0 MB. Refreshing native plugins compatible for Editor in 30.54 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023156 seconds. Refresh completed in 0.458263 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.245ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.202ms GetAllGuidsForCategorization: 2.805ms CategorizeAssets: 327.023ms ImportAndPostprocessOutOfDateAssets: 18.688ms (4.037ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.883ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.402ms OnDemandSchedulerStart: 1.845ms RestoreLoadedAssetsState: 4.520ms ReloadSourceAssets: 2.230ms UnloadImportedAssets: 1.784ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.611ms UnloadStreamsBegin: 1.344ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.284ms GetLoadedSourceAssetsSnapshot: 8.564ms PersistCurrentRevisions: 1.859ms UnloadStreamsEnd: 0.240ms Untracked: 59.609ms SpriteAtlasPacking completed in 0.689281 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' Deserialize: 108.468 ms Integration: 45.053 ms Integration of assets: 0.015 ms Thread Wait Time: -0.004 ms Total Operation Time: 153.532 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18461. Total: 91.822200 ms (FindLiveObjects: 1.842600 ms CreateObjectMapping: 0.409200 ms MarkObjects: 89.123000 ms DeleteObjects: 0.444700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18449. Total: 88.967000 ms (FindLiveObjects: 1.664800 ms CreateObjectMapping: 0.255900 ms MarkObjects: 86.690400 ms DeleteObjects: 0.353700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18461. Total: 88.668300 ms (FindLiveObjects: 1.611900 ms CreateObjectMapping: 0.282300 ms MarkObjects: 86.729600 ms DeleteObjects: 0.031000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18449. Total: 90.075900 ms (FindLiveObjects: 1.684500 ms CreateObjectMapping: 0.255100 ms MarkObjects: 88.092100 ms DeleteObjects: 0.043100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' uses 333.2 KB compressed / 1.6 MB uncompressed. Total compressed size 333.4 KB. Total uncompressed size 1.6 MB. Refreshing native plugins compatible for Editor in 31.72 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022583 seconds. Refresh completed in 0.456323 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.305ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.044ms Scan: 1.879ms InitializeImportedAssetsSnapshot: 25.254ms GetAllGuidsForCategorization: 2.875ms CategorizeAssets: 322.799ms ImportAndPostprocessOutOfDateAssets: 18.692ms (4.058ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.970ms PostProcessAllAssetNotificationsAddChangedAssets: 2.393ms OnDemandSchedulerStart: 1.773ms RestoreLoadedAssetsState: 4.497ms ReloadSourceAssets: 2.219ms UnloadImportedAssets: 1.816ms Hotreload: 0.030ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.620ms UnloadStreamsBegin: 1.290ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.276ms GetLoadedSourceAssetsSnapshot: 8.662ms PersistCurrentRevisions: 1.764ms UnloadStreamsEnd: 0.231ms Untracked: 63.838ms SpriteAtlasPacking completed in 0.691932 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Deserialize: 384.533 ms Integration: 53.388 ms Integration of assets: 0.059 ms Thread Wait Time: -0.016 ms Total Operation Time: 437.964 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18462. Total: 98.895200 ms (FindLiveObjects: 1.806000 ms CreateObjectMapping: 0.425900 ms MarkObjects: 96.056000 ms DeleteObjects: 0.605900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18450. Total: 88.927300 ms (FindLiveObjects: 1.729700 ms CreateObjectMapping: 0.263000 ms MarkObjects: 86.562200 ms DeleteObjects: 0.370900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18462. Total: 98.599500 ms (FindLiveObjects: 1.830900 ms CreateObjectMapping: 0.327400 ms MarkObjects: 96.350900 ms DeleteObjects: 0.088600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18450. Total: 89.659300 ms (FindLiveObjects: 1.697400 ms CreateObjectMapping: 0.282800 ms MarkObjects: 87.602300 ms DeleteObjects: 0.075400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.5 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.5 MB. Refreshing native plugins compatible for Editor in 30.06 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.025207 seconds. Refresh completed in 0.462639 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 462.623ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.849ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.974ms GetAllGuidsForCategorization: 2.776ms CategorizeAssets: 323.795ms ImportAndPostprocessOutOfDateAssets: 19.762ms (4.260ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.271ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.738ms OnDemandSchedulerStart: 1.899ms RestoreLoadedAssetsState: 4.594ms ReloadSourceAssets: 2.315ms UnloadImportedAssets: 1.918ms Hotreload: 0.033ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.649ms UnloadStreamsBegin: 1.391ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.389ms GetLoadedSourceAssetsSnapshot: 8.901ms PersistCurrentRevisions: 1.786ms UnloadStreamsEnd: 0.247ms Untracked: 64.771ms SpriteAtlasPacking completed in 0.681111 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Deserialize: 165.173 ms Integration: 50.302 ms Integration of assets: 0.044 ms Thread Wait Time: -0.034 ms Total Operation Time: 215.485 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18463. Total: 94.591300 ms (FindLiveObjects: 1.894100 ms CreateObjectMapping: 0.344700 ms MarkObjects: 91.919400 ms DeleteObjects: 0.431500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 18451. Total: 89.708900 ms (FindLiveObjects: 1.497000 ms CreateObjectMapping: 0.212300 ms MarkObjects: 87.622700 ms DeleteObjects: 0.372600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18463. Total: 89.114500 ms (FindLiveObjects: 1.585500 ms CreateObjectMapping: 0.251200 ms MarkObjects: 87.239200 ms DeleteObjects: 0.037300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18451. Total: 91.467600 ms (FindLiveObjects: 1.922900 ms CreateObjectMapping: 0.593700 ms MarkObjects: 88.857600 ms DeleteObjects: 0.090900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' uses 452.0 KB compressed / 2.4 MB uncompressed. Total compressed size 452.3 KB. Total uncompressed size 2.4 MB. Refreshing native plugins compatible for Editor in 29.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024743 seconds. Refresh completed in 0.463065 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 463.047ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.121ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 27.214ms GetAllGuidsForCategorization: 2.870ms CategorizeAssets: 326.054ms ImportAndPostprocessOutOfDateAssets: 20.197ms (4.220ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.292ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.904ms OnDemandSchedulerStart: 2.167ms RestoreLoadedAssetsState: 4.614ms ReloadSourceAssets: 2.338ms UnloadImportedAssets: 1.845ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.625ms UnloadStreamsBegin: 1.413ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.497ms GetLoadedSourceAssetsSnapshot: 8.670ms PersistCurrentRevisions: 2.072ms UnloadStreamsEnd: 0.273ms Untracked: 62.756ms SpriteAtlasPacking completed in 0.691368 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Deserialize: 8.502 ms Integration: 102.947 ms Integration of assets: 0.008 ms Thread Wait Time: 0.058 ms Total Operation Time: 111.515 ms System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18561. Total: 90.358900 ms (FindLiveObjects: 1.795400 ms CreateObjectMapping: 0.413600 ms MarkObjects: 87.615000 ms DeleteObjects: 0.533600 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 18451. Total: 91.441200 ms (FindLiveObjects: 1.575900 ms CreateObjectMapping: 0.241300 ms MarkObjects: 89.476000 ms DeleteObjects: 0.145800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18463. Total: 89.992200 ms (FindLiveObjects: 1.906600 ms CreateObjectMapping: 0.356400 ms MarkObjects: 87.700500 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18451. Total: 89.677300 ms (FindLiveObjects: 1.721600 ms CreateObjectMapping: 0.252400 ms MarkObjects: 87.614100 ms DeleteObjects: 0.087900 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' uses 1.9 MB compressed / 66.7 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.7 MB. Refreshing native plugins compatible for Editor in 31.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.024199 seconds. Refresh completed in 0.455992 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.978ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.903ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.731ms GetAllGuidsForCategorization: 2.953ms CategorizeAssets: 320.989ms ImportAndPostprocessOutOfDateAssets: 20.620ms (4.719ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.295ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.645ms OnDemandSchedulerStart: 2.140ms RestoreLoadedAssetsState: 4.821ms ReloadSourceAssets: 2.606ms UnloadImportedAssets: 2.081ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.627ms UnloadStreamsBegin: 1.482ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.408ms GetLoadedSourceAssetsSnapshot: 8.850ms PersistCurrentRevisions: 1.742ms UnloadStreamsEnd: 0.234ms Untracked: 61.652ms SpriteAtlasPacking completed in 0.682718 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Deserialize: 21.911 ms Integration: 88.693 ms Integration of assets: 0.005 ms Thread Wait Time: 0.005 ms Total Operation Time: 110.615 ms System memory in use before: 2.68 GB. System memory in use after: 2.68 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22602. Total: 90.521800 ms (FindLiveObjects: 2.105700 ms CreateObjectMapping: 0.396500 ms MarkObjects: 87.540400 ms DeleteObjects: 0.476700 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 18453. Total: 91.253200 ms (FindLiveObjects: 1.547000 ms CreateObjectMapping: 0.269700 ms MarkObjects: 88.793700 ms DeleteObjects: 0.640100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18465. Total: 89.418100 ms (FindLiveObjects: 1.645000 ms CreateObjectMapping: 0.282000 ms MarkObjects: 87.451200 ms DeleteObjects: 0.035900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18453. Total: 89.470500 ms (FindLiveObjects: 1.967800 ms CreateObjectMapping: 0.250900 ms MarkObjects: 87.165000 ms DeleteObjects: 0.084200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' uses 157.1 KB compressed / 0.5 MB uncompressed. Total compressed size 157.3 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 30.56 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023240 seconds. Refresh completed in 0.457295 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.279ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.912ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.736ms GetAllGuidsForCategorization: 2.950ms CategorizeAssets: 325.248ms ImportAndPostprocessOutOfDateAssets: 19.133ms (4.088ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.292ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.429ms OnDemandSchedulerStart: 1.804ms RestoreLoadedAssetsState: 4.519ms ReloadSourceAssets: 2.227ms UnloadImportedAssets: 1.835ms Hotreload: 0.036ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.595ms UnloadStreamsBegin: 1.397ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.254ms GetLoadedSourceAssetsSnapshot: 8.643ms PersistCurrentRevisions: 1.839ms UnloadStreamsEnd: 0.245ms Untracked: 59.166ms SpriteAtlasPacking completed in 0.682234 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' Deserialize: 61.724 ms Integration: 279.918 ms Integration of assets: 0.007 ms Thread Wait Time: 0.054 ms Total Operation Time: 341.703 ms System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 37022. Total: 94.791500 ms (FindLiveObjects: 2.699700 ms CreateObjectMapping: 0.724600 ms MarkObjects: 90.776900 ms DeleteObjects: 0.589200 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.72 GB. System memory in use after: 2.72 GB. Unloading 3754 unused Assets to reduce memory usage. Loaded Objects now: 18454. Total: 92.745300 ms (FindLiveObjects: 1.685300 ms CreateObjectMapping: 0.379000 ms MarkObjects: 88.532400 ms DeleteObjects: 2.146500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18466. Total: 87.845300 ms (FindLiveObjects: 1.715100 ms CreateObjectMapping: 0.371200 ms MarkObjects: 85.713600 ms DeleteObjects: 0.044000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18454. Total: 86.917800 ms (FindLiveObjects: 1.566200 ms CreateObjectMapping: 0.236300 ms MarkObjects: 85.011600 ms DeleteObjects: 0.102000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 338 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' uses 46.0 MB compressed / 58.5 MB uncompressed. Total compressed size 46.0 MB. Total uncompressed size 58.5 MB. Refreshing native plugins compatible for Editor in 30.42 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022630 seconds. Refresh completed in 0.454231 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.215ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.875ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.645ms GetAllGuidsForCategorization: 2.731ms CategorizeAssets: 320.592ms ImportAndPostprocessOutOfDateAssets: 19.086ms (4.069ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.338ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.365ms OnDemandSchedulerStart: 1.858ms RestoreLoadedAssetsState: 4.456ms ReloadSourceAssets: 2.188ms UnloadImportedAssets: 1.857ms Hotreload: 0.040ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.645ms UnloadStreamsBegin: 1.783ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.313ms GetLoadedSourceAssetsSnapshot: 8.638ms PersistCurrentRevisions: 1.845ms UnloadStreamsEnd: 0.232ms Untracked: 62.683ms SpriteAtlasPacking completed in 0.678737 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' Deserialize: 11.508 ms Integration: 60.309 ms Integration of assets: 0.004 ms Thread Wait Time: 0.044 ms Total Operation Time: 71.865 ms System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 19176. Total: 91.113800 ms (FindLiveObjects: 1.669100 ms CreateObjectMapping: 0.305300 ms MarkObjects: 88.532200 ms DeleteObjects: 0.605600 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 18455. Total: 92.234900 ms (FindLiveObjects: 1.659900 ms CreateObjectMapping: 0.295700 ms MarkObjects: 89.772100 ms DeleteObjects: 0.503600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18467. Total: 89.261900 ms (FindLiveObjects: 1.761000 ms CreateObjectMapping: 0.298500 ms MarkObjects: 87.172000 ms DeleteObjects: 0.029400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18455. Total: 89.636500 ms (FindLiveObjects: 1.584200 ms CreateObjectMapping: 0.255200 ms MarkObjects: 87.720900 ms DeleteObjects: 0.075300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' uses 43.5 KB compressed / 185.7 KB uncompressed. Total compressed size 43.7 KB. Total uncompressed size 185.7 KB. Refreshing native plugins compatible for Editor in 31.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.022919 seconds. Refresh completed in 0.455471 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.455ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 2.182ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.364ms GetAllGuidsForCategorization: 2.885ms CategorizeAssets: 322.953ms ImportAndPostprocessOutOfDateAssets: 19.379ms (4.241ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.934ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.472ms OnDemandSchedulerStart: 2.141ms RestoreLoadedAssetsState: 4.590ms ReloadSourceAssets: 2.329ms UnloadImportedAssets: 1.885ms Hotreload: 0.033ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.689ms UnloadStreamsBegin: 1.382ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.268ms GetLoadedSourceAssetsSnapshot: 8.560ms PersistCurrentRevisions: 1.899ms UnloadStreamsEnd: 0.238ms Untracked: 61.341ms SpriteAtlasPacking completed in 0.679939 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Deserialize: 80.362 ms Integration: 244.624 ms Integration of assets: 0.009 ms Thread Wait Time: 0.039 ms Total Operation Time: 325.033 ms System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 50204. Total: 97.327500 ms (FindLiveObjects: 3.321300 ms CreateObjectMapping: 0.945100 ms MarkObjects: 92.602800 ms DeleteObjects: 0.455500 ms) Unloading 464 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.72 GB. System memory in use after: 2.72 GB. Unloading 5466 unused Assets to reduce memory usage. Loaded Objects now: 18456. Total: 94.677500 ms (FindLiveObjects: 1.689900 ms CreateObjectMapping: 0.365700 ms MarkObjects: 89.327300 ms DeleteObjects: 3.292400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18468. Total: 87.621000 ms (FindLiveObjects: 1.550700 ms CreateObjectMapping: 0.311700 ms MarkObjects: 85.694900 ms DeleteObjects: 0.062200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18456. Total: 87.276800 ms (FindLiveObjects: 1.574400 ms CreateObjectMapping: 0.247000 ms MarkObjects: 85.402200 ms DeleteObjects: 0.052000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' uses 50.1 MB compressed / 84.5 MB uncompressed. Total compressed size 50.1 MB. Total uncompressed size 84.5 MB. Refreshing native plugins compatible for Editor in 30.35 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022834 seconds. Refresh completed in 0.454300 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.287ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.969ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.849ms GetAllGuidsForCategorization: 2.800ms CategorizeAssets: 323.639ms ImportAndPostprocessOutOfDateAssets: 19.014ms (4.152ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.053ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.336ms OnDemandSchedulerStart: 1.869ms RestoreLoadedAssetsState: 4.604ms ReloadSourceAssets: 2.367ms UnloadImportedAssets: 1.761ms Hotreload: 0.033ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.712ms UnloadStreamsBegin: 1.778ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.429ms GetLoadedSourceAssetsSnapshot: 8.764ms PersistCurrentRevisions: 1.881ms UnloadStreamsEnd: 0.235ms Untracked: 58.987ms SpriteAtlasPacking completed in 0.693678 sec Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_OC.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_OC.unity' Deserialize: 5.492 ms Integration: 53.910 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 59.412 ms System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 18470. Total: 89.398500 ms (FindLiveObjects: 1.835000 ms CreateObjectMapping: 0.413800 ms MarkObjects: 86.443100 ms DeleteObjects: 0.705600 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_Route1_Traffic.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_Route1_Traffic.unity' Deserialize: 94.092 ms Integration: 28.152 ms Integration of assets: 0.032 ms Thread Wait Time: 0.001 ms Total Operation Time: 122.278 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 18477. Total: 92.303600 ms (FindLiveObjects: 1.848400 ms CreateObjectMapping: 0.326800 ms MarkObjects: 89.781400 ms DeleteObjects: 0.344000 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Base.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Base.unity' Deserialize: 45.095 ms Integration: 167.092 ms Integration of assets: 0.006 ms Thread Wait Time: 0.091 ms Total Operation Time: 212.284 ms System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 37774. Total: 104.731700 ms (FindLiveObjects: 2.753300 ms CreateObjectMapping: 0.647600 ms MarkObjects: 101.235800 ms DeleteObjects: 0.093400 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Terrain.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Terrain.unity' Deserialize: 2471.625 ms Integration: 642.861 ms Integration of assets: 218.205 ms Thread Wait Time: -0.167 ms Total Operation Time: 3332.525 ms System memory in use before: 3.06 GB. System memory in use after: 3.06 GB. Unloading 9611 unused Assets to reduce memory usage. Loaded Objects now: 18900. Total: 121.428600 ms (FindLiveObjects: 2.043000 ms CreateObjectMapping: 0.479700 ms MarkObjects: 116.216300 ms DeleteObjects: 2.686900 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Lighting.unity' Unloading 56 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Lighting.unity' Deserialize: 6.959 ms Integration: 41.509 ms Integration of assets: 0.001 ms Thread Wait Time: 0.050 ms Total Operation Time: 48.520 ms System memory in use before: 3.01 GB. System memory in use after: 3.01 GB. Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 18492. Total: 102.295500 ms (FindLiveObjects: 1.810700 ms CreateObjectMapping: 0.406200 ms MarkObjects: 99.317100 ms DeleteObjects: 0.760300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.76 GB. System memory in use after: 2.66 GB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 18465. Total: 103.289900 ms (FindLiveObjects: 1.943000 ms CreateObjectMapping: 0.274700 ms MarkObjects: 98.355300 ms DeleteObjects: 2.715400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18477. Total: 100.505300 ms (FindLiveObjects: 1.835800 ms CreateObjectMapping: 0.292000 ms MarkObjects: 98.337900 ms DeleteObjects: 0.038400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18465. Total: 102.325300 ms (FindLiveObjects: 1.768800 ms CreateObjectMapping: 0.358300 ms MarkObjects: 100.148200 ms DeleteObjects: 0.048800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_OC.unity' uses 34.9 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_Route1_Traffic.unity' uses 266.7 KB compressed / 1.3 MB uncompressed. Level 2 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Base.unity' uses 242.4 KB compressed / 1.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Terrain.unity' uses 219.2 MB compressed / 265.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Common/Collahuasi_route1_Lighting.unity' uses 51.4 KB compressed / 273.4 KB uncompressed. Total compressed size 219.7 MB. Total uncompressed size 267.9 MB. Refreshing native plugins compatible for Editor in 30.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024886 seconds. Refresh completed in 0.468760 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 468.746ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.982ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.039ms GetAllGuidsForCategorization: 2.884ms CategorizeAssets: 332.911ms ImportAndPostprocessOutOfDateAssets: 19.762ms (4.152ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.400ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.700ms OnDemandSchedulerStart: 1.864ms RestoreLoadedAssetsState: 4.645ms ReloadSourceAssets: 2.277ms UnloadImportedAssets: 1.848ms Hotreload: 0.045ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.696ms UnloadStreamsBegin: 1.431ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.684ms GetLoadedSourceAssetsSnapshot: 8.752ms PersistCurrentRevisions: 1.804ms UnloadStreamsEnd: 0.275ms Untracked: 63.291ms SpriteAtlasPacking completed in 0.696432 sec Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Localized/CL/Collahuasi_route1_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Localized/CL/Collahuasi_route1_Localized.unity' Deserialize: 35.852 ms Integration: 198.339 ms Integration of assets: 0.004 ms Thread Wait Time: 0.009 ms Total Operation Time: 234.204 ms System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 27813. Total: 106.778400 ms (FindLiveObjects: 2.406400 ms CreateObjectMapping: 0.614600 ms MarkObjects: 103.219700 ms DeleteObjects: 0.535000 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 99 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 1277 unused Assets to reduce memory usage. Loaded Objects now: 18466. Total: 101.549200 ms (FindLiveObjects: 1.554600 ms CreateObjectMapping: 0.286600 ms MarkObjects: 98.445700 ms DeleteObjects: 1.261100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18478. Total: 101.042800 ms (FindLiveObjects: 1.673200 ms CreateObjectMapping: 0.307900 ms MarkObjects: 98.967200 ms DeleteObjects: 0.092400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18466. Total: 100.821700 ms (FindLiveObjects: 1.714100 ms CreateObjectMapping: 0.338600 ms MarkObjects: 98.656000 ms DeleteObjects: 0.109800 ms) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Localized/CL/Collahuasi_route1_Localized.unity' uses 251.1 KB compressed / 1.1 MB uncompressed. Total compressed size 251.3 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 30.15 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023204 seconds. Refresh completed in 0.460369 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.353ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.895ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.125ms GetAllGuidsForCategorization: 3.565ms CategorizeAssets: 324.847ms ImportAndPostprocessOutOfDateAssets: 19.595ms (4.281ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.188ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.744ms OnDemandSchedulerStart: 1.758ms RestoreLoadedAssetsState: 4.623ms ReloadSourceAssets: 2.448ms UnloadImportedAssets: 1.808ms Hotreload: 0.033ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.676ms UnloadStreamsBegin: 1.401ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.659ms GetLoadedSourceAssetsSnapshot: 8.897ms PersistCurrentRevisions: 1.918ms UnloadStreamsEnd: 0.295ms Untracked: 61.118ms SpriteAtlasPacking completed in 0.697726 sec Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Localized/CL/Collahuasi_route2_Localized.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Localized/CL/Collahuasi_route2_Localized.unity' Deserialize: 18.594 ms Integration: 171.209 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 189.813 ms System memory in use before: 2.65 GB. System memory in use after: 2.65 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 21980. Total: 100.985200 ms (FindLiveObjects: 2.014700 ms CreateObjectMapping: 0.419500 ms MarkObjects: 97.970800 ms DeleteObjects: 0.577300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 97 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 1129 unused Assets to reduce memory usage. Loaded Objects now: 18470. Total: 101.403500 ms (FindLiveObjects: 1.468600 ms CreateObjectMapping: 0.226500 ms MarkObjects: 98.849200 ms DeleteObjects: 0.856200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18479. Total: 99.082400 ms (FindLiveObjects: 1.608400 ms CreateObjectMapping: 0.277500 ms MarkObjects: 97.126700 ms DeleteObjects: 0.068800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18467. Total: 104.011600 ms (FindLiveObjects: 1.760900 ms CreateObjectMapping: 0.407400 ms MarkObjects: 101.765000 ms DeleteObjects: 0.073900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Localized/CL/Collahuasi_route2_Localized.unity' uses 3.0 MB compressed / 5.8 MB uncompressed. Total compressed size 3.0 MB. Total uncompressed size 5.8 MB. Refreshing native plugins compatible for Editor in 30.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.28 ms. Registering precompiled user dll's ... Registered in 0.023141 seconds. Refresh completed in 0.456634 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.617ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.953ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.274ms GetAllGuidsForCategorization: 3.006ms CategorizeAssets: 322.880ms ImportAndPostprocessOutOfDateAssets: 19.430ms (4.199ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.311ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.620ms OnDemandSchedulerStart: 1.762ms RestoreLoadedAssetsState: 4.537ms ReloadSourceAssets: 2.321ms UnloadImportedAssets: 1.855ms Hotreload: 0.040ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.462ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.551ms GetLoadedSourceAssetsSnapshot: 8.664ms PersistCurrentRevisions: 2.030ms UnloadStreamsEnd: 0.277ms Untracked: 60.161ms SpriteAtlasPacking completed in 0.683851 sec Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_OC.unity' Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_OC.unity' Deserialize: 8.796 ms Integration: 50.127 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 58.934 ms System memory in use before: 2.63 GB. System memory in use after: 2.64 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18496. Total: 98.453800 ms (FindLiveObjects: 1.813000 ms CreateObjectMapping: 0.417900 ms MarkObjects: 95.677200 ms DeleteObjects: 0.544300 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Terrain.unity' Unloading 30 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Terrain.unity' Deserialize: 1655.672 ms Integration: 1567.007 ms Integration of assets: 96.309 ms Thread Wait Time: -0.221 ms Total Operation Time: 3318.767 ms System memory in use before: 3.55 GB. System memory in use after: 3.55 GB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 18981. Total: 136.905000 ms (FindLiveObjects: 1.837100 ms CreateObjectMapping: 0.426700 ms MarkObjects: 134.262300 ms DeleteObjects: 0.377100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'TerrainGroup_Collahuasi_route2' in scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Lighting.unity' Unloading 58 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Lighting.unity' Deserialize: 10.608 ms Integration: 74.025 ms Integration of assets: 0.003 ms Thread Wait Time: 0.048 ms Total Operation Time: 84.684 ms System memory in use before: 3.52 GB. System memory in use after: 3.52 GB. Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 18558. Total: 116.195500 ms (FindLiveObjects: 1.803200 ms CreateObjectMapping: 0.395500 ms MarkObjects: 111.951100 ms DeleteObjects: 2.044800 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Base.unity' Deserialize: 17.375 ms Integration: 128.444 ms Integration of assets: 0.557 ms Thread Wait Time: 0.009 ms Total Operation Time: 146.385 ms System memory in use before: 2.64 GB. System memory in use after: 2.65 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22793. Total: 115.494500 ms (FindLiveObjects: 2.133000 ms CreateObjectMapping: 0.436500 ms MarkObjects: 112.809500 ms DeleteObjects: 0.113800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_ParkedVehicles.unity' Unloading 259 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_ParkedVehicles.unity' Deserialize: 6.675 ms Integration: 118.927 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 125.615 ms System memory in use before: 2.68 GB. System memory in use after: 2.68 GB. Unloading 2138 unused Assets to reduce memory usage. Loaded Objects now: 19557. Total: 112.350600 ms (FindLiveObjects: 1.914600 ms CreateObjectMapping: 0.486100 ms MarkObjects: 109.162500 ms DeleteObjects: 0.786300 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_Route2_Traffic.unity' Unloading 154 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_Route2_Traffic.unity' Deserialize: 47.330 ms Integration: 34.177 ms Integration of assets: 0.077 ms Thread Wait Time: 0.004 ms Total Operation Time: 81.588 ms System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 445 unused Assets to reduce memory usage. Loaded Objects now: 18707. Total: 111.798900 ms (FindLiveObjects: 2.167200 ms CreateObjectMapping: 0.379600 ms MarkObjects: 108.907700 ms DeleteObjects: 0.340500 ms) Opening scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Props.unity' Deserialize: 26.999 ms Integration: 129.906 ms Integration of assets: 0.003 ms Thread Wait Time: 0.095 ms Total Operation Time: 157.003 ms System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 23104. Total: 111.421400 ms (FindLiveObjects: 1.908600 ms CreateObjectMapping: 0.391800 ms MarkObjects: 109.036200 ms DeleteObjects: 0.081400 ms) Unloading 64 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.66 GB. System memory in use after: 2.66 GB. Unloading 499 unused Assets to reduce memory usage. Loaded Objects now: 18685. Total: 109.054000 ms (FindLiveObjects: 1.568700 ms CreateObjectMapping: 0.237600 ms MarkObjects: 106.481000 ms DeleteObjects: 0.764000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18697. Total: 106.815600 ms (FindLiveObjects: 1.703300 ms CreateObjectMapping: 0.265900 ms MarkObjects: 104.809100 ms DeleteObjects: 0.036200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18685. Total: 109.428800 ms (FindLiveObjects: 1.581500 ms CreateObjectMapping: 0.236900 ms MarkObjects: 107.546100 ms DeleteObjects: 0.062000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 15.21 seconds. Local cache hits 5632 (364.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 12.03 seconds. Local cache hits 4096 (287.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.57 seconds. Local cache hits 1664 (132.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.67 seconds. Local cache hits 1664 (111.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.75 seconds. Local cache hits 2048 (137.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.75 seconds. Local cache hits 2048 (137.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 256 (15.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 256 (16.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.73 seconds. Local cache hits 256 (16.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.24s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 672 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 78 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.33s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_OC.unity' uses 1.5 MB compressed / 2.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Terrain.unity' uses 160.7 MB compressed / 311.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Lighting.unity' uses 2.1 MB compressed / 5.8 MB uncompressed. Level 3 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Base.unity' uses 68.9 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_ParkedVehicles.unity' uses 24.9 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_Route2_Traffic.unity' uses 107.1 KB compressed / 0.5 MB uncompressed. Level 6 'Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Props.unity' uses 7.4 MB compressed / 14.1 MB uncompressed. Total compressed size 171.9 MB. Total uncompressed size 334.0 MB. Refreshing native plugins compatible for Editor in 31.50 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Unloading 254 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.64 GB. System memory in use after: 2.64 GB. Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 20237. Total: 111.806200 ms (FindLiveObjects: 1.794900 ms CreateObjectMapping: 0.254300 ms MarkObjects: 109.252400 ms DeleteObjects: 0.502600 ms) DisplayProgressNotification: Build Successful Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 6.320 ms Integration: 44.044 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 50.372 ms System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20229. Total: 107.609200 ms (FindLiveObjects: 2.040700 ms CreateObjectMapping: 0.330500 ms MarkObjects: 105.194800 ms DeleteObjects: 0.042100 ms) ***Player size statistics*** Total compressed size 44.8 KB. Total uncompressed size 123.8 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20231. Total: 110.460400 ms (FindLiveObjects: 2.102600 ms CreateObjectMapping: 0.349500 ms MarkObjects: 107.973300 ms DeleteObjects: 0.033700 ms) ------------------------------------------------------------------------------- Bundle Name: hud_common Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.6 mb 97.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.5 mb 2.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 52.4 kb 0.1% Total User Assets 51.1 mb 100.0% Complete build size 51.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.3% Built-in Texture2D: sactx-0-2048x2048-Uncompressed-Training_Manager-33ae688b 4.0 mb 7.8% Built-in Texture2D: sactx-3-2048x2048-DXT5-HUD_GP_CommonAtlas-51eb1d0d 4.0 mb 7.8% Built-in Texture2D: sactx-2-2048x2048-DXT5-HUD_GP_CommonAtlas-51eb1d0d 4.0 mb 7.8% Built-in Texture2D: 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Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Mine_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_LMV_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Golf_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_FZ07_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Clio_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_City_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_C4_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Amba_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_4x4_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_SunIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_SnowIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_RainIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_HailIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_FrostIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_CloudsIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Box.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_AMBA.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/Upbutton.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/RET_icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/ON_icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/OFF_icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/Gas_icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_4_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_3_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_2_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_1_V1.png 0.4 kb 0.0% Assets/UI/Atlas/Simulator/IG Atlas/IG_Minesim/HUD_IG_Minesim_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_specialbuildings_common Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 28.8 mb 100.0% Complete build size 28.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_MAOHS.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_N.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_E.tga 5.0 mb 17.4% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_N.tga 4.0 mb 13.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_MAOHS.tga 2.7 mb 9.2% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_BC.tga 1.1 mb 4.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_common Compressed Size:1.1 gb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 gb 90.6% Meshes 149.9 mb 8.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.0 mb 0.8% Other Assets 2.8 mb 0.2% Levels 0.0 kb 0.0% Scripts 5.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 882.8 kb 0.0% Total User Assets 1.8 gb 100.0% Complete build size 1.8 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 44.8 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype_ParaSustituir.fbx 40.8 mb 2.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype.fbx 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_MAOHS.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Erased_CM.tga 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_N.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_BC.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Atlas_props_N.tga 16.0 mb 0.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/BuildingsType3_M.tga 6.8 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Mud_Slush_Withered_N.jpg 6.7 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Asphalt_Cracked_N.jpg 6.7 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Asphalt_N.jpg 6.6 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/OffroadLandMud_N.tga 6.5 mb 0.4% Assets/contents/Sceneries/OffRoadLand/Common/Props/Textures/WallStone_N.tga 6.5 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/JPG/Lindes_N.jpg 6.5 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/RoadBase_MAOHS.tga 6.3 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/RoadBase_N.jpg 6.1 mb 0.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Floors/Textures/Concrete_N.tga 6.0 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/TGA/GrassType2_N.tga 6.0 mb 0.3% Assets/contents/Sceneries/OffRoadLand/Common/Props/Textures/WallStone_MAOHS.tga 5.8 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_20/Common/Textures/JPG/BuildingBricks_N.jpg 5.8 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/Textures/JPG/Church_N.jpg 5.6 mb 0.3% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Textures/Walls_Concrete_N.tga 5.6 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/TGA/Lindes_MAOHS.tga 5.5 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Props/Art/Textures/Vallas_N.tga 5.5 mb 0.3% 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Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse3_Type1_PF.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_White_PF_TM.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_Variant_02.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_Variant_01.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_3_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_YELLOW_Variant.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_RED_Variant.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_Red_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/ConcreteBarrier_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_03.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/BigHouseYard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_00_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStationShell_Shop_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_Variant_01.prefab 1.0 kb 0.0% 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1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Wide_house_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/LittleFence_Green_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/House_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_Metal_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/PaperBin_Square_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/GasStation_Panel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Lombada_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/BrazilianBuilding_Type01D_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Buildings_MetalDoor_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/Train_Station_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePiece_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePiece_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_Pivot_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePost_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFenceDoor_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStonePilar_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStoneEntrance_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/FenceChainLink_Post_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/CerealSilo_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_2_Compiled_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/FastFood_Pivot_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/FastFood_Building_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_Double_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Medium_LittleWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/ConstructionFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Tickets_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_8_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Hito_KM_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Final_LittleWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/FenceChainLink_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/DoorWall_Metal_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/LittleHouse_2_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/LittleHouse_3_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/LittleHouse_1_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Sidewalk_Small_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/Refinery_Prototype.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/GroundControl_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Fence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/SideYardHouse_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Lombada_Big_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Ley_Seca_Post_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Train_Wagon_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/ControlBooth_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Door_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/DoubleHouse_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TreeBroken_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Subway_Small_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Rock_Wall_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PostWood_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PostWood_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStone_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallSmall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/MetalFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/MetalBarrel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Table_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_5_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Booster_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/PostLight_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TreeDeath_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/House_2_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Hoarding_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Table_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/House_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_2_PF.prefab 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Center_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Left_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/Green_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/FencePlastic_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WhiteSheep_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_Variant_02.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_Variant_01.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Landmark_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Material/GlassCommon_MT 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse7_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse5_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse4_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Dog_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Tunnnel1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Highway_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Cityland_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/brick and concr.rings.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse6_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse6_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse3_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse2_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse1_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlight_Urbaland_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Train_Machine_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/construction cone.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage3.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wooden pallet b.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wooden pallet a.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wheelbarrow norm.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wheelbarrow dirt.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/hammer blue 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bundle of concr.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wood boards.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/iron beams.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/hammer blue.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/container b.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/container a.mat 0.9 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/fabric b.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/fabric a.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bucket.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/barrage.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Box2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Box1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Electric_Structure_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/White_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/Red_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse2_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse8_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse7_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse5_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse4_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse1_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/MediumRock_Modular_02_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/MediumRock_Modular_01_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/ControlBuilding_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_1_A_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/BigRock_Modular_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Radar_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/House_2_B_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_17/Common/College_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Kiosk_B_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_8_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_7_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_6_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_5_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_4_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_3_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_1_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/Light_cable_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Ramp_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationDesincorporationRight_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationDesincorporationLeft_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationChangeDirectionRight_V1.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_07_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_06_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_05_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_04_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_03_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_02_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_01_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_00_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Black_texture.tga 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationStraight_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationRight_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationLeft_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Stairs_2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Stairs_1_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/DockCrane.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationCube.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_Shop_Adapted.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Buttons/TM_DisplayButtons/TM_CloseMenuButton_Normal.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/Electric_Tower_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/Cement_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Tunnel_False_PF.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Icons/TM_EditAsset_Icon.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/Doski_4_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/IndustrialPark_Wall_3x.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/IndustrialPark_Wall_2x.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/IndustrialPark_Wall_1x.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/concrete barrage_3_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/concrete barrage_2_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/concrete barrage_1_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/ConcreteFence_2_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Prefabs/ConcreteFence_1_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/WoodenFenceBig_4_PF.prefab 0.7 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.cl_xx_xx Compressed Size:97.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 192.0 mb 98.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.5 mb 1.3% Other Assets 775.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 306.9 kb 0.2% Total User Assets 195.6 mb 100.0% Complete build size 195.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 16.0 mb 8.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Textures/Sig_Atlas07_MAOHS.tga 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 8.0 mb 4.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Textures/Sig_Atlas07_BC.jpg 5.3 mb 2.7% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_BC.jpg 2.4 mb 1.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 199.5 kb 0.1% AssetBundle Object 104.3 kb 0.1% Resources/unity_builtin_extra 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_SquareDoubleArrow2Side_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_DangerSteepDownTruck_40Km_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_SquareArrow2Side_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightRight_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightLeft_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_DangerSlipperyRoadSlowDown_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_PozoAlmonte_Collahuasi_Mamiña_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_EndNoOvertaking_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_CautionEncandilamientoZone_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_EncandilamientoZone20Km_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_DeathDanger_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_TakeCareEnviroment_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_MrDriver_RespectCrossWalks_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_MrDriver_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_StopAndRest_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_MrDriver_RespectKids_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_CMDIC_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_UjinaMamiña_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_RespectSigns_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_HeightDanger_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_Iquique_Collahuasi_Mamiña_Cross_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_PozoAlmonte_Collahuasi_Cross_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_Antofagasta_Ujina_Mamiña_Cross_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_MrDriver_RoadCondition_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_DangerousTrucks_Bypass_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_Mamiña_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Barrier_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_CautionRoadWithoutShoulder_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_ParkingAllowed_500m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_ParkingAllowed_200m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_86Km_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_53Km_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_1809_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_HairpinCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_HairpinCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_VallelDelEncanto_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ProximityYield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.do_xx_xx Compressed Size:77.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 98.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.3% Other Assets 667.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 276.2 kb 0.1% Total User Assets 187.3 mb 100.0% Complete build size 187.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.7% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_interceptorsedan_common Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 76.4% Meshes 3.7 mb 12.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 10.9% Other Assets 62.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 3.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 0.5% Total User Assets 30.5 mb 100.0% Complete build size 30.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 17.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_N.tga 5.3 mb 17.5% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 3.1 mb 10.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 8.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.7 mb 8.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 2.0 mb 6.6% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 1.6 mb 5.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/InterceptorSedan_BumpersLights.FBX 1.3 mb 4.4% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_N.tga 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/NPC_PoliceCar_InterceptorSedan.FBX 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Meshes/NPC_InterceptorSedan.FBX 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_BC.tga 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/PoliceLight_M1.tga 872.7 kb 2.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_MAOHS.tga 682.9 kb 2.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_PoliceLight_M1.tga 229.1 kb 0.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_MAOHS.tga 212.1 kb 0.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_BC.tga 104.3 kb 0.3% Resources/unity_builtin_extra 71.0 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 15.1 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF_TM.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Root.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Root.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF_TM.prefab 2.9 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Graphics.prefab 2.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/Ford_Hybrid_Sedan_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Physics.prefab 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_InterceptorSedan_BumpersLights_PF.prefab 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_Ligh_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/InterceptorSedan_Light_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransformChild.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.fr_xx_xx Compressed Size:95.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.5% Other Assets 637.3 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 266.9 kb 0.2% Total User Assets 163.3 mb 100.0% Complete build size 163.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 166.2 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_common Compressed Size:95.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 181.4 mb 88.6% Meshes 10.2 mb 5.0% Animations 126.7 kb 0.1% Sounds 0.0 kb 0.0% Shaders 11.9 mb 5.8% Other Assets 748.1 kb 0.4% Levels 0.0 kb 0.0% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 480.1 kb 0.2% Total User Assets 204.8 mb 100.0% Complete build size 204.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 3.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Textures/ChevroletVanExpress_Ambulance_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_MAOHS_DIRT.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_PRF_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_PoliceOLD_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_MAHOS.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_M.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_N.tga 5.1 mb 2.5% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM_DIRT.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_CM.tga 3.7 mb 1.8% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_N.tga 3.6 mb 1.7% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_MAOHS.tga 2.7 mb 1.3% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_D.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_N_DIRT.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/_Common/Textures/EmergencyLights/EmergencyLights_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_Normal.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_Normal.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_E.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_M1.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_MT_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Normal.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Normal.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_E.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Male003_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_N.tga 1.3 mb 0.7% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Amarok/Art/Meshes/NPC_Amarok.fbx 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_CB.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_Lights_M.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_BC.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_M.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_BC.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_E.tga 1.0 mb 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Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Pieces Prefab/NPC_ChevroletAvalancheDirt_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Pieces Prefab/NPC_ChevroletVanExpress_Ambulance_Prop_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Renault_Clio/Pieces Prefab/NPC_Clio_Mate_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/MercedesSL500/Pieces Prefab/NPC_MercedesSL500_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Pieces Prefab/NPC_ChevroletAvalanche_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Pieces Prefab/NPC_ChevroletAvalanche_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/MercedesSL500/Pieces Prefab/NPC_MercedesSL500_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Pieces Prefab/NPC_CRV_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Pieces Prefab/NPC_Mazda_CX_7_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Passat/Pieces Prefab/NPC_Passat_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Passat/Pieces Prefab/NPC_Passat_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Golf/Pieces Prefab/NPC_Golf_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/AudiS5/Pieces Prefab/NPC_AudiS5_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/AudiS5/Pieces Prefab/NPC_AudiS5_PF.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Pieces Prefab/NPC_Mazda_CX_7_Mate_PF_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/Golf/Pieces Prefab/NPC_Golf_PF.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Pieces Prefab/NPC_Mazda_CX_7_Mate_PF.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Pieces Prefab/NPC_CRV_PF.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/Passat/Pieces Prefab/NPC_Passat_Mate_PF.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Pieces Prefab/NPC_CRV_Mate_PF.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Pieces Prefab/NPC_ChevroletVanExpress_Ambulance_PF_TM.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Pieces Prefab/NPC_ChevroletVanExpress_Ambulance_PF.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Pieces Prefab/NPC_Passat_Police_PF_TM.prefab 3.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Pieces Prefab/NPC_Passat_Police_PF.prefab 3.1 kb 0.0% Assets/vehicles/TrafficVehicles/Amarok/Pieces Prefab/NPC_Amarok_PF.prefab 3.1 kb 0.0% Assets/vehicles/TrafficVehicles/Bus/Pieces Prefab/NPC_Bus_PF_TM.prefab 3.1 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Pieces Prefabs/NPC_Clio_Taxi_PF_TM.prefab 3.1 kb 0.0% Assets/vehicles/TrafficVehicles/Bus/Pieces Prefab/NPC_Bus_PF.prefab 3.1 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Pieces Prefabs/NPC_Clio_Taxi_PF.prefab 3.1 kb 0.0% Assets/vehicles/TrafficVehicles/Impala/Pieces Prefab/NPC_Impala_PF_TM.prefab 3.1 kb 0.0% 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Prefab/NPC_MercedesSL500_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/AudiS5/Pieces Prefab/NPC_AudiS5_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/Renault_Clio/Pieces Prefab/NPC_Clio_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/Impala/Pieces Prefab/NPC_Impala_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Pieces Prefab/NPC_Mazda_CX_7_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Pieces Prefab/NPC_ChevroletAvalancheDirt_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Pieces Prefab/NPC_ChevroletAvalanche_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/Amarok/Pieces Prefab/NPC_Amarok_Prop_PF.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/PiecesPrefab/NPC_BRT_Bus_Physics.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Pieces Prefab/NPC_ChevroletVanExpress_Prop_DIRT_PF.prefab 2.3 kb 0.0% 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Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Material/ChevroletVanExpress_Ambulance_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Material/ChevroletVanExpress_DIRT_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Material/ChevroletVanExpress_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/Scooter/Art/Materials/Scooter_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Materials/CX-7_Mate_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/Golf/Art/Materials/Golf_LeySeca_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/Impala/Art/Materials/Impala_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/Golf/Art/Materials/GolfIA_M.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Material/FiremanTruck_Light_MT.mat 1.0 kb 0.0% 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Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car_M.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car_L.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/ParticleSmokeBlack.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransformChild.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficVehicleType.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Meshes/Wheel_Car_TypeA.FBX 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultipleWheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultiplePlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/CyclistAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/OutlineTM.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.mx_xx_xx Compressed Size:75.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 97.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.3% Other Assets 1.5 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 484.7 kb 0.3% Total User Assets 188.4 mb 100.0% Complete build size 188.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.4 mb 1.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 316.4 kb 0.2% AssetBundle Object 14.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_CP_Variant.prefab 12.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S019Exit_Variant.prefab 12.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007AExit_Variant.prefab 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S015Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S022Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S012Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S010Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003AExit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S008Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016Exit_Variant.prefab 9.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003BExit_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007BExit_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_LJ_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014_Variant.prefab 9.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009_Variant.prefab 8.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018_Variant.prefab 8.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016_Variant.prefab 8.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021Exit_Variant.prefab 8.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004Exit_Variant.prefab 7.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S002Exit_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_1000_Variant.prefab 6.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_500_Variant.prefab 5.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDetour_Variant.prefab 5.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStationSmall_R100_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingToll_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestArea_500_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Pedagio_500_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works100m_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_L_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_F_Variant.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Straight_Variant_TM.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingSimple_15_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDirectional_R_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_LevelCrossingTrain_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightRight_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightLeft_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Straight_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Yield_Variant_TM.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_L_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_F_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestAreaDetour_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_R_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Stop_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_120_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_110_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_100_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Yield_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EmergencyWay_Variant.prefab 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Stop_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoPedestrianNoBike_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_90_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_80_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_70_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_60_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_50_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_40_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_30_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorksEnd_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExitFreeNum_Num_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_R_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_L_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_R_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_F_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Inspection_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Right_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Left_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoEntry_Variant_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorkingWayProhibited_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_6M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyWay_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksStarts_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_FinalsWorks_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksEnd_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPebbles_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTrafficLight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RadarBus_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BusStop_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoOvertaking_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoLeftTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works50m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingNotAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ForbiddenHorn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Yield_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightRight_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightLeft_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TrucksRight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Right_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoRightTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoEntry_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TwoWays_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OnlyBus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_KeepRight_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Turn_L_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Stop_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PrioridadeSempre_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExclusiveOnibus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Radar_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_R_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_L_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BifurcationObstacle_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_FinalsWorks_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Right_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Left_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayTarragona.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoundaboutRed_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EndNoOvertaking_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_R_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerBadConditions_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDeadEnd_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationObstacle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationDouble_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ProximityStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_psm Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/PSM/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.nz_xx_xx Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.8 mb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 3.4% Other Assets 641.1 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 270.0 kb 0.4% Total User Assets 70.1 mb 100.0% Complete build size 70.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.8 mb 4.1% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 2.4 mb 3.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 165.6 kb 0.2% AssetBundle Object 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Stop_PF.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_NoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ForbiddenHorn_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_car_common Compressed Size:206.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 245.6 mb 90.2% Meshes 20.8 mb 7.6% Animations 65.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.5 mb 2.0% Other Assets 279.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 201.9 kb 0.1% Total User Assets 272.4 mb 100.0% Complete build size 272.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_N.tga 16.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Normal.tga 4.6 mb 1.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioPrototype.fbx 4.0 mb 1.5% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_N.tga 4.0 mb 1.5% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/User_GlassBroken_N.tga 4.0 mb 1.5% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_N.tga 4.0 mb 1.5% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_N.tga 3.6 mb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_M.tga 3.1 mb 1.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_N.tga 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 2.9 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_MAOHS.tga 2.9 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoPrototype.fbx 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_MAOHS.tga 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_MAOHS.tga 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/User_Clio.fbx 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_MAOHS.tga 2.3 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_N.tga 2.2 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/User_FordMondeo.fbx 2.1 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_MAOHS.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/User_Fiat500.FBX 1.9 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_MAOHS.tga 1.8 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Prototype.FBX 1.6 mb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_MAOHS.tga 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan.FBX 1.2 mb 0.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_BC.tga 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_BC.tga 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Meshes/InterceptorSedan.FBX 1.0 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_BC.tga 1012.2 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/User_Chevrolet_Cruze.FBX 998.7 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_AC.tga 998.6 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_MAOHS.tga 972.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_BC.tga 906.0 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_MAOHS.tga 876.6 kb 0.3% Resources/unity_builtin_extra 810.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_N.tga 745.4 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_M1.tga 738.1 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/MudBroken_A.tga 710.3 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_AC.tga 687.3 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_BC.tga 679.0 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_BC.tga 591.7 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_MAOHS.tga 533.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_BC.tga 515.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/PoliceLight.FBX 497.1 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_BC.tga 471.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLight_M1.tga 340.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/CitroenC4_PoliceLights.FBX 297.8 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_BC.tga 221.8 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/PoliceBumpers.FBX 202.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLlights_BC.tga 195.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_BC.tga 178.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_M1.tga 171.7 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_M1.tga 155.1 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_BC.tga 142.6 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/DodgeCharger_PoliceLight.fbx 112.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_CM.tga 106.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_M2.tga 102.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/Clio_Wipers.fbx 81.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_M1.tga 78.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M1.tga 78.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_M1.tga 76.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_M2.tga 75.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_M2.tga 75.0 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 74.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M2.tga 74.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/FordMondeo_M2.tga 73.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/FordMondeo_M1.tga 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 64.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 64.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/wiperFordF150_50.tga 61.8 kb 0.0% AssetBundle Object 60.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/wiperSedan_60.tga 60.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/wiperSedan_60.tga 59.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Wiper_Cruze_50.tga 59.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/WiperFiat500_50.tga 57.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan_Wipers.fbx 57.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Meshes/Sedan_Wipers.fbx 57.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/WiperFiat500_60.tga 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 50.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/wiperClio_60.tga 49.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/wiperMondeo_60.tga 43.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/FordMondeo_Wipers.fbx 36.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/Cruze_Mesh_Collider.FBX 28.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Wipers.FBX 26.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorCollider.fbx 26.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoCollider.fbx 23.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/Cruze_Wipers.fbx 20.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_M1.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_M2.tga 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/User_Clio.prefab 11.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/User_Chevrolet_Cruze_PF.prefab 11.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/InterceptorSedan_PF.prefab 10.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Pieces Prefab/Ford_Hybrid_Sedan_PF.prefab 10.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Pieces Prefabs/User_FordMondeo.prefab 10.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Pieces Prefabs/User_Fiat500_PF.prefab 9.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioCollider.fbx 7.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/Glass_Interior_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/Glass_Interior_Ford150_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Glass_Interior_Fiat500_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Interior_Clio_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Interior_Mondeo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/Glass_Interior_Sedan_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_Interior_Cruze_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/Ford_HybridSedan_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/Clio_Wipers.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/AnimController_Chevrolet_Cruze.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Animations/WiperAnimController_Mondeo.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Animations/WiperAnimController_Ford150.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Animations/WiperAnimController_Fiat500.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Animations/WiperAnimController_Clio.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/DodgeCharger_PoliceLight_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/CitroenC4_PoliceLight_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/PoliceLight_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruze_Inside_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruze_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/InterceptorSedan_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Ligh_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Ligh_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Pieces Prefabs/FordMondeo_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Pieces Prefab/Sedan_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Pieces Prefabs/Fiat500_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruce_Light_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/Cruze_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/Chevrolet_Cruze_WiperMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Hud_Clio_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Hud_Mondeo_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_User_Cruze_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Glass_User_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/PoliceBumpers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680_common Compressed Size:41.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.3 mb 60.6% Meshes 14.0 mb 24.7% Animations 13.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 14.3% Other Assets 78.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.5 kb 0.3% Total User Assets 56.6 mb 100.0% Complete build size 56.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_N.tga 16.0 mb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_N.tga 6.1 mb 10.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 8.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680.fbx 3.7 mb 6.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Trailer_TM.fbx 3.1 mb 5.4% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Prop.fbx 2.6 mb 4.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/prototype_kenworth_T680.FBX 1.9 mb 3.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_MAOHS.tga 1.2 mb 2.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 702.9 kb 1.2% Resources/unity_builtin_extra 202.8 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_BC.tga 110.2 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Wipers.fbx 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_40.tga 53.9 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_50.tga 52.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_70.tga 49.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_60.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M1.tga 19.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M2.tga 18.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/Kenworth-T680-collider.fbx 17.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PF.prefab 16.5 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF_TM.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/Glass_Interior_KenworthT680.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF_TM.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Animations/WiperAnimController_KenworthT680.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680Interior_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_stpemex Compressed Size:12.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.5% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_N.tga 2.1 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_MAOHS.tga 611.9 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stoxxo Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.3 mb 100.0% Complete build size 18.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 87.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_N.tga 1.6 mb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_MAOHS.tga 658.3 kb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker_common Compressed Size:57.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 102.5 mb 76.4% Meshes 23.6 mb 17.6% Animations 12.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.9 mb 5.9% Other Assets 75.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.6 kb 0.1% Total User Assets 134.2 mb 100.0% Complete build size 134.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 15.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 15.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 19.6 mb 14.6% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Prototype.fbx 16.0 mb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Trailer_N.tga 16.0 mb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_N.tga 16.0 mb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_N.tga 6.1 mb 4.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/PortContainer_N.tga 3.1 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_MAOHS.tga 2.7 mb 2.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 1.9 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/User_IvecoEuroTrakker.fbx 1.2 mb 0.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer_Prototype.fbx 1.0 mb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_BC.tga 983.7 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer.fbx 855.3 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/PortContainer_MAOHS.tga 457.3 kb 0.3% Resources/unity_builtin_extra 78.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_M1.tga 74.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_M2.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 58.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/wiperIvecoEuroTrakker_60.tga 32.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/User_IvecoEuroTrakker_Wipers.fbx 17.2 kb 0.0% AssetBundle Object 16.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/User_IvecoEuroTrakker_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer_Collider.fbx 7.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Collider.fbx 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/IvecoEuroTrakker_Trailer_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/Glass_Interior_IvecoEuroTrakker.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Trailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Int_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/PortContainer_EuroTrakker_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Animations/WiperAnimController_IvecoEuroTrakker.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/User_IvecoEuroTrakker_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/PortContainer.FBX 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/PortContainer_White.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/PortContainer_White_Null.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/TriangleJointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DollyDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_common Compressed Size:102.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 133.1 mb 93.0% Meshes 6.1 mb 4.3% Animations 3.3 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.5 mb 2.4% Other Assets 217.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 175.3 kb 0.1% Total User Assets 143.1 mb 100.0% Complete build size 143.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_N.tga 16.0 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_N.tga 16.0 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_N.tga 16.0 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_N.tga 16.0 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Dumpster_N.tga 3.8 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_MAOHS.tga 3.7 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__MAOHS.tga 3.6 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_N.tga 3.3 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_MAOHS.tga 3.1 mb 2.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.9 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_N.tga 2.7 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__N.tga 2.7 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_MAOHS.tga 2.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_N.tga 2.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_N.tga 2.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_N.tga 2.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_N.tga 2.0 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_N.tga 2.0 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_N.tga 1.9 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_N.tga 1.5 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_N.tga 1.4 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_BC.tga 1.4 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_AC.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_MAOHS.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_MAOHS.tga 985.5 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Cap_D.tga 838.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_BC.tga 838.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_BC.tga 799.3 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow.FBX 700.1 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster.FBX 665.3 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_M.tga 551.4 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Meshes/Trailer_Bitrem9.fbx 551.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__M.tga 544.6 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Tandem_Bitrem9.FBX 544.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7.FBX 505.2 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_MAOHS.tga 502.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7.FBX 494.2 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_RodotremHead_PF.FBX 492.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_RodotremBack_PF.FBX 474.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_MAOHS.tga 474.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_MAOHS.tga 443.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_MAHOS.tga 438.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_N.tga 328.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Semitrailer_2_axes.fbx 316.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_MAOHS.tga 292.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_BC.tga 263.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_DollyTowplug.fbx 260.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_BC.tga 212.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/TrailerTarp_Rodotrem_PF.FBX 204.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_BC.tga 184.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Meshes/Trailer_Bitrem9_Tarp.fbx 168.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_BC.tga 168.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_BC.tga 162.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights_AC.tga 135.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7_Tarp.FBX 134.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7_Tarp.FBX 104.3 kb 0.1% Resources/unity_builtin_extra 101.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_RoadTrainDolly.fbx 89.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Man_Tandem_Cap.FBX 75.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 71.0 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 64.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_body.tga 58.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster_tarp.FBX 50.9 kb 0.0% AssetBundle Object 49.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_RoadTrainLink.fbx 37.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs100.fbx 35.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs75.fbx 25.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs50.fbx 19.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs25.fbx 19.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/mask1.tga 18.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/mask2.tga 18.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_Mask1.tga 18.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_M2.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_Mask2.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_M2.tga 11.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_M2.tga 10.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_M1.tga 8.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow_Ball.FBX 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_1.tga 7.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_2.tga 6.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Tandem_Bitrem9_coll.FBX 5.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_M1.tga 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_M2.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Semitrailer_2_axes.prefab 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Mask1.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_M1.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_M2.tga 5.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Mask2.tga 4.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Semitrailer_2_axes_collider.fbx 4.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_PF.prefab 4.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7_Col.FBX 4.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7_Col.FBX 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_PF.prefab 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_PF.prefab 3.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/Trailer_RodotremHead_PF.prefab 3.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/Trailer_RodotremBack_PF.prefab 3.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Prefab/Trailer_Bitrem7_PF.prefab 3.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Prefab/Tandem_Bitrem7_PF.prefab 3.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_Rodotrem_Collider.fbx 3.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster_coll.FBX 2.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Atlas_Plates_512x512_S.tga 2.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Pieces Prefabs/User_DollyTowplug.prefab 2.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow_Collider.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Meshes/Trailer_Bitrem9_Collider.fbx 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Pieces Prefabs/Long-distance_Bus_Trailer.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Pieces Prefabs/RoadTrainDolly_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_DollyTowplug_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Materials/TrailerTarp_Rodotrem_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Materials/Trailer_Bitrem9_Tarp_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Materials/TrailerTarp_Bitrem7_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Materials/TandemTarp_Bitrem7_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Materials/Semitrailer_2_axes_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Materials/Trailer_Rodotrem_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Materials/Trailer_Bitrem9_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Materials/Trailer_Bitrem7_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Materials/Tandem_Bitrem7_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Materials/Tandem_Bitrem9_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Materials/DollyTowplug_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Materials/Dumpster_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Materials/Tow_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Materials/Trailer_Rodotrem_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Materials/Trailer_Bitrem9_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Materials/Trailer_Bitrem7_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Materials/Semitrailer_2_axes_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Materials/Tandem_Bitrem7_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Materials/Tandem_Bitrem9_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Materials/DollyTowplug_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Materials/Dumpster_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Materials/TandemTarp_Bitrem9_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Materials/Cargo_Semitrailer_2_axes_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Materials/Cargo_Dumpster_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Materials/Tow_Lights_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_Tarp_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Prefab/Tandem_Bitrem7_Col_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Prefab/Trailer_Bitrem7_Col_PF.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Semitrailer_2_axes_collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/Trailer_Rodotrem_Collider.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_coll_PF.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_tarp_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_Collider_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Pieces Prefabs/User_DollyTowplug_Collider.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_coll_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_Tarp_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/TrailerTarp_Rodotrem_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs100.prefab 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Trailer Joints/Front Dolly RoadTrain Joint.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs0.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/TrailerTarp_Rodotrem_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_NullCargo_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_tarp_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/TriangleJointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/JointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_terrain_common Compressed Size:274.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 436.7 mb 82.9% Meshes 2.3 mb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.9 mb 2.6% Other Assets 68.3 mb 13.0% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 1.0% Total User Assets 526.5 mb 100.0% Complete build size 526.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.7 mb 6.4% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_PalmTress_vegetation_HW.asset 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splatmaps/Splat_05ae9606f0f9ae8498e852ea15e59734_8c7e74030c95b064f809f6a2b814f663_0.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ColorMask.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ColorMask.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ColorMask.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/Trees_Mask_HW.tga 15.0 mb 2.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Legacy/Vegetation_GRP.prefab 13.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos_BH.asset 13.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos.asset 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ShadowMask.png 8.8 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Data/Terrain_HW.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals_BH.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals.asset 6.7 mb 1.3% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Normals.asset 6.7 mb 1.3% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Normals.asset 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 1.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/HighwaylandTerrain_Render Nrm.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_N.png 4.9 mb 0.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Advanced CutOut.shader 3.3 mb 0.6% Resources/unity_builtin_extra 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_H.tga 2.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/BackgroundMask.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splat_2048_Highwayland.tga 2.4 mb 0.5% AssetBundle Object 1.9 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 1.2 mb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic CutOut.shader 1.1 mb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 683.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/HW_Winter_Jungle_billboards/billboardNormal_c9f0eb77-d6fa-4331-8544-1d4df465be56.png 683.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/HW_Winter_Jungle_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/HW_Winter_Jungle_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/HW_Winter_Jungle_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/HW_Winter_Jungle_billboards/billboardNormal_12664d36-1089-41ca-ba92-ae5707cac8d4.png 683.0 kb 0.1% 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Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_4.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/TreeSystem/AbsorbtionAlgorthim/SphereCullingController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_common Compressed Size:17.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 18.4% Meshes 11.5 mb 52.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 28.2% Other Assets 140.8 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 130.5 kb 0.6% Total User Assets 22.1 mb 100.0% Complete build size 22.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 27.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.4 mb 24.4% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col.FBX 1.9 mb 8.7% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad.FBX 1.8 mb 8.3% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Col.FBX 1.7 mb 7.8% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_N.tga 1.6 mb 7.4% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_MAOHS.tga 1.5 mb 6.8% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadSide_Col.FBX 736.3 kb 3.3% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassAsphalt_Col.FBX 708.3 kb 3.1% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_BC.tga 118.6 kb 0.5% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Decals.FBX 104.3 kb 0.5% Resources/unity_builtin_extra 53.7 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Platform.FBX 44.5 kb 0.2% AssetBundle Object 44.3 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadDegraded.FBX 13.4 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadGravel_Col.FBX 12.8 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col_PF.prefab 7.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassEscapeLane_Col.FBX 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Road_Col_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Materials/Gravel_MT.mat 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_RoadDegraded_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_terrain_common Compressed Size:103.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 48.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 1.0% Other Assets 83.3 mb 50.9% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.0 kb 0.1% Total User Assets 163.7 mb 100.0% Complete build size 163.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 66.5 mb 40.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Vegetation/PersistentVegetationStorage_773ae6c7-122a-4cce-8d86-4af2b847ce5c.asset 21.3 mb 13.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Splat_1770b7b0c32fbe94ba8b0f74e1eba650_82cd07bb6649c2441af0a5efc716e73a_0.png 8.3 mb 5.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain G21_2.asset 8.0 mb 4.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Arrays/CTS_Profile_G21_2_Normals.asset 8.0 mb 4.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Arrays/CTS_Profile_G21_2_Albedos.asset 5.3 mb 3.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 3.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 3.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Vegetation/VegetationMask_G21_2.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 1.1 mb 0.7% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 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Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_props_common Compressed Size:36.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 149.3 mb 94.0% Meshes 3.9 mb 2.5% Animations 4.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 3.3% Other Assets 186.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 201.7 kb 0.1% Total User Assets 158.8 mb 100.0% Complete build size 158.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 40.3% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_CM.tga 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_MAOHS.tga 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PosterYamaha_MAOHS.tga 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_N.jpg 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_BC.jpg 5.1 mb 3.2% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.4 mb 0.9% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity.FBX 992.2 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity_GRP.FBX 844.6 kb 0.5% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures.FBX 259.1 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures_Col.FBX 249.3 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/HotAirBalloon.FBX 106.9 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Overpass.FBX 104.3 kb 0.1% Resources/unity_builtin_extra 44.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_Structures_PF.prefab 41.6 kb 0.0% AssetBundle Object 36.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_TunnelShadows.FBX 23.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/ArcoProxy.FBX 20.4 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Arc_Race.FBX 17.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_PF.prefab 15.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_SMB_Circuits.FBX 13.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Cone/Meshes/Cone_A.FBX 12.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCityReimport.prefab 9.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_Col_PF.prefab 8.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Beaconing_00.FBX 2.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Arc_Race_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIconNumber_02.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIconNumber_01.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIcon.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPoster.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaNumber.FBX 1.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Overpass_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Cone_A_Blue_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Cone_A_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_SMB_Circuits_PF.prefab 1.4 kb 0.0% 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Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_02_01_Variant.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_02_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_03_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_02_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_01_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPoster_Variant.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPoster_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Beaconing_00_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/ControllerrHotAirBalloon.controller 0.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/LinesCicuit_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.xx_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 41.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.5% Other Assets 19.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 0.7% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.7 kb 7.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 5.7 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_ArrowBus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_Default/GP_Nissan_NP300.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.es_xx_xx Compressed Size:9.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_N.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_TaxiMirror_BC.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_Taxi_BC.tga 1.2 mb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_MAOHS.tga 1.0 mb 6.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_MAOHS.tga 482.9 kb 3.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_BC.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_MAOHS.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_MAOHS.tga 395.4 kb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stavimarca Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 70.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STAvimarca/KenworthT680_MAOHS.tga 1.2 mb 29.4% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STAvimarca/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_xx Compressed Size:82.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 89.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 kb 0.0% Total User Assets 89.2 mb 100.0% Complete build size 89.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_N_Exterior.tga 4.4 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Product/Default/Trailer_Rodotrem_MAOHS.tga 3.9 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Product/Default/AxorTruck_MAOHS.tga 3.8 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/Product/Default/TrailerPlank_MAOHS.tga 3.8 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Product/Default/Dumpster_MAOHS.tga 3.6 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Product/Default/AtronTruck_MAOHS.tga 3.6 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Product/Default/Semitrailer_2_axes_MAOHS.tga 3.6 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Product/Default/Trailer_Bitrem9_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Product/Default/Trailer_Bitrem7_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/Product/Default/PortaCoches_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_MAOHS_Exterior.tga 3.0 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Product/Default/Tandem_Bitrem7_MAOHS.tga 3.0 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Product/Default/VolvoFH_MAOHS.tga 2.8 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_N.tga 2.1 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Product/Default/MercedesAtego_MAOHS.tga 2.0 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/Product/Default/TrailerPlank_BC.tga 1.8 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/Product/Default/PlatformlTrailer_BC.tga 1.8 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/Product/Default/ForestalTrailer_BC.tga 1.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Product/Default/Trailer_Rodotrem_BC.tga 1.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_BC.tga 1.4 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Product/Default/MercedesAtego_BC.tga 1.3 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Product/Default/Dumpster_BC.tga 1.3 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Product/Default/Tandem_Bitrem9_BC.tga 1.2 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Product/Default/VolvoFH_BC.tga 1.1 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Product/Default/Trailer_Bitrem7_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Product/Default/AtronTruck_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Product/Default/Trailer_Bitrem9_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Product/Default/Semitrailer_2_axes_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/Product/Default/PortaCoches_BC.tga 978.4 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Product/Default/Tandem_Bitrem7_BC.tga 826.0 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Product/Default/AxorTruck_BC.tga 812.6 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_BC_Exterior.tga 4.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_common Compressed Size:14.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.1 mb 70.2% Meshes 3.0 mb 11.0% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 18.0% Other Assets 52.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.2 kb 0.6% Total User Assets 27.2 mb 100.0% Complete build size 27.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 58.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_N.tga 3.1 mb 11.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106.fbx 2.2 mb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_MAOHS.tga 1.2 mb 4.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 680.4 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_BC.tga 457.3 kb 1.6% Resources/unity_builtin_extra 73.1 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_M2.tga 73.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_M1.tga 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 56.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/wiperFreightlinerM2_50.tga 42.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106_Wipers.fbx 15.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.0 kb 0.0% AssetBundle Object 7.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Glass_Interior_FreightlinerM2_106_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Animations/WiperAnimController_FreightlinerM2_106.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_americantruck_common Compressed Size:32.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.8 mb 82.7% Meshes 2.8 mb 6.0% Animations 19.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 10.7% Other Assets 99.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.7 kb 0.4% Total User Assets 46.9 mb 100.0% Complete build size 46.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_N_Interior.tga 16.0 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_N.tga 3.1 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.9 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_MAOHS_Interior.tga 1.7 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_N.tga 1.5 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Meshes/Kenworth_T370.fbx 1.3 mb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/User_MercedesAtronTruck_PF.FBX 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 920.4 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_MAOHS.tga 502.3 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_BC_Interior.tga 457.3 kb 1.0% Resources/unity_builtin_extra 441.2 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_BC.tga 141.5 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/SMKGlass.shader 73.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_Mask2.tga 73.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_Mask1.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 47.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/KenworthT370_60.tga 46.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/KenworthT370_50.tga 42.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Atron_50.tga 30.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/MercedesAtronTruck_Wipers.fbx 29.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Meshes/KenworthT370_Wipers.fbx 20.0 kb 0.0% AssetBundle Object 19.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_M2.tga 19.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_M1.tga 17.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Pieces Prefab/Kenworth_T370_PF.prefab 13.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/User_MercedesAtronTruck_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/MercedesAtronTruck_Collider.FBX 10.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_MC.tga 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Glass_Interior_KenworthT370.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/Glass_Interior_MercedesAtronTruck_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruck_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/Glass_UserMercedesAtron_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Animations/WiperAnimController_KenworthT370.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Animation/Atron_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/MercedesAtronTruck_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Pieces Prefab/KenworthT370_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/MercedesAtronTruck_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decaltrailer_cocacola.xx_xx_xx Compressed Size:94.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 140.1 kb 96.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.9% Total User Assets 144.9 kb 100.0% Complete build size 144.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 67.7 kb 46.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_N.tga 44.1 kb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_MAOHS.tga 28.3 kb 19.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_BC.tga 0.7 kb 0.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_terrain_common Compressed Size:332.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 484.6 mb 87.9% Meshes 10.6 mb 1.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.9 mb 2.5% Other Assets 41.8 mb 7.6% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 178.0 kb 0.0% Total User Assets 551.0 mb 100.0% Complete build size 551.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 5.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 5.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 24.7 mb 4.5% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_PalmTrees_vegetation_MP.asset 21.3 mb 3.9% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Mask/MountainPass_MaskGrass_2k.tga 13.3 mb 2.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos_BH.asset 13.3 mb 2.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos.asset 8.4 mb 1.5% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Data/Terrain_MP.asset 8.0 mb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Normals.asset 8.0 mb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Normals_BH.asset 8.0 mb 1.5% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Normals.asset 6.7 mb 1.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Lite_Normals.asset 6.7 mb 1.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Lite_Albedos.asset 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm_Dark.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_A_Sm.tga 5.3 mb 1.0% 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Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_A_Sm.tga 5.3 mb 1.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_common Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.1 mb 91.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.3% Other Assets 18.6 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.8 kb 3.9% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 47.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Road_Col.fbx 1007.2 kb 42.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Road.fbx 104.3 kb 4.4% Resources/unity_builtin_extra 37.4 kb 1.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Platform_Col.fbx 8.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Decals.fbx 6.6 kb 0.3% AssetBundle Object 6.6 kb 0.3% 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Animations 4.3 mb 2.9% Sounds 0.0 kb 0.0% Shaders 11.6 mb 7.7% Other Assets 1.9 mb 1.2% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 634.4 kb 0.4% Total User Assets 150.9 mb 100.0% Complete build size 150.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 4.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_M.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_body_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_M.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animals/Textures/Cat_N.png 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_D.tga 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/horse_2_D.png 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/SheepDogTex.png 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/Pack_Oveja.tif 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_D.tga 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/Cat_D.png 2.6 mb 1.7% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.1 mb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Meshes/Child.fbx 1.8 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/man001.fbx 1.7 mb 1.1% Resources/unity_builtin_extra 1.7 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/man2.fbx 1.7 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.6 mb 1.1% Assets/content_common/art_common/Modules/Animals/Meshes/Pig.fbx 1.4 mb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 0.9% Assets/content_common/art_common/Modules/Animals/Textures/GermanShepherdTexture_01.png 1.3 mb 0.9% Assets/content_common/art_common/Modules/Animals/Textures/GermanShepherdNM.png 1.2 mb 0.8% Assets/content_common/art_common/Modules/Animals/Meshes/Cow.fbx 1.2 mb 0.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 952.1 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Common/Meshes/PoliceMan.fbx 899.9 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Citaro_Bus_Driver.FBX 898.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Sitting Talking.fbx 795.1 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Props/Meshes/Wheelchair.FBX 716.3 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_body_MAOHS.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Animals/Textures/Pigeon.tif 659.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Sitting.fbx 625.7 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Running Up Stairs.fbx 617.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking (1).fbx 614.6 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Neutral Idle.fbx 611.3 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking (2).fbx 607.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking Up The Stairs (1).fbx 603.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Grabbing_idle.fbx 599.8 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Point.fbx 599.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Idle.fbx 598.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Pointing_idle.fbx 594.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Grab.fbx 593.2 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Sitting Idle.fbx 589.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/point_wheelchair.fbx 589.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/sitting_wheelchair.fbx 589.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/pointting_idle_wheelchair.fbx 576.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_MAOHS.tga 535.6 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Ascending Stairs.fbx 516.6 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/point_wheelchair.fbx 515.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Sitting.fbx 512.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/pointting_idle_wheelchair.fbx 506.0 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Walking.fbx 501.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Sitting Idle.fbx 493.7 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/sitting_wheelchair.fbx 485.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/neutral_idle.fbx 477.7 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Idle.fbx 477.1 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_MAOHS.tga 476.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Grabbing_idle.fbx 468.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Grab.fbx 426.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_BC.tga 391.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_BC.tga 387.5 kb 0.3% Assets/content_common/art_common/Modules/Animals/Meshes/Cat.fbx 357.1 kb 0.2% Assets/content_common/art_common/Modules/Animated/Humans/Art/Meshes/Male1_PF.FBX 348.7 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Meshes/male_rig.fbx 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.6 kb 0.2% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.do_xx_xx Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 59.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 39.3% Other Assets 20.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 88.8 kb 0.9% Total User Assets 9.2 mb 100.0% Complete build size 9.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 39.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 20.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_CM.tga 1.4 mb 15.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_N.jpg 1.3 mb 14.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_MAOHS.tga 911.5 kb 9.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.3 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Yield_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.es_xx_xx Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 45.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_N.jpg 1.5 mb 35.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_MAOHS.tga 842.5 kb 19.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_common Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 16.8% Meshes 273.3 kb 2.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.6 mb 76.7% Other Assets 244.4 kb 2.4% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 145.3 kb 1.4% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.1 mb 51.5% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.4 mb 24.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 11.3% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_N.tga 312.7 kb 3.1% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_MAOHS.tga 244.4 kb 2.4% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_BC.tga 104.3 kb 1.0% Resources/unity_builtin_extra 86.3 kb 0.8% AssetBundle Object 16.9 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Shield.fbx 16.4 kb 0.2% Assets/content_common/art_common/Modules/signals/Common/Meshes/StructurePost.FBX 16.3 kb 0.2% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.xx_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.5 kb 3.0% Meshes 642.6 kb 37.2% Animations 9.9 kb 0.6% Sounds 0.0 kb 0.0% Shaders 810.7 kb 47.0% Other Assets 40.1 kb 2.3% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 9.8% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 811.7 kb 47.0% Resources/unity_builtin_extra 640.9 kb 37.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Right/User_Golf.fbx 51.5 kb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Right/Wipe_Golf_60.tga 23.3 kb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Right/Golf_Wipers.FBX 10.3 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Right/User_Golf_PF.prefab 7.4 kb 0.4% AssetBundle Object 5.5 kb 0.3% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Golf.prefab 1.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Right/WiperAnimController_Golf.controller 1.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Right/Golf_Wipers.prefab 1.0 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Golf.prefab 0.7 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotGolf.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes_common Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 52.6 kb 0.7% Meshes 1.3 mb 16.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.3 mb 81.1% Other Assets 38.7 kb 0.5% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.7 kb 1.6% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 78.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 657.1 kb 8.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes.fbx 629.7 kb 7.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes_Prop.fbx 104.3 kb 1.3% Resources/unity_builtin_extra 72.1 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 21.2 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M1.tga 20.5 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M2.tga 8.1 kb 0.1% AssetBundle Object 5.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M1.tga 5.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M2.tga 3.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/TrailerDecalRear_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Prefabs/Trailer_Actros_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/Trailer_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_LiveCargo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF_TM.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Decal_Biarticulated_rear.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus.nz_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.3 kb 0.7% Meshes 1.4 mb 17.1% Animations 10.2 kb 0.1% Sounds 1.4 mb 17.7% Shaders 4.9 mb 59.9% Other Assets 135.5 kb 1.6% Levels 0.0 kb 0.0% Scripts 4.6 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 239.4 kb 2.9% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 38.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 16.8% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Left/User_MercedesCitaro.fbx 1.2 mb 14.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 5.5% Resources/unity_builtin_extra 344.3 kb 4.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/wind_ext.wav 296.1 kb 3.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gravel loop 1.aiff 236.5 kb 2.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/skid loop 4.aiff 172.5 kb 2.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/turbo.wav 166.1 kb 2.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gearwhine.wav 72.1 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 55.6 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 4.aiff 54.2 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Left/Citaro-50.tga 49.3 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Left/MercedesCitaro_Wipers.fbx 48.5 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Fonts/VeraMono.ttf 44.4 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/metal scratch.aiff 40.9 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 8.aiff 40.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/truck engine.wav 32.6 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/engine start 03.wav 23.6 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Left/User_MercedesCitaro.prefab 15.8 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 8a.aiff 14.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/tire impact mid.aiff 14.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 7.wav 14.1 kb 0.2% AssetBundle Object 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.2 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Core/Assets/2020 SimesBus Variants/Left/Mercedes Citaro Rigid Variant.prefab 6.2 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Urban_Bus.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Left/Glass_Interior_Citaro_MT.mat 1.6 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Bus.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Left/ArticulateBus_External_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Animations/Left/WiperAnimController_Citaro.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Left/ArticulateBus_Lights_MT.mat 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Left/MercedesCitaro_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Left/ArticulateBus_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Left/ArticulateBus_IntDriver_MT.mat 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotBus.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Scripts/Vehicle Dynamics Core/Components/SteeringWheel/SMK_VPWheelDeviceInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VehicleRigidbodySync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPTireFrictionModifier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleController.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPRollingFriction.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Specialized Assets/Suspension/VPDynamicSuspension.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPWheelCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleToolkit.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudioExtras.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPAeroSurface.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/RampCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPTelemetry.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireAudio.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Vehicle Body - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_stcola Compressed Size:19.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 39.0 mb 100.0% Complete build size 39.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 41.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_N.tga 2.7 mb 6.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_MAOHS.tga 1.8 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.3 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_BC.tga 1.3 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_terrain_common Compressed Size:112.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 45.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 0.9% Other Assets 92.3 mb 53.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.9 kb 0.1% Total User Assets 172.7 mb 100.0% Complete build size 172.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 75.5 mb 43.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/Vegetation_Package.asset 21.3 mb 12.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Splat_36ef1316689930f4db04a7c5086ac8ca_513d067618b062e4cba3c068fc13726d_0.png 8.3 mb 4.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/RutaG21_3_Terrain.asset 8.0 mb 4.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Normals.asset 8.0 mb 4.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Albedos.asset 5.3 mb 3.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 3.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/VegetationMask_G21_3.jpg 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.5% 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0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 3 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 3 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 3 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 2 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 2 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 2 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 2 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 1 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 1 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 1 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 1 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 0 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 0 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 0 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 0 0.png 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 12.0 kb 0.0% AssetBundle Object 7.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Material_36ef1316689930f4db04a7c5086ac8ca_513d067618b062e4cba3c068fc13726d.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 0 0.mat 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/CTS_Profile_G21_3.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_terrain_common Compressed Size:36.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 47.1 mb 61.5% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.2 mb 5.5% Other Assets 25.1 mb 32.8% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 129.2 kb 0.2% Total User Assets 76.5 mb 100.0% Complete build size 76.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.6 mb 38.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/UrbalandTerrain.asset 8.3 mb 10.8% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Urbaland_terrain.asset 5.3 mb 7.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/normalurbaland.bmp 2.7 mb 3.5% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/colorurbaland.bmp 2.3 mb 3.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Albedos.asset 2.0 mb 2.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Normals.asset 1.9 mb 2.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.4 mb 1.9% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N.jpg 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Splatmaps/Splat_fc6b577a9fbacf943ba5164f82d38239_7fea0bc337b9f7b40975de5da9f5c8d9_0.png 1.1 mb 1.5% Assets/simuzen/CommonTools/Procedural 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Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 2 0.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 1 3.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 1 2.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 1 1.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 1 0.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 0 3.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 0 2.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 0 1.asset 530.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 0 0.asset 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 3 Terrain (1) 3 3.png 341.6 kb 0.4% 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Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 1 Terrain (1) 1 3.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 1 Terrain (1) 1 2.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 1 Terrain (1) 1 1.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 1 Terrain (1) 1 0.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 0 Terrain (1) 0 3.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 0 Terrain (1) 0 2.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 0 Terrain (1) 0 1.png 341.6 kb 0.4% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N Terrain (1) 0 Terrain (1) 0 0.png 341.6 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.6 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.6 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 274.6 kb 0.4% Resources/unity_builtin_extra 244.7 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 171.0 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/urbaland_billboards/billboardNormal_369ebe95-3679-4790-a223-249c76edde3e.png 171.0 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/urbaland_billboards/billboard_369ebe95-3679-4790-a223-249c76edde3e.png 170.9 kb 0.2% 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Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 2 Terrain (1) 2 0.png 170.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 1 Terrain (1) 1 3.png 170.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 1 Terrain (1) 1 2.png 170.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 1 Terrain (1) 1 1.png 170.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 1 Terrain (1) 1 0.png 170.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 0 Terrain (1) 0 3.png 170.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC Terrain (1) 0 Terrain (1) 0 2.png 170.9 kb 0.2% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_stbusvencedor Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STVencedor/GP_InternationalZafiro.png 0.4 kb 4.0% AssetBundle Object 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Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_L_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_L_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_R_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PrioridadeSempre_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Radar_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestAreaDetour_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RadarBus_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoPedestrianNoBike_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_120_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_110_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_100_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_6M_NoStick_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExclusiveOnibus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OnlyBus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EndNoOvertaking_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_90_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_80_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_70_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_60_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_50_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_40_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_30_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorkingWayProhibited_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ViaductName_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BusStop_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Straight_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Right_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Left_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoEntry_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_FinalsWorks_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_WorkingWayProhibited_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Inspection_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ViaductName_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoundaboutRed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoOvertaking_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoLeftTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingNotAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Straight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_KeepRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ForbiddenHorn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TrucksRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Right_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTrafficLight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerBadConditions_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoRightTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoEntry_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightLeft_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPebbles_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDeadEnd_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Turn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorksEnd_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_LevelCrossingTrain_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsViaFacil_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Yield_Variant_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsManual_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsAutomatic_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Stop_Variant_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Viduct_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TunnelName02_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TunnelName01_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PrioridadeSempre_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_Radar_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Yield_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Stop_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_TicketsViaFacil_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TicketsAutomatic_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TunnelName02_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TunnelName01_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TicketsManual_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Viduct_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BifurcationObstacle_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EmergencyWay_Variant.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck_common Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.3 mb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 75.0 kb 0.5% Other Assets 4.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.9 kb 0.7% Total User Assets 15.5 mb 100.0% Complete build size 15.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 34.4% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_MAOHS.tga 5.3 mb 34.4% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_N.tga 2.7 mb 17.2% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_BC.tga 2.0 mb 12.9% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_CM.tga 75.0 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Pieces/NPC_RigidTruck_Root.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Materials/RigidTruck_Trailer_MT.mat 1.2 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_common Compressed Size:40.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 61.7 mb 95.2% Meshes 446.6 kb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.3 mb 3.6% Other Assets 133.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 243.2 kb 0.4% Total User Assets 64.9 mb 100.0% Complete build size 64.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 16.4% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken2.jpg 10.7 mb 16.4% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainGlass_N.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_Normal.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken3.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_AT.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_N.tga 2.7 mb 4.1% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainDrop_Mask.tga 2.4 mb 3.7% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_LMV.tga 2.4 mb 3.7% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_RG31.tga 1.3 mb 2.1% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/RainDropNormal01.tga 1.2 mb 1.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.7% Resources/unity_builtin_extra 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLight.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLight.jpg 341.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_N.tga 341.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_M.tga 311.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver.fbx 170.9 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_D.tga 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/ParticleCloudWhite.png 64.7 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_wheelchair.fbx 44.3 kb 0.1% AssetBundle Object 32.2 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/DropSet01_N_P.tga 20.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_sitting.fbx 20.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_Grabbing.fbx 18.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_stand.fbx 18.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Seatbelt.FBX 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Breakdowns/OverHeating_Smoke.prefab 7.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/_Legacy/Unlit.shader 6.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver_PF.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/DefaultUnlit.shader 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/Glass_PoliceLight_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/Glass_Light_MT.mat 2.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Car_Driver.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/GlassTint_User_MT.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Material/Driver_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/Glass_User_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/Rearview_Selection_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Material/Ropa_conductor_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/MiroDrops.mat 0.5 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/WindshieldConfig.asset 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewLeftUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewLeftDown_Horizontal.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewLeftDown.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewRightDown_Horizontal.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewHorizontal_Car.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewRightDown.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewHorizontal.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewRightUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/RearviewFrontUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewSideUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewFrontUp.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/NormalMaterial.mat 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolareExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusLeftExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusLeftDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ManTgxExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ManTgxDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania_P310_Rigid_2SteeringWheels_ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania_P310_Rigid_2SteeringWheels_DrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InternationalHV607Tank_ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerNewCascadiaExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerNewCascadia18DrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD16ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD16DrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD15ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD15DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/International_HV607_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/International_HV607_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InternationalHV607Tank_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerNewCascadiaDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800MixerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800MixerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IvecoEuroTrakkerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IvecoEuroTrakkerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InternationalLTExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InterceptorSedanExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerLeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RoadTrainTruckExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RoadTrainTruckDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultKangooExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultKangooDrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultClioExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAxorExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAxorDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T680ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T680DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T380ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T380DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T370_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T370_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT880ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT880DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InterceptorSedanDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerLeftDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4LeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4LeftDrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe6ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe10ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe10DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania440ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania440DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultClioDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MinibusExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T680ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/GolfLeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/GolfLeftDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FordMondeoExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FordMondeoDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Fiat500ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DAFXF106ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DAFXF106DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CityStar5ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CityStar5DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe6DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/truckTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ZafiroExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ZafiroDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolareTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolareScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolareDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ScaniaTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ScaniaScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ScaniaExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ScaniaDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MinibusTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MinibusScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MinibusDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior 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0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/truckScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaInterMGExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaInterMG18ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaInterMG18DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaInterMGDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2TankerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2TankerDrivingPreset.asset 0.2 kb 0.0% 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Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ConstellationExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ConstellationDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/YamahaFZ07ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/YamahaFZ07DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoVNL760DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IsuzuElf100DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Isuzu500HExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Isuzu500HDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Hino500ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Atego3030ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Atego3030DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RG31ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RG31DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/LMVExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Hino500DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/LMVDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/prefabs/PassengerPlacePrefab.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/Windshield.prefab 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftDrivingPreset.asset 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowWindshieldSetting.asset 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldConfig.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Interior/VehicleInteriorPreset.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/RainToTexture.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/WiperMask.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusScenePreset.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_common Compressed Size:45.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 50.9 mb 82.4% Meshes 5.5 mb 8.9% Animations 42.2 kb 0.1% Sounds 0.0 kb 0.0% Shaders 4.9 mb 7.9% Other Assets 168.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 322.0 kb 0.5% Total User Assets 61.8 mb 100.0% Complete build size 61.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_External_N.tga 16.0 mb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Exterior_N.tga 3.1 mb 5.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_IntDriver_N.tga 2.6 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Interior_N.tga 2.5 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Driver_N.tga 2.5 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Meshes/User_MercedesTourismo.fbx 2.4 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Interior_N.tga 2.3 mb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Interior_MAOHS.tga 2.1 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Interior_MAOHS.tga 2.0 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_IntDriver_MAOHS.tga 1.5 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Driver_MAOHS.tga 1.2 mb 1.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Front.fbx 694.9 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/RainDropNormal_Citaro.tga 675.2 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Back.fbx 674.7 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_BiArticulate_Back.fbx 457.3 kb 0.7% Resources/unity_builtin_extra 404.0 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_BiArticulate_Middle.fbx 76.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Bellows.fbx 76.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_E2.tga 75.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_E1.tga 74.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_Mercedes_Decal.fbx 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Door.fbx 53.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/MercedesTurismo_50.tga 30.0 kb 0.0% AssetBundle Object 23.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Front.prefab 22.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/User_MercedesTourismo_PF.prefab 22.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Meshes/Tourismo_Wipers.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/Windshield_Tourism.prefab 8.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Windshield_Citaro.prefab 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Lights_M2.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Lights_M1.tga 4.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_controller.controller 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Back.prefab 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_BiArticulate_Middle.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Bellows.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Front_Biarticulate_Middle_Bellows.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Front_Biarticulate_Back_Bellows.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/Glass_Interior_Tourismo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_DecalRear_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Door_Front.mask 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Door_Back.mask 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoExterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoLights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/Tourismo_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoInterior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoDriver_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Glass_Interior_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Door.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Wipers.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/InterpolatedRotationTracking.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BackBellowsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/DirectTransformTracking.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/JointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis_common Compressed Size:25.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 75.3% Meshes 6.4 mb 13.7% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.5% Other Assets 56.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.8 kb 0.3% Total User Assets 46.7 mb 100.0% Complete build size 46.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_N.tga 16.0 mb 34.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/User_FreightLinerM2_106_3Axis_N.tga 3.4 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/User_FreightLinerM2_106_3Axis.fbx 3.1 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 6.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/FreightLinerM2_106_3Axis_Prototype.fbx 2.2 mb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 752.9 kb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_BC.tga 457.3 kb 1.0% Resources/unity_builtin_extra 73.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_M1.tga 72.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 56.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/wiperFreightlinerM2_106_3Axis_50.tga 42.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/User_FreightLinerM2_106_3Axis_Wipers.fbx 15.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/User_FreightLinerM2_106_3Axis.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.4 kb 0.0% AssetBundle Object 9.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/FreightLinerM2_106_3Axis_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Glass_Interior_FreightlinerM2_106_3Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Animations/WiperAnimController_FreightlinerM2_106_3Axis.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/User_FreightLinerM2_106_3Axis_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/FreightLinerM2_106_3Axis_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer_common Compressed Size:33.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.9 mb 87.3% Meshes 2.5 mb 4.2% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 8.2% Other Assets 60.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 163.8 kb 0.3% Total User Assets 59.5 mb 100.0% Complete build size 59.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 26.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_N.tga 16.0 mb 26.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Trailer_N.tga 16.0 mb 26.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_N.tga 3.1 mb 5.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_Kenworth_T800_Mixer.fbx 1.7 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_MAOHS.tga 1.3 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_50.tga 1.2 mb 2.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 0.8% Resources/unity_builtin_extra 328.0 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_BC.tga 302.1 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_M1.tga 297.9 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_M2.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 32.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_KenworthT800_Mixer_Wipers.fbx 17.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Pieces Prefab/User_Kenworth_T800_Mixer_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.3 kb 0.0% AssetBundle Object 7.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_Kenworth_T800_Mixer_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/Glass_Interior_KenworthT800_Mixer.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_Decals_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Animation/WiperAnimController_KenworthT880_Mixer.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Pieces Prefab/User_KenworthT800_Mixer_Wipers_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Interior_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MixerDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MixerSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_common Compressed Size:31.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 24.2% Meshes 46.7 mb 70.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 5.0% Other Assets 30.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 124.4 kb 0.2% Total User Assets 66.2 mb 100.0% Complete build size 66.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 45.3 mb 68.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Hopper_Prot.fbx 16.0 mb 24.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_N.tga 3.1 mb 4.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/HopperTrailer.fbx 104.3 kb 0.2% Resources/unity_builtin_extra 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_M2.tga 6.5 kb 0.0% AssetBundle Object 3.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Hopper_col.fbx 3.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/Kenworth T880/HopperTrailer_KT880_DecalRear_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/Kenworth T880/HopperTrailer_KT880_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/HopperTrailer.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_KT880_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_Lights_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Decal_Biarticulated_rear.fbx 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/Hopper_col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.fr_xx_xx Compressed Size:8.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 41.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.7% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.8 mb 100.0% Complete build size 11.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.7 mb 14.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_CM.tga 1.4 mb 11.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_N.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 886.5 kb 7.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_MAOHS.tga 6.1 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_STBimbo/GP_Volvo_VNL_760.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.es_xx_xx Compressed Size:94.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.5% Other Assets 655.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 272.2 kb 0.2% Total User Assets 163.3 mb 100.0% Complete build size 163.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_BC.jpg 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.7 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_EscalonFrontal_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_BateaFFCC_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Piramide_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Olas_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ObstaculoPico_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Vadeo_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DangerSteepUp40%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Stop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.xx_xx_xx Compressed Size:10.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 12.2 mb 69.8% Meshes 3.5 mb 20.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 9.3% Other Assets 28.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.1 kb 0.6% Total User Assets 17.4 mb 100.0% Complete build size 17.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 30.6% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_MAOHS.tga 5.3 mb 30.6% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_N.tga 3.5 mb 20.1% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Meshes/NPC_Actros_PF.FBX 1.2 mb 6.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.0 mb 5.7% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_Mask.tga 512.2 kb 2.9% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_BC.tga 108.2 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 104.3 kb 0.6% Resources/unity_builtin_extra 75.0 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 68.8 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 5.8 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_Physics.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Glass_Interior_ActrosRigid_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/ActrosIA_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Interior_MT 1.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfletesmx Compressed Size:12.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_N.tga 3.3 mb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_MAOHS.tga 1.1 mb 5.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 51.7% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_External_MAOHS.tga 621.8 kb 20.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_External_BC.tga 430.0 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_Interior_BC.tga 407.9 kb 13.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stmayab Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 22.6 mb 100.0% Complete build size 22.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_N.tga 2.9 mb 12.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.9 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.2 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_BC.tga 551.5 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stpepsico Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Pepsico/Scania440_MAOHS.tga 1.3 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Pepsico/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_props_common Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.4 mb 40.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 46.3% Other Assets 1.3 mb 9.9% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 479.3 kb 3.5% Total User Assets 13.4 mb 100.0% Complete build size 13.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 45.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 12.3% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_Wall_Col.FBX 1.1 mb 8.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland.FBX 796.7 kb 5.8% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/TunnelCitylandTape.FBX 541.9 kb 3.9% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_BigStructures.FBX 492.0 kb 3.6% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland_Col.FBX 399.6 kb 2.9% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_MetalFences_Street_PF.prefab 360.8 kb 2.6% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Accesories_PF.prefab 321.4 kb 2.3% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_RailTrain.FBX 242.6 kb 1.8% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Bidge_BRT.FBX 239.4 kb 1.7% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Floodlights_PF.prefab 219.7 kb 1.6% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelEntrances.FBX 181.7 kb 1.3% AssetBundle Object 104.3 kb 0.8% Resources/unity_builtin_extra 51.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Reflectant_PF.prefab 24.9 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_C.FBX 24.3 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ReflectantArrow_PF.prefab 23.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_B.FBX 23.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_A.FBX 20.4 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Box_PF.prefab 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_C.FBX 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_B.FBX 15.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_A_PF.prefab 15.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_A.FBX 10.7 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_C_PF.prefab 9.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_PF.prefab 8.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ArrowPannel_Front_PF.prefab 7.7 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/MetalRoofPlate_PF.prefab 7.3 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/RotorVent_PF.prefab 3.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BigStructures_PF.prefab 2.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Col_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Tunnel_Door_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_TunnelEntrances_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/GroundZones_MT.mat 1.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_A_PF.prefab 1.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_B_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_C_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Bidge_BRT_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_B_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_RailTrain_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BusStopLarge_Light_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Plane.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Wall_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_platformtrailer_common Compressed Size:9.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 66.8% Meshes 518.6 kb 4.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 27.7% Other Assets 25.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 125.4 kb 1.0% Total User Assets 12.0 mb 100.0% Complete build size 12.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 mb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_N.tga 3.5 mb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_MAOHS.tga 3.1 mb 26.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 296.0 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/Trailer_Platform.fbx 104.3 kb 0.9% Resources/unity_builtin_extra 75.0 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs100.fbx 72.1 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 62.5 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs75.fbx 49.7 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs50.fbx 41.9 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs25.fbx 6.3 kb 0.1% AssetBundle Object 6.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/Trailer_Platform.prefab 5.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_M2.tga 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Materials/PlatformTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Materials/PlatformTrailer_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs100.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_common Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 4.4 mb 40.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 57.5% Other Assets 104.1 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 125.7 kb 1.1% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 56.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 28.9% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_Road.FBX 765.2 kb 6.9% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGutters.FBX 453.6 kb 4.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_RoadMud.FBX 104.3 kb 0.9% Resources/unity_builtin_extra 40.3 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_ScapeLine.FBX 28.2 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGasStation.FBX 23.7 kb 0.2% AssetBundle Object 20.3 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGutters_PF.prefab 12.8 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals_PF.prefab 10.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Road_Col_PF.prefab 7.1 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Guardrail_Col_PF.prefab 4.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_GasStation_Floor.fbx 2.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Material/RoadMud_MT_Decal.mat 1.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_PF.prefab 1.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_Col_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_GasStationFloors_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_Col_Variant.prefab 0.4 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals01_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.es_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.nz_xx_xx Compressed Size:15.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.2 kb 11.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.4 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.5 kb 45.2% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 31.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Road_PF.prefab 6.2 kb 11.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.5 kb 6.4% AssetBundle Object 3.0 kb 5.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_scaniatanker_common Compressed Size:15.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 66.6% Meshes 2.4 mb 11.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.6 mb 21.3% Other Assets 31.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 150.4 kb 0.7% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.1 mb 24.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_N.tga 3.2 mb 15.1% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_MAOHS.tga 3.1 mb 14.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 11.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Meshes/NPC_ScaniaTanker.fbx 1.3 mb 6.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_M1.tga 1.3 mb 6.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_M1.tga 1.2 mb 5.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_MAOHS.tga 925.1 kb 4.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_N.tga 503.6 kb 2.3% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_BC.tga 372.5 kb 1.7% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_BC.tga 256.2 kb 1.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_CM.tga 108.2 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 104.3 kb 0.5% Resources/unity_builtin_extra 6.7 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Root.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Physics.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_Light_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/IA_Glass_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Perception/TrafficPerceptionController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stmayab Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.7 mb 100.0% Complete build size 19.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_N.tga 2.5 mb 12.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_MAOHS.tga 1.2 mb 5.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 63.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/Default/NewCascadia126_MAOHS.tga 1.2 mb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/Default/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 49.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_MAOHS.tga 1005.4 kb 21.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_Cab_MAOHS.tga 778.3 kb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_BC.tga 580.1 kb 12.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis_common Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 175.3 kb 3.9% Meshes 794.6 kb 17.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 75.3% Other Assets 23.9 kb 0.5% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 122.1 kb 2.7% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 71.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 421.5 kb 9.3% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis.fbx 370.8 kb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Prototype.fbx 104.3 kb 2.3% Resources/unity_builtin_extra 91.1 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Semirremolque_1_Axis_M1.tga 84.1 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Semirremolque_1_Axis_M2.tga 72.1 kb 1.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 12.9 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% AssetBundle Object 5.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Collider.fbx 2.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Pieces Prefabs/SemirremolqueDecalRear_1_Axis_PF.prefab 2.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Pieces Prefabs/Semirremolque_1_Axis_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Semirremolque_1Axis_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Glass_Semirremolque_1Axis_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Semirremolque_1Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Semirremolque_1Axis_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Decal_Semirremolque1Axis_rear.fbx 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtrailer_common Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 51.4% Meshes 606.7 kb 7.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 39.9% Other Assets 17.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 118.2 kb 1.4% Total User Assets 8.3 mb 100.0% Complete build size 8.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 37.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 12.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_M2.tga 1.0 mb 12.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_M1.tga 1010.8 kb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_MAOHS.tga 861.0 kb 10.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_N.tga 610.4 kb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Meshes/RoadTrainTrailer.fbx 459.4 kb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_BC.tga 104.3 kb 1.2% Resources/unity_builtin_extra 72.1 kb 0.8% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 3.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Pieces Prefab/RoadTrainTrailer_PF.prefab 3.3 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_LiveCargo_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.xx_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_military_common Compressed Size:53.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.4 mb 29.6% Meshes 64.4 mb 62.7% Animations 0.0 kb 0.0% Sounds 176.5 kb 0.2% Shaders 7.4 mb 7.2% Other Assets 107.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 254.6 kb 0.2% Total User Assets 102.7 mb 100.0% Complete build size 102.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.6 mb 33.7% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_mesh.fbx 21.0 mb 20.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_broken_mesh.fbx 6.8 mb 6.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 5.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_N.tga 4.8 mb 4.7% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_MAOHS.tga 4.3 mb 4.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Barricade.fbx 4.3 mb 4.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/RG31_mesh.fbx 4.0 mb 3.9% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Explosion_custom.tif 3.9 mb 3.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_MAOHS.tga 2.7 mb 2.6% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_N.tga 2.4 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_MAOHS.tga 1.6 mb 1.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_BC.tga 1.3 mb 1.3% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_BC.tga 1.2 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_BC.tga 941.8 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_MAOHS.tga 911.5 kb 0.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_N.tga 591.3 kb 0.6% Resources/unity_builtin_extra 422.9 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_BC.tga 176.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Audio/EventSounds/high explosion.mp3 142.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Dead_Cow.fbx 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Smoke_custom.tga 59.6 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/AmbushItem.fbx 27.8 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Vehicle_IED_PF.prefab 13.7 kb 0.0% Assets/simuzen/vehicles/AIMilitary/AmbushItem_PF.prefab 12.8 kb 0.0% AssetBundle Object 9.5 kb 0.0% Assets/simuzen/vehicles/AIMilitary/DeadAnimal_IED_PF.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/WoodCrate.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Spool.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Barrel_A.mat 3.2 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Barricade_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/RG31_PROP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_PROP_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_broken_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/RG31_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_Desert_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/Decal_broken.mat 1.3 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_white.mat 1.3 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_custom.mat 1.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/Explosion_custom.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/brick and concr.rings.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/BagsOfCementBarricade.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wood boards.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bucket.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_broken_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/Dead_Cow_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MultipleTransformsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/IEDVehicleExplosion.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/ArmyExplosionEvent.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5_common Compressed Size:20.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.8 mb 72.6% Meshes 10.0 mb 19.7% Animations 9.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 7.3% Other Assets 59.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 163.4 kb 0.3% Total User Assets 50.6 mb 100.0% Complete build size 50.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.6% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Trailer_N.tga 16.0 mb 31.6% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_N.tga 7.3 mb 14.5% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/User_CityStar5.fbx 3.1 mb 6.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.6 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Prototype.fbx 2.2 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_N.tga 1.5 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_MAOHS.tga 924.2 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_BC.tga 457.3 kb 0.9% Resources/unity_builtin_extra 104.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Wipers.fbx 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 46.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/wiperCityStar5_60.tga 22.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_M1.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_M2.tga 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/User_CityStar5.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.9 kb 0.0% AssetBundle Object 5.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/Glass_Interior_CityStar5.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Int_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Animations/WiperAnimController_CityStar5.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/CityStar5_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/CityStar5_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia_common Compressed Size:25.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 75.2% Meshes 6.6 mb 14.0% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.4% Other Assets 64.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 163.6 kb 0.3% Total User Assets 47.1 mb 100.0% Complete build size 47.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_N.tga 16.0 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_N.tga 4.1 mb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/User_Cascadia126.fbx 3.1 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/User_Cascadia126_Prototype.fbx 2.3 mb 4.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 943.2 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_BC.tga 457.3 kb 0.9% Resources/unity_builtin_extra 74.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_M1.tga 73.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_M2.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/Cascadia126_Wipers.fbx 39.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/wiperNewCascadia_50.tga 17.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Pieces Prefabs/User_NewCascadia126.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.5 kb 0.0% AssetBundle Object 6.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/Cascadia126_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/Glass_Interior_NewCascadia126.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_Interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Animations/WiperAnimController_NewCascadia126.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Pieces Prefabs/Cascadia126_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx_common Compressed Size:18.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 75.5% Meshes 1.4 mb 5.3% Animations 9.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 18.4% Other Assets 53.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.7 kb 0.6% Total User Assets 26.6 mb 100.0% Complete build size 26.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 60.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_N.tga 3.1 mb 11.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.9 mb 7.3% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_N.tga 1.6 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_MAOHS.tga 1.4 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/User_ManTgx.FBX 1.2 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 1.7% Resources/unity_builtin_extra 303.3 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_BC.tga 74.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_Mask1.tga 73.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_Mask2.tga 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 56.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/ManTGX_50.tga 44.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/ManTGX_Wipers.fbx 16.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/User_ManTgx_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.3 kb 0.0% AssetBundle Object 6.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_CM.tga 5.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/ManTgx_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/Glass_Interior_ManTgx_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Animations/Man_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/ManTGX_Wipers.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/ManTgx_Collider_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_terrain_common Compressed Size:141.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 115.3 mb 58.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.0 mb 1.5% Other Assets 80.5 mb 40.5% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.4 kb 0.0% Total User Assets 198.8 mb 100.0% Complete build size 198.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.6 mb 32.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Bake_PalmTrees_vegetation_DT.asset 12.0 mb 6.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos_BH.asset 12.0 mb 6.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos.asset 8.4 mb 4.2% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Terrain_DT.asset 8.0 mb 4.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals_BH.asset 8.0 mb 4.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals.asset 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_Sm.tga 1.6 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_N.tga 1.2 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic CutOut.shader 1.1 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 731.6 kb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_02_BC.tga 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 0.asset 274.6 kb 0.1% Resources/unity_builtin_extra 247.6 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD CutOut.shader 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 64.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 2.png 64.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 3.png 63.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 1.png 63.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 3.png 62.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 1.png 62.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 0.png 62.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 2.png 61.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 3.png 61.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 2.png 59.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 0.png 59.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 0.png 58.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 1.png 57.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 3.png 57.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 0.png 55.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 1.png 51.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 2.png 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 11.0 kb 0.0% AssetBundle Object 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 1.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 0.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/CTS_Profile_DT.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.do_xx_xx Compressed Size:238.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 180.6 kb 27.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 15.6% Other Assets 85.6 kb 12.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 293.2 kb 44.2% Total User Assets 662.8 kb 100.0% Complete build size 662.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 180.6 kb 27.2% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 15.7% Resources/unity_builtin_extra 33.5 kb 5.1% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_Roads_PF.prefab 21.6 kb 3.3% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.3% AssetBundle Object 14.2 kb 2.1% Assets/contents/Sceneries/UrbaLand/Localized/DO/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_Default/GP_amarok.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stcoppel Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.7 mb 100.0% Complete build size 6.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 32.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_MAOHS.tga 2.2 mb 32.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_Trailer_MAOHS.tga 1.2 mb 18.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_BC.tga 1.1 mb 16.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_common Compressed Size:19.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 74.9% Meshes 2.3 mb 7.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 16.6% Other Assets 56.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 136.0 kb 0.5% Total User Assets 29.5 mb 100.0% Complete build size 29.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 54.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_N.tga 4.0 mb 13.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_N.tga 3.1 mb 10.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 8.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/User_ActrosRigidPlatform.fbx 1.7 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_MAOHS.tga 1.2 mb 4.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 1.5% Resources/unity_builtin_extra 215.2 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_BC.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/wiperActros_50.tga 20.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/User_ActrosRigidPlatform.prefab 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M1.tga 19.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M2.tga 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Glass_Interior_ActrosRigid_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Glass_Interior_Actros_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Actros_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/ActrosInterior_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs100.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs25.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_terrain_common Compressed Size:50.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 137.9 mb 84.3% Meshes 2.8 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 3.6% Other Assets 16.9 mb 10.3% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.0 kb 0.1% Total User Assets 163.6 mb 100.0% Complete build size 163.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/External_Cityland_veg_mask_NEW.png 21.3 mb 13.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_veg_mask.png 16.1 mb 9.9% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_PalmTrees_vegetation_City.asset 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 3.3 mb 2.0% Resources/unity_builtin_extra 2.7 mb 1.6% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_grass_mask.png 2.7 mb 1.6% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Cityland_veg_mask.png 2.0 mb 1.2% Assets/contents/Sceneries/CityLand/Common/Terrain/Data/TerrainCityland.asset 1.9 mb 1.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% 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Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Snow.tga 682.9 kb 0.4% 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Materials/LOD2/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD0/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Branches_0.mat 0.4 kb 0.0% 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0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% 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Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation_common Compressed Size:24.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 64.2% Meshes 15.8 mb 27.1% Animations 10.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 8.4% Other Assets 50.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.6 kb 0.3% Total User Assets 58.3 mb 100.0% Complete build size 58.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 27.4% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Trailer_N.tga 16.0 mb 27.4% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_N.tga 12.5 mb 21.5% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation_Prototype.fbx 3.2 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation.fbx 3.1 mb 5.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_N.tga 1.9 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_MAOHS.tga 1.2 mb 2.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 0.8% Resources/unity_builtin_extra 383.9 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_BC.tga 78.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_M2.tga 76.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_M1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 51.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/wiperConstellation_60.tga 39.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellationWipers.fbx 14.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/User_VolkswagenConstellation_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.9 kb 0.0% AssetBundle Object 5.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/Glass_Interior_Constellation_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Animations/WiperAnimController_Constellation.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/VolkswagenConstellation_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/VolkswagenConstellation_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STGuerras/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_scaprobadoala1 Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_SCAprobadoALa1/GP_Clio.png 0.3 kb 3.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_stdanone Compressed Size:11.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 66.0% Meshes 1.5 mb 5.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 22.7% Other Assets 12.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.6 mb 5.8% Total User Assets 27.3 mb 100.0% Complete build size 27.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 22.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 19.5% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont02_Column_Poster_E.tga 3.0 mb 10.9% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_MAOHS.tga 2.7 mb 9.8% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_BC.tga 2.7 mb 9.8% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont02_Column_Poster_BC.tga 2.3 mb 8.2% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_N.tga 1.4 mb 5.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 724.7 kb 2.6% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_N.tga 707.5 kb 2.5% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_MAOHS.tga 303.3 kb 1.1% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_E.tga 279.7 kb 1.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_BC.tga 189.1 kb 0.7% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_E.tga 104.3 kb 0.4% Resources/unity_builtin_extra 59.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 4.1 kb 0.0% AssetBundle Object 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont_Column_Poster.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont02_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont02_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont_Poster_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Meshes/Ad_Column_Poster.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Meshes/Ad_Poster.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_starmy Compressed Size:10.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_Trailer_N.tga 2.4 mb 11.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_MAOHS.tga 1.2 mb 5.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_BC.tga 1.2 mb 5.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_Trailer_MAOHS.tga 428.5 kb 2.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle_common Compressed Size:166.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 281.4 mb 87.6% Meshes 32.9 mb 10.2% Animations 19.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 2.0% Other Assets 103.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.4 kb 0.1% Total User Assets 321.1 mb 100.0% Complete build size 321.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_MAOHS.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_MAOHS.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_MAOHS.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_N.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_MAOHS.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_MAOHS.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_N.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_N.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_N.tga 21.3 mb 6.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_N.tga 11.3 mb 3.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Meshes/User_YamahaFZ07.fbx 11.3 mb 3.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Meshes/User_YamahaFZ07_Modified.fbx 10.7 mb 3.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_BC.tga 10.7 mb 3.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_BC.tga 10.7 mb 3.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_BC.tga 5.3 mb 1.7% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Meshes/User_YamahaYBR.fbx 5.3 mb 1.7% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_MAOHS.tga 5.3 mb 1.7% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_N.tga 5.3 mb 1.7% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_N.tga 4.9 mb 1.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Meshes/User_YamahaNMAX160.fbx 4.0 mb 1.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_S.tga 3.1 mb 1.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_D.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_BC_CM.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_BC.tga 2.6 mb 0.8% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.0 mb 0.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_AO.tga 1.3 mb 0.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Glass_M.tga 1.3 mb 0.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Glass_BC.tga 1.0 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PoliceLights_M3.tga 1.0 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_M1.tga 699.4 kb 0.2% Resources/unity_builtin_extra 682.9 kb 0.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PoliceLights_BC.tga 512.2 kb 0.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_M2.tga 102.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/Common/PoliceLights/Meshes/Motorbike_PoliceLight.fbx 82.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_M1.tga 82.1 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_M2.tga 73.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 21.5 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Lights_M1.tga 20.8 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.6 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Lights_M2.tga 5.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Prefabs/User_YamahaNMAX160_PF.prefab 5.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Prefabs/User_YamahaYBR_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/Common/Materials/Glass_Light_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/YamahaNMAX160_Interior_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/YamahaNMAX160_Exterior_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_PiecesModified_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_Interior_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_Exterior_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/UserYamaha_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_PoliceLights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/YamahaNMAX160_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/UserYamaha_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Animations/YamahaFZ-07_Suspension.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/YamahaNMAX160_Suspension.controller 1.1 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/Suspension.controller 1.1 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/UserYamaha_Lights_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/Glass_User_YamahaNMAX160_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/Glass_User_Motorcycle.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/Glass_User_YamahaFZ07_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/Glass_User_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Animations/FZ-07_FrontSuspensionMask.mask 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Animations/FZ-07_BackSuspensionMask.mask 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/FrontGlass_User_YamahaFZ07_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/NMAX160_FrontSuspensionMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/NMAX160_BackSuspensionMask.mask 0.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/RearSuspensionMask.mask 0.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/FrontSuspensionMask.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_common Compressed Size:19.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.4 mb 79.3% Meshes 1.2 mb 4.1% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 16.0% Other Assets 19.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 138.4 kb 0.5% Total User Assets 28.2 mb 100.0% Complete build size 28.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 56.7% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_N.tga 3.2 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_MAOHS.tga 3.1 mb 11.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_N.tga 1.2 mb 4.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Prototype.FBX 758.6 kb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_BC.tga 104.3 kb 0.4% Resources/unity_builtin_extra 80.3 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Wipers.FBX 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 20.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_M2.tga 19.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_M1.tga 4.8 kb 0.0% AssetBundle Object 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Animations/WiperAnimController_Forward800.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Forward800_Wipers_PF.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Forward800_Collider_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500_common Compressed Size:24.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 77.5% Meshes 5.1 mb 11.2% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.8% Other Assets 49.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.9 kb 0.3% Total User Assets 45.3 mb 100.0% Complete build size 45.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 35.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_N.tga 16.0 mb 35.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500User_N.tga 3.1 mb 6.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_prototipo.fbx 2.3 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/User_Hino500.fbx 2.0 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_MAOHS.tga 1.2 mb 2.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 912.9 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_BC.tga 457.3 kb 1.0% Resources/unity_builtin_extra 73.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_M2.tga 73.2 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_M1.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 55.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_Wipers.fbx 54.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/wiperHino500_50.tga 14.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Pieces Prefabs/User_Hino500.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.8 kb 0.0% AssetBundle Object 3.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Glass_Interior_Hino500.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Animations/WiperAnimController_Hino500.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Pieces Prefabs/Hino500_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STArmy/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.xx_xx_xx Compressed Size:669.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 716.7 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.7 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.1 kb 2.9% Total User Assets 752.2 kb 100.0% Complete build size 752.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 531.6 kb 70.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_MAOHS.tga 185.1 kb 24.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_BC.jpg 3.7 kb 0.5% AssetBundle Object 3.4 kb 0.5% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLightPedestrian_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/Mojon_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/PhoneBooth_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_A_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_starmy Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 70.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_MAOHS.tga 949.5 kb 18.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_BC.tga 310.8 kb 6.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_Cab_BC.tga 268.0 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_Cab_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_scarmstrong Compressed Size:11.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.6 mb 100.0% Complete build size 19.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_N.tga 1.9 mb 9.5% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_MAOHS.tga 1.0 mb 5.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BC.tga 353.0 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BackWindows_BC.tga 325.8 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BackWindows_MAOHS.tga 1.0 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4_common Compressed Size:146.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 236.7 mb 95.8% Meshes 5.5 mb 2.2% Animations 34.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.4 mb 1.8% Other Assets 152.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 309.0 kb 0.1% Total User Assets 247.2 mb 100.0% Complete build size 247.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_MAOHS.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_N.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_N.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_MAOHS.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_AC.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_N.tga 16.0 mb 6.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_N.tga 16.0 mb 6.5% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_N.tga 16.0 mb 6.5% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Exterior_N.tga 10.7 mb 4.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_AC.tga 5.3 mb 2.2% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_MetallicSmoothness.tga 5.3 mb 2.2% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_AlbedoTransparency.tga 5.3 mb 2.2% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDrops.tga 5.3 mb 2.2% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_Normal.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M3.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M2.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M1.tga 3.4 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_MAOHS.tga 3.1 mb 1.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_M.tga 2.9 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/AmarokModified_MAOHS.tga 2.7 mb 1.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDropsMask.tga 2.7 mb 1.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_E.tga 2.2 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/User_Ford_F150.fbx 2.2 mb 0.9% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/User_Amarok.FBX 968.4 kb 0.4% Resources/unity_builtin_extra 965.5 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_D.tga 926.7 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/User_AmarokSC.FBX 907.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_BC.tga 144.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/Police_bumpers.fbx 111.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 77.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M1.tga 73.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M2.tga 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 67.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Wiper_Amarok_60.tga 66.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Mask4x4Wippers.tga 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 37.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/Amarok4x4_Wipers.fbx 33.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Wipers.FBX 29.5 kb 0.0% AssetBundle Object 20.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/Amarok_Wipers.FBX 15.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_R.FBX 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_L.FBX 10.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/User_FordPolice_F150_PF.prefab 10.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/User_AmarokSC_PF.prefab 8.9 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Windshield_Amarok4x4.prefab 7.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Mesh_Collider.fbx 6.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Car_MT.mat 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M1.tga 5.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M2.tga 4.9 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/WipersPivot.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok4x4_Wipers_Animator.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_Interior_Amarok_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Materials/RoadChain_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_RotateLigthMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/AmarokSC_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/WiperAnimController_AmarokSC.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Mirror_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok4x4_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/Amarok_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Glass_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_User_Amarok_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/Police_bumpers_PF.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Mesh_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRotatingLightContainerDescriptor.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/RotaryLightsAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stcoppel Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 22.3 mb 100.0% Complete build size 22.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 71.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_N.tga 2.4 mb 10.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_MAOHS.tga 1.9 mb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_MAOHS.tga 1.3 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_BC.tga 723.2 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646_common Compressed Size:19.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 78.1% Meshes 2.3 mb 8.1% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 13.0% Other Assets 55.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.1 kb 0.6% Total User Assets 28.3 mb 100.0% Complete build size 28.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 56.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_N.tga 4.0 mb 14.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_N.tga 3.1 mb 11.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 8.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Meshes/User_actros2646.fbx 1.7 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_MAOHS.tga 457.3 kb 1.6% Resources/unity_builtin_extra 224.2 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_BC.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Meshes/Actros2646_Wipers.fbx 54.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/wiperActros2646_60.tga 54.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/wiperActros2646_50.tga 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_M1.tga 19.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_M2.tga 18.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Pieces Prefab/User_Actros2646_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/Glass_Interior_Actros2646_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Animations/WiperAnimController_Actros2646.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Pieces Prefab/Actros2646_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.es_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.4% Other Assets 578.2 kb 24.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 238.0 kb 10.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 49.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 16.4% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals_Proxys.FBX 139.7 kb 6.0% AssetBundle Object 114.1 kb 4.9% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_Roads_PF.prefab 113.9 kb 4.9% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_RoadsDecals_PF.prefab 104.3 kb 4.5% Resources/unity_builtin_extra 81.4 kb 3.5% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_props_common Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 11.3 mb 61.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 34.1% Other Assets 539.1 kb 2.9% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 241.6 kb 1.3% Total User Assets 18.3 mb 100.0% Complete build size 18.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 33.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 32.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Post_Proxy.FBX 3.5 mb 19.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Cable.FBX 1.3 mb 7.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_GuardRails.fbx 471.8 kb 2.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_Gutters.FBX 339.9 kb 1.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Elements_GuardRail_PF.prefab 121.4 kb 0.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/G21_1_Sidewalk.FBX 104.3 kb 0.6% Resources/unity_builtin_extra 97.1 kb 0.5% AssetBundle Object 9.9 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_Col_PF Variant.prefab 3.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Light_Cable_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_Col_PF Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/G21_1_Sidewalk_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_st Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 123.5 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 mb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 0.0% Total User Assets 124.6 mb 100.0% Complete build size 124.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-886d7d20 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_KenworthT880VehicleDashboardAtlas-eb717af6 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KenworthT880VehicleDashboardAtlas-eb717af6 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuForwardVehicleDashboardAtlas-8707ed17 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_InternationalProstarDashboardAtlas-0a1bfd7b 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerVehicleDashboardAtlas-78a768b9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerCascadiaDashboardAtlas-d8f62b51 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_IvecoEuroTrakkerDashboardAtlas-dd2d86ff 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_InternationalHV607DashboardAtlas-c88eedab 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Volkswagen17280DashboardAtlas-c93cc2f1 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IvecoEuroTrakkerDashboardAtlas-dd2d86ff 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuELFVehicleDashboardAtlas-0b1dc69c 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuELF100VehicleDashboardAtlas-86ee68d9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_InternationalHV607DashboardAtlas-c88eedab 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_VolvoVLN760DashboardAtlas-84643c43 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_SitrakVehicleDashboardAtlas-31a4136c 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_HinoVehicleDashboardAtlas-36a354c9 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_VehicleDashboardAtlas-8a6e9577 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_VehicleDashboardAtlas-8a6e9577 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Hino300DashboardAtlas-06ae5427 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-6733f9ae 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_CityStar5DashboardAtlas-be6d34f9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Actros2646DashboardAtlas-d6eb8b83 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ManTGXDashboardAtlas-d5a220f9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ScaniaG440_Atlas-bf3d0e4a 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-886d7d20 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_FreightlinerVehicleDashboardAtlas-78a768b9 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_FreightlinerCascadiaDashboardAtlas-d8f62b51 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Volkswagen17280DashboardAtlas-c93cc2f1 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Hino300DashboardAtlas-06ae5427 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Actros2646DashboardAtlas-d6eb8b83 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-6733f9ae 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_ManTGXDashboardAtlas-d5a220f9 2.0 mb 1.6% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_LMV_ACDashboardAtlas-bca28a73 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_ScaniaG440_Atlas-bf3d0e4a 1.0 mb 0.8% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_InternationalProstarDashboardAtlas-0a1bfd7b 1.0 mb 0.8% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_SitrakVehicleDashboardAtlas-31a4136c 1.0 mb 0.8% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_CityStar5DashboardAtlas-be6d34f9 512.3 kb 0.4% Built-in Texture2D: sactx-1-512x1024-DXT5-HUD_IsuzuForwardVehicleDashboardAtlas-8707ed17 23.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_KangooDashboardAtlas.spriteatlas 22.2 kb 0.0% AssetBundle Object 20.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas 16.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/numbers.png 14.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Background/Hino_panel_background_day.png 14.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Background/Hino_panel_background_night.png 14.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/SitrakPanel/Panel_Sitrak_Backgr_Day.png 14.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/SitrakPanel/Panel_Sitrak_Backgr_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/FreightlinerCascadia_Panel_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/FreightlinerCascadia_Panel_Day.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_Panel_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_Panel_Day.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Background/Panel_Actros_2646_NIGHT_darker.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Background/Panel_Actros_2646_DAY.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Noche_extended.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Dia_extended.png 13.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_NIGHT.png 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_DAY.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/Panel_Freightliner_FL360_backr_NIGHT_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/Panel_Freightliner_FL360_backr_DAY_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_NIGHT.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_DAY.png 11.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/back_layer_night.png 11.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/back_layer_day.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_day.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_night.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_day.png 10.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/top_layer.png 9.9 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IvecoEuroTrakkerDashboardAtlas.spriteatlas 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880_Panel_night.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880_Panel_day.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_NIGHT.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_DAY.png 9.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerFL360VehicleDashboardAtlas.spriteatlas 9.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_KenworthT880VehicleDashboardAtlas.spriteatlas 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundnight.png 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundday.png 8.6 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_DAFXF106SCDashboardAtlas.spriteatlas 8.5 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VolvoVLN760DashboardAtlas.spriteatlas 8.5 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuForwardVehicleDashboardAtlas.spriteatlas 8.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Hino300DashboardAtlas.spriteatlas 8.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerCascadiaDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Volkswagen17280DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalProstarDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_SitrakVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ScaniaG440_Atlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_CityStar5DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ManTGXDashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELFVehicleDashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELF100VehicleDashboardAtlas.spriteatlas 7.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_HinoVehicleDashboardAtlas.spriteatlas 7.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/Freightliner_panel_day.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/Freightliner_panel_night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Day.png 6.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800_Panel_night.png 6.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800_Panel_day.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_NIGHT.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_DAY.png 5.9 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/AC_levels.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBigWhite.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBig.png 2.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ParkingSensor.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_service_brake.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_background.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_rpmCircle.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_NOCHE_fix_RPM_2.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_DIA_fix_RPM_2.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_WheelUnaligned.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_check_engine.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_green_lamp.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TireUnaligned.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ESP.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamBiart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_off.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_tempomat_ar.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_on.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_doble_articulado_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_temp.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2645_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_parking.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_gear_warning.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusBiartUrb_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ip_indicator.png 1.7 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_MotorPreheating.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Indicator_large.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Green_Square_03.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Green_Square_02.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Dial3.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Elements/indicator_small.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Elements/indicator_large.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_7.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_5.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_2.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_OpenDoors_1.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Manual.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/level.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Automatic.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_BrokenRearview.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_LowCooling.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_FailureLights.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_RampGoingDown.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base_red.png 0.5 kb 0.0% 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Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_StopRequestedRamp.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_StabilitySensor.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_GearBoxFailure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_DifferentialLock.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TirePressure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_StopRequested.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ServiceBrake.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Sequential.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_KMH.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BlockedBrake.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Traction.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder5.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder4.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder3.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Parking.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_HandBrake.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ESP_On.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR_On.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel_White.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Wiper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ESP.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Belt.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ABS.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_MotorFailure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/TP_2_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/TP_1_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/Indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/Indicator_Large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_BrokenWheelPoint.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_WhitePoint.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_OkBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Elements/Aguja.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.mx_xx_xx Compressed Size:551.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 611.6 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.7 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 20.9 kb 3.3% Total User Assets 641.9 kb 100.0% Complete build size 641.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 448.2 kb 69.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/MX/Textures/BuildingLocalized_MAOHS.tga 163.4 kb 25.5% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/MX/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.4% AssetBundle Object 2.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/LeySeca_Group_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_A_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/MX/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/MX/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.mx_xx_xx Compressed Size:18.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 42.7 mb 100.0% Complete build size 42.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/MX/ChevroletVanExpress_Ambulance_MAOHS.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/MX/ChevroletVanExpress_Ambulance_BC.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_MAOHS.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_N.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_PRF_MAOHS.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/MX/Clio_TaxiMirror_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_PRF_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_MAOHS.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/MX/Clio_Taxi_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_starmy Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 75.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ManTgx/Man_MAOHS.tga 1.2 mb 24.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/ManTgx/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_common Compressed Size:12.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.6 mb 77.2% Meshes 1.5 mb 5.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 17.0% Other Assets 12.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 92.5 kb 0.3% Total User Assets 26.7 mb 100.0% Complete build size 26.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 59.9% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_N.tga 3.1 mb 11.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.9 mb 7.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_MAOHS.tga 1.4 mb 5.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Prototype.FBX 1.4 mb 5.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_N.tga 1.2 mb 4.5% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_BC.tga 1.2 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 104.3 kb 0.4% Resources/unity_builtin_extra 80.9 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M2.tga 76.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M1.tga 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Collider.FBX 3.2 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/Glass_Interior_CitroenC4_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Lights_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Collider_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Prototype_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_common Compressed Size:31.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.7 mb 77.5% Meshes 10.4 mb 15.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 6.8% Other Assets 11.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.4 kb 0.1% Total User Assets 66.7 mb 100.0% Complete build size 66.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_N.tga 16.0 mb 24.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Trailer_N.tga 16.0 mb 24.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_N.tga 10.3 mb 15.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Freightliner_FL360_715_Prototype.fbx 3.1 mb 4.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 4.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_MAOHS.tga 1.2 mb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 486.8 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_BC.tga 104.3 kb 0.2% Resources/unity_builtin_extra 79.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_M2.tga 79.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_M1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Freightliner_FL360_715_Collider.fbx 3.4 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Lights_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_common Compressed Size:28.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 29.4 mb 78.7% Meshes 2.8 mb 7.6% Animations 19.2 kb 0.1% Sounds 0.0 kb 0.0% Shaders 4.9 mb 13.1% Other Assets 60.5 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 167.1 kb 0.4% Total User Assets 37.3 mb 100.0% Complete build size 37.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 42.9% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Externa_N.tga 3.8 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_N.tga 3.3 mb 8.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Interior_N.tga 3.1 mb 8.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.8 mb 7.5% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Meshes/User_HyundaiCountyBus.FBX 2.5 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Interior_MAOHS.tga 1.9 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_MAOHS.tga 1.2 mb 3.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 638.0 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Interior_BC.tga 457.3 kb 1.2% Resources/unity_builtin_extra 386.8 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_BC.tga 362.7 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_N.tga 305.5 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_MAOHS.tga 116.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_BC.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 63.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/CountyBus_50.tga 56.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Meshes/CountyBus_Wipers.fbx 51.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_Mask1.tga 21.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_Mask2.tga 19.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Pieces Prefab/User_HyundaiCountyBus_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.6 kb 0.0% AssetBundle Object 2.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Animations/AnimationControllerHyundaiCountyBus.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/Glass_Interior_HyundaiCountyBus_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_External_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Pieces Prefab/CountyBus_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Animations/CountyBus_Door.mask 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_IntDriver_MT.mat 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Animations/CountyBus_WipersMask.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvofh_common Compressed Size:20.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 71.3% Meshes 3.4 mb 11.3% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 16.5% Other Assets 85.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.2 kb 0.6% Total User Assets 29.6 mb 100.0% Complete build size 29.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 54.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_N.tga 3.1 mb 10.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.6 mb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_N.tga 2.0 mb 6.9% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_MAOHS.tga 1.8 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_RigidVolvoFH.fbx 1.6 mb 5.3% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_VolvoFH.fbx 1.2 mb 4.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 1.5% Resources/unity_builtin_extra 323.8 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_BC.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/VolvoFH_Wipers.fbx 53.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Volvo_50.tga 21.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_M1.tga 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_M2.tga 16.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_RigidVolvoFH.prefab 16.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_VolvoFH_PF.prefab 16.0 kb 0.1% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_MC.tga 4.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_VolvoFH_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/Glass_Interior_VolvoFH_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFH_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFH_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFHInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Animations/VolvoFH_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/VolvoFH_Wipers.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_VolvoFH_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_terrain_common Compressed Size:132.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 185.5 mb 78.3% Meshes 627.2 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.0% Other Assets 46.0 mb 19.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.8 kb 0.1% Total User Assets 237.0 mb 100.0% Complete build size 237.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.2 mb 12.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_VegetationStorage.asset 21.3 mb 9.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Splat_6c13bd1099ea1024786667b6e0f0432c_c71397415761aa042b4ad7bd83051f70_0.png 8.3 mb 3.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Ruta_G21_1_Terrain.asset 8.0 mb 3.4% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Normals.asset 8.0 mb 3.4% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Albedos.asset 8.0 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Normals.asset 8.0 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Albedos.asset 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_03.psd 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat3_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat2_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat1_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/Vegetation_Mask.png 3.3 mb 1.4% Resources/unity_builtin_extra 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Normal.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_R.tga 2.7 mb 1.1% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_props_common Compressed Size:10.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 38.2% Meshes 2.7 mb 18.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 41.1% Other Assets 251.5 kb 1.6% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.1 kb 1.0% Total User Assets 15.1 mb 100.0% Complete build size 15.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 40.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 9.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_N.tga 1.3 mb 8.8% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Normal.tga 1.2 mb 8.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailMadera_Proxy.FBX 1.0 mb 6.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_MAOHS.tga 811.4 kb 5.2% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 660.5 kb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_BC.tga 621.8 kb 4.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/SideRocks.FBX 484.7 kb 3.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_RoadGuardrail.FBX 341.6 kb 2.2% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 204.7 kb 1.3% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Base_Color.jpg 172.5 kb 1.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_Gutter.FBX 126.2 kb 0.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/Reflectance_Proxy.FBX 121.8 kb 0.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailPuentes_Proxy.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 86.1 kb 0.6% AssetBundle Object 30.7 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/River.FBX 24.4 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/Rock_9_Specular.jpg 24.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarail_Proxy.FBX 13.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_05.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_07.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_01.FBX 11.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_06.FBX 11.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Rock_9.FBX 11.1 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_04.FBX 7.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_02.FBX 7.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_03.FBX 5.0 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 4.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/River_PF.prefab 3.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_PF.prefab 3.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_Col_PF Variant.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_Col_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Materials/ConcreteTiled_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Materials/Rock_9.mat 0.9 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_props_common Compressed Size:422.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 424.4 kb 48.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 11.9% Other Assets 190.6 kb 21.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 150.1 kb 17.3% Total User Assets 868.8 kb 100.0% Complete build size 868.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 288.3 kb 33.2% Assets/contents/Sceneries/TestLand/Common/Props/Meshes/TestLand_RailGuards.FBX 173.4 kb 20.0% Assets/contents/Sceneries/TestLand/Common/Props/Meshes/Testland_Sidewalk.FBX 125.0 kb 14.4% Assets/contents/Sceneries/TestLand/Common/Props/TestLand_RailGuards.prefab 104.3 kb 12.0% Resources/unity_builtin_extra 26.5 kb 3.1% AssetBundle Object 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Props/Testland_Sidewalk_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_terrain_common Compressed Size:73.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 100.9 mb 84.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 1.4% Other Assets 17.3 mb 14.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.4 kb 0.1% Total User Assets 119.9 mb 100.0% Complete build size 119.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 17.8% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/WaterWorld_VegetationMask.png 8.3 mb 6.9% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_Terrain.asset 8.0 mb 6.7% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos_BH.asset 8.0 mb 6.7% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos.asset 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_A_Sm.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_N.png 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals_BH.asset 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals.asset 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_Sm.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_H.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 1.5 mb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Terrain (1) Nrm.png 1.1 mb 0.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 530.4 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_SeasideWalk_Terrain.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 0.asset 274.6 kb 0.2% Resources/unity_builtin_extra 244.7 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 152.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/Tree_Mask_WW.tga 147.2 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/Grass_Mask_WW.tga 146.7 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Splat_9a2ba5c2f236df14190f99edc779dd03_1d6f2a9a4dc737b4881a97101c595213_0.png 138.3 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Terrain (1)_BaseMap.png 85.6 kb 0.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 13.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 3.png 12.8 kb 0.0% AssetBundle Object 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Material_9a2ba5c2f236df14190f99edc779dd03_1d6f2a9a4dc737b4881a97101c595213.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 3 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 3 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 3 1.mat 10.7 kb 0.0% 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Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 0.mat 10.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 2.png 8.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 1 1.png 8.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 2.png 8.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 1 3.png 8.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 1 0.png 7.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 1 2.png 7.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 0.png 7.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 0.png 7.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 3.png 6.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 1.png 6.0 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 3.png 5.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 1.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 0.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 2.png 5.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 1.png 1.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/CTS_Profile_190524-1021.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sc4wd Compressed Size:62.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 526.1 kb 100.0% Complete build size 526.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.4% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-381fa107 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_4x4.png 0.4 kb 0.1% AssetBundle Object 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar4x4/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.xx_xx_xx Compressed Size:9.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 15.1 mb 100.0% Complete build size 15.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_N.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_TaxiMirror_BC.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_Taxi_BC.tga 1.1 mb 7.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_MAOHS.tga 1.0 mb 6.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_MAOHS.tga 541.1 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_MAOHS.tga 532.3 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_MAOHS.tga 484.2 kb 3.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_BC.tga 384.3 kb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_BC.tga 239.3 kb 1.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_BC.tga 213.4 kb 1.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rg31_common Compressed Size:24.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.1 mb 83.7% Meshes 2.3 mb 5.1% Animations 16.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.7% Other Assets 45.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.2 kb 0.3% Total User Assets 45.5 mb 100.0% Complete build size 45.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 35.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_N.tga 16.0 mb 35.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_N.tga 3.1 mb 6.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 5.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/User_RG31.fbx 2.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_MAOHS.tga 2.2 mb 4.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 2.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_BC.tga 457.3 kb 1.0% Resources/unity_builtin_extra 365.9 kb 0.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_BC.tga 73.1 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M1.tga 73.0 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 37.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/RG31_Wipers.fbx 31.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/wiperRG31_60.tga 14.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/User_RG31.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.6 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/Glass_Interior_RG31.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/RG31_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Animations/WiperAnimController_RG31.controller 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck_common Compressed Size:30.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.8 mb 51.4% Meshes 14.1 mb 30.6% Animations 11.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 17.5% Other Assets 71.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.0 kb 0.4% Total User Assets 46.3 mb 100.0% Complete build size 46.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_N.tga 6.1 mb 13.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.7 mb 12.4% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/User_DAF_XF_106.fbx 4.4 mb 9.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/GlobalExpeditionDafTanker_Prop.fbx 3.9 mb 8.5% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106SC_Prototype.fbx 2.7 mb 5.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_MAOHS.tga 2.5 mb 5.3% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_N.tga 1.6 mb 3.4% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 895.7 kb 1.9% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_BC.tga 702.9 kb 1.5% Resources/unity_builtin_extra 73.7 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M2.tga 73.4 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M1.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 49.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/wiperDAFXF106_60.tga 47.1 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAF_XF_106_Wipers.fbx 18.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/User_DAF_XF_106.prefab 13.8 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106_Col.fbx 3.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/GlobalExpeditionDafTanker_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/Glass_Interior_DAFXF106.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAF_XF_106_Wipers.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Animations/WiperAnimController_DAFXF106.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAFXF106_Col.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360.xx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.4 kb 1.0% Meshes 4.4 mb 85.5% Animations 9.3 kb 0.2% Sounds 0.0 kb 0.0% Shaders 469.1 kb 8.9% Other Assets 50.1 kb 1.0% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 180.7 kb 3.4% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 mb 85.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Right/User_Freightliner_FL360_715.fbx 457.3 kb 8.7% Resources/unity_builtin_extra 54.4 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Right/Freightliner_FL360_715_60.tga 45.7 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Right/Freightliner_FL360_715_Wipers.fbx 14.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Right/User_Freightliner_FL360_715_PF.prefab 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.8 kb 0.2% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Freightliner_FL360_715.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Right/Glass_Interior_Freightliner_FL360_715_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Animations/Right/WiperAnimController_Freightliner_FL360_715.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Right/Freightliner_FL360_715_Wipers_PF.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotFreightliner_FL360_715.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Freightliner_FL360_715.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607_common Compressed Size:29.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.2 mb 68.1% Meshes 12.6 mb 24.4% Animations 11.3 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 7.1% Other Assets 64.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.4 kb 0.3% Total User Assets 51.8 mb 100.0% Complete build size 51.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_N.tga 16.0 mb 30.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_N.tga 8.2 mb 15.8% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607_Prototype.fbx 4.4 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607.fbx 3.1 mb 6.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.6 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_MAOHS.tga 473.0 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_BC.tga 457.3 kb 0.9% Resources/unity_builtin_extra 80.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_M2.tga 78.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_M1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 70.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607_Wipers.fbx 49.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_50.tga 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Pieces Prefab/International_HV607_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.6 kb 0.0% AssetBundle Object 11.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607_Collider.fbx 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/Glass_Interior_International_HV607.mat 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/Glass_InternationalHV608Tank_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/InternationalHV607_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/InternationalHV607_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/InternationalHV607_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Animations/WiperAnimController_InternationalHV608Tank.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Animation/WiperAnimController_International_HV607.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Pieces Prefab/International_HV607_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck_common Compressed Size:59.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.6 mb 88.1% Meshes 4.1 mb 5.2% Animations 28.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 6.2% Other Assets 156.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 181.6 kb 0.2% Total User Assets 79.0 mb 100.0% Complete build size 79.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 20.2% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_N.tga 16.0 mb 20.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_N.tga 16.0 mb 20.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruck_N.tga 3.1 mb 4.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_N.tga 3.0 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_N.tga 2.6 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_MAOHS.tga 2.5 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_MAOHS.tga 2.4 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_MAOHS.tga 2.2 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_N.tga 1.9 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_MAOHS.tga 1.9 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/User_MercedesAxorTruck_PF.FBX 1.2 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_N.tga 1.1 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES.fbx 1.1 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/User_Atego3030.fbx 809.3 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_BC.tga 511.8 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_BC.tga 505.3 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_BC.tga 499.1 kb 0.6% Resources/unity_builtin_extra 391.6 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_BC.tga 80.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/MercedesAxor_Mask1.tga 77.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/MercedesAxor_MAsk2.tga 74.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/MercedesAcceloM1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 53.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/RigidTruck2AxesAccelo_60.tga 51.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/RigidTruck2AxesAccelo_50.tga 49.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_50.tga 48.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Axor_50.tga 43.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Atego3030_50.tga 42.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Atego3030_60.tga 39.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/MercedesAxorTruck_Wipers.FBX 32.3 kb 0.0% AssetBundle Object 31.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/Atego3030_Wipers.fbx 24.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES_Wipers.fbx 23.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_M1.tga 20.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_M1.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_M2.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_M2.tga 18.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/MercedesAcceloM2.tga 17.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/User_Atego3030_PF.prefab 16.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/User_MercedesAxorTruck_PF.prefab 14.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Pieces Prefab/RIGID_TRUCK_2_AXES.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_CM.tga 8.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruck_MC.tga 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_MC.tga 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_MC.tga 6.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/AxorTruck_Collider.FBX 4.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/User_Atego3030_Collider.fbx 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/Glass_Interior_MercedesAxorTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/Glass_Interior_Atego3030_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/Glass_Interior_Accelo815_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruckInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Animations/Atego_Wipers_Animator.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Animations/Accelo_Wipers_Animator.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Animation/Axor_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Pieces Prefab/RIGID_TRUCK_2_AXES_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/Atego3030_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/MercedesAxorTruck_Wipers.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/AxorTruck_Collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/Atego3030_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_stbusvencedor Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Exterior_MAOHS.tga 1.0 mb 28.3% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Interior_BC.tga 543.7 kb 15.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Driver_BC.tga 527.1 kb 14.5% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Exterior_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_stguatemala Compressed Size:8.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_N.tga 1.5 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_MAOHS.tga 1.1 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_props_common Compressed Size:42.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 32.8% Meshes 27.3 mb 43.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 10.0% Other Assets 6.4 mb 10.2% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.9 mb 3.0% Total User Assets 62.2 mb 100.0% Complete build size 62.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.1 mb 21.1% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Meshes/Highwayland_Lindes.FBX 6.8 mb 11.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HW_Tunnel.FBX 6.1 mb 9.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 9.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_N.tga 5.2 mb 8.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_MAOHS.tga 4.5 mb 7.3% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_ElementsGuardrail_PF.prefab 2.9 mb 4.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_BC.tga 2.1 mb 3.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_ElementsTunnel.fbx 1.2 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_MAOHS.tga 1.2 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll_Centered.fbx 1.2 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll.FBX 1.1 mb 1.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaductProxy.FBX 1.1 mb 1.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_MAOHS.tga 1.1 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_N.tga 984.3 kb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_N.tga 943.0 kb 1.5% AssetBundle Object 710.9 kb 1.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel.FBX 516.6 kb 0.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaduct.FBX 514.4 kb 0.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_BC.tga 506.5 kb 0.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_BC.tga 474.0 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_BC.jpg 333.7 kb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_Elements_Tunnel_PF.prefab 325.4 kb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_CM.tga 204.1 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje_Centered.fbx 201.7 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandSubjection_PF.prefab 138.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje.FBX 105.6 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Tape.FBX 104.3 kb 0.2% Resources/unity_builtin_extra 92.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_CM.tga 91.8 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Entrances.FBX 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 81.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield.FBX 74.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_E.tga 71.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_E.tga 52.3 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_Retaining.FBX 32.9 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Vias.FBX 30.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Protection.FBX 26.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield_Lights.FBX 18.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_Centered_PF.prefab 18.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_PF.prefab 16.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_1.FBX 15.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Tunnel_CeilingCollider.FBX 15.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Station_Platform.FBX 14.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_3.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/RoadDegraded_HWay.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Hospital_Sidewalk.FBX 12.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_4.FBX 11.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Roundabout.FBX 11.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_FenceGround.FBX 10.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_Lindes_PF.prefab 8.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Peaje_Centered_PF.prefab 6.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Airfield_PF.prefab 4.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Bridge_ConcreteWall.FBX 4.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_2.FBX 3.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Station_Complete_PF.prefab 3.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Viaduct_HandrailSubjection.FBX 2.4 kb 0.0% 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Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Protection_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Vias_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Tunnel_CeilingCollider_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_terrain_common Compressed Size:173.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 124.7 mb 45.3% Meshes 330.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.0 mb 1.5% Other Assets 146.2 mb 53.1% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.7 kb 0.1% Total User Assets 275.4 mb 100.0% Complete build size 275.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 96.9 mb 35.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Vegetation/G245_VegetationStorage.asset 33.0 mb 12.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 0.asset 21.3 mb 7.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Splat_05d83549518d8cd44946060b5e234e29_a4760c018c7e22941a847c1713f5ce7f_0.png 8.3 mb 3.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/terrain g245.asset 8.0 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Normals.asset 8.0 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Albedos.asset 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% 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Materials/LOD1/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Fronds_1.mat 0.3 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_terrain_common Compressed Size:57.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 101.1 mb 74.6% Meshes 2.3 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.8 mb 5.8% Other Assets 24.2 mb 17.8% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 172.1 kb 0.1% Total User Assets 135.6 mb 100.0% Complete build size 135.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 15.7% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/Masks/Trees_Mask.tga 8.3 mb 6.1% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Testland_2048.asset 7.3 mb 5.4% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/Baked_PalmTrees_vegetation_Testland.asset 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 3.3 mb 2.5% Resources/unity_builtin_extra 3.3 mb 2.5% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Albedos.asset 2.0 mb 1.5% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Normals.asset 1.9 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.6 mb 1.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 1.1 mb 0.8% Assets/contents/Sceneries/TestLand/Common/Terrain/Splatmaps/Splat_0a9e7a4b0f9a89c4db3a75dcba376a3c_dcfcfbe6c0c0f0e47b535eef8dc29985_0.png 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Snow.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Snow.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark.tga 677.8 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 2.asset 530.3 kb 0.4% 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Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/pgjmd_4K_AlbedoOpacity.tga 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow.spm 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT.spm 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_55797e20-acde-4ed0-9800-d862cc61f6df.png 171.0 kb 0.1% 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------------------------------------------------------------------------------- Bundle Name: uservehicles_actros.xx_xx_xx Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.4 kb 0.6% Meshes 8.8 mb 91.5% Animations 9.6 kb 0.1% Sounds 0.0 kb 0.0% Shaders 469.1 kb 4.8% Other Assets 108.8 kb 1.1% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 192.9 kb 2.0% Total User Assets 9.6 mb 100.0% Complete build size 9.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.2 mb 54.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/User_Actros.fbx 3.5 mb 36.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/User_ActrosRigid.fbx 457.3 kb 4.7% Resources/unity_builtin_extra 59.6 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/Actros_Wipers.fbx 54.4 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Right/wiperActros_60.tga 18.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/User_ActrosRigid.prefab 17.8 kb 0.2% AssetBundle Object 16.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/User_Actros.prefab 12.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Actros_Biarticulated.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Actros_Articulated.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Rigid_Truck.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Right/Glass_Interior_ActrosRigid_MT.mat 1.9 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Actros.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Animations/Right/WiperAnimController_Actros.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/Actros_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotActrosTruck.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_common Compressed Size:26.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 54.9% Meshes 5.9 mb 14.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.3 mb 25.6% Other Assets 1.5 mb 3.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 470.7 kb 1.1% Total User Assets 40.1 mb 100.0% Complete build size 40.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 17.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 13.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/Asphalt_Zebra_CL_MAOHS.tga 3.1 mb 7.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 6.0% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailPost.FBX 2.0 mb 5.1% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Offroad_collider.FBX 1.9 mb 4.7% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailReflectance.FBX 1.4 mb 3.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_N.tga 1.4 mb 3.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_MAOHS.tga 1.0 mb 2.5% Assets/contents/Sceneries/DirtTrack/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 1.0 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/RoadMud_02_BC_Alpha.tga 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Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_MAOHS.tga 726.7 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_N.tga 654.3 kb 1.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_MAOHS.tga 636.2 kb 1.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_N.tga 567.2 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_BC.tga 501.9 kb 1.2% AssetBundle Object 469.6 kb 1.1% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_BC.tga 455.2 kb 1.1% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Ofroad_road.FBX 391.8 kb 1.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_BC.tga 313.0 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_BC.tga 225.5 kb 0.5% Resources/unity_builtin_extra 93.5 kb 0.2% Assets/content_common/art_common/Modules/Shaders/_Legacy/Opaque/Road.shader 6.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/OffRoad_Road_MT.mat 5.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffRoad_Road_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_Cutout_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMudDecals_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Asphalt_CrackedBase_Color_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebraNoRainSnow_MT.mat 1.9 kb 0.0% 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1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBaseChecker_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltBase_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBase_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_2_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Road_Degraded_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_6.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_5.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_4.mat 1.7 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Handicapped.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bus.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bike.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FR.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FL.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_F.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_R.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_L.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Yield.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_6.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_5.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_4.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_3.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_2.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_1.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.nz_xx_xx Compressed Size:632.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 690.2 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 11.0 kb 1.5% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 3.1% Total User Assets 724.1 kb 100.0% Complete build size 724.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 541.2 kb 74.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_MAOHS.tga 149.0 kb 20.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.5% AssetBundle Object 2.4 kb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/ShortBollard_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/Mojon_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_C_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_common Compressed Size:23.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.4 mb 85.4% Meshes 2.1 mb 4.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 9.8% Other Assets 8.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.2 kb 0.2% Total User Assets 46.2 mb 100.0% Complete build size 46.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_N.tga 16.0 mb 34.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_N.tga 3.1 mb 6.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 6.5% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_MAOHS.tga 2.1 mb 4.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Prototype.fbx 1.9 mb 4.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_MAOHS.tga 1.3 mb 2.9% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_BC.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 2.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_BC.tga 104.3 kb 0.2% Resources/unity_builtin_extra 80.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M1.tga 75.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 8.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Collider.fbx 2.7 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Ligh_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100_common Compressed Size:21.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 51.9% Meshes 8.3 mb 24.0% Animations 11.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 23.4% Other Assets 61.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 0.5% Total User Assets 34.6 mb 100.0% Complete build size 34.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_N.tga 6.1 mb 17.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 14.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/User_Forward1100.FBX 2.1 mb 6.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prop.fbx 1.2 mb 3.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.2 mb 3.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prototype.FBX 981.2 kb 2.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_MAOHS.tga 735.6 kb 2.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_N.tga 702.9 kb 2.0% Resources/unity_builtin_extra 206.9 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_BC.tga 116.4 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Wipers.FBX 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 52.0 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/wiperForward1100_50.tga 20.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M1.tga 19.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M2.tga 14.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/User_Forward1100_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.7 kb 0.0% AssetBundle Object 3.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Collider.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Glass_Interior_Forward1100_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Animations/WiperAnimController_Forward1100.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Collider_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg_common Compressed Size:27.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.2 mb 75.1% Meshes 12.7 mb 17.6% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 6.8% Other Assets 200.5 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 210.0 kb 0.3% Total User Assets 72.1 mb 100.0% Complete build size 72.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 22.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_N.tga 16.0 mb 22.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Rear_N.tga 16.0 mb 22.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_N.tga 4.9 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Prototype.fbx 4.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/User_Cascadia_InterMG.fbx 3.1 mb 4.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.6 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_N.tga 2.3 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_MAOHS.tga 1.8 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer_Prototype.fbx 1.5 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer.fbx 1.2 mb 1.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 940.9 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_BC.tga 457.3 kb 0.6% Resources/unity_builtin_extra 74.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_M1.tga 73.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_M2.tga 72.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_M1.tga 72.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_M2.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Wipers.fbx 39.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/wiperCascadiaInterMG_50.tga 38.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/User_Cascadia_InterMG.prefab 36.3 kb 0.0% AssetBundle Object 33.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Trailer.prefab 17.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Col.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_100_PF.prefab 8.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_75_PF.prefab 8.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_100_PF.prefab 6.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_50_PF.prefab 6.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_75_PF.prefab 6.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer_Col.fbx 4.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_25_PF.prefab 4.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_50_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_25_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/Glass_Interior_CascadiaInterMG_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Rear_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Trailer_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Col.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Animations/WiperAnimController_InterMG.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Trailer_Col.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300_common Compressed Size:15.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 73.1% Meshes 3.5 mb 12.2% Animations 10.2 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.0 mb 13.9% Other Assets 45.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.6 kb 0.5% Total User Assets 28.9 mb 100.0% Complete build size 28.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 55.4% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_N.tga 3.1 mb 10.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 8.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Protoype.fbx 2.0 mb 7.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_MAOHS.tga 1.6 mb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_N.tga 1.2 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_BC.tga 1.2 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300.fbx 811.7 kb 2.7% Resources/unity_builtin_extra 169.2 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/WiperNissanNP300_60.tga 83.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M2.tga 79.6 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M1.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 32.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300_Wipers.fbx 21.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Collider.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_PF.prefab 9.6 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/Glass_NissanNP300_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_Interior_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Animations/WiperAnimController_NissanNP300.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 14.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.3% Total User Assets 9.6 kb 100.0% Complete build size 9.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_starmy Compressed Size:57.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 3.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 kb 0.0% Total User Assets 66.2 mb 100.0% Complete build size 66.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_N.tga 3.8 mb 5.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAxorTruck/AxorTruck_MAOHS.tga 3.7 mb 5.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAtronTruck/AtronTruck_MAOHS.tga 3.6 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem9/Trailer_Bitrem9_MAOHS.tga 3.6 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/VolvoFH/VolvoFH_MAOHS.tga 3.3 mb 5.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rodotrem/Trailer_Rodotrem_MAOHS.tga 3.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/CarrierTruck/PortaCoches_MAOHS.tga 3.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T370/Kenworth_T370_MAOHS_Exterior.tga 3.2 mb 4.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Semitrailer2axes/Semitrailer_2_axes_MAOHS.tga 2.6 mb 3.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Atego3030/MercedesAtego_MAOHS.tga 1.8 mb 2.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Platform/PlatformlTrailer_BC.tga 1.8 mb 2.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Forestal/ForestalTrailer_BC.tga 1.8 mb 2.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/TrailerPlank/TrailerPlank_MAOHS.tga 1.2 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAxorTruck/AxorTruck_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Atego3030/MercedesAtego_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/CarrierTruck/PortaCoches_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAtronTruck/AtronTruck_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/P17_1_Dumpster/Dumpster_MAOHS.tga 1.0 mb 1.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/VolvoFH/VolvoFH_BC.tga 936.4 kb 1.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrain9/Tandem_Bitrem9_BC.tga 923.2 kb 1.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_MAOHS.tga 893.3 kb 1.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem9/Trailer_Bitrem9_BC.tga 837.6 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem7/Trailer_Bitrem7_MAOHS.tga 819.1 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rodotrem/Trailer_Rodotrem_BC.tga 818.0 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T370/Kenworth_T370_BC_Exterior.tga 794.3 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrem7/Tandem_Bitrem7_MAOHS.tga 546.4 kb 0.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Semitrailer2axes/Semitrailer_2_axes_BC.tga 474.6 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/P17_1_Dumpster/Dumpster_BC.tga 361.2 kb 0.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_BC.tga 258.8 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/TrailerPlank/TrailerPlank_BC.tga 245.1 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem7/Trailer_Bitrem7_BC.tga 156.3 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrem7/Tandem_Bitrem7_BC.tga 3.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.nz_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 50.4 kb 1.5% Meshes 2.2 mb 66.9% Animations 10.1 kb 0.3% Sounds 0.0 kb 0.0% Shaders 823.6 kb 24.8% Other Assets 44.0 kb 1.3% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 5.0% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger.fbx 811.7 kb 24.5% Resources/unity_builtin_extra 50.4 kb 1.5% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Left/wiperDdodgeCharger_60.tga 46.0 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger_Wipers.fbx 12.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.7 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Left/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Left/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotDodgeCharger.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes_common Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 31.5% Meshes 920.5 kb 14.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 52.3% Other Assets 16.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 118.6 kb 1.8% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 49.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 15.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M2.tga 1.0 mb 15.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M1.tga 925.3 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Meshes/RigidTrailer.fbx 104.3 kb 1.6% Resources/unity_builtin_extra 72.1 kb 1.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 4.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Prefabs/Trailer_3_Axes_PF.prefab 2.9 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_props_common Compressed Size:16.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.3 mb 45.8% Meshes 9.0 mb 31.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 21.4% Other Assets 325.9 kb 1.1% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 182.8 kb 0.6% Total User Assets 29.1 mb 100.0% Complete build size 29.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 21.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 20.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_post_proxy.fbx 5.3 mb 18.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MAOHS.tga 5.3 mb 18.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_N.tga 2.7 mb 9.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_BC.tga 1.9 mb 6.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_Cables.fbx 982.8 kb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/RutaG21_2_GuardRail.fbx 119.8 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Posts_GuardRail_PF.prefab 112.9 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/Bridge.fbx 106.3 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Reflectance_GuardRail_PF.prefab 104.3 kb 0.4% Resources/unity_builtin_extra 54.8 kb 0.2% AssetBundle Object 5.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/RoadG21_2_BridgeCol.fbx 4.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_PF.prefab 3.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_Col_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MT.mat 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Light_Cables_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/RoadG21_2_BridgeCol_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stlala Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-7111060e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-7111060e 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLala/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_stdanone Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_STDanone/GP_Forward_800.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_jcb3cx_common Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 45.3% Meshes 10.7 mb 41.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 12.8% Other Assets 34.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 157.4 kb 0.6% Total User Assets 25.9 mb 100.0% Complete build size 25.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 28.4% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/JCB3CX_prop.FBX 5.3 mb 20.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_S.tga 3.1 mb 12.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 6.7% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/CargoMixta.FBX 1.6 mb 6.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_N.tga 1.6 mb 6.1% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/NPC_JCB3CX_PF.FBX 1.3 mb 5.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Mask1.tga 1.3 mb 5.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_N.tga 622.4 kb 2.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_M.tga 533.2 kb 2.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_D.tga 371.6 kb 1.4% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_M.tga 341.6 kb 1.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_N.tga 162.3 kb 0.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_D.tga 104.3 kb 0.4% Resources/unity_builtin_extra 80.5 kb 0.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_MAOHS.tga 71.0 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 50.6 kb 0.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_BC.tga 9.0 kb 0.0% AssetBundle Object 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Root.prefab 2.7 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixtaInt_MT.mat 2.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixta_MT.mat 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF_TM.prefab 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/Light_Traffic_JCB_3CX_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CX_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CXLights_MT.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Prop_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixta.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_FrontWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_BackWheel_PF.prefab 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Perception/TrafficPerceptionController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixtaNull.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_common Compressed Size:34.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 145.9 mb 94.4% Meshes 5.7 mb 3.7% Animations 23.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.9 mb 1.8% Other Assets 51.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.3 kb 0.1% Total User Assets 154.6 mb 100.0% Complete build size 154.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_MAOHS.tga 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_MAOHS.tga 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_N.tga 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_M.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_BC.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_BC.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_D.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM.tga 5.3 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM_MAOHS.tga 5.3 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_N.tga 5.2 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_IvecoDaily.fbx 2.6 mb 1.6% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.3 mb 0.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_60.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_50.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M2.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M1.tga 867.9 kb 0.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_MAOHS.tga 581.0 kb 0.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_MAOHS.tga 436.3 kb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_BC.tga 397.9 kb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/BackWindows.FBX 384.5 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_N.tga 376.2 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_BC.tga 104.3 kb 0.1% Resources/unity_builtin_extra 75.0 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 48.6 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/IvecoDaily_Wipers.fbx 32.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_DailyLogo.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.0% AssetBundle Object 2.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimationController_Daily.controller 2.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/Glass_Interior_Daily_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/GlassBlack_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_STArmy_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_TresGuerras_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Sabritas_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Liverpool_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Black_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimController_Daily.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/DoorDailyMask.mask 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/IvecoDaily_Wipers.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/User_DailyLogo.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/WipersDailyMask.mask ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf_common Compressed Size:56.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.5 mb 58.7% Meshes 31.4 mb 32.7% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 8.4% Other Assets 63.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 168.3 kb 0.2% Total User Assets 96.3 mb 100.0% Complete build size 96.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.9 mb 28.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prototype.FBX 16.0 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Trailer_N.tga 16.0 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_N.tga 16.0 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Exterior_N.tga 6.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 4.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_N.tga 3.0 mb 3.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_MAOHS.tga 2.5 mb 2.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/User_Isuzu500H.FBX 1.9 mb 2.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prop.FBX 1.2 mb 1.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 715.2 kb 0.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_MAOHS.tga 702.9 kb 0.7% Resources/unity_builtin_extra 361.6 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_BC.tga 172.7 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M2.tga 144.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M1.tga 74.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_BC.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 55.1 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Wiper_Isuzu500H_50.tga 36.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Wipers.FBX 14.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/User_Isuzu500H_PF.prefab 13.0 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Col.FBX 2.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Prop_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Glass_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Animations/WiperAnimController_Isuzu500H.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Wipers_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_common Compressed Size:37.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.3 mb 77.9% Meshes 10.8 mb 14.9% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 6.8% Other Assets 101.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.0 kb 0.2% Total User Assets 72.3 mb 100.0% Complete build size 72.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_N.tga 16.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_Tanker_N.tga 16.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_N.tga 4.4 mb 6.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2Prototype.fbx 4.0 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_N.tga 3.4 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/User_FreightLinerM2_Tanker.fbx 3.1 mb 4.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/User_FreightLinerM2.fbx 2.2 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_MAOHS.tga 1.2 mb 1.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 809.2 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_MAOHS.tga 752.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_BC.tga 457.3 kb 0.6% Resources/unity_builtin_extra 388.0 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_BC.tga 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_M1.tga 72.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_M2.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 58.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/Fridge_Gadget.fbx 56.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/wiperFreightlinerM2_50.tga 42.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Wipers.fbx 20.2 kb 0.0% AssetBundle Object 16.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/User_FreightLinerM2_Tanker.prefab 15.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/User_FreightLinerM2.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Tanker_Collider.fbx 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/Glass_Interior_FreightlinerM2_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Tanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_PEMEXTanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Tanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Fridge_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Animations/WiperAnimController_FreightlinerM2.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Wipers.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Tanker_Collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Collider.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2Prototype.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607tank.xx_xx_stpemex Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 37.7% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_MAOHS.tga 2.8 mb 36.2% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_Tanker_MAOHS.tga 1.1 mb 14.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_Tanker_BC.tga 934.9 kb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_common Compressed Size:27.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.4 mb 82.8% Meshes 2.5 mb 6.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 10.9% Other Assets 9.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.2 kb 0.2% Total User Assets 41.6 mb 100.0% Complete build size 41.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 38.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_N.tga 16.0 mb 38.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_N.tga 3.1 mb 7.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 6.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/ProstarCab_Prototype.FBX 1.4 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_MAOHS.tga 1.2 mb 2.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 465.4 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_BC.tga 303.8 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_M1.tga 292.6 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_M2.tga 104.3 kb 0.2% Resources/unity_builtin_extra 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.2 kb 0.0% AssetBundle Object 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/Glass_Interior_ProstarCab.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_stpepsico Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 46.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_N.tga 2.0 mb 33.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_MAOHS.tga 1.2 mb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STFletes/GP_Freightliner_Cascadia_art.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_props_common Compressed Size:483.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 342.1 kb 45.6% Meshes 156.0 kb 20.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 108.3 kb 14.4% Other Assets 38.3 kb 5.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 105.1 kb 14.0% Total User Assets 750.1 kb 100.0% Complete build size 750.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 45.5% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 104.3 kb 13.9% Resources/unity_builtin_extra 62.6 kb 8.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Guardrail_G245_2.FBX 48.6 kb 6.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Reflectance_proxy_G245_2.FBX 38.1 kb 5.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/PostGuardrail_proxy_G245_2.FBX 16.7 kb 2.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/River.FBX 13.2 kb 1.8% AssetBundle Object 10.6 kb 1.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/Bridge.FBX 5.0 kb 0.7% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 1.0 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_PF.prefab 0.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.6 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_Col_PF Variant.prefab 0.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/River_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.cl_xx_xx Compressed Size:28.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 80.6 kb 73.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.3 kb 26.6% Total User Assets 110.1 kb 100.0% Complete build size 110.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.4 kb 36.7% Assets/contents/Sceneries/WaterWorld/Localized/CL/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.7% Assets/contents/Sceneries/WaterWorld/Localized/CL/Roads/WaterWorld_Road_PF.prefab 10.9 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_fordf150_common Compressed Size:16.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.4 mb 76.3% Meshes 4.1 mb 12.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 10.4% Other Assets 45.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.0 kb 0.5% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 16.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_N.tga 5.3 mb 16.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_MAOHS.tga 5.3 mb 16.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_N.tga 3.1 mb 9.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 8.3% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_BC.tga 2.3 mb 7.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/PolicePickupF150_assets.fbx 2.0 mb 6.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_BC.tga 2.0 mb 6.3% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_CM.tga 1.0 mb 3.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_Lights_M.tga 898.5 kb 2.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/NPC_PolicePickupF150.fbx 898.5 kb 2.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Meshes/NPC_FordF151.fbx 767.5 kb 2.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_MAOHS.tga 104.3 kb 0.3% Resources/unity_builtin_extra 71.0 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 10.7 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics.prefab 3.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Root.prefab 2.2 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Pieces_Prefab/Ford_F150_Prop_PF.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/Ford_F150_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/NPC_Ford_F150_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scqueretaro Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 78.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCQueretaro/Ford_F150_Exterior_MAOHS.tga 768.0 kb 21.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCQueretaro/Ford_F150_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stcola Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.8 mb 100.0% Complete build size 5.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 53.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Exterior_MAOHS.tga 1.4 mb 23.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Trailer_MAOHS.tga 1.1 mb 18.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Exterior_BC.tga 250.6 kb 4.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stdanone Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_N.tga 1.4 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_MAOHS.tga 612.3 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_props_common Compressed Size:21.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.5 mb 15.7% Meshes 14.9 mb 51.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 22.3% Other Assets 2.3 mb 7.9% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 749.9 kb 2.5% Total User Assets 29.0 mb 100.0% Complete build size 29.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 21.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.3 mb 14.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGuardrail.FBX 3.7 mb 12.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGutters.FBX 2.4 mb 8.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_2.FBX 1.6 mb 5.5% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_N.tga 1.6 mb 5.4% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_MAOHS.tga 1.4 mb 4.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Guardrail_Col.FBX 1.0 mb 3.5% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_ElementsGuardrail_PF.prefab 929.0 kb 3.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_1.FBX 816.9 kb 2.8% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_SideWalks.FBX 806.5 kb 2.7% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_BC.tga 474.1 kb 1.6% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/FallenTree.fbx 368.3 kb 1.2% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_N.tga 348.0 kb 1.2% Resources/unity_builtin_extra 339.4 kb 1.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_2_Col.FBX 335.3 kb 1.1% AssetBundle Object 324.5 kb 1.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadMud.FBX 305.2 kb 1.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Floodlights_PF.prefab 269.8 kb 0.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Objects_PF.prefab 230.7 kb 0.8% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_BC.tga 205.6 kb 0.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Reflectants_PF.prefab 101.6 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_1_Col.FBX 99.4 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadConcreteWalls.FBX 80.0 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/Tunnel_Col.FBX 65.5 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_2_NEW.FBX 46.8 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_1_NEW.FBX 43.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadDegraded.FBX 27.5 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Platform.fbx 26.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_2_PF.prefab 20.3 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_PF.prefab 14.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGuardrail_PF.prefab 13.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_Col_Variant.prefab 7.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Guardrail_Col_PF.prefab 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_GreenLights_PF.prefab 4.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_1_PF.prefab 4.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPassSideWalks_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/Tunnel_Entrance_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadConcreteWalls_PF.prefab 1.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/FallenTree.mat 1.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_Col_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_Deco_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_3_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_2_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_1_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadDegraded_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/GreenLights_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STJCV/GP_Kenworthdoble_articulado.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_starmy Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.3 kb 37.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.6 kb 59.3% Total User Assets 65.1 kb 100.0% Complete build size 65.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.0 kb 30.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STArmy/User_IvecoDaily.prefab 4.3 kb 6.6% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% 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Bundle Name: hud_product.xx_xx_psm Compressed Size:95.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 527.4 kb 100.0% Complete build size 527.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.1% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-d2fcceac 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Images_Atlas.spriteatlas 0.4 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_FZ07.png 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Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_CM.tga 911.5 kb 4.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.0 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/ZigZag.FBX 0.5 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_common Compressed Size:147.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 7.5 kb 2.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 204.2 kb 66.9% Other Assets 4.3 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.0 kb 29.2% Total User Assets 305.0 kb 100.0% Complete build size 305.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.3 kb 34.2% Resources/unity_builtin_extra 100.8 kb 33.1% Assets/content_common/art_common/Modules/Shaders/SkinsAtlas.shader 4.4 kb 1.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate_bike.FBX 3.7 kb 1.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate.FBX 1.3 kb 0.4% AssetBundle Object 0.7 kb 0.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Material/Plate.mat 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_bike_PF.prefab 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stfletes Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 66.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFletes/KenworthT680_MAOHS.tga 1.2 mb 33.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFletes/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo_common Compressed Size:16.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 72.7% Meshes 2.8 mb 9.3% Animations 10.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 17.3% Other Assets 43.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.4 kb 0.5% Total User Assets 30.2 mb 100.0% Complete build size 30.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 53.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_N.tga 3.1 mb 10.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 10.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_MAOHS.tga 2.1 mb 6.8% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/User_RenaultKangoo.fbx 1.7 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_N.tga 1.2 mb 4.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.0 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_BC.tga 811.7 kb 2.6% Resources/unity_builtin_extra 691.9 kb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/RenaultKangooZE_Prototype.fbx 88.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_M1.tga 82.3 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/WiperRenaulKangoo_60.tga 52.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/RenaultKangooZE_Collider.fbx 41.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/User_RenaultKangoo_Wipers.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Pieces Prefabs/User_RenaultKangoo_PF.prefab 9.4 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/Glass_Interior_RenaultKangoo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Animations/WiperAnimController_RenaultKangoo.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Pieces Prefabs/User_RenaultKangoo_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decaltrailer_cocacola.mx_xx_xx Compressed Size:94.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 140.1 kb 96.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.9% Total User Assets 144.9 kb 100.0% Complete build size 144.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 67.7 kb 46.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/MX/TrailerCocacola_DecalRear_N.tga 44.1 kb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/MX/TrailerCocacola_DecalRear_MAOHS.tga 28.3 kb 19.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/MX/TrailerCocacola_DecalRear_BC.tga 0.6 kb 0.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_terrain_common Compressed Size:83.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 45.3% Meshes 330.0 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.7 mb 1.6% Other Assets 87.0 mb 52.8% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 156.7 kb 0.1% Total User Assets 164.9 mb 100.0% Complete build size 164.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 53.9 mb 32.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_VegetationStorage.asset 33.0 mb 20.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Ruta_G245_2.asset 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_13_03.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_22.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_15_ALT_02.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_07.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_05.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_02.psd 5.3 mb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation_Mask_Arbustos.png 5.3 mb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation_Mask.png 5.3 mb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_Vegetation_Mask.png 2.7 mb 1.6% Resources/unity_builtin_extra 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas.tga 253.4 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 16.0 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_Vegetation.asset 8.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation.asset 2.5 kb 0.0% AssetBundle Object 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Pieces Prefab/Rock_9_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_common Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.2 mb 60.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 37.4% Other Assets 97.4 kb 1.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 120.6 kb 1.4% Total User Assets 8.7 mb 100.0% Complete build size 8.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 mb 56.8% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Roads.FBX 3.1 mb 36.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 163.7 kb 1.8% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor.FBX 162.8 kb 1.8% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor_GRP.FBX 104.3 kb 1.2% Resources/unity_builtin_extra 23.9 kb 0.3% AssetBundle Object 14.4 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Roads_Col_PF.prefab 14.3 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Road_ColBorrar.prefab 4.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_PF.prefab 3.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_PFBorrar.prefab 2.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_Col_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_Col_PFBorrar.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_SideWalk_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_Grass_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Grass - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_stgcc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_STGCC/GP_Sitrak_C7H.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 60.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_MAOHS.tga 729.8 kb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_BC.tga 400.9 kb 10.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_Cab_MAOHS.tga 355.7 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_common Compressed Size:15.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.4 mb 84.0% Meshes 634.3 kb 2.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 13.0% Other Assets 32.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 124.1 kb 0.5% Total User Assets 25.5 mb 100.0% Complete build size 25.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_N.tga 4.0 mb 15.7% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_N.tga 3.1 mb 12.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_MAOHS.tga 359.5 kb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_BC.tga 334.3 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Rigid_Tanker.fbx 302.4 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Rigid_Tanker_2axes.FBX 104.3 kb 0.4% Resources/unity_builtin_extra 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_E1.tga 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_E2.jpg 6.7 kb 0.0% AssetBundle Object 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Decal_RigidTanker_rear.fbx 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_PF.prefab 3.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_2_axes_DecalRear_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_TAnker_DecalRear_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_DangerousCargo_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forestaltrailer_common Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 66.6% Meshes 544.1 kb 4.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 27.7% Other Assets 34.2 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.4 kb 1.0% Total User Assets 12.0 mb 100.0% Complete build size 12.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 mb 37.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_N.tga 3.5 mb 28.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_MAOHS.tga 3.1 mb 26.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 230.2 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/ForestalTrailerFront.fbx 208.9 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/ForestalTrailerRear.fbx 104.3 kb 0.8% Resources/unity_builtin_extra 72.1 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 37.3 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs100.fbx 31.1 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs75.fbx 24.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs50.fbx 21.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs25.fbx 8.2 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_M1.tga 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/ForestalTrailerRear_PF.prefab 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/ForestalTrailerFront_PF.prefab 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_M2.tga 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Materials/ForestalTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Materials/ForestalTrailer_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs100.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_truck.xx_xx_starmy Compressed Size:4.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.0 kb 58.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.6 kb 41.7% Total User Assets 20.7 kb 100.0% Complete build size 20.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 kb 15.1% AssetBundle Object 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Tanker_Scania_R500.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Tanker_Freightliner.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Freightliner_cab.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Carretera_2Eixos.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Truck_LS.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Forest_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Carrier_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigPlataf.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigCaja2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigCaja.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamArtPlataf2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamArtCist.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Prancha.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Bitruck_8x2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Bitrem_9Eixos.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_VUC_Bau.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Rodotrem.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamR440.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamBiart.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbarcel Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.4 mb 100.0% Complete build size 7.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 42.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_MAOHS.tga 2.7 mb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_N.tga 1.6 mb 21.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus.xx_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.3 kb 0.7% Meshes 1.4 mb 17.3% Animations 9.7 kb 0.1% Sounds 1.4 mb 17.6% Shaders 4.9 mb 59.7% Other Assets 137.3 kb 1.6% Levels 0.0 kb 0.0% Scripts 4.6 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 239.6 kb 2.9% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 38.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 17.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/User_MercedesCitaro.fbx 1.2 mb 14.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 5.5% Resources/unity_builtin_extra 344.3 kb 4.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/wind_ext.wav 296.1 kb 3.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gravel loop 1.aiff 236.5 kb 2.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/skid loop 4.aiff 172.5 kb 2.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/turbo.wav 166.1 kb 2.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gearwhine.wav 72.1 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 56.2 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Right/Citaro-50.tga 55.6 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 4.aiff 49.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/MercedesCitaro_Wipers.fbx 48.5 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Fonts/VeraMono.ttf 44.4 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/metal scratch.aiff 40.9 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 8.aiff 40.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/truck engine.wav 32.6 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/engine start 03.wav 24.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Right/User_MercedesCitaro.prefab 15.8 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 8a.aiff 14.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/tire impact mid.aiff 14.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 7.wav 14.2 kb 0.2% AssetBundle Object 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.2 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Core/Assets/2020 SimesBus Variants/Right/Mercedes Citaro Rigid Variant.prefab 6.1 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Urban_Bus.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/Glass_Interior_Citaro_MT.mat 1.6 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Bus.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/ArticulateBus_External_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Animations/Right/WiperAnimController_Citaro.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/ArticulateBus_Lights_MT.mat 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Right/MercedesCitaro_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/ArticulateBus_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/ArticulateBus_IntDriver_MT.mat 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotBus.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Scripts/Vehicle Dynamics Core/Components/SteeringWheel/SMK_VPWheelDeviceInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VehicleRigidbodySync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPTireFrictionModifier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleController.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPRollingFriction.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Specialized Assets/Suspension/VPDynamicSuspension.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPWheelCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleToolkit.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudioExtras.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPAeroSurface.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/RampCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPTelemetry.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireAudio.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Vehicle Body - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_xx Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_N.tga 1.5 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.4 mb 7.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_BC.tga 995.1 kb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 534.5 kb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_xx Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_xx Compressed Size:991.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 67.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_N.jpg 512.2 kb 25.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga 150.9 kb 7.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880_common Compressed Size:50.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 67.9 mb 86.8% Meshes 5.2 mb 6.6% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 6.2% Other Assets 117.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 175.3 kb 0.2% Total User Assets 78.3 mb 100.0% Complete build size 78.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_N.tga 16.0 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_CocaCola_N.tga 16.0 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Cab_N.tga 16.0 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_N.tga 3.1 mb 4.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/Kenworth_T880_Cocacola.fbx 1.7 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/Kenworth_T880.fbx 1.7 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_MAOHS.tga 1.6 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/T880_Cocacola_Prototype.fbx 1.3 mb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Kenworth_T880_50.tga 1.2 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 0.6% Resources/unity_builtin_extra 319.5 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_BC.tga 304.7 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_M1.tga 296.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_M2.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 32.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/KenworthT880_Wipers.fbx 22.1 kb 0.0% AssetBundle Object 21.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/User_KenworthT880_Cocacola_PF.prefab 18.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/User_KenworthT880_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/T880_Cocacola_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_CocaCola_Cab_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/Glass_Interior_KenworthT880.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_CocaCola_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Animation/WiperAnimController_KenworthT880.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/KenworthT880_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/Kenworth_T880_collider.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880Interior_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/Kenworth_T880_Cocacola_collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stbimbo Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 91.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBimbo/Scania440_MAOHS.tga 387.5 kb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBimbo/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.mx_xx_xx Compressed Size:19.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 54.3 kb 69.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.3 kb 30.0% Total User Assets 77.7 kb 100.0% Complete build size 77.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 33.2% Assets/contents/Sceneries/HighwayLand/Localized/MX/Highwayland_Road_PF.prefab 20.9 kb 26.9% Assets/contents/Sceneries/HighwayLand/Localized/MX/Highwayland_RoadDecals_PF.prefab 7.6 kb 9.8% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.xx_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046art.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_STPepsico/GP_Actros_2046_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.nz_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 41.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.3% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_N.tga 923.8 kb 7.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_MAOHS.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stcola Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.1 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.1 mb 100.0% Complete build size 2.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 54.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STCola/NewCascadia126_MAOHS.tga 998.3 kb 45.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STCola/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_common Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 17.7 mb 94.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 0.5% Other Assets 605.2 kb 3.2% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 263.8 kb 1.4% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 38.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Roads.FBX 4.9 mb 26.5% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Offroad_Col.FBX 1.5 mb 8.2% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Greenzones.FBX 1.4 mb 7.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Asfalt_Col.FBX 1.1 mb 6.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Sidewalk.fbx 1.1 mb 5.7% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_GreenZones_Base.FBX 679.5 kb 3.5% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Grass_Col.FBX 140.2 kb 0.7% AssetBundle Object 118.3 kb 0.6% Assets/contents/Sceneries/CityLand/Common/Road/Pedestrian_ramps_PF.prefab 104.3 kb 0.5% Resources/unity_builtin_extra 55.3 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Greenzones_PF.prefab 51.6 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Sidewalk_PF.prefab 43.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_GreenZones_Base_PF.prefab 13.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_RoadDegraded.FBX 10.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Cityland_RoadBase.fbx 3.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/ExtraRamps_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/BasePlane.FBX 1.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadBase_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadDegraded_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Offroad_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_BasePlane_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Asfalt_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Grass_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.do_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.bh_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BH/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_colatruck.xx_xx_st Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 24.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 75.7% Total User Assets 10.9 kb 100.0% Complete build size 10.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.8 kb 7.4% AssetBundle Object 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_ARTICULATED_KENWORTH_T800.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.1 mb 100.0% Complete build size 19.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 83.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_N.tga 2.4 mb 12.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_MAOHS.tga 799.1 kb 4.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dolly_typeh_common Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.5 mb 82.4% Meshes 520.6 kb 2.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 14.8% Other Assets 17.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 119.2 kb 0.5% Total User Assets 22.5 mb 100.0% Complete build size 22.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 71.2% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_N.tga 3.1 mb 14.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 7.6% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_MAOHS.tga 792.3 kb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_BC.tga 264.9 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH.fbx 261.9 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH_prototipo.fbx 104.3 kb 0.5% Resources/unity_builtin_extra 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_M1.tga 18.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_M2.tga 3.7 kb 0.0% AssetBundle Object 2.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Pieces Prefab/Dolly_TypeH_PF.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Materials/Dolly_TypeH_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Materials/Dolly_TypeH_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH_Collider.FBX 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300_common Compressed Size:19.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.2 mb 77.2% Meshes 5.6 mb 12.0% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.4% Other Assets 47.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.6 kb 0.3% Total User Assets 47.0 mb 100.0% Complete build size 47.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Trailer_N.tga 16.0 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_N.tga 4.7 mb 10.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/User_Hino300.FBX 3.1 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.1 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_N.tga 1.5 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 891.4 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Prototipo.FBX 463.8 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_BC.tga 457.3 kb 1.0% Resources/unity_builtin_extra 77.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_M1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 60.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Wiper_Hino300_50.tga 36.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Wipers.FBX 19.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_M2.tga 13.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Pieces Prefabs/User_Hino300.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.5 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Glass_Interior_Hino300.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Animations/WiperAnimController_Hino300.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Pieces Prefabs/Hino300_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.xx_xx_xx Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 14.2 mb 100.0% Complete build size 14.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.0 mb 42.5% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_N.tga 5.0 mb 35.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_MAOHS.tga 3.1 mb 22.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.bh_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/BH/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_starmy Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 10.9 mb 100.0% Complete build size 10.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 36.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_MAOHS.tga 2.5 mb 22.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_MAOHS.tga 2.0 mb 18.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_N.tga 1.5 mb 14.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_BC.tga 949.1 kb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stguerras Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 38.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_MAOHS.tga 1.6 mb 28.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_Trailer_MAOHS.tga 979.6 kb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_BC.tga 858.8 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation.xx_xx_xx Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 10.2 mb 100.0% Complete build size 10.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.1 mb 39.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_Trailer_MAOHS.tga 3.0 mb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_MAOHS.tga 2.2 mb 22.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_Trailer_BC.tga 851.1 kb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.do_xx_xx Compressed Size:245.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 366.1 kb 92.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.7 kb 2.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 20.9 kb 5.3% Total User Assets 396.4 kb 100.0% Complete build size 396.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 203.2 kb 51.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_MAOHS.tga 162.9 kb 41.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.7% AssetBundle Object 2.4 kb 0.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/LeySeca_Group_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLightPedestrian_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_A_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_D_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_common Compressed Size:13.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.5 mb 71.8% Meshes 2.6 mb 9.2% Animations 10.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 18.3% Other Assets 47.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.5 kb 0.5% Total User Assets 28.5 mb 100.0% Complete build size 28.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 56.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_N.tga 3.1 mb 11.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_MAOHS.tga 3.1 mb 11.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 6.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe.fbx 1.2 mb 4.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 3.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_BC.tga 811.7 kb 2.8% Resources/unity_builtin_extra 804.1 kb 2.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Prototype.fbx 77.3 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M1.tga 76.9 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/WiperChevroletTahoe_60.tga 44.4 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe_Wipers.fbx 18.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Collider.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_PF.prefab 10.5 kb 0.0% AssetBundle Object 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_BackWindows.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_BackWindows_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/Glass_Interior_ChevroletTahoe_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Animations/WiperAnimController_ChevroletTahoe.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_Wipers_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_Collider_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_BackWindows_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760_common Compressed Size:18.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.6 mb 76.0% Meshes 2.9 mb 10.3% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 12.9% Other Assets 52.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.8 kb 0.6% Total User Assets 28.4 mb 100.0% Complete build size 28.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 56.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_N.tga 3.1 mb 11.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.9 mb 10.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/User_VolvoVNL760.fbx 2.5 mb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_N.tga 2.0 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_MAOHS.tga 987.5 kb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_BC.tga 457.3 kb 1.6% Resources/unity_builtin_extra 72.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_M1.tga 72.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 47.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/VolvoVNL760_Wipers.fbx 47.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/wiperVolvoVNL760_60.tga 16.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/User_VolvoVNL760.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/VolvoVNL760_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/Glass_Interior_VNL760.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Animations/WiperAnimController_VNL760.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/VolvoVNL760_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/VolvoVNL760_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stdanone Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STDanone/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.cl_xx_xx Compressed Size:480.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 541.2 kb 94.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 11.1 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.3 kb 3.9% Total User Assets 575.3 kb 100.0% Complete build size 575.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 403.7 kb 70.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/CL/Textures/BuildingLocalized_MAOHS.tga 137.5 kb 23.9% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/CL/Textures/BuildingLocalized_BC.jpg 3.4 kb 0.6% AssetBundle Object 2.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/LeySeca_Group_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/CL/ShortBollard_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLightPedestrian_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/CL/Mojon_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_A_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_D_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_lmv_common Compressed Size:33.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.4 mb 45.3% Meshes 44.3 mb 52.3% Animations 11.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.8 mb 2.1% Other Assets 46.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.6 kb 0.2% Total User Assets 84.7 mb 100.0% Complete build size 84.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 31.9 mb 37.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/User_LMV.FBX 16.0 mb 18.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_N.tga 16.0 mb 18.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_N.tga 12.1 mb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Prototipo.FBX 2.9 mb 3.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_MAOHS.tga 1.5 mb 1.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_MAOHS.tga 1.2 mb 1.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_BC.tga 608.8 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_BC.tga 457.3 kb 0.5% Resources/unity_builtin_extra 287.5 kb 0.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Wipers.FBX 103.4 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M2.tga 101.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M1.tga 75.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 60.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/wiperLMV_50.tga 24.3 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Collider.FBX 14.1 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/User_LMV_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.1 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/Glass_Interior_LMV_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/LMV_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Animation/WiperAnimController_LMV.controller 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.mx_xx_stdanone Compressed Size:10.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_N.tga 2.3 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_BC.tga 996.3 kb 4.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_MAOHS.tga 645.7 kb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 797.3 kb 64.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/Default/User_Actros2646_MAOHS.tga 438.4 kb 35.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/Default/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_props_common Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 53.8% Meshes 3.7 mb 17.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 28.5% Other Assets 43.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.7 kb 0.5% Total User Assets 21.8 mb 100.0% Complete build size 21.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 28.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 24.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_BCT.tga 1.4 mb 6.3% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Guardrail.FBX 1.1 mb 5.2% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Gutters.FBX 1.1 mb 4.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_MAOHS.tga 949.2 kb 4.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_N.jpg 918.2 kb 4.1% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_N.tga 887.3 kb 4.0% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_MAOHS.tga 802.7 kb 3.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building.FBX 760.3 kb 3.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_MAOHS.tga 638.3 kb 2.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_N.tga 571.1 kb 2.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_BC.jpg 424.8 kb 1.9% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_BC.tga 316.9 kb 1.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_CM.jpg 260.8 kb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_BeachWater.FBX 142.3 kb 0.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_SenatFence.FBX 104.3 kb 0.5% Resources/unity_builtin_extra 39.5 kb 0.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Entrance.FBX 12.0 kb 0.1% AssetBundle Object 6.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_01_PF.prefab 3.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_PF.prefab 2.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Guardrail_PF.prefab 2.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Landmark.FBX 2.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_Col_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Materials/Lindes_WW.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Senat_Fence_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Factory_Building_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/WaterWorld_BeachWater_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/WaterWorld_SenatFence_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_Landmark_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_Entrance_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.xx_xx_xx Compressed Size:8.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.5 kb 37.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.5% Included DLLs 0.0 kb 0.0% File headers 14.1 kb 62.1% Total User Assets 22.7 kb 100.0% Complete build size 22.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 31.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BR/PoliceMan_PF.prefab 1.5 kb 6.4% AssetBundle Object 0.1 kb 0.5% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: stcommonvehicles_common Compressed Size:148.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 220.3 kb 73.4% Other Assets 4.1 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 75.8 kb 25.3% Total User Assets 300.2 kb 100.0% Complete build size 300.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 220.3 kb 73.4% Resources/unity_builtin_extra 1.8 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassTransparent_MT.mat 1.8 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassOpaque_MT.mat 0.4 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 39.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_MAOHS.tga 2.8 mb 38.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_Trailer_MAOHS.tga 1.1 mb 14.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_Trailer_BC.tga 651.6 kb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_common Compressed Size:14.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 30.4% Meshes 9.8 mb 45.6% Animations 23.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 4.9 mb 22.8% Other Assets 70.5 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.9 kb 0.8% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.5 mb 30.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/ZafiroPrototype.fbx 3.3 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/User_Zafiro.fbx 3.1 mb 14.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 12.8% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_N.tga 2.5 mb 11.6% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_MAOHS.tga 1.2 mb 5.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.2 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_BC.tga 457.3 kb 2.1% Resources/unity_builtin_extra 96.9 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/Zafiro_Wipers.fbx 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 62.9 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/wiperZafiro_60.tga 23.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/User_Zafiro.prefab 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_M1.tga 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_M2.tga 13.4 kb 0.1% AssetBundle Object 12.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/ZafiroCollider.fbx 2.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/AnimationControllerZafiroBus.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Glass_Interior_Zafiro_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Zafiro_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Zafiro_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Zafiro_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/Zafiro_Wipers.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/Zafiro_Door.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Glass_Interior_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/ZafiroPrototype.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/ZafiroCollider.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/Zafiro_WiperMask.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_roads_common Compressed Size:540.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 603.4 kb 68.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 157.6 kb 18.0% Other Assets 17.4 kb 2.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 97.3 kb 11.1% Total User Assets 875.9 kb 100.0% Complete build size 875.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 229.4 kb 26.2% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_RoadSmooth_Col.FBX 161.7 kb 18.5% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road.FBX 158.7 kb 18.1% Resources/unity_builtin_extra 114.0 kb 13.0% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road_Icy.FBX 102.5 kb 11.7% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_Gutters.FBX 4.6 kb 0.5% AssetBundle Object 2.6 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_PF.prefab 2.5 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Col_Variant.prefab 0.9 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Materials/Icy_lateral_MT.mat 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Testland_RoadSmooth_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Icy_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_Col_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607tank.xx_xx_stpemex Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.do_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 10.4 mb 100.0% Complete build size 10.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 51.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_N.tga 1.2 mb 11.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_MAOHS.tga 977.1 kb 9.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_MAOHS.tga 508.2 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_MAOHS.tga 508.2 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_MAOHS.tga 483.6 kb 4.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_BC.tga 375.0 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_BC.tga 357.0 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_Taxi_BC.tga 351.9 kb 3.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_TaxiMirror_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc Compressed Size:176.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-8d235c61 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SC/GP_Logo.jpg 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_ivecodaily_common Compressed Size:54.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 122.7 mb 95.7% Meshes 2.5 mb 1.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.8 mb 2.2% Other Assets 37.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 157.8 kb 0.1% Total User Assets 128.2 mb 100.0% Complete build size 128.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_N.tga 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_M.tga 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_N.tga 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M.tga 10.7 mb 8.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_D.tga 10.7 mb 8.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_D.tga 8.0 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM.tga 5.3 mb 4.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM_MAOHS.tga 2.6 mb 2.0% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.5 mb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Meshes/NPC_SuspectIvecoDaily_Mesh.fbx 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M4.tga 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M3.tga 104.3 kb 0.1% Resources/unity_builtin_extra 75.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 9.1 kb 0.0% AssetBundle Object 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Root.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF_TM.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_GlassBlack_Interior_Daily_MT.mat 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_Glass_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Black_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.1 mb 100.0% Complete build size 20.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_N.tga 2.9 mb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_MAOHS.tga 1.3 mb 6.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 46.4 kb 1.4% Meshes 2.2 mb 67.1% Animations 9.4 kb 0.3% Sounds 0.0 kb 0.0% Shaders 823.6 kb 24.8% Other Assets 43.9 kb 1.3% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 5.0% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger.fbx 811.7 kb 24.5% Resources/unity_builtin_extra 46.4 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Right/wiperDdodgeCharger_60.tga 45.5 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger_Wipers.fbx 12.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.6 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Right/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Right/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotDodgeCharger.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg.xx_xx_xx Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 24.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_MAOHS.tga 1.5 mb 19.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Trailer_MAOHS.tga 1.4 mb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Rear_MAOHS.tga 1.2 mb 15.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_BC.tga 858.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Rear_BC.tga 812.7 kb 10.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt_common Compressed Size:14.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 47.7% Meshes 4.8 mb 25.5% Animations 10.5 kb 0.1% Sounds 0.0 kb 0.0% Shaders 4.9 mb 25.7% Other Assets 52.3 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.0 kb 0.8% Total User Assets 19.0 mb 100.0% Complete build size 19.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/User_International_LT.fbx 3.1 mb 16.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 15.7% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_MAOHS.tga 2.7 mb 14.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_N.tga 2.1 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_N.tga 1.2 mb 6.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 5.6% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_BC.tga 1020.3 kb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/International_LT_Prototype.fbx 457.3 kb 2.3% Resources/unity_builtin_extra 77.5 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_M1.tga 74.0 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_M2.tga 72.1 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 55.3 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_60.tga 39.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/User_International_LT_Wipers.fbx 16.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Prefabs/User_International_LT_PF.prefab 12.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.1% AssetBundle Object 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/International_LT_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Animations/WiperAnimController_International_LT.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Prefabs/User_International_LT_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/Glass_Interior_International_LT_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stcola Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 14.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.9% Total User Assets 9.5 kb 100.0% Complete build size 9.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.8% AssetBundle Object 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCola/GP_ELF_500.png 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCola/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmayab Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-fba6df44 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-fba6df44 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMayab/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.fr_xx_xx Compressed Size:8.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 53.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_N.tga 1014.6 kb 9.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_MAOHS.tga 806.0 kb 7.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_MAOHS.tga 435.1 kb 4.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_BC.tga 391.5 kb 3.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_TaxiMirror_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_Taxi_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100_common Compressed Size:29.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 40.5 mb 80.1% Meshes 5.0 mb 9.9% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 9.6% Other Assets 45.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.7 kb 0.3% Total User Assets 50.6 mb 100.0% Complete build size 50.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.6% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_N.tga 16.0 mb 31.6% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_N.tga 4.0 mb 7.9% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_N.tga 3.1 mb 6.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 6.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_MAOHS.tga 2.8 mb 5.6% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Prototype.fbx 2.2 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100.fbx 1.2 mb 2.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 715.2 kb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_MAOHS.tga 457.3 kb 0.9% Resources/unity_builtin_extra 361.6 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_BC.tga 172.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_M2.tga 144.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_M1.tga 74.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_BC.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 53.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Wiper_Isuzu_Elf_100_50.tga 36.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Wipers.FBX 13.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Pieces Prefab/Isuzu_Elf_100_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.7 kb 0.0% AssetBundle Object 3.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Glass_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Animations/WiperAnimController_Isuzu_Elf_100.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Pieces Prefab/Isuzu_Elf_100_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stcoppel Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 66.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STCoppel/IvecoDaily_MAOHS.tga 1.6 mb 33.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STCoppel/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stcoppel Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 55.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 22.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Exterior_BC.tga 828.0 kb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Trailer_MAOHS.tga 290.9 kb 5.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stestafeta Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.4 mb 100.0% Complete build size 18.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_N.tga 1.7 mb 9.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_MAOHS.tga 725.2 kb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stguerras Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STGuerras/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola_common Compressed Size:12.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.2 mb 72.4% Meshes 3.8 mb 14.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 12.5% Other Assets 54.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 130.0 kb 0.5% Total User Assets 26.6 mb 100.0% Complete build size 26.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 60.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_N.tga 3.2 mb 12.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/TrailerCocacola_3Axis_N.tga 3.1 mb 11.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_3axis.fbx 1.0 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_Train_x2Axis_Prototype.fbx 988.2 kb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_2Axis.fbx 823.5 kb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_x2Axis_Prototype.fbx 104.3 kb 0.4% Resources/unity_builtin_extra 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_M1.tga 18.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_M2.tga 13.5 kb 0.0% AssetBundle Object 4.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_DecalRear_3axis_PF.prefab 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_3axis_PF.prefab 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_DecalRear_2Axis.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_2Axis.prefab 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_Train_x2Axis_Col.fbx 2.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_3axis_Col.fbx 2.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_x2Axis_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/TrailerCocacola_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_3Axis_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_3Axis_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_Lights_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/Decal_TrailerCocacola3Axis_rear.fbx 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/Decal_TrailerCocacola2Axis_rear.fbx 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_3axis_Col.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/TrailerCocacola_Train_x2Axis_Col.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/TrailerCocacola_x2Axis_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2tank.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_Default/GP_Freightliner_M2_Tank.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_props_common Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.7 mb 20.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 75.5% Other Assets 193.6 kb 2.3% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 145.4 kb 1.7% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 74.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 918.3 kb 10.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_LightCables.fbx 805.3 kb 9.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_Guardrails.fbx 163.7 kb 1.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Elements_Guardrail_PF.prefab 104.3 kb 1.2% Resources/unity_builtin_extra 26.0 kb 0.3% AssetBundle Object 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_LightCables_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sb Compressed Size:94.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 527.4 kb 100.0% Complete build size 527.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.1% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-058bccc8 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_FZ07.png 0.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stjcv Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 79.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STJCV/KenworthT680_MAOHS.tga 680.9 kb 20.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STJCV/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_carriertruck_common Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 80.8% Meshes 231.0 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 16.7% Other Assets 115.1 kb 0.6% Levels 0.0 kb 0.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.7 kb 0.8% Total User Assets 19.9 mb 100.0% Complete build size 19.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 80.6% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_N.tga 3.1 mb 15.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 234.7 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Meshes/CarrierTruck.fbx 104.3 kb 0.5% Resources/unity_builtin_extra 72.1 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 47.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/CarrierTruck_PF.prefab 19.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_M1.tga 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_M2.tga 17.5 kb 0.1% AssetBundle Object 17.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_100_PF.prefab 12.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_75_PF.prefab 8.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_50_PF.prefab 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_25_PF.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Materials/CarrierTruck_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Materials/CarrierTruck_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_xx Compressed Size:19.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_N.tga 2.6 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_MAOHS.tga 2.2 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.4 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_BC.tga 1.0 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_truck.xx_xx_st Compressed Size:4.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.0 kb 58.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.6 kb 41.9% Total User Assets 20.6 kb 100.0% Complete build size 20.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 kb 14.7% AssetBundle Object 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.mx_xx_xx Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 47.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_MAOHS.tga 1.1 mb 30.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_N.jpg 840.5 kb 22.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf_common Compressed Size:35.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.4 mb 99.1% Meshes 12.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 300.2 kb 0.7% Other Assets 10.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.4 kb 0.2% Total User Assets 43.8 mb 100.0% Complete build size 43.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 36.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_N.tga 16.0 mb 36.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_N.tga 3.3 mb 7.5% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_M.tga 3.1 mb 7.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_M.tga 1.3 mb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_D.tga 1.1 mb 2.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_BC.tga 1.0 mb 2.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_N.tga 861.7 kb 1.9% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M.tga 252.9 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_D.tga 190.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M2.tga 143.1 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M1.tga 111.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 104.3 kb 0.2% Resources/unity_builtin_extra 85.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_CM.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 13.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Golf_Collider.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.0 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Glass_Interior_Golf_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Interior_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Light_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_xx Compressed Size:200.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 239.0 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 243.8 kb 100.0% Complete build size 243.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_N.tga 65.2 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbimbo Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.4 mb 100.0% Complete build size 7.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 39.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_MAOHS.tga 2.9 mb 38.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_N.tga 1.6 mb 21.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stavimarca Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 23.3 mb 100.0% Complete build size 23.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_N.tga 3.4 mb 14.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_MAOHS.tga 2.0 mb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_BC.tga 597.4 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.xx_xx_xx Compressed Size:14.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.mx_xx_xx Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 71.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 28.1% Other Assets 20.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.3 kb 0.7% Total User Assets 12.9 mb 100.0% Complete build size 12.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 28.1% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 14.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 14.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 11.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.4 mb 10.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 941.7 kb 7.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 6.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.5 kb 6.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 6.3 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_BikePriority_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Handicapped_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Yield_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_stguatemala Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 55.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_MAOHS.tga 896.0 kb 25.7% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_BC.tga 667.5 kb 19.1% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_N.tga 0.6 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.2 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stinlk Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 44.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_N.tga 3.3 mb 40.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_MAOHS.tga 1.3 mb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_stqueretaro Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 53.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_External_MAOHS.tga 490.9 kb 17.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_External_BC.tga 430.0 kb 14.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_Interior_BC.tga 407.9 kb 14.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_IntDriver_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.bh_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.do_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stfletes Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletes/NewCascadia126_MAOHS.tga 1.4 mb 37.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletes/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis.xx_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 51.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_MAOHS.tga 1.2 mb 26.6% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_N.tga 1013.5 kb 22.3% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.fr_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.do_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/DO/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailerplank_common Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 45.6% Meshes 364.7 kb 5.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 47.2% Other Assets 23.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 124.4 kb 1.7% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 44.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 43.6% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_N.tga 363.3 kb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Meshes/TrailerPlank.FBX 104.3 kb 1.5% Resources/unity_builtin_extra 72.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_M1.tga 72.8 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_M2.tga 72.1 kb 1.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 8.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Meshes/TrailerPlank_Col.FBX 4.9 kb 0.1% AssetBundle Object 4.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/TrailerPlank_PF.prefab 2.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Materials/TrailerPlank_MT.mat 2.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Materials/TrailerPlank_Lights_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/TrailerPlank_Col_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.do_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/DO/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stbimbo Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STBimbo/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_xx Compressed Size:539.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.5% Total User Assets 858.8 kb 100.0% Complete build size 858.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_N.tga 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_M.tga 170.9 kb 19.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_D.tga 0.6 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_scpolice Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_SCPolice/GP_C4.png 0.3 kb 3.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.xx_xx_starmy Compressed Size:17.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 25.1 mb 100.0% Complete build size 25.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_N.tga 3.9 mb 15.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_MAOHS.tga 2.7 mb 10.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_MAOHS.tga 1.4 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_BC.tga 1.2 mb 4.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stliverpool Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_MAOHS.tga 1.5 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_Trailer_MAOHS.tga 986.4 kb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_BC.tga 493.0 kb 9.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation.xx_xx_stcola Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.3 mb 100.0% Complete build size 6.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 48.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_MAOHS.tga 1.3 mb 21.4% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_Trailer_MAOHS.tga 1.1 mb 17.2% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_Trailer_BC.tga 830.3 kb 13.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_starmy Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 63.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_MAOHS.tga 1003.8 kb 23.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_BC.tga 382.3 kb 9.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_MAOHS.tga 187.8 kb 4.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.xx_xx_xx Compressed Size:16.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 24.2 mb 100.0% Complete build size 24.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_N.tga 3.7 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_MAOHS.tga 2.5 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_MAOHS.tga 1.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_BC.tga 1.0 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_xx Compressed Size:12.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stmayab Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STMayab/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360.nz_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 59.5 kb 1.1% Meshes 4.4 mb 85.4% Animations 9.3 kb 0.2% Sounds 0.0 kb 0.0% Shaders 469.1 kb 8.9% Other Assets 49.7 kb 0.9% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 180.7 kb 3.4% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 mb 84.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Left/User_Freightliner_FL360_715.fbx 457.3 kb 8.7% Resources/unity_builtin_extra 59.5 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Left/Freightliner_FL360_715_60.tga 46.0 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Left/Freightliner_FL360_715_Wipers.fbx 13.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Left/User_Freightliner_FL360_715_PF.prefab 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.7 kb 0.2% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Freightliner_FL360_715.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Left/Glass_Interior_Freightliner_FL360_715_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Animations/Left/WiperAnimController_Freightliner_FL360_715.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Left/Freightliner_FL360_715_Wipers_PF.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotFreightliner_FL360_715.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Freightliner_FL360_715.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stguerras Compressed Size:10.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_N.tga 2.4 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_BC.tga 960.8 kb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_MAOHS.tga 584.0 kb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_stbimbo Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 61.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBimbo/User_Actros2646_MAOHS.tga 1.2 mb 38.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBimbo/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_common Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.9 mb 90.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.7% Other Assets 22.4 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 94.7 kb 4.3% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1017.4 kb 46.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road.fbx 475.0 kb 21.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road_Col.fbx 465.4 kb 21.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_RoadSide_Col.fbx 104.3 kb 4.7% Resources/unity_builtin_extra 47.9 kb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Platforms_Col.fbx 7.7 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_RoadSide_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Platforms_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.es_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/ES/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stbachoco Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 38.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_Trailer_MAOHS.tga 3.0 mb 38.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_MAOHS.tga 1.1 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_Trailer_BC.tga 639.6 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_common Compressed Size:11.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 54.7% Meshes 3.0 mb 21.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 23.2% Other Assets 38.0 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.5 kb 0.7% Total User Assets 14.0 mb 100.0% Complete build size 14.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 38.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_N.tga 3.1 mb 22.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.6 mb 11.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_MAOHS.tga 912.3 kb 6.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1.FBX 761.9 kb 5.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_BC.tga 627.7 kb 4.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/SideRocks.FBX 627.5 kb 4.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Dirt_road_Gravel_Col.FBX 621.8 kb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/G_245_SideRocks.FBX 212.3 kb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Asphalt_road_Col.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 40.9 kb 0.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1_Platform.FBX 11.0 kb 0.1% AssetBundle Object 4.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Road_G245_1_Col_PF.prefab 2.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/G_245_SideRocks_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Dirt_road_Gravel_Col_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Materials/SmallRocks.mat 0.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Asphalt_road_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_scqueretaro Compressed Size:173.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-db1afcd2 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SCPFM/GP_Logo.png 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCQueretaro/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STGuerras/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_starmy Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 17.3 mb 100.0% Complete build size 17.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 92.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_N.tga 923.2 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_MAOHS.tga 361.2 kb 2.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.5 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 23.5 mb 100.0% Complete build size 23.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_N.tga 3.9 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_MAOHS.tga 1.6 mb 6.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_MAOHS.tga 1.3 mb 5.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_BC.tga 717.5 kb 3.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg.xx_xx_stmg Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 23.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_MAOHS.tga 1.5 mb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Trailer_MAOHS.tga 1.4 mb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Rear_MAOHS.tga 1.2 mb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_BC.tga 882.8 kb 11.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Rear_BC.tga 853.9 kb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis_common Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.1 mb 79.5% Meshes 723.4 kb 3.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 16.4% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 121.1 kb 0.6% Total User Assets 20.3 mb 100.0% Complete build size 20.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_N.tga 3.1 mb 15.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 482.3 kb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Protype.fbx 239.5 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/User_Trailer_1_Axis.fbx 104.3 kb 0.5% Resources/unity_builtin_extra 75.8 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M2.tga 75.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M1.tga 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 12.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Collider.fbx 4.1 kb 0.0% AssetBundle Object 2.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Pieces Prefabs/Trailer_1_Axis_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Glass_Trailer_1_Axis_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_STArmy/GP_CamArtCaja.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stdanone Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 14.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.2% Total User Assets 9.6 kb 100.0% Complete build size 9.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STDanone/GP_ELF_500.png 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STDanone/GP_ELF_400.png 0.5 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker_common Compressed Size:14.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.8 mb 68.2% Meshes 2.7 mb 9.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.4 mb 22.0% Other Assets 23.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.3 kb 0.4% Total User Assets 29.1 mb 100.0% Complete build size 29.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 55.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_N.tga 6.1 mb 21.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.3 mb 11.2% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_MAOHS.tga 1.4 mb 4.8% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker.fbx 1.3 mb 4.4% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpeditionTanker_Prop.fbx 290.5 kb 1.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M2.tga 290.1 kb 1.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M1.tga 221.3 kb 0.7% Resources/unity_builtin_extra 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 5.4 kb 0.0% AssetBundle Object 3.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpedition_Tanker_PF.prefab 2.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpeditionTanker_Prop_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker_Col.fbx 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Prop_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_stprimafrio Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 44.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_N.tga 2.7 mb 39.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_MAOHS.tga 1.1 mb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpemex Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-97caf605 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-97caf605 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_xx Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.2 mb 100.0% Complete build size 18.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 87.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_N.tga 1.6 mb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_MAOHS.tga 609.9 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.fr_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 82.0 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.4% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stguerras Compressed Size:14.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STGuerras/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STGuerras/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stliverpool Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.5 mb 100.0% Complete build size 18.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_N.tga 1.9 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_MAOHS.tga 553.8 kb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_stgcc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_STGCC/GP_Kenworth_T800_Mixer.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker.xx_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.1% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 43.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_MAOHS.tga 1.8 mb 25.4% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_Trailer_MAOHS.tga 995.7 kb 13.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_BC.tga 986.1 kb 13.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_Trailer_BC.tga 280.6 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/PortContainer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab_common Compressed Size:30.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.7 mb 76.7% Meshes 5.8 mb 12.4% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.5% Other Assets 53.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.8 kb 0.3% Total User Assets 46.6 mb 100.0% Complete build size 46.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_N.tga 16.0 mb 34.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Exterior_N.tga 5.7 mb 12.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab.FBX 3.1 mb 6.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 6.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 479.2 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_BC.tga 457.3 kb 1.0% Resources/unity_builtin_extra 115.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab_Wipers.fbx 78.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_M1.tga 74.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 58.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Prostar_DayCab_50.tga 17.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 3.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/Glass_Interior_ProstarDayCab.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCab_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCab_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Animations/ProstarDayCab_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCabInterior_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sbcop Compressed Size:312.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.0 mb 98.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.5 kb 1.3% Total User Assets 1.0 mb 100.0% Complete build size 1.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 48.7% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-6525177b 262.8 kb 25.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_FZ07.png 262.4 kb 24.9% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_Yamaha.png 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Yamaha.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.xx_xx_xx Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 46.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_N.jpg 1.6 mb 34.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_MAOHS.tga 913.5 kb 18.7% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stsoriana Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 79.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STSoriana/KenworthT680_MAOHS.tga 670.4 kb 20.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STSoriana/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_starmstrong Compressed Size:19.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 38.7 mb 100.0% Complete build size 38.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 41.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_N.tga 3.1 mb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_MAOHS.tga 1.5 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.3 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_BC.tga 848.1 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 47.1 kb 1.1% Meshes 3.3 mb 81.5% Animations 9.6 kb 0.2% Sounds 0.0 kb 0.0% Shaders 456.2 kb 11.0% Other Assets 66.6 kb 1.6% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 184.2 kb 4.5% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 80.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Right/ProstarCab_mesh.FBX 457.3 kb 11.1% Resources/unity_builtin_extra 82.9 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Right/ProstarCab_Wipers.fbx 47.1 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Right/ProstarCab_50.tga 16.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Right/ProstarCab_PF.prefab 10.5 kb 0.3% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_InternationalProstarHopper.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_RoadTrainInternationalProstar.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_ProstarCab.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Animations/Right/WiperAnimController_ProstarCab.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_ProstarCab.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Right/ProstarCab_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotProstarCab.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_stbus Compressed Size:341.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-bea47ac5 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/STBus/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/STBus/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stavimarca Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.1 mb 100.0% Complete build size 7.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 42.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_MAOHS.tga 2.8 mb 39.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_N.tga 1.3 mb 18.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800_common Compressed Size:15.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 84.5% Meshes 2.1 mb 5.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 9.5% Other Assets 50.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 133.5 kb 0.3% Total User Assets 37.9 mb 100.0% Complete build size 37.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 42.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cocacola_N.tga 16.0 mb 42.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cab_N.tga 3.1 mb 8.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.1 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Meshes/User_KenworthT800_CocaCola.fbx 457.3 kb 1.2% Resources/unity_builtin_extra 21.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Meshes/T800_Cocacola_Col.fbx 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Pieces Prefab/User_KenworthT800_CocaCola_PF.prefab 8.9 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Materials/KenworthT800_CocaCola_Cab_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Materials/KenworthT800_CocaCola_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Pieces Prefab/T800_Cocacola_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_psm Compressed Size:12.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 382.0 kb 1.7% Other Assets 12.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 104.0 kb 0.5% Total User Assets 21.8 mb 100.0% Complete build size 21.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 48.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Interior_BC.tga 10.7 mb 48.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Exterior_BC.tga 383.0 kb 1.7% Resources/unity_builtin_extra 8.3 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/FZ07_PSM/User_YamahaFZ07_PF.prefab 2.5 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/PSM/Motorbike_PoliceLight.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STCoppel/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stbachoco Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 23.4 mb 100.0% Complete build size 23.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_N.tga 3.5 mb 14.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_MAOHS.tga 2.0 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_BC.tga 606.9 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440_common Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 28.4% Animations 9.6 kb 0.1% Sounds 0.0 kb 0.0% Shaders 4.9 mb 68.5% Other Assets 52.8 kb 0.7% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.0 kb 2.2% Total User Assets 7.1 mb 100.0% Complete build size 7.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 44.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.0 mb 28.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/User_Scania440.FBX 1.2 mb 16.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 457.3 kb 6.3% Resources/unity_builtin_extra 72.1 kb 1.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 22.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/Scania440_Wipers.fbx 16.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_PF.prefab 14.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/Scania440_Col.FBX 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.2 kb 0.1% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Glass_Interior_Scania440_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/ProyectarSombras.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440Truck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440Truck_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440TruckInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Animations/Scania440_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_Col_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/ProyectarSombras_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.bh_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.do_xx_xx Compressed Size:9.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.0 kb 56.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 15.1 kb 42.8% Total User Assets 35.2 kb 100.0% Complete build size 35.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 48.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Road_PF.prefab 3.0 kb 8.6% AssetBundle Object 0.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.cl_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/CL/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/CL/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.fr_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.7% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Decals_PF.prefab 3.1 kb 5.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_STBimbo/GP_Actros_2645_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stgcc Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 62.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGCC/NewCascadia126_MAOHS.tga 1.3 mb 37.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGCC/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis.xx_xx_stcoppel Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 53.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/StCoppel/Semirremolque_1_Axis_MAOHS.tga 1.1 mb 27.3% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/StCoppel/Semirremolque_1_Axis_N.tga 800.6 kb 18.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/StCoppel/Semirremolque_1_Axis_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.nz_xx_xx Compressed Size:8.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.5 kb 52.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 14.0 kb 47.4% Total User Assets 29.6 kb 100.0% Complete build size 29.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 33.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Road_PF.prefab 3.0 kb 10.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Decals_PF.prefab 2.5 kb 8.3% AssetBundle Object 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.mx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/MX/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.mx_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/MX/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STSoriana/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_starmy Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_N.tga 1.5 mb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_MAOHS.tga 504.9 kb 2.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stpepsico Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 39.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_MAOHS.tga 1.4 mb 25.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_Trailer_MAOHS.tga 1004.0 kb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_Trailer_BC.tga 957.6 kb 17.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros.nz_xx_xx Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 53.8 kb 0.8% Meshes 5.6 mb 87.4% Animations 8.9 kb 0.1% Sounds 0.0 kb 0.0% Shaders 469.1 kb 7.1% Other Assets 108.8 kb 1.6% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 192.9 kb 2.9% Total User Assets 6.5 mb 100.0% Complete build size 6.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 54.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/User_ActrosRigid.fbx 2.1 mb 32.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/User_Actros.fbx 457.3 kb 6.9% Resources/unity_builtin_extra 58.2 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/Actros_Wipers.fbx 53.8 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Left/wiperActros_60.tga 18.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/User_ActrosRigid.prefab 17.8 kb 0.3% AssetBundle Object 16.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/User_Actros.prefab 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Actros_Biarticulated.prefab 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Rigid_Truck.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Actros_Articulated.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Left/Glass_Interior_ActrosRigid_MT.mat 1.9 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Actros.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Animations/Left/WiperAnimController_Actros.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/Actros_Wipers.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotActrosTruck.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_sciberdrola Compressed Size:32.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 90.5% Meshes 1.5 mb 1.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 7.5% Other Assets 9.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.2 kb 0.1% Total User Assets 82.5 mb 100.0% Complete build size 82.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 25.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_MAOHS.tga 21.3 mb 25.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_N.tga 10.7 mb 12.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_BC.tga 6.1 mb 7.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_E.tga 5.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_MAOHS.tga 5.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_N.tga 2.7 mb 3.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_E.tga 2.7 mb 3.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_BC.tga 1.4 mb 1.7% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 104.3 kb 0.1% Resources/unity_builtin_extra 60.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 3.1 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Poster_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.bh_xx_xx Compressed Size:243.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.8% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 95.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_BC.jpg 96.4 kb 3.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_MAOHS.tga 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker.xx_xx_starmy Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 9.7 mb 100.0% Complete build size 9.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 35.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_MAOHS.tga 3.3 mb 33.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_Trailer_MAOHS.tga 1.2 mb 12.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/PortContainer_BC.tga 969.8 kb 9.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_BC.tga 865.6 kb 8.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.mx_xx_stdanone Compressed Size:16.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_N.tga 3.7 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_MAOHS.tga 2.2 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_MAOHS.tga 1.2 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_BC.tga 1.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_xx Compressed Size:10.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_N.tga 2.3 mb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_BC.tga 979.5 kb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_MAOHS.tga 535.1 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_stguerras Compressed Size:12.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STGuerras/VolvoVNL760_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STGuerras/VolvoVNL760_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sc Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 442.4 kb 2.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 20.0 kb 0.1% Total User Assets 20.5 mb 100.0% Complete build size 20.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 19.6% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_DodgeChargerVehicleDashboardAtlas-9e6f8f9f 4.0 mb 19.6% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ChevroletTahoeVehicleDashboardAtlas-33c12b35 4.0 mb 19.6% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KangooDashboardAtlas-c104f899 2.0 mb 9.8% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GolfVehicleDashboardAtlas-73a30b00 2.0 mb 9.8% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_KangooDashboardAtlas-c104f899 1.0 mb 4.9% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_ChevroletVehicleDashboardAtlas-505f6f19 1.0 mb 4.9% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_ChevroletVehicleDashboardAtlas-505f6f19 1.0 mb 4.9% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_AmarokVehicleDashboardAtlas-377b75eb 1.0 mb 4.9% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_AmarokVehicleDashboardAtlas-377b75eb 23.0 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_KangooDashboardAtlas.spriteatlas 13.1 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas 12.2 kb 0.1% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_NIGHT.png 12.2 kb 0.1% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_DAY.png 12.0 kb 0.1% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_NIGHT.png 12.0 kb 0.1% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_DAY.png 11.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_NIGHT.png 11.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_DAY.png 11.0 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletTahoeVehicleDashboardAtlas.spriteatlas 9.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_AmarokVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas 8.0 kb 0.0% AssetBundle Object 5.7 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletVehicleDashboardAtlas.spriteatlas 5.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_DodgeChargerVehicleDashboardAtlas.spriteatlas 5.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_GolfVehicleDashboardAtlas.spriteatlas 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Background/GCP_backgroundNight.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Background/GCP_backgroundDay.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Backgrounds/4x4P_Backgroundnight.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Backgrounds/4x4P_BackgroundDay.png 4.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Background/CP_Backgroundnight.png 4.1 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ABS.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Wheel drive/4x4_Diferential_common.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Wheel drive/4x4_Diferential2_common.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Wheel drive/4x4_Wheel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_EmbragueRoto.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Elements/indicator.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_globaltruck.xx_xx_stglobal Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck STGlobal/GP_DAF_XF_106_SC.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.es_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.4% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 95.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_MAOHS.tga 210.7 kb 3.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.nz_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/NZ/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_starmy Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 986.6 kb 78.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarDayCab/ProstarDayCab_Exterior_MAOHS.tga 266.6 kb 21.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarDayCab/ProstarDayCab_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stcola Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 39.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_Trailer_MAOHS.tga 2.9 mb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_MAOHS.tga 1.1 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_Trailer_BC.tga 633.5 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_stestrella Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 46.8% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Exterior_MAOHS.tga 1004.1 kb 19.9% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Interior_BC.tga 939.9 kb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Driver_BC.tga 738.5 kb 14.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Exterior_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 75.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Rigid_Tanker/Cargo_Tanker_MAOHS.tga 1022.5 kb 24.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Rigid_Tanker/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800.nz_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.1 kb 0.9% Meshes 4.9 mb 87.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 469.1 kb 8.1% Other Assets 45.1 kb 0.8% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 151.3 kb 2.6% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.0 mb 87.7% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Left/User_Forward800.fbx 457.3 kb 7.9% Resources/unity_builtin_extra 49.1 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Left/wiperForward800_50.tga 14.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Left/User_Forward800_PF.prefab 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.1 kb 0.1% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Forward800.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Left/Glass_Interior_Forward800_MT.mat 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Forward800.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotForward800.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_st Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-ca69e11e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-ca69e11e 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/ST/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stlala Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STLala/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_stcola Compressed Size:18.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 25.3 mb 100.0% Complete build size 25.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_N.tga 4.0 mb 15.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_MAOHS.tga 2.2 mb 8.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_MAOHS.tga 1.6 mb 6.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_BC.tga 1.6 mb 6.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 69.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_MAOHS.tga 1.0 mb 30.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607tank_common Compressed Size:16.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.5 mb 55.2% Meshes 7.9 mb 41.3% Animations 11.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 456.2 kb 2.3% Other Assets 47.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 151.2 kb 0.8% Total User Assets 19.0 mb 100.0% Complete build size 19.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 21.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tank_Prototype.fbx 3.8 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tanker.fbx 3.2 mb 16.8% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_N.tga 2.6 mb 13.8% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Tanker_N.tga 2.6 mb 13.5% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Interior_MAOHS.tga 1.4 mb 7.6% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Interior_N.tga 473.0 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Interior_BC.tga 457.3 kb 2.3% Resources/unity_builtin_extra 81.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_M2.tga 78.8 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_M1.tga 70.4 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tank_Wipers.fbx 48.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_50.tga 18.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tank_Collider.fbx 17.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Pieces Prefab/InternationalHV607Tanker_PF.prefab 10.5 kb 0.1% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_common Compressed Size:11.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.8 mb 61.3% Meshes 2.1 mb 14.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 22.5% Other Assets 107.4 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 120.1 kb 0.8% Total User Assets 14.4 mb 100.0% Complete build size 14.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.1 mb 28.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Alpha.tga 3.1 mb 21.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 20.7% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Edge.tga 1.9 mb 13.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_Road.FBX 1013.9 kb 6.9% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 795.8 kb 5.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_04_BC.tga 224.1 kb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_RoadDecals.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 33.4 kb 0.2% AssetBundle Object 11.9 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_Road_Col_PF.prefab 8.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal.FBX 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_LaneEdge_MT.mat 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_Decals_MT.mat 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_DirtLaneDecal_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stsoriana Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-8352a2ab 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-8352a2ab 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STSoriana/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stavimarca Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.8 mb 100.0% Complete build size 18.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_N.tga 2.1 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_MAOHS.tga 745.6 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stgcc Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 83.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGCC/ProstarCab_MAOHS.tga 664.5 kb 16.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGCC/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 98.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.0 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 1.0% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 57.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/Road_G245_2.fbx 834.5 kb 40.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/SideRocks_G245_2.FBX 5.4 kb 0.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/SideRocks_G245_2_Col_PF Variant.prefab 2.0 kb 0.1% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stpepsico Compressed Size:12.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STPepsico/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STPepsico/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stmayab Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_N.tga 1.9 mb 10.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_MAOHS.tga 660.4 kb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.cl_xx_xx Compressed Size:575.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 40.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_MAOHS.tga 1.3 mb 40.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_N.tga 668.8 kb 19.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_stbachoco Compressed Size:19.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_N.tga 3.5 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_MAOHS.tga 1.7 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.4 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_BC.tga 632.1 kb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.nz_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.9 kb 3.0% Meshes 644.9 kb 37.3% Animations 9.9 kb 0.6% Sounds 0.0 kb 0.0% Shaders 810.7 kb 46.9% Other Assets 41.3 kb 2.4% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 9.8% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 811.7 kb 46.9% Resources/unity_builtin_extra 646.9 kb 37.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/User_Golf.fbx 51.9 kb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Left/Wipe_Golf_60.tga 20.0 kb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/Golf_Wipers.FBX 10.7 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/User_Golf_PF.prefab 7.4 kb 0.4% AssetBundle Object 5.8 kb 0.3% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Golf.prefab 1.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Left/WiperAnimController_Golf.controller 1.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/Golf_Wipers.prefab 1.0 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Golf.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotGolf.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_rear.xx_xx_xx Compressed Size:22.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 53.5 kb 92.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 7.1% Total User Assets 58.1 kb 100.0% Complete build size 58.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.4 kb 55.9% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Decal_RigidTanker_rear_BC.tga 21.1 kb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Decal_RigidTanker_rear_MAOHS.tga 0.5 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_scpolice Compressed Size:8.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.9 kb 42.3% Levels 0.0 kb 0.0% Scripts 0.4 kb 1.5% Included DLLs 0.0 kb 0.0% File headers 17.2 kb 56.3% Total User Assets 30.5 kb 100.0% Complete build size 30.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.2 kb 36.8% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCPolice/CitroenC4_PoliceLights_PF.prefab 1.7 kb 5.4% AssetBundle Object 0.1 kb 0.4% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.3% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STLiverpool/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vwconstellation.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_scpfm Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 82.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_MAOHS.tga 533.8 kb 17.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfletes Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.3 mb 100.0% Complete build size 7.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 45.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_MAOHS.tga 2.8 mb 38.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_N.tga 1.2 mb 15.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stfletesmx Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 22.6 mb 100.0% Complete build size 22.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_N.tga 2.8 mb 12.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_BC.tga 484.2 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_stgcc Compressed Size:11.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 13.4 mb 100.0% Complete build size 13.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 39.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_MAOHS.tga 3.7 mb 27.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Trailer_MAOHS.tga 2.7 mb 20.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_BC.tga 1.6 mb 12.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Trailer_BC.tga 35.1 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Decals_BC.tga 29.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Decals_MAOHS.tga 1.0 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.cl_xx_xx Compressed Size:20.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 60.0 kb 71.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.1 kb 28.6% Total User Assets 84.1 kb 100.0% Complete build size 84.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.2 kb 31.2% Assets/contents/Sceneries/HighwayLand/Localized/CL/Highwayland_RoadDecals_PF.prefab 25.8 kb 30.7% Assets/contents/Sceneries/HighwayLand/Localized/CL/Highwayland_Road_PF.prefab 7.9 kb 9.4% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.fr_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 61.4% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_MAOHS.tga 1.8 mb 38.5% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stlucia Compressed Size:8.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 46.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_MAOHS.tga 3.1 mb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.es_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.nz_xx_xx Compressed Size:28.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 27.5 kb 35.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.9 kb 32.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 25.3 kb 32.5% Total User Assets 77.8 kb 100.0% Complete build size 77.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.5 kb 35.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 14.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Road_PF.prefab 9.7 kb 12.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Decals_PF.prefab 3.7 kb 4.7% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_stliverpool Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 49.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_MAOHS.tga 1.7 mb 26.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_Trailer_MAOHS.tga 1.1 mb 17.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_BC.tga 498.5 kb 7.6% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_sthg Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 63.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STHG/NewCascadia126_MAOHS.tga 1.3 mb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STHG/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_starmy Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 46.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_External_MAOHS.tga 1.1 mb 30.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_External_BC.tga 430.0 kb 12.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_Interior_BC.tga 407.9 kb 11.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scpfm Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCPFM/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h_common Compressed Size:21.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.1 mb 71.3% Meshes 9.4 mb 18.6% Animations 10.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 9.6% Other Assets 59.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 164.0 kb 0.3% Total User Assets 50.6 mb 100.0% Complete build size 50.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.6% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Mixer_N.tga 16.0 mb 31.6% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_N.tga 4.9 mb 9.7% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H.fbx 4.5 mb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Prototype.fbx 3.1 mb 6.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_N.tga 1.4 mb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_MAOHS.tga 1.2 mb 2.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 697.9 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_BC.tga 457.3 kb 0.9% Resources/unity_builtin_extra 75.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/SitrakC7H_M2.tga 74.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/SitrakC7H_M1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 62.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/WiperSitrakC7H_60.tga 48.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Wipers.fbx 17.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Prefab/User_SitrakC7H_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.7 kb 0.0% AssetBundle Object 10.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Mixer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Animation/WiperAnimController_SitrakC7H.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Prefab/User_SitrakC7H_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/Glass_Interior_SitrakC7H_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MixerDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MixerSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_xx Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.3 mb 100.0% Complete build size 19.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 82.7% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_N.tga 1.7 mb 9.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_MAOHS.tga 962.3 kb 4.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BC.tga 356.9 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_BC.tga 321.2 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_MAOHS.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stcola Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 74.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_N.tga 2.4 mb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_MAOHS.tga 1.3 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_BC.tga 1.2 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_MAOHS.tga 486.3 kb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.do_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 40.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 2.9% Other Assets 587.0 kb 16.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.4 mb 40.0% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 33.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 10.8% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals_Proxys.FBX 140.8 kb 4.0% AssetBundle Object 121.6 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_RoadsDecals_PF.prefab 114.1 kb 3.2% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_Roads_PF.prefab 104.3 kb 2.9% Resources/unity_builtin_extra 81.4 kb 2.3% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.fr_xx_xx Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.4% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 96.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_MAOHS.tga 155.4 kb 2.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_common Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.9 mb 87.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 3.0% Other Assets 172.3 kb 5.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.3 kb 4.0% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 66.1% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_Road.FBX 440.3 kb 12.9% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_SeasideWalk.FBX 323.7 kb 9.5% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_RoadDecals.FBX 104.3 kb 3.1% Resources/unity_builtin_extra 78.5 kb 2.3% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_BuildingsSquares.FBX 55.4 kb 1.6% AssetBundle Object 14.0 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_Road_Col_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_Col_Variant.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_Col_Variant.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.xx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 44.9 kb 1.4% Meshes 2.1 mb 67.1% Animations 8.7 kb 0.3% Sounds 0.0 kb 0.0% Shaders 810.7 kb 24.9% Other Assets 39.4 kb 1.2% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.3 kb 5.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.7% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/User_CitroenC4.FBX 811.7 kb 24.9% Resources/unity_builtin_extra 44.9 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Right/WiperCitroenC4_60.tga 32.8 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/CitroenC4_Wipers.FBX 10.3 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.5 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Right/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/CitroenC4_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_sttufesa Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 47.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Exterior_MAOHS.tga 1004.1 kb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Interior_BC.tga 939.9 kb 19.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Driver_BC.tga 615.6 kb 12.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scarmstrong Compressed Size:331.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-4be3c9f4 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCArmstrong/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stavimarca Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-f3085154 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-f3085154 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STAviMarca/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.mx_xx_stdanone Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 24.2 mb 100.0% Complete build size 24.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_N.tga 3.9 mb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_MAOHS.tga 1.6 mb 6.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_MAOHS.tga 1.4 mb 5.7% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_BC.tga 1.3 mb 5.4% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt.xx_xx_stmayab Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 67.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/STMayab/International_LT_MAOHS.tga 1.2 mb 32.5% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/STMayab/International_LT_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_stdanone Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STDanone/GP_Forward_1100.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607tank.xx_xx_xx Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_MAOHS.tga 2.8 mb 36.8% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_Tanker_MAOHS.tga 1.0 mb 13.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_Tanker_BC.tga 932.0 kb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab.nz_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.6 kb 1.2% Meshes 3.3 mb 81.4% Animations 9.6 kb 0.2% Sounds 0.0 kb 0.0% Shaders 456.2 kb 11.0% Other Assets 67.3 kb 1.6% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 184.2 kb 4.5% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 80.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Left/ProstarCab_mesh.fbx 457.3 kb 11.0% Resources/unity_builtin_extra 82.9 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Left/ProstarCab_Wipers.fbx 49.6 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Left/ProstarCab_50.tga 16.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Left/ProstarCab_PF.prefab 10.5 kb 0.3% AssetBundle Object 5.8 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_ProstarCab.prefab 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_RoadTrainInternationalProstar.prefab 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_InternationalProstarHopper.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Animations/Left/WiperAnimController_ProstarCab.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_ProstarCab.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Left/ProstarCab_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotProstarCab.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 90.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.6% Other Assets 17.0 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.4 kb 4.1% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 45.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Road.fbx 971.7 kb 43.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadCol.fbx 104.3 kb 4.6% Resources/unity_builtin_extra 36.5 kb 1.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_PlatformCol.fbx 6.6 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadSideCol.fbx 5.9 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadSideCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_PlatformCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadCol_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 60.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 24.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_BC.tga 462.1 kb 10.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_MAOHS.tga 230.2 kb 5.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stcola Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.1 mb 100.0% Complete build size 18.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_N.tga 1.5 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_MAOHS.tga 615.2 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_sthg Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 82.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STHG/ProstarCab_MAOHS.tga 711.0 kb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STHG/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_stgcc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_STGCC/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 45.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_3Axis_MAOHS.tga 2.0 mb 38.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/Trailer_CocaCola_MAOHS.tga 475.4 kb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_3Axis_BC.tga 340.7 kb 6.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/Trailer_CocaCola_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_STArmy/GP_Bitrem_7Eixos.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbachoco Compressed Size:7.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 43.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_N.tga 3.2 mb 40.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_MAOHS.tga 1.3 mb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_rear.mx_xx_st Compressed Size:25.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.6 kb 92.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 6.7% Total User Assets 61.2 kb 100.0% Complete build size 61.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 35.6 kb 58.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STMX/Decal_RigidTanker_rear_BC.tga 21.1 kb 34.4% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STMX/Decal_RigidTanker_rear_MAOHS.tga 0.4 kb 0.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stfletesmx Compressed Size:30.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.7 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.6 kb 100.0% Complete build size 84.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 30.5 kb 36.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_MAOHS.tga 25.3 kb 29.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_N.tga 23.9 kb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stmayab Compressed Size:48.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 97.6 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.1% Total User Assets 102.4 kb 100.0% Complete build size 102.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.5 kb 39.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_N.tga 32.2 kb 31.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_MAOHS.tga 24.9 kb 24.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.mx_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/MX/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/MX/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_STCola/GP_City_Star_5.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STCola/GP_Freightliner_FL360.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_stpepsico Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 61.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Pepsico/ActrosUser_MAOHS.tga 1.4 mb 38.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Pepsico/ActrosUser_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607biart.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpolice Compressed Size:334.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-74b8c10b 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPolice/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbimbo Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.0 kb 0.1% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 46.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-6fb20ffa 4.0 mb 46.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-6fb20ffa 512.2 kb 5.9% Built-in Texture2D: sactx-2-512x1024-DXT5-HUD_GP_Images_Atlas-6fb20ffa 12.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBimbo/HUD_GP_Images_Atlas.spriteatlas 3.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stlala Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 84.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STLALA/ProstarCab_MAOHS.tga 697.4 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STLALA/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_tanker.xx_xx_stpemex Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 65.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_Tanker_MAOHS.tga 859.3 kb 34.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_Tanker_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_starmstrong Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STArmstrong/GP_Freightliner_M2_106.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psm Compressed Size:308.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-870ef670 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_renaultkangoo.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.fr_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 47.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_MAOHS.tga 1.1 mb 30.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_N.jpg 796.6 kb 21.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STArmy/GP_BusInterurb.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_styucarro Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 983.9 kb 73.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STYucarro/Cargo_Tanker_MAOHS.tga 349.8 kb 26.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STYucarro/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stguerras Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.9 mb 100.0% Complete build size 7.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 45.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_MAOHS.tga 3.0 mb 37.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.nz_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 51.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_External_MAOHS.tga 626.6 kb 20.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_External_BC.tga 430.0 kb 14.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_Interior_BC.tga 412.7 kb 13.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stpepsico Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 69.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_N.tga 1.2 mb 30.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stcola Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 47.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_MAOHS.tga 1.1 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_Cab_MAOHS.tga 764.4 kb 15.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_Cab_BC.tga 744.0 kb 15.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.5 mb 100.0% Complete build size 6.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_MAOHS.tga 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_MAOHS.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_BC.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.es_xx_xx Compressed Size:238.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.2 kb 17.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 494.1 kb 100.0% Complete build size 494.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 39.0% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.1% Resources/unity_builtin_extra 33.5 kb 6.8% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 14.2 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_scarmstrong Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Chevrolet Tahoe/ChevroletTahoe_Armstrong/GP_Chevrolet_Tahoe.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.bh_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 41.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 3.1% Other Assets 578.3 kb 17.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.3 mb 38.2% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 34.2% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 11.3% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals_Proxys.FBX 139.7 kb 4.1% AssetBundle Object 114.1 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_Roads_PF.prefab 113.9 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_RoadsDecals_PF.prefab 104.3 kb 3.1% Resources/unity_builtin_extra 81.4 kb 2.4% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.fr_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 40.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 3.6% Other Assets 383.8 kb 13.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.2 mb 43.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 40.1% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 114.1 kb 4.0% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_Roads_PF.prefab 113.9 kb 3.9% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_RoadsDecals_PF.prefab 104.3 kb 3.6% Resources/unity_builtin_extra 81.4 kb 2.8% Assets/contents/Sceneries/CityLand/Localized/FR/Meshes/Cityland_RoadsDecals.FBX 73.4 kb 2.5% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STBimbo/GP_Scania_440_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.8% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STCola/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_stglobal Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/STGlobal/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stcoppel Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-a27b22e2 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-a27b22e2 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCoppel/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecoeurotrakker.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_STArmy/GP_IvecoEuroTrakker.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100.xx_xx_stcoppel Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 58.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/STCoppel/Isuzu_Elf_100_MAOHS.tga 704.5 kb 41.5% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/STCoppel/Isuzu_Elf_100_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stsoriana Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 78.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STSoriana/ProstarCab_MAOHS.tga 901.2 kb 21.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STSoriana/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800biart_trailer2axis.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.4 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sb Compressed Size:412.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-3efda909 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_stcola Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/Trailer_CocaCola_MAOHS.tga 2.4 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/TrailerCocacola_3Axis_MAOHS.tga 551.9 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/TrailerCocacola_3Axis_BC.tga 391.9 kb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/Trailer_CocaCola_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_MAOHS.tga 3.5 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_N.tga 1.4 mb 16.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_stbimbo Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 60.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_MAOHS.tga 791.2 kb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_BC.tga 328.7 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_Cab_BC.tga 302.3 kb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_Cab_MAOHS.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_stbusvencedor Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STVencedor/GP_BusInterurb.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.mx_xx_xx Compressed Size:8.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 83.3% Meshes 2.8 mb 14.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 286.5 kb 1.5% Other Assets 21.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 115.2 kb 0.6% Total User Assets 19.2 mb 100.0% Complete build size 19.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 27.8% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_N.tga 4.0 mb 20.8% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_Mask1.tga 2.8 mb 14.5% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Meshes/RigidTruck_Atron.fbx 2.7 mb 13.9% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_MAOHS.tga 2.0 mb 10.4% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_CM.tga 2.0 mb 10.4% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_BC.tga 108.2 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 104.3 kb 0.5% Resources/unity_builtin_extra 75.0 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 4.8 kb 0.0% AssetBundle Object 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_PF_TM.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_PF.prefab 3.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Materials/RigidTruck_Atron_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Materials/RigidTruck_Atron_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbimbo Compressed Size:195.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 233.6 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 238.4 kb 100.0% Complete build size 238.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 56.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_N.tga 59.5 kb 25.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_MAOHS.tga 39.9 kb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_xx Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 10.6 mb 100.0% Complete build size 10.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 36.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_MAOHS.tga 3.7 mb 34.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Trailer_MAOHS.tga 1.6 mb 15.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Trailer_BC.tga 1.4 mb 12.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_BC.tga 18.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Decals_MAOHS.tga 18.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Decals_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_terrain_common Compressed Size:18.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.1 mb 59.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.6 mb 9.2% Other Assets 8.9 mb 30.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.1 kb 0.3% Total User Assets 28.7 mb 100.0% Complete build size 28.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 18.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_Mine.png 5.3 mb 18.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_4x4.png 2.3 mb 8.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Albedos.asset 2.2 mb 7.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine.asset 2.2 mb 7.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4.asset 2.0 mb 7.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Normals.asset 1.3 mb 4.5% Resources/unity_builtin_extra 1.1 mb 3.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_3.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_2.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_1.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_0.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_3.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_2.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_1.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_0.asset 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_3.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_2.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_1.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_0.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_3.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_2.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_1.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_0.png 244.7 kb 0.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 85.6 kb 0.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 7.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_Complete_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_MT.mat 7.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046biart.xx_xx_stpepsico Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_STPepsico/GP_Actros_2046_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_colatruck.xx_xx_stcola Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.7 kb 24.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 75.6% Total User Assets 10.9 kb 100.0% Complete build size 10.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.8 kb 7.5% AssetBundle Object 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_ARTICULATED_KENWORTH_T800.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_xx Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 73.4% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/Default/Man_MAOHS.tga 1.3 mb 26.5% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/Default/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stfletesmx Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STFletesMX/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.xx_xx_xx Compressed Size:916.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.2 mb 56.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.9% Other Assets 568.7 kb 27.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 234.6 kb 11.2% Total User Assets 2.1 mb 100.0% Complete build size 2.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 957.9 kb 45.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 360.9 kb 17.2% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals_Proxys.FBX 136.3 kb 6.5% AssetBundle Object 115.2 kb 5.5% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_RoadsDecals_PF.prefab 113.5 kb 5.4% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_Roads_PF.prefab 104.3 kb 5.0% Resources/unity_builtin_extra 77.0 kb 3.7% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.mx_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.4% Other Assets 587.0 kb 24.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 239.3 kb 10.1% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 49.8% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 16.2% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals_Proxys.FBX 140.7 kb 6.0% AssetBundle Object 121.6 kb 5.1% Assets/contents/Sceneries/CityLand/Localized/MX/Cityland_RoadsDecals_PF.prefab 114.1 kb 4.8% Assets/contents/Sceneries/CityLand/Localized/MX/Cityland_Roads_PF.prefab 104.3 kb 4.4% Resources/unity_builtin_extra 81.4 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STGuerras/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 66.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_MAOHS.tga 829.3 kb 33.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltart42ft.xx_xx_stmayab Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_STMayab/GP_International_LT_art_42ft.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stestrella Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-3eaf1704 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-3eaf1704 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STEstrella/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stdanone Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 51.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 20.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Exterior_BC.tga 1.0 mb 19.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Trailer_MAOHS.tga 373.8 kb 7.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_styucarro Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 80.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/STYucarro/ProstarDayCab_Exterior_MAOHS.tga 876.0 kb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/STYucarro/ProstarDayCab_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sbcop Compressed Size:208.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-426a95e7 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_Logo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/Favicon.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo.xx_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.3 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/Default/RenaultKangoo_MAOHS.tga 864.9 kb 37.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/Default/RenaultKangoo_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.nz_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 66.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_MAOHS.tga 1.2 mb 23.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_N.png 567.1 kb 10.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stcola Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 44.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_N.tga 2.6 mb 38.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_MAOHS.tga 1.2 mb 17.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stjcv Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_MAOHS.tga 3.4 mb 40.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_N.tga 1.4 mb 16.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_stbusvencedor Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 32.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_External_MAOHS.tga 1.2 mb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_IntDriver_BC.tga 1.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_Interior_BC.tga 943.1 kb 19.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_External_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_xx Compressed Size:6.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 46.3% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_MAOHS.tga 1.8 mb 25.7% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_Trailer_MAOHS.tga 1.3 mb 18.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_BC.tga 650.2 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_army Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 42.7% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_N.tga 1004.7 kb 35.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_M.tga 621.5 kb 21.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_D.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_scpfm Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_SCPFM/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_starmy Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 68.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_MAOHS.tga 1.2 mb 31.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_xx Compressed Size:9.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 9.4 mb 100.0% Complete build size 9.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 38.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_Mixer_MAOHS.tga 2.9 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_MAOHS.tga 1.6 mb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_Mixer_BC.tga 1.3 mb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.cl_xx_xx Compressed Size:900.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 62.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 5.7% Other Assets 390.8 kb 21.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 186.9 kb 10.3% Total User Assets 1.8 mb 100.0% Complete build size 1.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 62.2% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 122.0 kb 6.7% Assets/contents/Sceneries/CityLand/Localized/CL/Cityland_RoadsDecals_PF.prefab 114.1 kb 6.3% Assets/contents/Sceneries/CityLand/Localized/CL/Cityland_Roads_PF.prefab 104.3 kb 5.8% Resources/unity_builtin_extra 80.9 kb 4.5% Assets/contents/Sceneries/CityLand/Localized/CL/Meshes/Cityland_RoadsDecals.FBX 73.5 kb 4.1% AssetBundle Object 1.6 kb 0.1% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.nz_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.3% Other Assets 605.3 kb 25.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 244.2 kb 10.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 53.2% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 16.0% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals_Proxys.FBX 145.4 kb 6.1% AssetBundle Object 129.6 kb 5.4% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_RoadsDecals_PF.prefab 113.1 kb 4.7% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_Roads_PF.prefab 104.3 kb 4.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiart42ft.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 65.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_MAOHS.tga 950.3 kb 34.7% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stgcc Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d7fa10ca 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d7fa10ca 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGCC/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.bh_xx_xx Compressed Size:11.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_MAOHS.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_N.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_TaxiMirror_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_Taxi_BC.tga 1.0 mb 4.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_MAOHS.tga 391.2 kb 1.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_xx Compressed Size:354.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 456.8 kb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.9% Total User Assets 461.2 kb 100.0% Complete build size 461.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 456.8 kb 99.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Default/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STGuerras/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.nz_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.2 kb 1.3% Meshes 2.1 mb 67.2% Animations 8.9 kb 0.3% Sounds 0.0 kb 0.0% Shaders 810.7 kb 24.8% Other Assets 40.6 kb 1.2% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.2 kb 5.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/User_CitroenC4.FBX 811.7 kb 24.9% Resources/unity_builtin_extra 42.2 kb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Left/WiperCitroenC4_60.tga 32.9 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/CitroenC4_Wipers.FBX 10.7 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.8 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Left/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/CitroenC4_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_stgcc Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_STGCC/GP_Kenworth_T880_full_Hopper.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_roads_common Compressed Size:939.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 987.3 kb 98.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 1.5% Total User Assets 1003.1 kb 100.0% Complete build size 1003.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 98.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 0.4 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Ruta_G245_3_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_stbarcel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_STBarcel/GP_Actros_2646_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STArmy/GP_Kenworthdoble_doble_articulado.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_stlala Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_STLala/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_starmy Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 64.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_NewCascadia/NewCascadia126_MAOHS.tga 1.2 mb 35.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_NewCascadia/NewCascadia126_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STCoppel/GP_Hino_300.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stliverpool Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 43.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_MAOHS.tga 2.5 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_Trailer_MAOHS.tga 773.7 kb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_Trailer_BC.tga 633.9 kb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_stbusvencedor Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.6 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 81.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/STVencedor/HyundaiCounty_Externa_MAOHS.tga 487.3 kb 18.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/STVencedor/HyundaiCounty_Externa_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_N.tga 1.5 mb 7.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_MAOHS.tga 1.1 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607.xx_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 928.7 kb 51.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/Default/International_HV607_BC.tga 856.3 kb 47.8% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/Default/International_HV607_MAOHS.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stguerras Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-143bda24 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-143bda24 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuerras/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.bh_xx_xx Compressed Size:28.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.bh_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STAviMarca/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_xx Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/Default/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_xx Compressed Size:11.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.0 mb 100.0% Complete build size 19.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 84.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_N.tga 2.4 mb 12.5% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_MAOHS.tga 629.6 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psa Compressed Size:311.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-7f12cf7b 0.5 kb 0.0% Assets/UI/Textures/Simulator/Prosauto/GP/GP_Logo.jpg 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/PSA/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_stguatemala Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STGuatemala/GP_InternationalZafiro.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.bh_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_sbcop Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 39.7 kb 0.2% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/SBCOP/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/SBCOP/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/SBCOP/User_YamahaFZ07_PF.prefab 6.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SBCOP/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_xx Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 41.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_MAOHS.tga 1.4 mb 26.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_Trailer_MAOHS.tga 959.9 kb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_BC.tga 761.3 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STFletes/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_sc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.3% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_Default/GP_Clio.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 45.9 kb 0.8% Meshes 4.9 mb 87.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 469.1 kb 8.1% Other Assets 44.9 kb 0.8% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 151.3 kb 2.6% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 mb 87.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Right/User_Forward800.FBX 457.3 kb 7.9% Resources/unity_builtin_extra 45.9 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Right/wiperForward800_50.tga 14.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Right/User_Forward800_PF.prefab 12.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.1 kb 0.1% AssetBundle Object 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Forward800.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Right/Glass_Interior_Forward800_MT.mat 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Forward800.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotForward800.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stpepsico Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STPepsico/GP_Scania_440_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STPepsico/GP_Hino_300.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stjcv Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-bb378b2a 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-bb378b2a 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STJCV/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_STArmy/GP_Forward_800.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_xx Compressed Size:8.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.6 mb 100.0% Complete build size 8.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 41.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_MAOHS.tga 3.6 mb 41.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_N.tga 1.4 mb 16.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scpfm Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.5 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 77.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_MAOHS.tga 580.6 kb 22.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiacarrier.xx_xx_stmg Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_STMG/GP_Freightliner_Cascadia_Carrier.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STGuerras/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_scpfm Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/SCPFM/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbarcel Compressed Size:182.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 222.2 kb 97.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.8% Total User Assets 227.0 kb 100.0% Complete build size 227.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 59.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_DecalRear_N.tga 54.4 kb 23.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_DecalRear_MAOHS.tga 33.6 kb 14.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.bh_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BH/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BH/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046art.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.cl_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.2 kb 100.0% Complete build size 28.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/CL/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/CL/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.bh_xx_xx Compressed Size:6.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 70.6% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_N.tga 1.5 mb 19.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_MAOHS.tga 770.6 kb 10.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STSoriana/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_scpfm Compressed Size:173.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-db1afcd2 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SCPFM/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCPFM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_starmy Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 77.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/HyundaiCounty_Bus/HyundaiCounty_Externa_MAOHS.tga 342.8 kb 22.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/HyundaiCounty_Bus/HyundaiCounty_Externa_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STCola/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.bh_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BH/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_starmy Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 74.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesActros/ActrosUser_MAOHS.tga 1.3 mb 25.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesActros/ActrosUser_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607tank.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_Default/GP_InternationalHV607Tank.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_stbusvencedor Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_N.tga 1.5 mb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_MAOHS.tga 1.2 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_starmy Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 39.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Exterior_MAOHS.tga 1.0 mb 25.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Interior_BC.tga 1.0 mb 25.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Driver_BC.tga 398.0 kb 9.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Exterior_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stlucia Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-c7a6300c 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-c7a6300c 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLucia/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.do_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_Decals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stestafeta Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STEstafeta/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.nz_xx_xx Compressed Size:19.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 22.1 mb 100.0% Complete build size 22.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_N.tga 3.7 mb 16.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_MAOHS.tga 3.6 mb 16.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_MAOHS.tga 1.2 mb 5.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_TaxiMirror_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_Taxi_BC.tga 1.2 mb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_BC.tga 547.8 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_BC.tga 547.7 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_stgcc Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STGCC/Trailer_Hopper_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STGCC/Trailer_Hopper_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.bh_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.8 kb 100.0% Complete build size 51.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.4 kb 6.5% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.cl_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/CL/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/CL/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stgcc Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 51.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_MAOHS.tga 946.6 kb 21.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_Cab_MAOHS.tga 728.1 kb 16.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_BC.tga 516.0 kb 11.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decalsemirremolque_1axis.xx_xx_xx Compressed Size:29.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.8 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.7 kb 100.0% Complete build size 84.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 kb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_N.tga 25.8 kb 30.5% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_MAOHS.tga 22.0 kb 26.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.es_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.cl_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/CL/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_sccola Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.9 mb 100.0% Complete build size 8.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.3% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_MAOHS.tga 3.6 mb 40.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_Mirror_MAOHS.tga 902.0 kb 9.9% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_BC.tga 863.0 kb 9.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_Mirror_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.cl_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/CL/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STAviMarca/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.fr_xx_xx Compressed Size:248.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 28.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 15.0% Other Assets 85.3 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 305.5 kb 44.5% Total User Assets 687.1 kb 100.0% Complete build size 687.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 28.1% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 15.2% Resources/unity_builtin_extra 33.5 kb 4.9% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_Roads_PF.prefab 21.3 kb 3.1% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.2% AssetBundle Object 14.2 kb 2.1% Assets/contents/Sceneries/UrbaLand/Localized/FR/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_Default/GP_C4.png 0.3 kb 3.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STLiverpool/GP_Freightliner_M2.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.do_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/DO/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STArmy/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stoxxo Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-0dafc98f 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-0dafc98f 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STOxxo/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht600biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T600 Full/KenworthT600Full_STBimbo/GP_Kenworth_t600_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_tanker.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 67.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Tanker_MAOHS.tga 782.6 kb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Tanker_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stpepsico Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STPepsico/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_gadget.xx_xx_fridge Compressed Size:4.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 14.7% Levels 0.0 kb 0.0% Scripts 0.4 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 11.4 kb 82.2% Total User Assets 13.9 kb 100.0% Complete build size 13.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 kb 9.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/Product/STOXXO/Fridge_Gadget.prefab 0.7 kb 4.9% AssetBundle Object 0.1 kb 0.9% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.9% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.8% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.5% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.bh_xx_xx Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 42.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_MAOHS.tga 2.3 mb 41.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_N.jpg 883.5 kb 15.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_stmayab Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/Trailer_CocaCola_MAOHS.tga 2.4 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/TrailerCocacola_3Axis_MAOHS.tga 551.9 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/TrailerCocacola_3Axis_BC.tga 391.9 kb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/Trailer_CocaCola_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_st Compressed Size:328.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-ac5ef705 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/ST/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/ST/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_stcola Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 58.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_MAOHS.tga 717.7 kb 18.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_BC.tga 434.2 kb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_Cab_MAOHS.tga 430.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 39.7 kb 0.2% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/Default/User_YamahaFZ07_PF.prefab 6.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STArmy/GP_Microbus_Van.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_decal_localized.xx_xx_xx Compressed Size:4.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 576.8 kb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.7% Total User Assets 581.4 kb 100.0% Complete build size 581.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 288.4 kb 49.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Decal_BC.tga 288.4 kb 49.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Decal_MAOHS.tga 0.4 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.cl_xx_xx Compressed Size:14.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/CL/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/CL/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.es_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_stbarcel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_STBarcel/GP_Actros_2645_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decalsemirremolque_1axis.mx_xx_xx Compressed Size:29.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.8 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.7 kb 100.0% Complete build size 84.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 kb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/MX/Semirremolque_1_Axis_DecalRear_N.tga 25.8 kb 30.5% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/MX/Semirremolque_1_Axis_DecalRear_MAOHS.tga 22.0 kb 26.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/MX/Semirremolque_1_Axis_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.mx_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/MX/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/MX/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.fr_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/FR/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.bh_xx_xx Compressed Size:238.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.2 kb 17.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 494.1 kb 100.0% Complete build size 494.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 39.0% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.1% Resources/unity_builtin_extra 33.5 kb 6.8% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 14.2 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/BH/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.fr_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/FR/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STGuerras/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_stbimbo Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STBimbo/VolvoVNL760_MAOHS.tga 1.3 mb 30.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STBimbo/VolvoVNL760_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_globaltruck.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.mx_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/MX/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_starmy Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 80.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarCab/ProstarCab_MAOHS.tga 245.0 kb 19.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarCab/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 36.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Exterior_MAOHS.tga 1004.1 kb 28.2% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Interior_BC.tga 939.9 kb 26.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Driver_BC.tga 304.6 kb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stinlk Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STInlk/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stprimafrio Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-176763be 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-176763be 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPrimafrio/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stavimarca Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 69.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_MAOHS.tga 1.2 mb 30.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.mx_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/MX/Roads/WaterWorldRoad_Decals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/MX/Roads/WaterWorldRoad_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stliverpool Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 58.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 23.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Exterior_BC.tga 465.2 kb 10.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Trailer_MAOHS.tga 368.2 kb 7.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stmayab Compressed Size:13.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.0 mb 100.0% Complete build size 20.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_N.tga 2.8 mb 14.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_MAOHS.tga 1.2 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 74.7% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Cargo_Tanker_MAOHS.tga 346.4 kb 25.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_police Compressed Size:7.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.3 kb 24.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 2.1% Included DLLs 0.0 kb 0.0% File headers 15.7 kb 73.1% Total User Assets 21.5 kb 100.0% Complete build size 21.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 kb 20.3% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCFGJNL/DodgeCharger_PoliceLights_PF.prefab 1.0 kb 4.6% AssetBundle Object 0.1 kb 0.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.6% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STGuerras/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_stinlk Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_STInlk/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.xx_xx_xx Compressed Size:20.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 59.1 kb 71.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.8% Total User Assets 83.1 kb 100.0% Complete build size 83.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.1% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_Road_PF.prefab 25.4 kb 30.5% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.4% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.es_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_scaprobadoala1 Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 70.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_MAOHS.tga 1.6 mb 29.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.mx_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/MX/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/MX/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_stcola Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 37.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_MAOHS.tga 2.0 mb 30.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_Trailer_MAOHS.tga 1.3 mb 20.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_BC.tga 734.7 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_Default/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_stgcc Compressed Size:9.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 9.4 mb 100.0% Complete build size 9.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 38.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_Mixer_MAOHS.tga 2.9 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_MAOHS.tga 1.6 mb 17.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_Mixer_BC.tga 1.3 mb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_cnad Compressed Size:61.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 2.4% Total User Assets 526.2 kb 100.0% Complete build size 526.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.3% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-f067168d 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_RG31.png 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_LMV.png 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP CNAD/HUD_GP_Images_Atlas.spriteatlas 0.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_styucarro Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STYucarro/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scaprobadoala1 Compressed Size:327.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.2 kb 0.6% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.1% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-2b2abbae 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCAprobadoALa1/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_starmy Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.1 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.4% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 989.2 kb 85.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Scania440/Scania440_MAOHS.tga 166.0 kb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Scania440/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_starmy Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 0.2% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 79.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-0356c034 1.0 mb 19.9% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_GP_Images_Atlas-0356c034 6.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmy/HUD_GP_Images_Atlas.spriteatlas 1.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STSoriana/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_stcoppel Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/STCoppel/Trailer_1_Axis_MAOHS.tga 1.1 mb 33.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/STCoppel/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STCola/GP_Forward_1100.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_styucarro Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-1b7a8315 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-1b7a8315 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stcola Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 66.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_MAOHS.tga 1.3 mb 33.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stoxxo Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_mantgxbiart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_STBimbo/GP_Man_TGX_biart.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 82.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_MAOHS.tga 668.0 kb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.do_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 46.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_MAOHS.tga 2.2 mb 36.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_N.jpg 1021.3 kb 16.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbachoco Compressed Size:114.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.7 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.5% Total User Assets 165.5 kb 100.0% Complete build size 165.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 76.0 kb 45.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_N.tga 49.7 kb 30.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_MAOHS.tga 35.0 kb 21.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_bus.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.3 kb 2.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 87.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Default/Scania440_MAOHS.tga 385.2 kb 12.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Default/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.do_xx_xx Compressed Size:19.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 54.3 kb 69.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.3 kb 30.0% Total User Assets 77.7 kb 100.0% Complete build size 77.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 33.2% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_Road_PF.prefab 20.9 kb 26.9% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_RoadDecals_PF.prefab 7.6 kb 9.8% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.mx_xx_xx Compressed Size:9.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.0 kb 56.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 15.1 kb 42.8% Total User Assets 35.2 kb 100.0% Complete build size 35.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 48.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/MX/Ruta_G21_1_Road_PF.prefab 3.0 kb 8.6% AssetBundle Object 0.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/MX/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stbachoco Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STBachoco/GP_Freightliner_FL360.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 83.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_MAOHS.tga 666.7 kb 16.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpfm Compressed Size:345.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-8d60b6e4 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPFM/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbarcel Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.0 kb 0.1% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 46.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-4730ed6e 4.0 mb 46.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-4730ed6e 512.2 kb 5.9% Built-in Texture2D: sactx-2-512x1024-DXT5-HUD_GP_Images_Atlas-4730ed6e 12.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBarcel/HUD_GP_Images_Atlas.spriteatlas 3.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stdanone Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_MAOHS.tga 1.4 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stpemex Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stbimbo Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 80.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STBimbo/KenworthT680_MAOHS.tga 614.3 kb 19.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STBimbo/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stbarcel Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 91.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBarcel/Scania440_MAOHS.tga 385.3 kb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBarcel/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.fr_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.8% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.2% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_RoadDecals_PF.prefab 7.9 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stbachoco Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 64.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STBachoco/NewCascadia126_MAOHS.tga 1.5 mb 35.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STBachoco/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stbarcel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STBarcel/GP_Scania_440_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.8% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STArmy/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_xx Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/Default/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stcola Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-923910d4 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-923910d4 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCola/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 14.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.9% Total User Assets 9.5 kb 100.0% Complete build size 9.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.8% AssetBundle Object 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STArmy/GP_ELF_500.png 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STArmy/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecoeurotrakker.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_xx Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stestafeta Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 64.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_MAOHS.tga 1.4 mb 35.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STCola/GP_Freightliner_M2_106.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stguerras Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 73.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STGuerras/KenworthT680_MAOHS.tga 1.2 mb 26.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STGuerras/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_sttufesa Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STTufesa/GP_BusInterurb.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_sthg Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.6 mb 100.0% Complete build size 6.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 40.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_MAOHS.tga 2.7 mb 40.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_N.tga 1.2 mb 18.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stlucia Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 88.7% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STLucia/Scania440_MAOHS.tga 460.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STLucia/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.nz_xx_xx Compressed Size:34.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 100.1 kb 74.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 25.0% Total User Assets 133.7 kb 100.0% Complete build size 133.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 61.4 kb 45.9% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_RoadDecals_PF.prefab 25.8 kb 19.3% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_Road_PF.prefab 12.9 kb 9.7% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046biart.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stsoriana Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 42.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_MAOHS.tga 2.8 mb 40.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_N.tga 1.2 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stestafeta Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 63.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STEstafeta/NewCascadia126_MAOHS.tga 1.3 mb 36.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STEstafeta/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stbachoco Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STBachoco/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_stbarcel Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBarcel/User_Actros2646_MAOHS.tga 1.2 mb 30.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBarcel/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stdanone Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STDanone/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltart42ft.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 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Simestruck/Images_Atlas/STEstafeta/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stcoppel Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 14.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.9% Total User Assets 9.5 kb 100.0% Complete build size 9.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.8% AssetBundle Object 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCoppel/GP_ELF_500.png 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCoppel/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_starmy Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.5 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 62.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Zafiro_Bus/Zafiro_MAOHS.tga 955.2 kb 37.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Zafiro_Bus/Zafiro_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_xx Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 42.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_MAOHS.tga 2.8 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_N.tga 1.6 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_stbarcel Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.3 mb 100.0% Complete build size 7.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 42.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_MAOHS.tga 2.6 mb 36.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_N.tga 1.6 mb 21.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stcola Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STCola/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stestafeta Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 65.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STEstafeta/IvecoDaily_MAOHS.tga 1.6 mb 34.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STEstafeta/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stliverpool Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 70.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_MAOHS.tga 1.2 mb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stlucia Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 82.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STLucia/KenworthT680_MAOHS.tga 727.5 kb 17.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STLucia/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.3% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.6% AssetBundle Object 0.3 kb 4.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/DodgeCharger_PoliceLights_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_stgcc Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.xx_xx_xx Compressed Size:17.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.6 kb 100.0% Complete build size 67.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stfletesmx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 61.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletesMexico/NewCascadia126_MAOHS.tga 1.4 mb 38.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletesMexico/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.mx_xx_xx Compressed Size:226.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 180.6 kb 37.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 21.4% Other Assets 85.6 kb 17.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 23.3% Total User Assets 482.1 kb 100.0% Complete build size 482.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 180.6 kb 37.4% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.6% Resources/unity_builtin_extra 33.5 kb 7.0% Assets/contents/Sceneries/UrbaLand/Localized/MX/Urbaland_Roads_PF.prefab 21.6 kb 4.5% Assets/contents/Sceneries/UrbaLand/Localized/MX/Urbaland_RoadsDecals_PF.prefab 15.3 kb 3.2% AssetBundle Object 14.2 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/MX/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_Default/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_starmy Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 67.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_MAOHS.tga 1.2 mb 32.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfletesmx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-a67c13dc 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-a67c13dc 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletesMX/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stliverpool Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 14.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.1% Total User Assets 9.6 kb 100.0% Complete build size 9.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STLiverpool/GP_ELF_500.png 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STLiverpool/GP_ELF_400.png 0.5 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht660biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T660 Full/KenworthT660Full_STBimbo/GP_Kenworth_t660_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_xx Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 83.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/Default/ProstarCab_MAOHS.tga 657.5 kb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/Default/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stliverpool Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 69.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STLiverpool/IvecoDaily_MAOHS.tga 1.3 mb 30.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STLiverpool/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_xx Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stavimarca Compressed Size:200.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 239.0 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 243.8 kb 100.0% Complete build size 243.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_N.tga 65.2 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 60.7% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_MAOHS.tga 1.3 mb 39.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stestafeta Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 44.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_MAOHS.tga 2.9 mb 37.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_N.tga 1.4 mb 18.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stlala Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 44.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_MAOHS.tga 2.8 mb 36.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_N.tga 1.5 mb 18.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.do_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stguerras Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.2 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 52.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGuerras/NewCascadia126_MAOHS.tga 1.0 mb 47.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGuerras/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.xx_xx_xx Compressed Size:238.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.2 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.0 kb 17.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 493.2 kb 100.0% Complete build size 493.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 206.3 kb 41.8% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.2% Resources/unity_builtin_extra 33.3 kb 6.7% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_STArmy/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.8% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 66.9% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/Default/International_LT_MAOHS.tga 1.1 mb 33.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/Default/International_LT_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stguatemala Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-16fd4bae 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-16fd4bae 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuatemala/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stguerras Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 75.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGuerras/ProstarCab_MAOHS.tga 1.1 mb 24.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGuerras/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STArmy/GP_Kenworthdoble_articulado.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STArmy/GP_InternationalZafiro.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_stlala Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STLala/Cargo_Tanker_MAOHS.tga 433.4 kb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STLala/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_scqueretaro Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 74.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCQueretaro/InterceptorSedan_MAOHS.tga 1023.6 kb 25.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCQueretaro/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.fr_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stlala Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 62.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STLala/NewCascadia126_MAOHS.tga 1.3 mb 37.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STLala/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stbimbo Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STBimbo/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 796.3 kb 64.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_MAOHS.tga 439.1 kb 35.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STBimbo/GP_Scania_440_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sb Compressed Size:232.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 96.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 36.8 kb 2.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.6 kb 0.9% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, 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Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEARN.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR4.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MotorFailure.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntLeft.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_Dial.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR6.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MainBeamHeadLights.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NoFuel.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_N.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntRight.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR5.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NightDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_DayDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w0.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b0.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STLiverpool/GP_Hino_300.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607art.xx_xx_stcoppel Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_STCoppel/GP_International_HV607_art.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stinlk Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-0b33b647 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-0b33b647 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STInlk/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.xx_xx_xx Compressed Size:109.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 35.7% Other Assets 82.8 kb 28.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.1 kb 35.6% Total User Assets 289.3 kb 100.0% Complete build size 289.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.3 kb 36.1% Resources/unity_builtin_extra 41.6 kb 14.4% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_Decals_PF.prefab 29.2 kb 10.1% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_PF.prefab 11.0 kb 3.8% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stinlk Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 81.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STINLK/ProstarCab_MAOHS.tga 765.9 kb 18.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STINLK/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiacarrier.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stfletes Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STFletes/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_sbcop Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/SBCOP/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_STCoppel/GP_Nissan_NP300.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_stpemex Compressed Size:1.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 74.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STPemex/Cargo_Tanker_MAOHS.tga 355.8 kb 25.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STPemex/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_bus.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.8 kb 100.0% Complete build size 8.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/STArmy/GP_Microbus.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_STGuerras/GP_Volvo_VNL_760.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.nz_xx_xx Compressed Size:100.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 38.9% Other Assets 63.1 kb 23.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.2 kb 37.3% Total User Assets 265.7 kb 100.0% Complete build size 265.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.3 kb 39.3% Resources/unity_builtin_extra 31.5 kb 11.9% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPassRoad_Decals_PF.prefab 21.7 kb 8.2% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPass_Road_PF.prefab 8.8 kb 3.3% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_sccola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_SCCola/GP_amarok.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stlucia Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STLucia/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_stprimafrio Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 64.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Primafrio/ActrosUser_MAOHS.tga 1.5 mb 35.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Primafrio/ActrosUser_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stavimarca Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STAviMarca/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc4wd Compressed Size:653.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Logo_Atlas-4aef0623 4.0 mb 49.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-4aef0623 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo_Prosauto.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC4WD/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stliverpool Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d4fe3db9 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d4fe3db9 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLiverpool/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100.xx_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 988.1 kb 60.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/Default/Isuzu_Elf_100_MAOHS.tga 655.5 kb 39.8% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/Default/Isuzu_Elf_100_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stpepsico Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 77.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STPepsico/ProstarCab_MAOHS.tga 952.7 kb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STPepsico/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STSoriana/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stcoppel Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.3 kb 37.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.6 kb 59.3% Total User Assets 65.1 kb 100.0% Complete build size 65.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.0 kb 30.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STCoppel/User_IvecoDaily.prefab 4.3 kb 6.6% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.xx_xx_xx Compressed Size:47.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 45.1 kb 46.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 26.1 kb 27.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 25.5 kb 26.3% Total User Assets 96.8 kb 100.0% Complete build size 96.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 45.1 kb 46.6% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 20.2 kb 20.9% Assets/contents/Sceneries/DirtTrack/Localized/BR/DirtTrack_Road_PF.prefab 3.9 kb 4.1% AssetBundle Object 2.0 kb 2.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_CrossDecals_PF.prefab 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_decal_localized.xx_xx_stqueretaro Compressed Size:170.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 739.1 kb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.6% Total User Assets 743.7 kb 100.0% Complete build size 743.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 407.4 kb 54.8% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_Decal_BC.tga 331.8 kb 44.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_Decal_MAOHS.tga 0.5 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- 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images_kenwortht680cabin.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STArmy/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stestafeta Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STEstafeta/GP_Freightliner_M2.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.cl_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/CL/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmg Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-5e2be318 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-5e2be318 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMG/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht600biart.xx_xx_st Compressed Size:105.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 262.4 kb 96.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 3.6% Total User Assets 273.2 kb 100.0% Complete build size 273.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 262.8 kb 96.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T600 Full/KenworthT600Full_Default/GP_Kenworth_t600_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_xx Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.es_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stliverpool Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STLiverpool/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_gadget.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.4% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.7% AssetBundle Object 0.3 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/Product/Default/Fridge_Gadget.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_xx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 77.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/Default/ProstarDayCab_Exterior_MAOHS.tga 824.6 kb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/Default/ProstarDayCab_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2tank.xx_xx_stpemex Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_prostruck Compressed Size:332.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-56281b6c 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/Prostruck/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/Prostruck/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.6% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.3% AssetBundle Object 0.3 kb 4.1% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/CitroenC4_PoliceLights_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_Default/GP_Microbus_Van.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_st Compressed Size:119.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 263.3 kb 96.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 3.6% Total User Assets 274.2 kb 100.0% Complete build size 274.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 263.8 kb 96.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_Default/GP_Actros_2645_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.es_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/ES/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- 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Name: dirttrack_roads_localized.es_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/ES/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STFletes/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stoxxo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STOxxo/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.fr_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/FR/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_scpolice Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 82.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpepsico Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-dacfe3b4 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-dacfe3b4 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPepsico/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stestafeta Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STEstafeta/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_sthg Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_STHG/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.nz_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/NZ/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.nz_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/NZ/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STArmy/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.6 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 81.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/Default/HyundaiCounty_Externa_MAOHS.tga 487.3 kb 18.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/Default/HyundaiCounty_Externa_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sc Compressed Size:334.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-97ac3fcf 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/Default/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_starmstrong Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-68a5119f 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-68a5119f 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmstrong/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stpepsico Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STPepsico/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_starmy Compressed Size:371.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 375.5 kb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 1.1% Total User Assets 379.9 kb 100.0% Complete build size 379.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 375.5 kb 98.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Cocacola/Trailer_CocaCola_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_stcoppel Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 65.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/STCoppel/NissanNP300_MAOHS.tga 962.1 kb 34.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/STCoppel/NissanNP300_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STArmy/GP_Forward_1100.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sttufesa Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b9985e7b 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b9985e7b 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STTufesa/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.nz_xx_xx Compressed Size:67.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 169.3 kb 77.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 49.2 kb 22.5% Total User Assets 218.6 kb 100.0% Complete build size 218.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 118.5 kb 54.2% Assets/contents/Sceneries/WaterWorld/Localized/NZ/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 13.4% Assets/contents/Sceneries/WaterWorld/Localized/NZ/Roads/WaterWorld_Road_PF.prefab 21.4 kb 9.8% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_mantgxbiart.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STPepsico/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vwconstellation.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_STCola/GP_VW_Constellation.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.cl_xx_xx Compressed Size:182.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 231.7 kb 59.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 109.7 kb 28.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.9 kb 12.1% Total User Assets 388.4 kb 100.0% Complete build size 388.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 231.7 kb 59.7% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 62.4 kb 16.1% Assets/contents/Sceneries/UrbaLand/Localized/CL/Urbaland_RoadsDecals_PF.prefab 33.5 kb 8.6% Assets/contents/Sceneries/UrbaLand/Localized/CL/Urbaland_Roads_PF.prefab 13.8 kb 3.5% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scqueretaro Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCQueretaro/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sccola Compressed Size:60.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 98.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.9 kb 1.3% Total User Assets 519.8 kb 100.0% Complete build size 519.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 98.6% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-e906e460 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCCola/HUD_GP_Images_Atlas.spriteatlas 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607.xx_xx_stcoppel Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 76.2% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/STCoppel/International_HV607_MAOHS.tga 915.9 kb 23.6% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/STCoppel/International_HV607_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbachoco Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-43a1926e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-43a1926e 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBachoco/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_xx Compressed Size:949.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 971.4 kb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.4% Total User Assets 976.0 kb 100.0% Complete build size 976.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 806.0 kb 82.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_MAOHS.tga 165.4 kb 16.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_stlucia Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_STLucia/GP_Bitrem_7Eixos.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_STLiverpool/GP_City_Star_5.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STLiverpool/GP_Freightliner_FL360.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.3 kb 3.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607biart.xx_xx_stcoppel Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_STCoppel/GP_International_HV607_biart.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scqueretaro Compressed Size:340.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-5e525646 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCQueretaro/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbusvencedor Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-26c712a0 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-26c712a0 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBusVencedor/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_stbachoco Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STBachoco/GP_Freightliner_M2_106.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_renaultkangoo.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_STLiverpool/GP_Renault_Kangoo.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_stestrella Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STEstrella/GP_BusInterurb.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Chevrolet Tahoe/ChevroletTahoe_Default/GP_Chevrolet_Tahoe.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STAviMarca/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STPepsico/GP_Scania_440_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STCoppel/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stdanone Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-6f72625d 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-6f72625d 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STDanone/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stbachoco Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STBachoco/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800biart_trailer2axis.xx_xx_stbimbo Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.4% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_STBimbo/GP_Kenworth_T800_biart_trailer2axis.png 0.4 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf100.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stmayab Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STMayab/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfletes Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-c82cad48 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-c82cad48 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletes/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht660biart.xx_xx_st Compressed Size:105.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 262.4 kb 96.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 3.6% Total User Assets 273.2 kb 100.0% Complete build size 273.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 262.8 kb 96.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T660 Full/KenworthT660Full_Default/GP_Kenworth_t660_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STFletes/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_scqueretaro Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_SCQueretaro/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiart42ft.xx_xx_stmayab Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_STMayab/GP_International_LT_biart_42ft.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stglobal Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-bd745ff1 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-bd745ff1 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGlobal/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_stglobal Compressed Size:395.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.4 kb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.8% Total User Assets 516.8 kb 100.0% Complete build size 516.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.4 kb 99.1% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Global_Spedition/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_sthg Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STHG/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_STBimbo/GP_Actros_2646_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stavimarca 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Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_props_common Compressed Size:41.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 65.0 mb 71.0% Meshes 16.2 mb 17.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.9 mb 10.8% Other Assets 306.2 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 174.7 kb 0.2% Total User Assets 91.6 mb 100.0% Complete build size 91.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 17.5% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_M.tga 6.2 mb 6.7% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/SideWalk.FBX 6.1 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_BC.tga 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_N.tga 4.0 mb 4.4% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_MAOHS.tga 3.6 mb 3.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 3.5 mb 3.9% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_N.tga 3.3 mb 3.7% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_MAOHS.tga 2.9 mb 3.1% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/BuildingHigh_Tocopilla.fbx 2.8 mb 3.1% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_MAOHS.tga 2.7 mb 2.9% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_BC.tga 2.0 mb 2.2% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_BC.tga 1.8 mb 2.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_N.tga 1.7 mb 1.9% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building1_Type1.fbx 1.6 mb 1.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building4_Type1.fbx 1.5 mb 1.6% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_BC.tga 1.3 mb 1.5% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_E.tga 1.3 mb 1.4% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building2_Type1.fbx 1.2 mb 1.4% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Walls_N.tga 911.5 kb 1.0% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.6 kb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Walls_MAOHS.tga 555.5 kb 0.6% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Meshes/CargoBoat.fbx 408.4 kb 0.4% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Walls_BC.tga 295.2 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/CargoBoat_N.tga 292.7 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building3_Type1.fbx 281.4 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Tugboat_MAOHS.tga 234.8 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Wall_04.FBX 196.9 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/CargoBoat_MAOHS.tga 192.6 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Tugboat_N.tga 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.nz_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.5 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.8 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/NZ/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/NZ/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_props_common Compressed 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------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_terrain_common Compressed Size:395.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 188.5 mb 36.1% Meshes 5.4 mb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.6 mb 0.5% Other Assets 325.0 mb 62.3% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 164.1 kb 0.0% Total User Assets 521.6 mb 100.0% Complete build size 521.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 258.6 mb 49.6% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Vegetation/SanMiguelRoute_2_VegetationStorage.asset 33.0 mb 6.3% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/SanMiguelRoute_2_Terrain.asset 8.0 mb 1.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Arrays/CTS_Profile_SanMiguelRoute_2_Normals.asset 8.0 mb 1.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Arrays/CTS_Profile_SanMiguelRoute_2_Albedos.asset 6.8 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 5.3 mb 1.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Splat_9d9e42307ea5eca41a8f5f8d20d8f233_80dea07dbf57e78438d50620e7924f27_0.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Mountain_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10_02.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Mountain_01_N.png 4.0 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 3.2 mb 0.6% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_BC.tga 3.2 mb 0.6% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_Dark_BC.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.5% 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Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 2.1 mb 0.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 3 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 3 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 3 1.asset 2.1 mb 0.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 3 0.asset 2.1 mb 0.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 2 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 2 2.asset 2.1 mb 0.4% 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Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Terrain 0 0.asset 1.5 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Color.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Color.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Color.png 1.2 mb 0.2% Resources/unity_builtin_extra 1.1 mb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 682.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Extra.png 682.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Extra.png 682.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Extra.png 256.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Terrain 3 3.png 256.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Terrain 3 2.png 256.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Terrain 3 1.png 256.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Terrain 3 0.png 256.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Terrain 2 3.png 256.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Terrain 2 2.png 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Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_terrain_common Compressed Size:152.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 195.9 mb 71.6% Meshes 4.3 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.3 mb 2.0% Other Assets 68.0 mb 24.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.2 kb 0.1% Total User Assets 273.7 mb 100.0% Complete build size 273.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 12.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Mineroute_terrain.asset 21.3 mb 7.8% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Splat_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459_0.png 8.0 mb 2.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Arrays/CTS_Profile_Mineroute_Normals.asset 8.0 mb 2.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Arrays/CTS_Profile_Mineroute_Albedos.asset 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat4_MAOHS.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat4_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat3_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat2_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat1_N.tga 4.0 mb 1.5% Resources/unity_builtin_extra 4.0 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Normal.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 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Assets/contents/Sceneries/MineRoute/Common/Vegetation/Mineroute_Vegetation_billboards/billboard_e03a963c-4e77-43d5-b9ec-8dd8344e0b8f.png 171.0 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Vegetation/Mineroute_Vegetation_billboards/billboard_bbe35c23-f060-46e0-b59d-a4026419b7ae.png 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOakBark.tga 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 14.8 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Vegetation/Mineroute_Vegetation.asset 14.6 kb 0.0% AssetBundle Object 7.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Material_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 2.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 1.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer.terrainlayer 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_terrain_common Compressed Size:153.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 172.1 mb 70.8% Meshes 1.6 mb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.5 mb 1.0% Other Assets 66.7 mb 27.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 164.1 kb 0.1% Total User Assets 243.0 mb 100.0% Complete build size 243.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 13.6% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Tocopilla_terrain.asset 8.0 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Arrays/CTS_Profile_Tocopilla_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Arrays/CTS_Profile_Tocopilla_Albedos.asset 6.8 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.8 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_N.tga 6.7 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Splat_8cb78ea6e3e1e2e4ab6b0d7011f5810b_03c4409619ad81f4c9a48ecb9b85a30a_0.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiesX_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Color.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_BC.tga 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_BC.tga 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.9 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_R.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Subsurface.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Extra.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.4 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_R.tga 2.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_R.tga 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 3.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 2.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 1.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 0.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 2 3.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 2 2.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 2 1.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 2 0.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 1 3.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 1 2.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 1 1.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 1 0.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 0 3.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 0 2.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 0 1.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 0 0.asset 1.5 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 mb 0.5% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_terrain_common Compressed Size:121.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 123.3 mb 63.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.6 mb 2.9% Other Assets 66.3 mb 34.0% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.7 kb 0.1% Total User Assets 195.3 mb 100.0% Complete build size 195.3 mb Used Assets and files from the Resources folder, sorted by 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Resources/unity_builtin_extra 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 170.8 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Models/Pixelactive City/Offroad Track Terrain/Terrain Textures/GoodDirt.psd 60.8 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Water/Standard_Water_Provisional.shader 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 14.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 1.png 12.2 kb 0.0% AssetBundle Object 10.4 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 0.png 8.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 3.png 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Maliroute_terrain_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 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Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 0.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 0.png 2.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_Vadeo_minimap.mat 2.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_Vadeo.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/CTS_Profile_MaliRoute.asset 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Sand_Dunes_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_MaliRoute_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_common Compressed Size:28.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 79.8% Meshes 4.4 mb 11.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 8.3% Other Assets 63.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 110.6 kb 0.3% Total User Assets 38.9 mb 100.0% Complete build size 38.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 54.8% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.1 mb 8.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.7 mb 6.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road.fbx 1.2 mb 3.2% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BordeCarretera.FBX 514.5 kb 1.3% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BrakingZone.FBX 104.3 kb 0.3% Resources/unity_builtin_extra 45.3 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Road_Decals_PF.prefab 15.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras.fbx 13.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras_bumps.fbx 12.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Decals.fbx 9.8 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_Col_PF Variant.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/TocopillaRoute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Zebras_bumps_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_terrain_common Compressed Size:173.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 190.5 mb 71.4% Meshes 1.5 mb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.1 mb 1.5% Other Assets 70.6 mb 26.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.8 kb 0.1% Total User Assets 266.9 mb 100.0% Complete build size 266.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 12.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/SanMiguelRoute_1_terrain.asset 32.0 mb 12.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Normals.asset 32.0 mb 12.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Albedos.asset 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm_Dark.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_A_Sm.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiesX_4K_Albedo_Opacity.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wheat_03.psd 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_A_Sm.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_N.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_N.png 4.2 mb 1.6% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Vegetation/SanMiguelRoute1_vegetationStorage.asset 2.8 mb 1.0% Resources/unity_builtin_extra 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_Sm.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_Sm.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.0% 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Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/Terrain 0 0.asset 1.5 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.4 mb 0.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Splat_3c6b1380e1347da44b4d8919cad48433_e75f0930e4b21cd46befa09f1fab6bab_0.png 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Normal.png 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Color.png 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 1.1 mb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 682.9 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Extra.png 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 171.0 kb 0.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Vegetation/SanMiguelRoute1_Vegetation_billboards/billboardNormal_f6f4786c-12a4-4ff7-836f-8c674f13c3e9.png 171.0 kb 0.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Vegetation/SanMiguelRoute1_Vegetation_billboards/billboard_f6f4786c-12a4-4ff7-836f-8c674f13c3e9.png 112.7 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 0 3.png 110.3 kb 0.0% 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0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 3 1.png 83.9 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 1 1.png 83.8 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 2 3.png 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 80.7 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 1 3.png 80.0 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 3 2.png 79.3 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 2 2.png 72.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 3 3.png 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 13.9 kb 0.0% AssetBundle Object 9.3 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Vegetation/SanMiguelRoute1_Vegetation.asset 7.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/SanMiguel_terrain_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/Terrain 2 3.mat 7.2 kb 0.0% 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0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.mx_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/MX/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.xx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/BR/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_roads_common Compressed Size:45.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.7 mb 34.2% Meshes 44.9 mb 57.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 8.0% Other Assets 97.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 122.5 kb 0.2% Total User Assets 78.0 mb 100.0% Complete build size 78.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.3 mb 19.6% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoute_Bridges.fbx 11.4 mb 14.6% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_RoadBorder.FBX 10.0 mb 12.8% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/IrregularSandRoadside.fbx 6.1 mb 7.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_MAOHS.tga 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_N.tga 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_MAOHS.tga 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_N.tga 4.3 mb 5.5% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_Road.fbx 3.9 mb 5.1% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoadWalls.fbx 2.7 mb 3.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_BC.tga 2.7 mb 3.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_BC.tga 104.3 kb 0.1% Resources/unity_builtin_extra 24.7 kb 0.0% AssetBundle Object 16.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside.prefab 14.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_RoadWalls.prefab 10.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside_col.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/MinerouteBridges_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/AtlasMineRoute_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_Bridges.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_common Compressed Size:21.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.3 mb 79.0% Meshes 3.1 mb 9.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 11.2% Other Assets 57.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.5 kb 0.3% Total User Assets 33.2 mb 100.0% Complete build size 33.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_base_Mali_CM.tga 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM 1.tga 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM.tga 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Zebra_CM 1.tga 3.6 mb 10.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.7 mb 5.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_road.fbx 1.3 mb 4.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_N.tga 911.5 kb 2.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 811.4 kb 2.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_MAOHS.tga 811.4 kb 2.4% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 471.3 kb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition.fbx 470.3 kb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition_sand.fbx 341.6 kb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand_N.tga 341.6 kb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt_N 1.psd 204.7 kb 0.6% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_BC.jpg 170.8 kb 0.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt 1.psd 152.8 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_dunes.fbx 139.3 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_DirtRoad.fbx 104.3 kb 0.3% Resources/unity_builtin_extra 83.1 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand.tga 72.7 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_Zanjas.fbx 58.2 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_river.fbx 39.8 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_decals.fbx 27.6 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_ramp.fbx 15.4 kb 0.0% AssetBundle Object 13.0 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_decals_PF.prefab 12.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_zebras.fbx 6.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Carretera_puente.fbx 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/Asphalt_CrackedBase_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltLines_Cracked_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltZebra_Mali_MT.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/DirtRoad_river.prefab 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/RockyRoad.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_DirtRoad_Col.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Carretera_puente.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_road_Col Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_props_common Compressed Size:18.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 55.7% Meshes 7.1 mb 21.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.3 mb 19.4% Other Assets 732.2 kb 2.2% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 289.5 kb 0.9% Total User Assets 32.4 mb 100.0% Complete build size 32.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 18.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 16.4% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_MAOHS.tga 5.3 mb 16.4% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_N.tga 5.2 mb 16.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Mineroute_Guardrail.FBX 2.7 mb 8.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_BC.tga 2.0 mb 6.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_M.tga 1.8 mb 5.4% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_PostGuardrail.FBX 1.4 mb 4.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_MAOHS.tga 890.4 kb 2.7% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_N.tga 490.0 kb 1.5% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_BC.tga 441.4 kb 1.3% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_Reflectance.FBX 248.5 kb 0.7% AssetBundle Object 159.2 kb 0.5% Resources/unity_builtin_extra 85.1 kb 0.3% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Silo.fbx 60.1 kb 0.2% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate.fbx 43.9 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate_02.FBX 11.8 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_Collider_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/Silo_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/EntranceGates.mat 1.0 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_02_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Silo.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_roads_common Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 8.6 mb 97.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 1.2% Other Assets 3.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 90.0 kb 1.0% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.6 mb 53.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/Meshes/RoadBorder.fbx 3.9 mb 44.8% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/Meshes/SanMiguelRoute_2_Road.fbx 104.3 kb 1.2% Resources/unity_builtin_extra 1.3 kb 0.0% AssetBundle Object 0.4 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/RoadBorder_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/SanMiguelRoute_2_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.do_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/DO/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/DO/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.xx_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/BR/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_roads_common Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.8 mb 97.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 1.4% Other Assets 3.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.9 kb 1.3% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 54.8% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Road_Border.fbx 3.0 mb 42.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/SanMiguelRoute_1_Road.fbx 104.3 kb 1.5% Resources/unity_builtin_extra 2.3 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Road_Bump.fbx 1.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/SanMiguelRoute_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.fr_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/FR/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/FR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.es_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/ES/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.bh_xx_xx Compressed Size:1022.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/BH/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_stcola Compressed Size:951.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/STCoca/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_terrain_common Compressed Size:114.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 156.5 mb 82.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 34.1 mb 17.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 49.7 kb 0.0% Total User Assets 190.7 mb 100.0% Complete build size 190.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.1 mb 17.9% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Storaged_Vegetation.asset 21.3 mb 11.2% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/Trees_Mask_CNAD.tga 8.0 mb 4.2% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Normals.asset 8.0 mb 4.2% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Albedos.asset 6.8 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 6.4 mb 3.4% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10_02.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 3.5 mb 1.8% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_R.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_BC.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_Dark_BC.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 13.8 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Vegetation.asset 1.9 kb 0.0% AssetBundle Object 1.7 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/CTS_Profile_CNAD.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.cl_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/CL/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_props_common Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 18.7% Meshes 49.9 kb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 78.2% Other Assets 4.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.1 kb 2.0% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 76.1% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 911.5 kb 18.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 104.3 kb 2.1% Resources/unity_builtin_extra 50.2 kb 1.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Props/Meshes/Bridge.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Concrete_MT.mat 0.9 kb 0.0% AssetBundle Object 0.7 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Props/Bridge_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.mx_xx_stdanone Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 55.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 1.7 mb 44.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.fr_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/FR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.bh_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/BH/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BH/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.cl_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/CL/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/CL/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.bh_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/BH/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_roads_localized Compressed Size:4.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.3% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/SanMiguelRoute_2_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.es_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/ES/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/ES/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.do_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/DO/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_localized.xx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 6.7 kb 36.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 63.2% Total User Assets 18.6 kb 100.0% Complete build size 18.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 kb 26.5% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_zebras.prefab 1.3 kb 6.8% AssetBundle Object 0.5 kb 2.9% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_road.prefab 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.mx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/MX/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/MX/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.mx_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/MX/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_xx Compressed Size:967.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_roads_localized.cl_xx_xx Compressed Size:4.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.6% Total User Assets 11.6 kb 100.0% Complete build size 11.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.3% AssetBundle Object 0.5 kb 4.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Localized/CL/SanMiguelRoute_1_Road_PF.prefab 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.xx_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.es_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/ES/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.nz_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/NZ/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.es_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 63.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Edificio_BC.tga 1.2 mb 36.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.cl_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/CL/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.xx_xx_xx Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Muros_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Almacén_Entrada_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.fr_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/FR/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.xx_xx_xx Compressed Size:913.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/Default/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.bh_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BH/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.do_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/DO/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_stfguadalajara Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.2 mb 100.0% Complete build size 7.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 45.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/STFGuadalajara/Kenworth_T370_MAOHS_Exterior.tga 3.1 mb 43.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/STFGuadalajara/Kenworth_T370_N_Exterior.tga 852.5 kb 11.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/STFGuadalajara/Kenworth_T370_BC_Exterior.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfguadalajara Compressed Size:6.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.2 mb 100.0% Complete build size 7.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 41.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_MAOHS.tga 3.0 mb 41.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_N.tga 1.2 mb 16.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stfguadalajara Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 71.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFGuadalajara/KenworthT680_MAOHS.tga 1.2 mb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFGuadalajara/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stpamasu Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 43.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_N.tga 3.0 mb 38.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_MAOHS.tga 1.4 mb 18.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stpamasu Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 67.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STPamasu/NewCascadia126_MAOHS.tga 1.3 mb 32.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STPamasu/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stfguadalajara Compressed Size:186.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 219.3 kb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.9% Total User Assets 224.2 kb 100.0% Complete build size 224.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.2 kb 75.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_DecalRear_MAOHS.tga 26.6 kb 11.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_DecalRear_BC.tga 22.5 kb 10.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_DecalRear_N.tga 0.7 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stpamasu Compressed Size:29.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.4 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 5.0% Total User Assets 84.3 kb 100.0% Complete build size 84.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.1 kb 38.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_DecalRear_N.tga 25.1 kb 29.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_DecalRear_MAOHS.tga 22.3 kb 26.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stfguadalajara Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STFGuadalajara/GP_Kenworthdoble_articulado.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_stqueretaro Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.6% Total User Assets 10.2 kb 100.0% Complete build size 10.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 6.3% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STQueretaro/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STQueretaro/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STQueretaro/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_st Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.8% Total User Assets 10.1 kb 100.0% Complete build size 10.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 6.2% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_stbusvencedor Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.5% Total User Assets 10.2 kb 100.0% Complete build size 10.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.7 kb 6.4% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STBusVencedor/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STBusVencedor/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STBusVencedor/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stfguadalajara Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STFGuadalajara/GP_Kenworthdoble_doble_articulado.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht370.xx_xx_stfguadalajara Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_STFGualajara/GP_KENWORTH_T370.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht370.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_STArmy/GP_KENWORTH_T370.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_starmy Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.8% Total User Assets 10.1 kb 100.0% Complete build size 10.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 6.2% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STArmy/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STArmy/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STArmy/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht370.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stfguadalajara Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STFGuadalajara/GP_Kenworth_10_Cab.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfguadalajara Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-88b4aa65 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-88b4aa65 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFGuadalajara/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stqueretaro Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.1% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 46.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-75fd6fdb 4.0 mb 46.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-75fd6fdb 512.2 kb 5.9% Built-in Texture2D: sactx-2-512x1024-DXT5-HUD_GP_Images_Atlas-75fd6fdb 12.4 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STQueretaro/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpamasu Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-438e5973 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-438e5973 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPamasu/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stpamasu Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STPamasu/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stpamasu Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STPamasu/GP_Freightliner_Cascadia_art.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht380_common Compressed Size:20.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.3 mb 83.4% Meshes 2.5 mb 5.5% Animations 9.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.6% Other Assets 54.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.7 kb 0.3% Total User Assets 46.0 mb 100.0% Complete build size 46.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_interior_N.tga 16.0 mb 34.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_N.tga 3.3 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_interior_MAOHS.tga 3.1 mb 6.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Meshes/User_KenworthT380.fbx 1.5 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_interior_BC.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 965.8 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_Trailer_N.tga 457.3 kb 1.0% Resources/unity_builtin_extra 294.9 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_M1.tga 290.6 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 55.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/wiper_KenworthT380.tga 48.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Meshes/KenworthT380_Wipers.fbx 15.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Pieces Prefab/User_KenworthT380_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% AssetBundle Object 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Meshes/Kenworth_T380_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Materials/Glass_Interior_Kenworth_T380.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Materials/Kenworth_Trailer_T380_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Materials/Kenworth_T380_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Materials/Kenworth_T380_Interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Materials/Kenworth_T380_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Animations/WiperAnimController_Kenworth_T380.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Pieces Prefab/KenworthT380_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht380.xx_xx_xx Compressed Size:8.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 40.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/Default/KenworthT380_MAOHS.tga 2.7 mb 31.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/Default/KenworthT380_Trailer_MAOHS.tga 1.4 mb 16.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/Default/KenworthT380_BC.tga 962.9 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/Default/KenworthT380_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht380.xx_xx_stfguadalajara Compressed Size:16.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.0 mb 100.0% Complete build size 21.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 76.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/STFGuadalajara/KenworthT380_MAOHS.tga 2.7 mb 12.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/STFGuadalajara/KenworthT380_Trailer_MAOHS.tga 1.4 mb 6.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/STFGuadalajara/KenworthT380_BC.tga 937.2 kb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/Product/STFGuadalajara/KenworthT380_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stmoctezuma Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 72.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STMoctezuma/NewCascadia126_MAOHS.tga 938.2 kb 27.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STMoctezuma/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht380.xx_xx_stfguadalajara Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_STFGualajara/GP_Kenworth_T380.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht380.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_stmoctezuma Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 77.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STMoctezuma/Trailer_Hopper_MAOHS.tga 643.6 kb 22.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STMoctezuma/Trailer_Hopper_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stmoctezuma Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 48.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STMoctezuma/KenworthT880_MAOHS.tga 859.1 kb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STMoctezuma/KenworthT880_BC.tga 822.5 kb 18.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STMoctezuma/KenworthT880_Cab_MAOHS.tga 554.2 kb 12.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STMoctezuma/KenworthT880_Cab_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_stmoctezuma Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_STMoctezuma/GP_Kenworth_T880_full_Hopper.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmoctezuma Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.7 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-37802791 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-37802791 12.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMoctezuma/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_stmoctezuma Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_STMoctezuma/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_kt880.xx_xx_stmoctezuma Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 74.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STMoctezuma/Trailer_Hopper_KT880_MAOHS.tga 784.5 kb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STMoctezuma/Trailer_Hopper_KT880_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_kt880.xx_xx_xx Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_KT880_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_KT880_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_decalrear.xx_xx_xx Compressed Size:174.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 216.8 kb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.9% Total User Assets 221.6 kb 100.0% Complete build size 221.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.5 kb 47.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_DecalRear_N.tga 73.2 kb 33.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_DecalRear_MAOHS.tga 39.1 kb 17.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stmoctezuma Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 82.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STMoctezuma/ProstarCab_MAOHS.tga 709.1 kb 17.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STMoctezuma/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_decalrear.mx_xx_xx Compressed Size:177.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 222.0 kb 97.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.8% Total User Assets 226.8 kb 100.0% Complete build size 226.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.5 kb 46.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/MX/Trailer_Hopper_DecalRear_N.tga 73.2 kb 32.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/MX/Trailer_Hopper_DecalRear_MAOHS.tga 44.3 kb 19.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/MX/Trailer_Hopper_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_stmoctezuma Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 9.2 mb 100.0% Complete build size 9.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 33.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STMoctezuma/KenworthT800_Mixer_MAOHS.tga 2.7 mb 29.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STMoctezuma/KenworthT800_Mixer_Trailer_MAOHS.tga 1.4 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STMoctezuma/KenworthT800_Mixer_BC.tga 1.3 mb 14.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STMoctezuma/KenworthT800_Mixer_Trailer_BC.tga 422.9 kb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STMoctezuma/KenworthT800_Mixer_Decals_BC.tga 345.2 kb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STMoctezuma/KenworthT800_Mixer_Decals_MAOHS.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_stmoctezuma Compressed Size:8.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.3 mb 100.0% Complete build size 8.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 36.5% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STMoctezuma/User_SitrakC7H_MAOHS.tga 2.6 mb 31.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STMoctezuma/User_SitrakC7H_Mixer_MAOHS.tga 1.4 mb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STMoctezuma/User_SitrakC7H_Mixer_BC.tga 1.3 mb 15.7% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STMoctezuma/User_SitrakC7H_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_stmoctezuma Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_STMoctezuma/GP_Kenworth_T800_Mixer.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_stmoctezuma Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_STMoctezuma/GP_International_Prostar_Hopper.png 0.4 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_stmoctezuma Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_STMoctezuma/GP_Sitrak_C7H.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: collahuasi_route1_terrain_common Compressed Size:271.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 369.1 mb 84.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 0.4% Other Assets 66.4 mb 15.2% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.2 kb 0.0% Total User Assets 437.2 mb 100.0% Complete build size 437.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 128.0 mb 29.3% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/CTS/Arrays/CTS_Profile_Collahuasi_route1_Normals.asset 64.0 mb 14.6% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/CTS/Arrays/CTS_Profile_Collahuasi_route1_Albedos.asset 54.4 mb 12.4% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Terrain_Collahuasi.asset 21.3 mb 4.9% 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Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Splatmaps/Terrain 0 2.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Splatmaps/Terrain 0 1.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Splatmaps/Terrain 0 0.png 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 171.0 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Vegetation/Collahuasi_route1_Vegetation_billboards/billboardNormal_e03a963c-4e77-43d5-b9ec-8dd8344e0b8f.png 171.0 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Vegetation/Collahuasi_route1_Vegetation_billboards/billboard_e03a963c-4e77-43d5-b9ec-8dd8344e0b8f.png 85.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 22.1 kb 0.0% 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Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/Materials/Terrain 0 0.mat 1.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/CTS/CTS_Profile_Collahuasi_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_route1_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_route1_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_route1_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_route1_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: collahuasi_route1_props_common Compressed Size:8.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 35.8% Meshes 2.7 mb 24.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 29.3% Other Assets 877.3 kb 7.7% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 337.8 kb 3.0% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 28.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.9 mb 17.4% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Textures/Linde_N.tga 1.6 mb 14.4% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Meshes/Lindes.fbx 1.4 mb 12.3% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Textures/Linde_MAOHS.tga 1.1 mb 9.9% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Meshes/Collahuasi_Guardrail.fbx 743.3 kb 6.5% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Collahuasi_ElementsGuardrail_PF.prefab 695.0 kb 6.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Textures/Linde_BC.tga 117.1 kb 1.0% AssetBundle Object 104.3 kb 0.9% Resources/unity_builtin_extra 4.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Collahuasi_Guardrail_PF.prefab 2.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Collahuasi_Guardrail_Collider_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Materials/Collahuasi_Lindes.mat 1.0 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Lindes_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Lindes/Lindes_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: collahuasi_route1_roads_common Compressed Size:404.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 435.3 kb 67.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 16.0% Other Assets 12.3 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.4 kb 14.9% Total User Assets 647.5 kb 100.0% Complete build size 647.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 416.0 kb 64.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Road/Meshes/Road.fbx 104.3 kb 16.1% Resources/unity_builtin_extra 22.1 kb 3.4% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Road/Meshes/Road_Collahuasi_route1_Platform.fbx 3.7 kb 0.6% AssetBundle Object 2.0 kb 0.3% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Road/Road_Collahuasi_route1_Platform_PF.prefab 1.2 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Road/Road_Collahuasi_route1_Platform_Coll_PF Variant.prefab 1.1 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Localized/Collahuasi_route1/CL/Road_PF.prefab 0.5 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Road/Road_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: collahuasi_route2_terrain_common Compressed Size:200.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 286.7 mb 93.2% Meshes 80.1 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.5 mb 1.1% Other Assets 17.0 mb 5.5% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.1 kb 0.1% Total User Assets 307.5 mb 100.0% Complete build size 307.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 128.0 mb 41.6% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/CTS/Arrays/CTS_Profile_Collahuasi_route2_Normals.asset 64.0 mb 20.8% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/CTS/Arrays/CTS_Profile_Collahuasi_route2_Albedos.asset 21.3 mb 6.9% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Splat_581ae75ea0b3f3644bbe493fd2db9767_fbcbef9ea81ac1144a5e3c86d3c79b98_0.png 8.3 mb 2.7% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2.asset 6.8 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 5.3 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.7% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 1.7% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 5.3 mb 1.7% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_06.psd 5.3 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 2.7 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_01.psd 2.7 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 0.9% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Textures/Ground22_tint_A.jpg 2.7 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 0.8% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Textures/LooseDirtScrambled_tint_BC.tga 2.2 mb 0.7% Resources/unity_builtin_extra 1.3 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 1.1 mb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 761.0 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Textures/Sand_tint_D.tga 603.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Textures/BeachSand_tint_BC.tga 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 3 3.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 3 2.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 3 1.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 3 0.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 2 3.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 2 2.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 2 1.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 2 0.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 1 3.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 1 2.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 1 1.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 1 0.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 0 3.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 0 2.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 0 1.asset 538.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Terrain_Collahuasi_route2 0 0.asset 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 3 3.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 3 2.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 3 1.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 3 0.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 2 3.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 2 2.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 2 1.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 2 0.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 1 3.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 1 2.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 1 1.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 1 0.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 0 3.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 0 2.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 0 1.png 256.2 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Splatmaps/Terrain_Collahuasi_route2 0 0.png 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 179.8 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Vegetation/Collahuasi_route2_storage.asset 85.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 14.9 kb 0.0% AssetBundle Object 10.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Vegetation/Collahuasi_route2_Vegetation.asset 7.3 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Material_581ae75ea0b3f3644bbe493fd2db9767_fbcbef9ea81ac1144a5e3c86d3c79b98.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/Materials/Terrain 2 0 0.mat 1.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/CTS/CTS_Profile_Collahuasi_route2.asset 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_2_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_2_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_2_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Terrain/Profiles/TerrainLayers/CTS_Profile_Collahuasi_2_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: collahuasi_route2_roads_common Compressed Size:305.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 302.7 kb 55.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 18.8% Other Assets 40.0 kb 7.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.5 kb 18.8% Total User Assets 549.6 kb 100.0% Complete build size 549.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 264.3 kb 48.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Meshes/Road.fbx 104.3 kb 19.0% Resources/unity_builtin_extra 43.6 kb 7.9% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Meshes/Road_Collahuasi_route2_Platform.fbx 10.2 kb 1.9% AssetBundle Object 9.3 kb 1.7% Assets/contents/Sceneries/CollahuasiRoute1/Localized/Collahuasi_route2/CL/Road_PF.prefab 5.3 kb 1.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Meshes/Road_Collahuasi_route2_ParkingLines.fbx 3.6 kb 0.7% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Road_Collider_PF Variant.prefab 2.3 kb 0.4% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Road_Collahuasi_route2_Platform_PF.prefab 1.6 kb 0.3% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Road_Collahuasi_route2_ParkingLines_PF.prefab 1.4 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Road/Road_Collahuasi_route2_Platform_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: collahuasi_route2_props_common Compressed Size:27.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.2 mb 74.1% Meshes 1.1 mb 3.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.4 mb 20.4% Other Assets 406.6 kb 1.3% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 212.3 kb 0.7% Total User Assets 31.4 mb 100.0% Complete build size 31.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 21.6% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Textures/Linde_N.tga 6.1 mb 19.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 12.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Textures/Linde_MAOHS.tga 3.2 mb 10.3% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Textures/FarolasYPostes_MAOHS.tga 3.1 mb 9.8% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Textures/Linde_BC.tga 2.6 mb 8.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Textures/FarolasYPostes_N.tga 1.9 mb 6.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Textures/FarolasYPostes_BC.tga 894.7 kb 2.8% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Textures/Caseta_MAOHS.tga 489.3 kb 1.5% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Textures/Caseta_BC.tga 440.1 kb 1.4% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Textures/Caseta_N.tga 339.3 kb 1.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Meshes/Proxy_Post.fbx 300.5 kb 0.9% Resources/unity_builtin_extra 282.7 kb 0.9% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Meshes/Linde.fbx 182.9 kb 0.6% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Meshes/Proxy_Reflectance.fbx 166.2 kb 0.5% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Meshes/Guardrail.fbx 147.1 kb 0.5% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Collahuasi_Route2_ElementsGuardrail_PF.prefab 101.6 kb 0.3% AssetBundle Object 85.5 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 74.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Props/Art/Meshes/Light_Post.FBX 64.2 kb 0.2% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/LightPost_Cable.fbx 35.8 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/Windmill.fbx 31.4 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/LightPost.fbx 22.7 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/Caseta.fbx 18.5 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Meshes/sandBump.fbx 16.9 kb 0.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/Bordillo.fbx 14.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/LightPost_Proxy_PF.prefab 6.7 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/StreeLight_tall.fbx 5.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/StreeLight_small.fbx 3.1 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/Fence.fbx 2.7 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Mesh/FencePost.fbx 2.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Guardrail_Route2_PF.prefab 1.7 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/StreetLightSmall_PF.prefab 1.7 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/StreetLight_tall_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Guardrail_Route2_Collider_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Materials/FarolasYPostes_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Materials/Collahuasi_Lindes.mat 1.5 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Materials/Caseta_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Caseta_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/LightPost_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Windmill_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/FencePost_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Fence_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/sandBump_Col_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Props/Bordillo_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Collahuasi_Route2_Linde_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route2/Lindes/Collahuasi_Route2_Linde_Collider_PF Variant.prefab 0.2 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_common Compressed Size:70.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 236.3 mb 64.3% Meshes 12.1 mb 3.3% Animations 787.8 kb 0.2% Sounds 0.0 kb 0.0% Shaders 8.9 mb 2.4% Other Assets 3.1 mb 0.9% Levels 100.3 mb 27.3% Scripts 4.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 1.6% Total User Assets 367.4 mb 100.0% Complete build size 367.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 17.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 6.3 mb 1.7% Resources/unity_builtin_extra 5.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.8 mb 0.7% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_ArabianTrees_vegetation_City.asset 2.1 mb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.9 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.7 mb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.6 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 1.5 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-9_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-8_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-7_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-6_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-5_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-55_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-54_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-53_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-52_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-51_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-50_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-49_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-48_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-47_comp_light.exr 1.3 mb 0.4% 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Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-19_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-18_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-17_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-16_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-15_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-14_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-13_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-12_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-11_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-9_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-8_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-7_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-6_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-5_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-55_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-54_comp_dir.png 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-53_comp_dir.png 1.3 mb 0.4% 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Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_common Compressed Size:14.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 18.5% Meshes 36.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 30.1% Other Assets 116.2 kb 0.4% Levels 15.1 mb 49.5% Scripts 3.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 422.5 kb 1.3% Total User Assets 30.6 mb 100.0% Complete build size 30.6 mb Used Assets and files from the Resources folder, sorted by 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Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_common Compressed Size:54.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 99.7 mb 61.3% Meshes 972.8 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.5 mb 2.2% Other Assets 18.7 mb 11.5% Levels 29.2 mb 17.9% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.5 mb 6.4% Total User Assets 162.5 mb 100.0% Complete build size 162.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 18.3 mb 11.2% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_Vegetation_MP.asset 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-9_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-8_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-7_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-4_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-3_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-11_comp_light.exr 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Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-10_comp_dir.png 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 2.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 1.9 mb 1.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-5_comp_light.exr 1.3 mb 0.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-5_comp_dir.png 1.3 mb 0.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 1003.3 kb 0.6% Resources/unity_builtin_extra 677.8 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 1.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Cono.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.7 kb 0.0% 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Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_common Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.6 mb 28.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 46.3% Other Assets 110.1 kb 0.5% Levels 4.6 mb 23.2% Scripts 3.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 391.4 kb 1.9% Total User Assets 19.9 mb 100.0% Complete build size 19.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 30.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 20.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.1 mb 15.6% Resources/unity_builtin_extra 341.5 kb 1.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 29.6 kb 0.1% 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files from the Resources folder, sorted by uncompressed size: 6.1 mb 35.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 22.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.1 mb 17.7% Resources/unity_builtin_extra 341.5 kb 1.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 0.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 29.6 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.es_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.3 mb 5.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.7 kb 0.3% Total User Assets 73.7 mb 100.0% Complete build size 73.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 0.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.fr_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 24.8% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.2 mb 47.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 25.4% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.3 mb 12.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.6 kb 2.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.xx_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 1.8 mb 49.5% Levels 1.8 mb 48.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 2.3% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 49.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.bh_xx_xx Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.2 mb 53.6% Meshes 28.6 kb 0.1% Animations 20.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 454.4 kb 1.5% Other Assets 255.1 kb 0.8% Levels 13.0 mb 43.1% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 252.7 kb 0.8% Total User Assets 30.1 mb 100.0% Complete build size 30.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 53.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 244.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 214.4 kb 0.7% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 111.9 kb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-58_comp_dir.png 108.2 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 85.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 85.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 20.3 kb 0.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Resources/unity_builtin_extra 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-58_comp_light.exr 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.bh_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.3% Other Assets 4.3 mb 80.0% Levels 134.8 kb 2.5% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.bh_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 60.7% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.3% Levels 5.7 mb 32.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 856.5 kb 4.7% Total User Assets 17.7 mb 100.0% Complete build size 17.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 30.1% Resources/unity_builtin_extra 5.3 mb 30.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 412.5 kb 2.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 7.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.nz_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 94.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.2 mb 5.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.0 kb 0.3% Total User Assets 73.6 mb 100.0% Complete build size 73.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% 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mb 4.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.9 mb 3.6% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_ArabianTrees_vegetation_HW.asset 1.9 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-28_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-28_comp_dir.png 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 792.7 kb 0.9% Resources/unity_builtin_extra 677.8 kb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 341.5 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 183.0 kb 0.2% 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Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% 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0.0% Shaders 1.3 mb 2.5% Other Assets 348.6 kb 0.6% Levels 12.1 mb 23.1% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 264.5 kb 0.5% Total User Assets 52.4 mb 100.0% Complete build size 52.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.5% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 3.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.6% 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.do_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.3% Other Assets 4.3 mb 79.4% Levels 177.3 kb 3.2% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 79.3% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.do_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 63.1% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.4% Levels 5.0 mb 29.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 857.9 kb 4.9% Total User Assets 17.0 mb 100.0% Complete build size 17.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 31.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 5.3 mb 31.3% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 412.5 kb 2.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.9 kb 0.5% Resources/unity_builtin_extra 7.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.bh_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 58.7% Levels 361.5 kb 11.3% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 243.9 kb 9.2% Levels 2.3 mb 87.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 3.3% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 9.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.bh_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 70.3% Meshes 281.1 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.7 kb 0.2% Levels 8.0 mb 17.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 11.8% Total User Assets 46.6 mb 100.0% Complete build size 46.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.9% 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------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.mx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.3% Other Assets 4.3 mb 79.9% Levels 142.9 kb 2.6% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 79.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% 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152.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 42.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 6.1 mb 4.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 3.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 3.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 3.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 2.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.4 mb 1.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 1.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_dir.png 1.0 mb 0.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 0.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 792.7 kb 0.5% Resources/unity_builtin_extra 771.9 kb 0.5% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Baked/Baked_ArabianTrees_Urbaland.asset 677.8 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 307.4 kb 0.2% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 256.3 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 128.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 111.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 108.2 kb 0.1% 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414.5 kb 2.4% Levels 5.0 mb 29.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 858.0 kb 4.9% Total User Assets 17.0 mb 100.0% Complete build size 17.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 31.3% Resources/unity_builtin_extra 5.3 mb 31.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 412.5 kb 2.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 7.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_common Compressed Size:44.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 65.0 mb 54.3% Meshes 1.0 mb 0.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 2.8% Other Assets 4.6 mb 3.8% Levels 29.0 mb 24.2% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 16.7 mb 13.9% Total User Assets 119.6 mb 100.0% Complete build size 119.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.3 mb 3.6% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Baked_ArabianTrees_Vegetation_DT.asset 4.0 mb 3.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 1.9 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-9_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-8_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-7_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-6_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-21_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-20_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-19_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-18_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-17_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-16_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-15_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-14_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-13_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-12_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-11_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-10_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-9_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-8_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-7_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-6_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-21_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-20_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-19_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-18_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-17_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-16_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-15_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-14_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-13_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-12_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-11_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-10_comp_dir.png 793.7 kb 0.6% Resources/unity_builtin_extra 765.2 kb 0.6% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGutters.FBX 677.8 kb 0.6% 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Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.do_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.5% Other Assets 1.8 mb 58.1% Levels 391.7 kb 12.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 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14.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.7 mb 5.1% Total User Assets 92.2 mb 100.0% Complete build size 92.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 69.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_dir.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_dir.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_dir.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.mx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 27.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 60.2% Levels 280.1 kb 9.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.8% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.mx_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 67.3% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.7 kb 0.2% Levels 11.4 mb 21.6% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.4% Total User Assets 52.6 mb 100.0% Complete build size 52.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 359.3 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 7.0 kb 0.0% Resources/unity_builtin_extra 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.bh_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 3.7 mb 75.5% Animations 336.0 kb 6.7% Sounds 0.0 kb 0.0% Shaders 221.1 kb 4.4% Other Assets 53.4 kb 1.1% Levels 475.1 kb 9.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 134.7 kb 2.7% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 20.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 20.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 361.4 kb 7.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 361.4 kb 7.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 258.6 kb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 245.0 kb 4.9% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 27.9 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 11.4 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 11.4 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 6.7 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.3 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_common Compressed Size:126.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 193.2 mb 58.4% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.7 mb 1.7% Other Assets 6.0 mb 1.8% Levels 125.4 mb 37.9% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 372.4 kb 0.1% Total User Assets 330.8 mb 100.0% Complete build size 330.8 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Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.9 mb 0.9% Resources/unity_builtin_extra 2.7 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.3 mb 0.7% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Albedos.asset 2.0 mb 0.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Normals.asset 1.9 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.0 mb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 170.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboardNormal_55797e20-acde-4ed0-9800-d862cc61f6df.png 170.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboardNormal_369ebe95-3679-4790-a223-249c76edde3e.png 170.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboard_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 170.9 kb 0.1% 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kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.xx_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 171.0 kb 1.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.4% Other Assets 246.2 kb 1.5% Levels 15.2 mb 94.8% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 215.1 kb 1.3% Total User Assets 16.0 mb 100.0% Complete build size 16.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 244.0 kb 1.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 227.3 kb 1.4% Resources/unity_builtin_extra 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_common Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.9 mb 25.3% Meshes 2.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.5 mb 10.5% Other Assets 4.3 mb 18.4% Levels 2.8 mb 12.0% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 7.9 mb 33.7% Total User Assets 23.4 mb 100.0% Complete build size 23.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 18.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 4.0 mb 17.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.5 mb 10.5% Resources/unity_builtin_extra 341.5 kb 1.4% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 341.5 kb 1.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.7% 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Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.do_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.2% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 327.8 kb 2.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.6% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% 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kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.xx_xx_xx Compressed Size:815.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 63.0% Meshes 5.1 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 69.8 kb 4.7% Levels 362.1 kb 24.3% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 597.8 kb 40.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 171.2 kb 11.5% Resources/unity_builtin_extra 170.8 kb 11.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.4 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 17.7 kb 1.2% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 2.0 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.0 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.xx_xx_xx Compressed Size:761.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 62.9% Meshes 15.8 kb 1.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.3% Other Assets 64.5 kb 4.8% Levels 308.5 kb 22.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 7.0% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 1.3% Resources/unity_builtin_extra 15.8 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.xx_xx_xx Compressed Size:711.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 70.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.5% Other Assets 35.3 kb 2.9% Levels 217.1 kb 17.9% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 7.1% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 17.7 kb 1.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_common Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 18.9% Meshes 2.1 mb 12.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 36.1% Other Assets 1.8 mb 10.8% Levels 184.1 kb 1.1% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.6 mb 21.0% Total User Assets 17.0 mb 100.0% Complete build size 17.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 36.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 10.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 6.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_MAOHS.tga 987.3 kb 5.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 897.3 kb 5.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_N.tga 643.4 kb 3.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/BrakingZone.FBX 425.0 kb 2.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/EntranceBuilding.FBX 401.0 kb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_BC.tga 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 61.1 kb 0.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3_Platform.FBX 24.7 kb 0.1% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Materials/EntranceBuilding_MT.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.mx_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.2% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 327.6 kb 2.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.6% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.xx_xx_xx Compressed Size:17.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.4 mb 80.7% Meshes 9.6 mb 9.9% Animations 787.8 kb 0.8% Sounds 0.0 kb 0.0% Shaders 1.1 mb 1.1% Other Assets 108.8 kb 0.1% Levels 7.0 mb 7.2% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 142.9 kb 0.1% Total User Assets 97.1 mb 100.0% Complete build size 97.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 66.0 mb 68.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.6 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.9 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.7 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.0 mb 1.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.0 mb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 388.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 368.7 kb 0.4% Resources/unity_builtin_extra 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 256.3 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 128.1 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 85.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 70.1 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 64.1 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 38.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 19.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 10.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 8.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 0.9 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.4 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.4 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.es_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 3.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 69.7 kb 2.6% Levels 2.4 mb 90.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 3.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 3.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 2.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 7.1 kb 0.3% 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------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.es_xx_xx Compressed Size:785.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.2% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.xx_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.5% Levels 88.6 kb 1.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.es_xx_xx Compressed Size:720.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.4% Other Assets 35.3 kb 2.8% Levels 269.3 kb 21.3% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.9% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.5% 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Complete build size 225.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.7 kb 15.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 7.0 kb 3.1% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- 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ruta_g245_2_localized.es_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.0% Levels 131.1 kb 1.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.2 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 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0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_product.xx_xx_sciberdrola Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 683.0 kb 15.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 244.6 kb 5.6% Levels 92.8 kb 2.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.3 mb 76.4% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.5 kb 7.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-3_comp_light.exr 341.5 kb 7.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-3_comp_dir.png 244.0 kb 5.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.nz_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 4.3 mb 85.8% Levels 628.0 kb 12.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.7% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_product.xx_xx_sciberdrola Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 412.9 kb 0.6% Levels 54.3 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.0 kb 0.1% Total User Assets 67.0 mb 100.0% Complete build size 67.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 412.5 kb 0.6% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.nz_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.1% Levels 127.5 kb 1.6% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.bh_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.4 mb 5.9% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.4 kb 0.3% Total User Assets 73.8 mb 100.0% Complete build size 73.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.do_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 95.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 3.4 mb 4.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.4 kb 0.3% Total User Assets 72.8 mb 100.0% Complete build size 72.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 87.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.es_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 24.8% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.2 mb 47.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 25.3% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 2.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.nz_xx_xx Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 1.8 mb 46.9% Levels 2.0 mb 50.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 2.2% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 46.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_product.xx_xx_sciberdrola Compressed Size:93.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 2.4% Other Assets 79.5 kb 27.8% Levels 115.5 kb 40.4% Scripts 0.6 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 83.4 kb 29.2% Total User Assets 285.8 kb 100.0% Complete build size 285.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 79.0 kb 27.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.0 kb 2.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.mx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 95.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 3.4 mb 4.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.7 kb 0.3% Total User Assets 72.8 mb 100.0% Complete build size 72.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 87.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.nz_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 18.4% Meshes 25.9 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 41.0% Other Assets 245.9 kb 1.6% Levels 3.0 mb 20.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 18.8% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 41.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 1.4 mb 9.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 1.3 mb 8.9% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 242.9 kb 1.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 85.5 kb 0.6% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.cl_xx_xx Compressed Size:21.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 51.2% Meshes 9.6 mb 17.6% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 1.3 mb 2.4% Other Assets 348.7 kb 0.6% Levels 14.4 mb 26.4% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.3 kb 0.5% Total User Assets 54.7 mb 100.0% Complete build size 54.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.2% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 2.0% Resources/unity_builtin_extra 341.5 kb 0.6% 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from the Resources folder, sorted by uncompressed size: 4.3 mb 79.3% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_traffic.nz_xx_xx Compressed Size:636.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 243.9 kb 8.9% Levels 2.3 mb 87.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 3.2% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 8.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% 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Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 1.3 mb 2.4% Other Assets 348.5 kb 0.6% Levels 14.0 mb 25.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.5 kb 0.5% Total User Assets 54.3 mb 100.0% Complete build size 54.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.5% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.7% 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kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.fr_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 60.7% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.3% Levels 5.7 mb 32.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 859.0 kb 4.7% Total User Assets 17.7 mb 100.0% Complete build size 17.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 30.1% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 5.3 mb 30.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 412.5 kb 2.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.9 kb 0.5% Resources/unity_builtin_extra 7.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.cl_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.5% Other Assets 1.8 mb 57.9% Levels 403.4 kb 12.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.2 kb 2.7% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 57.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.nz_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.4 mb 81.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 35.0 kb 0.0% Levels 12.3 mb 13.4% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.7 mb 5.1% Total User Assets 91.5 mb 100.0% Complete build size 91.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 70.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_dir.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_dir.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_dir.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.cl_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 67.5% Meshes 281.1 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.7 kb 0.2% Levels 9.9 mb 20.4% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 11.3% Total User Assets 48.5 mb 100.0% Complete build size 48.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.7% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 272.9 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 79.0 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 10.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 4.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_traffic.xx_xx_xx Compressed Size:312.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 69.3 kb 3.6% Levels 1.7 mb 91.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 4.5% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 68.3 kb 3.5% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.xx_xx_xx Compressed Size:272.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.5% Other Assets 64.1 kb 4.9% Levels 1.1 mb 87.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 6.7% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.1 kb 4.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 7.0 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_traffic.xx_xx_xx Compressed Size:278.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.4% Other Assets 34.8 kb 2.0% Levels 1.6 mb 92.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 5.0% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 1.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.fr_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 58.7% Levels 361.8 kb 11.3% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.fr_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 65.3% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.6 kb 0.2% Levels 11.6 mb 23.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.9% Total User Assets 50.2 mb 100.0% Complete build size 50.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.7% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 273.7 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 79.0 kb 0.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 7.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 5.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_traffic.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.7 mb 74.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 110.0 kb 0.8% Other Assets 414.9 kb 2.8% Levels 2.3 mb 15.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 852.4 kb 5.8% Total User Assets 14.3 mb 100.0% Complete build size 14.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 37.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_light.exr 5.3 mb 37.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_dir.png 412.5 kb 2.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 111.3 kb 0.8% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_traffic.xx_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 6.6 mb 78.6% Levels 1.7 mb 20.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 78.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.cl_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.2% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 323.1 kb 2.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.6% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.bh_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 3.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 69.7 kb 2.6% Levels 2.4 mb 90.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 3.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 3.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 2.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 7.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.bh_xx_xx Compressed Size:785.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.2% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 1.2% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.bh_xx_xx Compressed Size:720.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.4% Other Assets 35.3 kb 2.8% Levels 269.3 kb 21.3% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.9% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 17.7 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.xx_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 32.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 79.9 kb 0.5% Levels 9.8 mb 60.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.1 mb 6.9% Total User Assets 16.4 mb 100.0% Complete build size 16.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 79.0 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 7.0 kb 0.0% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.fr_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 39.8% Meshes 6.6 mb 44.7% Animations 637.4 kb 4.2% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.5% Other Assets 87.0 kb 0.6% Levels 476.4 kb 3.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.7 mb 100.0% Complete build size 14.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.5% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.bh_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 0.9% Meshes 3.7 mb 41.7% Animations 356.4 kb 3.9% Sounds 0.0 kb 0.0% Shaders 221.1 kb 2.4% Other Assets 39.2 kb 0.4% Levels 4.3 mb 49.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 138.0 kb 1.5% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 11.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 11.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 361.4 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 361.4 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 258.6 kb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 245.0 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 245.0 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 214.4 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 188.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 188.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 85.5 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 77.4 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 50.2 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 50.2 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 20.3 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 11.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 11.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 10.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 6.7 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.3 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 0.1 kb 0.0% 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kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.do_xx_xx Compressed Size:811.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 62.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 69.8 kb 4.7% Levels 380.6 kb 25.4% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 5.8% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 597.8 kb 40.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 171.2 kb 11.4% Resources/unity_builtin_extra 170.8 kb 11.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 17.7 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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64.4 kb 4.7% Levels 319.8 kb 23.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 7.0% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 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Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.4% Other Assets 35.3 kb 2.9% Levels 230.6 kb 18.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 7.1% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% 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7.2% Other Assets 36.6 kb 0.0% Levels 269.6 kb 0.4% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 97.5 kb 0.1% Total User Assets 72.0 mb 100.0% Complete build size 72.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 88.9% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.2 mb 7.2% Assets/content_common/art_common/Modules/Props_small/Cone/Meshes/Cone_A.FBX 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 6.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 3.5% Resources/unity_builtin_extra 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.1% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.mx_xx_xx Compressed Size:811.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 62.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 69.8 kb 4.7% Levels 381.0 kb 25.5% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 5.8% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 597.8 kb 40.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 171.2 kb 11.4% Resources/unity_builtin_extra 170.8 kb 11.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 17.7 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% 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Compressed Size:764.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 62.4% Meshes 15.8 kb 1.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.3% Other Assets 64.4 kb 4.7% Levels 320.1 kb 23.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 7.0% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 1.3% Resources/unity_builtin_extra 15.8 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.do_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 85.8% Levels 154.1 kb 2.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.mx_xx_xx Compressed Size:714.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 69.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.4% Other Assets 35.3 kb 2.9% Levels 230.4 kb 18.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 7.1% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_traffic.xx_xx_xx Compressed Size:194.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.4% Other Assets 28.8 kb 1.9% Levels 1.4 mb 91.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 5.7% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.9 kb 1.8% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 7.0 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.mx_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.2% Levels 114.2 kb 1.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.bh_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 29.1% Meshes 60.9 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.5% Levels 3.4 mb 35.7% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.0 mb 32.0% Total User Assets 9.5 mb 100.0% Complete build size 9.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 14.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.3 mb 14.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 243.0 kb 2.5% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting 85.5 kb 0.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.1 kb 0.5% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 6.8 kb 0.1% Resources/unity_builtin_extra 6.7 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.nz_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 171.0 kb 1.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.4% Other Assets 246.2 kb 1.5% Levels 15.2 mb 94.8% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 215.1 kb 1.3% Total User Assets 16.0 mb 100.0% Complete build size 16.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 244.0 kb 1.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 227.3 kb 1.4% Resources/unity_builtin_extra 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.cl_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.4% Meshes 233.2 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.2 kb 0.0% Levels 4.4 mb 6.0% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 200.9 kb 0.3% Total User Assets 74.1 mb 100.0% Complete build size 74.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 257.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 176.8 kb 0.2% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 44.4 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 22.7 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 6.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 5.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 4.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 4.3 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 4.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.8 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 3.6 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 2.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 1.8 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 1.6 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 1.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.do_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.8% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 1.3 mb 12.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_traffic.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.5% Other Assets 2.1 kb 0.0% Levels 14.6 mb 97.5% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 158.7 kb 1.0% Total User Assets 15.0 mb 100.0% Complete build size 15.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 227.3 kb 1.5% Resources/unity_builtin_extra 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% 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assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.3 mb 5.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.9 kb 0.3% Total User Assets 73.7 mb 100.0% Complete build size 73.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.mx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.8% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.xx_xx_xx Compressed Size:21.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.5 mb 76.2% Meshes 9.6 mb 9.3% Animations 787.8 kb 0.7% Sounds 0.0 kb 0.0% Shaders 1.3 mb 1.3% Other Assets 348.5 kb 0.3% Levels 12.2 mb 11.9% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 266.8 kb 0.3% Total User Assets 103.0 mb 100.0% Complete build size 103.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 65.4 mb 63.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.5 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 2.4 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.9 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.8 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.0 mb 1.0% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.xx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.3% Other Assets 4.3 mb 80.0% Levels 132.3 kb 2.4% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 63.0% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.4% Levels 5.0 mb 29.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 857.3 kb 4.9% Total User Assets 17.1 mb 100.0% Complete build size 17.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 31.3% Resources/unity_builtin_extra 5.3 mb 31.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 412.5 kb 2.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 7.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_props_common Compressed Size:11.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 18.4% Meshes 1.2 mb 6.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.6 mb 14.9% Other Assets 1.8 mb 10.5% Levels 8.6 mb 49.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.3 kb 0.5% Total User Assets 17.5 mb 100.0% Complete build size 17.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 13.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 10.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 6.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_N.tga 1018.1 kb 5.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_MAOHS.tga 843.5 kb 4.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/G245_3_SideRocks.FBX 275.3 kb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/Gate.fbx 212.6 kb 1.2% Resources/unity_builtin_extra 211.9 kb 1.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_BC.tga 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 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kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.es_xx_xx Compressed Size:21.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 51.6% Meshes 9.6 mb 17.7% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 1.3 mb 2.4% Other Assets 348.5 kb 0.6% Levels 14.0 mb 25.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.4 kb 0.5% Total User Assets 54.3 mb 100.0% Complete build size 54.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.5% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 2.0% Resources/unity_builtin_extra 341.5 kb 0.6% 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.es_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.3% Other Assets 4.3 mb 80.0% Levels 134.8 kb 2.5% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.es_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 60.7% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.3% Levels 5.7 mb 32.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 856.5 kb 4.7% Total User Assets 17.7 mb 100.0% Complete build size 17.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 30.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 5.3 mb 30.1% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 412.5 kb 2.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.9 kb 0.5% Resources/unity_builtin_extra 7.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.xx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 27.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 61.1% Levels 235.6 kb 7.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.8% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 61.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.xx_xx_xx Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.1 mb 72.5% Meshes 281.1 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.8 kb 0.2% Levels 9.5 mb 21.4% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.3 mb 5.2% Total User Assets 44.3 mb 100.0% Complete build size 44.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 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kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 79.0 kb 0.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 11.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 5.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 3.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 3.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 79.3% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.nz_xx_xx Compressed Size:277.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.5% Other Assets 64.1 kb 4.7% Levels 1.2 mb 88.2% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 6.5% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.1 kb 4.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 7.0 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_traffic.nz_xx_xx Compressed Size:296.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 34.8 kb 1.8% Levels 1.8 mb 93.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 4.4% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 1.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.es_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 58.7% Levels 361.8 kb 11.3% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.es_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 63.9% Meshes 313.0 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 4.3% Other Assets 84.0 kb 0.1% Levels 11.8 mb 21.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 9.9% Total User Assets 55.5 mb 100.0% Complete build size 55.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 4.8% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 2.4 mb 4.3% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 1.3 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 354.4 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 14.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 7.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 6.7 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 5.8 kb 0.0% Resources/unity_builtin_extra 5.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 4.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 1.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_product.xx_xx_sciberdrola Compressed Size:60.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 2.1% Other Assets 0.6 kb 0.2% Levels 227.7 kb 72.6% Scripts 0.6 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 78.1 kb 24.9% Total User Assets 313.8 kb 100.0% Complete build size 313.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 2.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_traffic.nz_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.7 mb 73.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 110.0 kb 0.7% Other Assets 414.9 kb 2.8% Levels 2.5 mb 17.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 852.4 kb 5.7% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 36.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_light.exr 5.3 mb 36.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_dir.png 412.5 kb 2.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 111.3 kb 0.7% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_traffic.nz_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 6.6 mb 76.2% Levels 2.0 mb 22.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.0% Total User Assets 8.6 mb 100.0% Complete build size 8.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 76.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.nz_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 27.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 60.8% Levels 251.8 kb 8.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.8% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.nz_xx_xx Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 66.8% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 82.6 kb 0.2% Levels 11.8 mb 22.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.4% Total User Assets 53.0 mb 100.0% Complete build size 53.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 359.3 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 85.5 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 7.0 kb 0.0% Resources/unity_builtin_extra 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.xx_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.2% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 324.3 kb 2.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.6% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.nz_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 32.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 79.9 kb 0.5% Levels 9.8 mb 60.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.1 mb 6.9% Total User Assets 16.4 mb 100.0% Complete build size 16.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 79.0 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.es_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 39.8% Meshes 6.6 mb 44.7% Animations 637.4 kb 4.2% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.5% Other Assets 87.0 kb 0.6% Levels 476.9 kb 3.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.7 mb 100.0% Complete build size 14.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.5% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.cl_xx_xx Compressed Size:198.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 13.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.1% Other Assets 69.6 kb 10.9% Levels 389.4 kb 60.9% Scripts 1.3 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 13.6% Total User Assets 639.2 kb 100.0% Complete build size 639.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 13.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 10.7% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 7.1 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 0.4 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.cl_xx_xx Compressed Size:775.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 59.7% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 64.5 kb 4.5% Levels 381.6 kb 26.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.7% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.4% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 1.2% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.cl_xx_xx Compressed Size:722.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.4% Other Assets 35.2 kb 2.8% Levels 276.3 kb 21.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.8% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 17.7 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_product.xx_xx_sciberdrola Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.1 mb 95.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 243.2 kb 0.3% Levels 50.5 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 3.9% Total User Assets 72.2 mb 100.0% Complete build size 72.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 88.6% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 242.9 kb 0.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.nz_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.3% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 303.9 kb 2.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 14.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 13.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 10.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 980.9 kb 6.6% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.cl_xx_xx Compressed Size:15.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 38.6% Meshes 9.6 mb 31.0% Animations 787.8 kb 2.5% Sounds 0.0 kb 0.0% Shaders 1.1 mb 3.5% Other Assets 109.0 kb 0.3% Levels 7.3 mb 23.5% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 30.9 mb 100.0% Complete build size 30.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 6.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 3.5% Resources/unity_builtin_extra 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 1.1% 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341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 1.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 85.5 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 70.1 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 25.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 20.3 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 10.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.fr_xx_xx Compressed Size:222.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 11.1% Meshes 5.1 kb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.9% Other Assets 69.7 kb 9.0% Levels 507.0 kb 65.8% Scripts 1.3 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 95.3 kb 12.4% Total User Assets 770.5 kb 100.0% Complete build size 770.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 11.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 8.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.0 kb 0.9% Resources/unity_builtin_extra 5.1 kb 0.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.fr_xx_xx Compressed Size:785.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.2% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 1.2% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.cl_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 10.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 85.2% Levels 212.6 kb 2.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 85.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.fr_xx_xx Compressed Size:720.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.4% Other Assets 35.3 kb 2.8% Levels 266.9 kb 21.2% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.9% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 17.7 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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by category (Percentages based on user generated assets only): Textures 69.1 mb 86.1% Meshes 13.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 6.4% Other Assets 36.9 kb 0.0% Levels 5.8 mb 7.2% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 181.7 kb 0.2% Total User Assets 80.2 mb 100.0% Complete build size 80.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 79.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 5.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_dir.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - 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Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_traffic.nz_xx_xx Compressed Size:174.9 kb Uncompressed usage by category 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Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.fr_xx_xx Compressed Size:15.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 38.6% Meshes 9.6 mb 31.0% Animations 787.8 kb 2.5% Sounds 0.0 kb 0.0% Shaders 1.1 mb 3.5% Other Assets 109.1 kb 0.3% Levels 7.3 mb 23.5% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 30.9 mb 100.0% Complete build size 30.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 6.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.5% 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341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 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0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.fr_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.1% Levels 122.1 kb 1.6% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.2 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 4.3 mb 87.0% Levels 559.8 kb 11.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.7% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 87.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% 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Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 52.3 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.cl_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.do_xx_xx Compressed Size:148.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.4% Other Assets 92.2 kb 19.0% Levels 301.4 kb 62.1% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 17.4% Total User Assets 485.6 kb 100.0% Complete build size 485.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 18.8% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_common Compressed Size:250.2 mb Uncompressed 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------------------------------------------------------------------------------- Bundle Name: maliroute_common Compressed Size:16.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.8 mb 66.0% Meshes 2.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.0 mb 5.4% Other Assets 1.1 mb 2.0% Levels 14.2 mb 25.4% Scripts 4.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 608.9 kb 1.1% Total User Assets 55.8 mb 100.0% Complete build size 55.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Normal.png 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Color.png 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 4.0 mb 7.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.0 mb 5.4% Resources/unity_builtin_extra 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Subsurface.png 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Extra.png 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 931.7 kb 1.6% Assets/contents/Sceneries/MaliRoute/Common/Vegetation/MaliRoute_Storage.asset 341.5 kb 0.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 186.5 kb 0.3% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 170.8 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 29.6 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 2.0 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm.st 2.0 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm.st 2.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Waves extra collider.fbx 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWaterSolverSimulation.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWater.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MailRoute_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/SandDune.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_common Compressed Size:121.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 248.9 mb 96.7% Meshes 2.5 mb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.1 mb 0.4% Other Assets 95.4 kb 0.0% Levels 2.7 mb 1.0% Scripts 4.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.0 mb 0.8% Total User Assets 257.3 mb 100.0% Complete build size 257.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 24.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 9.3 mb 3.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Albedos.asset 8.0 mb 3.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Normals.asset 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 2.1% 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Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 64.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 41.1 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers.st 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 19.9 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 11.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Vegetation/Packages/Offroadland_VegetationPackagePro.asset 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 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------------------------------------------------------------------------------- Bundle Name: industryland_localized.fr_xx_xx Compressed Size:46.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.0% Meshes 7.4 mb 12.6% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.2 kb 0.2% Levels 1.6 mb 2.7% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 58.6 mb 100.0% Complete build size 58.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 10.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 9.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 6.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 5.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 4.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 2.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.9% 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Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_common Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.6 mb 36.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.7 mb 56.4% Other Assets 57.2 kb 0.4% Levels 767.9 kb 4.8% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 305.4 kb 1.9% Total User Assets 15.5 mb 100.0% Complete build size 15.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 44.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 4.0 mb 25.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 1.9 mb 12.3% Resources/unity_builtin_extra 911.4 kb 5.8% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 341.5 kb 2.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 29.6 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 11.4 kb 0.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting/LightingData.asset 8.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.6 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.es_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.7% Meshes 7.7 mb 9.2% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 7.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 6.3% 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------------------------------------------------------------------------------- Bundle Name: industryland_common Compressed Size:268.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 220.0 mb 42.4% Meshes 28.5 mb 5.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 14.3 mb 2.8% Other Assets 132.5 mb 25.5% Levels 123.2 mb 23.7% Scripts 4.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 534.9 kb 0.1% Total User Assets 519.0 mb 100.0% Complete build size 519.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 99.0 mb 19.1% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/BakedVegetation/Baked_EuropeanTree_Vegetation_Industryland.asset 21.3 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/Mask/Industryland_VegetationMask.tga 8.0 mb 1.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_BC.tga 6.1 mb 1.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_A_Sm 1.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_N 1.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_MAOHS.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_MAOHS.tga 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_N.tga 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/PortFencel_BC.tga 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_17.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/PortFencel_N.tga 4.9 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 4.9 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Guardrail_Industryland.FBX 4.2 mb 0.8% Assets/contents/Sceneries/IndustryLand/Common/Props/Meshes/DockCrane.FBX 4.0 mb 0.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 4.0 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 3.6 mb 0.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 3.2 mb 0.6% Resources/unity_builtin_extra 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Extra.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_BC.tga 2.7 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_BC.tga 2.7 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 2.6 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road_Col.fbx 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 1.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 0.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 1.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 0.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 1 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 1 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 1 1.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 1 0.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 0 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 0 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 0 1.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 0 0.asset 1.9 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Road/IndustryLand_SideWalks.fbx 1.5 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.4 mb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Gutters_IndustryLand.FBX 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Normal.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Color.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Color.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Color.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Color.png 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 1.1 mb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.0 mb 0.2% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Textures/LindesIndustryland_N.tga 999.6 kb 0.2% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/BordeCarretera.FBX 911.4 kb 0.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 682.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Extra.png 682.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Extra.png 682.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Extra.png 682.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Extra.png 679.5 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Textures/LindesIndustryland_MAOHS.tga 663.2 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialProps_N.tga 580.0 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Mediana_Industryland.FBX 456.0 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Guardrail.FBX 447.9 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Textures/LindesIndustryland_BC.tga 436.6 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialProps_BC.tga 422.6 kb 0.1% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.mx_xx_xx Compressed Size:148.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.4% Other Assets 92.2 kb 19.0% Levels 301.1 kb 62.0% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 17.4% Total User Assets 485.3 kb 100.0% Complete build size 485.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 18.8% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 80.4% Other Assets 190.6 kb 4.7% Levels 485.4 kb 12.1% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.1 kb 2.3% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 80.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 186.5 kb 4.6% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 16.2 kb 0.4% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 7.0 kb 0.2% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierWhite_NoArrows.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierRed_NoArrows.mat 0.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.nz_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.7% Meshes 7.7 mb 9.2% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.8 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 7.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 6.3% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.3 mb 1.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.3 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.3 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.2 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 1.1 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 870.5 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.7 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 388.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.4% 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tocopillaroute_localized.bh_xx_xx Compressed Size:27.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 79.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.6% Other Assets 25.6 kb 0.1% Levels 1.9 mb 4.8% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 54.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% 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Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_common Compressed Size:41.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 73.5 mb 70.7% Meshes 137.5 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.4 mb 9.0% Other Assets 177.9 kb 0.2% Levels 5.9 mb 5.7% Scripts 4.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 mb 14.3% Total User Assets 104.0 mb 100.0% Complete build size 104.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 20.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 20.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 6.1 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Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_MAOHS.tga 6.4 mb 4.9% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 6.1 mb 4.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 3.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.2 mb 2.4% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 1.3 mb 1.0% Assets/contents/Sceneries/CNADTrack/Common/Road/Meshes/Camino CNAD.FBX 1.1 mb 0.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.1 mb 0.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Entrada Garage RG31 cadena RG31 final.fbx 1.1 mb 0.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Entrada Garage RG31 cadena RG31 lado.fbx 978.3 kb 0.7% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Cadenas Entrada Garage LMV FInal.fbx 806.8 kb 0.6% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/ZigZag RG31 cadenas RG31 final.fbx 738.1 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Cadenas Entrada Garage LMV Lado.fbx 738.1 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/ZigZag LMV cadenas LMV final.fbx 700.7 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRailway.fbx 341.5 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 306.4 kb 0.2% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting/LightingData.asset 292.1 kb 0.2% Resources/unity_builtin_extra 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 244.7 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 170.8 kb 0.1% 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0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWater.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% 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mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.do_xx_xx Compressed Size:27.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 80.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.8% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.6% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 38.7 mb 100.0% Complete build size 38.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 55.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.5% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting 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0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.8% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.6% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 38.7 mb 100.0% Complete build size 38.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 55.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.5% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.mx_xx_xx Compressed Size:43.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.6% Other Assets 2.8 kb 1.5% Levels 91.0 kb 49.0% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.5% Total User Assets 185.7 kb 100.0% Complete build size 185.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 3.8% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% 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Other Assets 39.0 kb 1.6% Levels 2.3 mb 94.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.4% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_localized.xx_xx_xx Compressed Size:69.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.2% Other Assets 20.6 kb 9.9% Levels 96.2 kb 46.1% Scripts 0.8 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.3 kb 40.4% Total User Assets 208.7 kb 100.0% Complete build size 208.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.9 kb 9.5% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 7.0 kb 3.3% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% 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5.5 mb 9.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 6.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 5.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 4.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede 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assets only): Textures 52.4 mb 73.2% Meshes 3.4 mb 4.8% Animations 234.8 kb 0.3% Sounds 0.0 kb 0.0% Shaders 6.6 mb 9.1% Other Assets 53.7 kb 0.1% Levels 8.8 mb 12.3% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.7 kb 0.2% Total User Assets 71.7 mb 100.0% Complete build size 71.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 8.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 5.9 mb 8.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 5.3 mb 7.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 5.3 mb 7.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 5.3 mb 7.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 5.3 mb 7.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 4.0 mb 5.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 3.9 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 3.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 3.6 mb 5.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 2.3 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 2.2 mb 3.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 2.1 mb 3.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.8 mb 2.5% 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kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.cl_xx_xx Compressed Size:151.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.4% Other Assets 92.2 kb 18.5% Levels 313.7 kb 63.0% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 17.0% Total User Assets 498.0 kb 100.0% Complete build size 498.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 18.4% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_traffic.xx_xx_xx Compressed Size:239.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.6% Other Assets 39.0 kb 3.4% Levels 1014.9 kb 88.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 7.3% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 3.4% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.es_xx_xx Compressed Size:46.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.0% Meshes 7.4 mb 12.6% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.2 kb 0.2% Levels 1.6 mb 2.7% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 58.6 mb 100.0% Complete build size 58.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 10.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 9.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 6.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 5.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 4.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 2.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.6% 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Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.do_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.7% Meshes 7.7 mb 9.2% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 7.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 4.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 4.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.5 mb 3.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.8% Resources/unity_builtin_extra 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.7 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.4% 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------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_localized.nz_xx_xx Compressed Size:93.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.7% Other Assets 10.7 kb 2.6% Levels 302.9 kb 74.7% Scripts 0.9 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 20.8% Total User Assets 405.8 kb 100.0% Complete build size 405.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.8 kb 2.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 7.0 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 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Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.3% Other Assets 92.2 kb 17.3% Levels 350.2 kb 65.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 15.8% Total User Assets 534.4 kb 100.0% Complete build size 534.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 17.1% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% 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0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_traffic.nz_xx_xx Compressed Size:594.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 39.0 kb 1.1% Levels 3.2 mb 96.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 2.4% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.1% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.mx_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.8% Meshes 7.7 mb 9.1% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.2 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 8.1% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 4.4% 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0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.1 kb 0.0% 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Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting/LightingData.asset 7.0 kb 3.4% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SamMiguelRoute_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.cl_xx_xx Compressed Size:27.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 80.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.8% Other Assets 25.5 kb 0.1% Levels 1.5 mb 3.9% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 38.8 mb 100.0% Complete build size 38.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 55.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% 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Complete build size 39.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 54.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.es_xx_xx Compressed Size:43.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.6% Other Assets 2.8 kb 1.5% Levels 90.3 kb 48.8% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.7% Total User Assets 185.1 kb 100.0% Complete build size 185.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 3.8% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_traffic.xx_xx_xx Compressed Size:333.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.4% Other Assets 39.0 kb 2.4% Levels 1.5 mb 92.1% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 5.1% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 2.3% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.xx_xx_xx Compressed Size:1020.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 39.0 kb 0.7% Levels 5.5 mb 97.8% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 1.4% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_product.xx_xx_stdanone Compressed Size:58.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 4.1% Other Assets 39.2 kb 24.0% Levels 32.9 kb 20.1% Scripts 0.6 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.0 kb 51.4% Total User Assets 163.4 kb 100.0% Complete build size 163.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 23.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 4.3% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.bh_xx_xx Compressed Size:40.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 73.2% Meshes 4.5 mb 9.4% Animations 234.8 kb 0.5% Sounds 0.0 kb 0.0% Shaders 6.3 mb 13.2% Other Assets 58.7 kb 0.1% Levels 1.6 mb 3.4% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.7 kb 0.3% Total User Assets 48.0 mb 100.0% Complete build size 48.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.4 mb 13.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.5 mb 11.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 4.7 mb 9.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 3.9 mb 8.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 3.3 mb 6.8% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 3.2 mb 6.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 3.1 mb 6.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 2.7 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 2.5 mb 5.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 2.2 mb 4.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 2.2 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.7 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 mb 3.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 977.7 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 972.1 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 585.2 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 427.5 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 225.2 kb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 119.1 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 57.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 31.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 27.2 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 26.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 12.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 12.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 7.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 6.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 6.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 6.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 4.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 4.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 3.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal_Colliders.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.3 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 1.3 kb 0.0% Resources/unity_builtin_extra 1.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 1.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 1.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 1.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 0.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 0.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.xx_xx_xx Compressed Size:149.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.4% Other Assets 92.2 kb 18.9% Levels 304.1 kb 62.3% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 17.3% Total User Assets 488.4 kb 100.0% Complete build size 488.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 18.7% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_product.xx_xx_army Compressed Size:167.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 91.1 mb 41.4% Meshes 118.1 mb 53.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.7 mb 4.0% Other Assets 1.9 mb 0.8% Levels 391.3 kb 0.2% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.9 kb 0.0% Total User Assets 220.2 mb 100.0% Complete build size 220.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.6 mb 12.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_04.fbx 14.0 mb 6.4% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/RG31_Nyala.fbx 13.4 mb 6.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_03.FBX 12.4 mb 5.6% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_02.FBX 11.4 mb 5.2% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_URO_VAMTAC_ST5_Prop.fbx 11.2 mb 5.1% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_Leopard_2A6_Prop.fbx 10.8 mb 4.9% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_01.FBX 9.7 mb 4.4% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_UnimongY500_Prop.fbx 8.3 mb 3.8% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_05.fbx 6.1 mb 2.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 2.8% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_01_N.tga 5.8 mb 2.6% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_02_N.tga 5.3 mb 2.4% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Basura_N.jpg 4.9 mb 2.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_N.tga 4.6 mb 2.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_01_N.tga 4.5 mb 2.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_04_N.tga 3.7 mb 1.7% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_Garaje_N.tga 2.8 mb 1.3% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_01_BC.tga 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_MAOHS.tga 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_02_BC.tga 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/AireAcondicionado.jpg 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Basura.jpg 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Antena.jpg 2.7 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------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_traffic.nz_xx_xx Compressed Size:241.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.6% Other Assets 39.0 kb 3.4% Levels 1014.4 kb 88.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 7.3% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 3.4% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 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Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.cl_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.7% Meshes 7.7 mb 9.2% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 7.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.8% Resources/unity_builtin_extra 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_localized.cl_xx_xx Compressed Size:93.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.7% Other Assets 10.7 kb 2.6% Levels 302.7 kb 74.6% Scripts 0.9 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 20.8% Total User Assets 405.5 kb 100.0% Complete build size 405.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.8 kb 2.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 7.0 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.es_xx_xx Compressed Size:157.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.3% Other Assets 92.2 kb 17.3% Levels 350.2 kb 65.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 15.8% Total User Assets 534.4 kb 100.0% Complete build size 534.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 17.1% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.mx_xx_xx Compressed Size:46.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.2% Meshes 7.4 mb 12.6% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.3 kb 0.2% Levels 1.4 mb 2.4% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 58.4 mb 100.0% Complete build size 58.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 10.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 9.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 6.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 5.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 4.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 3.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 1.1 mb 1.9% Resources/unity_builtin_extra 585.2 kb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.6% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.3% 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Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 51.9 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal_Colliders.FBX 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 44.8 kb 0.1% Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting/LightingData.asset 42.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 26.9 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.fr_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.7% Meshes 7.7 mb 9.2% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 7.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 4.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 4.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.5 mb 3.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.8% Resources/unity_builtin_extra 1.5 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.7 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.4% 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341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 60.6 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 46.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 42.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 38.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 24.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 10.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 6.0 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_1.fbx 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% 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Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.nz_xx_xx Compressed Size:170.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.1% Other Assets 92.2 kb 15.1% Levels 427.2 kb 69.9% Scripts 0.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 13.8% Total User Assets 611.4 kb 100.0% Complete build size 611.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 15.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.xx_xx_xx Compressed Size:27.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 80.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.8% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.6% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 38.7 mb 100.0% Complete build size 38.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 55.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.5% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.xx_xx_xx Compressed Size:384.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 39.0 kb 1.6% Levels 2.2 mb 94.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.5% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.es_xx_xx Compressed Size:27.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 79.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.7% Other Assets 25.6 kb 0.1% Levels 1.8 mb 4.6% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.1 mb 100.0% Complete build size 39.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 54.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.nz_xx_xx Compressed Size:27.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 79.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.7% Other Assets 25.6 kb 0.1% Levels 1.7 mb 4.4% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.0 mb 100.0% Complete build size 39.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 54.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 17.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_traffic.nz_xx_xx Compressed Size:333.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.4% Other Assets 39.0 kb 2.4% Levels 1.5 mb 92.1% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 5.1% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 2.3% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.nz_xx_xx Compressed Size:1018.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 39.0 kb 0.7% Levels 5.4 mb 97.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 1.5% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_traffic.xx_xx_xx Compressed Size:452.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 39.0 kb 1.6% Levels 2.3 mb 94.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.4% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_product.xx_xx_sciberdrola Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 0.3 kb 0.0% Levels 161.4 kb 0.2% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 79.8 kb 0.1% Total User Assets 66.7 mb 100.0% Complete build size 66.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.bh_xx_xx Compressed Size:157.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.3% Other Assets 92.2 kb 17.3% Levels 350.2 kb 65.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 15.8% Total User Assets 534.4 kb 100.0% Complete build size 534.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 17.1% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.cl_xx_xx Compressed Size:46.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.2% Meshes 7.4 mb 12.6% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.3 kb 0.2% Levels 1.4 mb 2.5% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 58.5 mb 100.0% Complete build size 58.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 10.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 9.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 8.0% 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Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.do_xx_xx Compressed Size:43.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.6% Other Assets 2.8 kb 1.5% Levels 91.0 kb 49.0% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.5% Total User Assets 185.7 kb 100.0% Complete build size 185.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 3.8% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.xx_xx_xx Compressed Size:50.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 69.7% Meshes 7.7 mb 9.2% Animations 602.5 kb 0.7% Sounds 0.0 kb 0.0% Shaders 7.6 mb 9.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 11.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 84.5 mb 100.0% Complete build size 84.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 7.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 7.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 6.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.7% 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Other Assets 260.1 mb 97.1% Levels 2.8 mb 1.1% Scripts 3.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 176.4 kb 0.1% Total User Assets 267.9 mb 100.0% Complete build size 267.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 260.1 mb 97.1% Assets/contents/Sceneries/CollahuasiRoute1/Common/Collahuasi_Route1/Vegetation/Collaguasi_route1_storage.asset 4.0 mb 1.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 29.6 kb 0.0% 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Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route2/Common/Collahuasi_route2_Lighting/Collahuasi_route2_LightingSettings.lighting 0.1 kb 0.0% Assets/contents/Sceneries/CollahuasiRoute1/Scenes/Collahuasi_route1/Collahuasi_route1_Lighting/Collahuasi_route1_LightingSettings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: AssetBundles Compressed Size:44.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 119.8 kb 96.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 3.2% Total User Assets 123.8 kb 100.0% Complete build size 123.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 119.7 kb 96.7% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Missing Prefab with guid: 8cc4e522d44d7f74f80b2a63e3d64038. 22 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: c20a45b0a7edc1f4da687117d5678298). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 2066728440ed06241a27d5a08176bd63). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: f3f86d9780ef88e4fa4a3b72e68fc05d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: c7c807d6b0bd6534c84b610a3fe40494). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: d06fc517c7e18b647a7f26208b486f8f). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 758fe058560a0b54f94ff64727390bf1). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: e160910a33a4f8c4491ae647643b0fdf). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_PF (15) (Missing Prefab with guid: e7ada742341ba1b4989da06363ed066e). 26 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_Corner_PF (Missing Prefab with guid: 9dfd793d5fe9c08498ebf89cb6e98729). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (1) (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 790a164072d5432428785e2f598b0fb0). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 7ebaa497d746aed4d841985301daa2c1). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: d5b2041c876bc014bbf57c8576391057). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (1) (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: ed14bc104d43a1e4f850d0a168068ac6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: 4d6f6d92f0a44ac4683add22524e2468). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 18df7ba217a42464fa8e8e344048d193). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 7b57be98a5741d44e9d83df326e9c5bd). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 10 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: a29a7942aa5fba84c9250cfed6aed2a4). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 27758a45238ff9d488acff5ed0e477f8). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 2137f989a55ab014c8584108b98a6032). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Creating AssetBundle Map UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:12) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 12) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CTS/CTS Terrain Shader Basic' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] AssetBundle map created at: C:\Users\Jenkins\.jenkins\projects\simuproject\build/AssetBundles\assetBundleMap.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (System.Collections.Generic.List`1,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:21) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 35) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 3.97 s (1.0x), Avg. 3.97 s, Total. 3.974 s (0.1%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 16.8 us (1.0x), Avg. 16.8 us, Total. 16.80 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 275 us (1.0x), Avg. 275 us, Total. 274.7 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 214 us (1.0x), Avg. 214 us, Total. 213.7 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.16 s (1.0x), Avg. 3.16 s, Total. 3.159 s (0.1%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 13.4 ms (1.0x), Avg. 13.4 ms, Total. 13.44 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 97.2 us (1.0x), Avg. 97.2 us, Total. 97.20 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 79.7 s (1.0x), Avg. 79.7 s, Total. 79.69 s (1.8%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.20 ms (1.0x), Avg. 2.20 ms, Total. 2.197 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 1.65 ms (1.0x), Avg. 1.65 ms, Total. 1.651 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 149 ms (1.0x), Avg. 149 ms, Total. 149.0 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 476 ms (1.0x), Avg. 476 ms, Total. 476.3 ms (0.0%) [Performance] CurlRequestCheck : 9 samples, Peak. 80.2 us (5.8x), Avg. 13.9 us, Total. 125.4 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 14.2 us (1.0x), Avg. 14.2 us, Total. 14.20 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 2.43 s (1.0x), Avg. 2.43 s, Total. 2.426 s (0.1%) [Performance] Application.GI.Initialize : 1 samples, Peak. 6.03 ms (1.0x), Avg. 6.03 ms, Total. 6.033 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 5.74 ms (1.0x), Avg. 5.74 ms, Total. 5.740 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 2.52 s (1.0x), Avg. 2.52 s, Total. 2.521 s (0.1%) [Performance] RestoreManagedReferences : 2 samples, Peak. 36.2 ms (2.0x), Avg. 18.1 ms, Total. 36.19 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 213 us (1.2x), Avg. 183 us, Total. 365.8 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 12.0 ms (1.0x), Avg. 12.0 ms, Total. 12.01 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 51.2 s (1.0x), Avg. 51.2 s, Total. 51.16 s (1.2%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 43 samples, Peak. 196 us (11.2x), Avg. 17.5 us, Total. 752.5 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 43 samples, Peak. 77.1 us (16.2x), Avg. 4.75 us, Total. 204.3 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 32.5 ms (1.0x), Avg. 32.5 ms, Total. 32.55 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 7 samples, Peak. 1.24 s (7.0x), Avg. 177 ms, Total. 1.238 s (0.0%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 3 samples, Peak. 666 us (2.1x), Avg. 322 us, Total. 966.8 us (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 3 samples, Peak. 25.3 ms (3.0x), Avg. 8.51 ms, Total. 25.54 ms (0.0%) [Performance] ShaderPackagerPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 17.7 ms (2.9x), Avg. 5.99 ms, Total. 17.96 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 174 us (2.4x), Avg. 72.3 us, Total. 217.0 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 13.5 ms (2.8x), Avg. 4.77 ms, Total. 14.30 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 9 samples, Peak. 1.71 ms (5.6x), Avg. 305 us, Total. 2.747 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 3 samples, Peak. 1.05 s (1.0x), Avg. 1.04 s, Total. 3.133 s (0.1%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 3 samples, Peak. 13.4 ms (3.0x), Avg. 4.46 ms, Total. 13.39 ms (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 17.9 ms (1.4x), Avg. 13.0 ms, Total. 38.86 ms (0.0%) [Performance] Package.AsyncRequest : 3 samples, Peak. 416 us (1.9x), Avg. 215 us, Total. 644.8 us (0.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 14.0 ms (2.9x), Avg. 4.90 ms, Total. 14.69 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 3 samples, Peak. 126 ms (3.0x), Avg. 42.0 ms, Total. 126.1 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 3 samples, Peak. 40.3 ms (3.0x), Avg. 13.6 ms, Total. 40.91 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 3 samples, Peak. 10.4 ms (3.0x), Avg. 3.52 ms, Total. 10.57 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 18.1 ms (3.0x), Avg. 6.11 ms, Total. 18.32 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 157 us (2.8x), Avg. 55.8 us, Total. 167.5 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 6 samples, Peak. 113 us (4.3x), Avg. 26.5 us, Total. 158.8 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 16.2 s (3.0x), Avg. 5.39 s, Total. 16.18 s (0.4%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 63.1 ms (3.0x), Avg. 21.1 ms, Total. 63.29 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 62.7 ms (1.0x), Avg. 62.7 ms, Total. 62.67 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 18.0 s (1.0x), Avg. 18.0 s, Total. 17.95 s (0.4%) [Performance] AssetDatabase.Refresh : 1 samples, Peak. 18.0 s (1.0x), Avg. 18.0 s, Total. 17.95 s (0.4%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 427 ms (1.0x), Avg. 427 ms, Total. 427.0 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 91.1 ms (1.0x), Avg. 91.1 ms, Total. 91.08 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 502 us (1.0x), Avg. 502 us, Total. 501.8 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 4.31 ms (1.0x), Avg. 4.31 ms, Total. 4.309 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 128 ms (1.0x), Avg. 128 ms, Total. 128.2 ms (0.0%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 51.1 ms (1.0x), Avg. 51.1 ms, Total. 51.12 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 31.8 ms (1.9x), Avg. 17.0 ms, Total. 34.00 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 276 samples, Peak. 943 us (81.9x), Avg. 11.5 us, Total. 3.179 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 305 ms (1.0x), Avg. 305 ms, Total. 304.6 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 299 ms (1.0x), Avg. 299 ms, Total. 299.1 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 19.9 us (1.0x), Avg. 19.9 us, Total. 19.90 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 454 samples, Peak. 18.7 us (17.2x), Avg. 1.09 us, Total. 492.7 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 91.5 ms (1.0x), Avg. 91.5 ms, Total. 91.52 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 52.9 us (1.0x), Avg. 52.9 us, Total. 52.90 us (0.0%) [Performance] BuildAssetBundles : 1 samples, Peak. 4.20 ks (1.0x), Avg. 4.20 ks, Total. 4.201 ks (97.1%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 1.39 s (1.0x), Avg. 1.39 s, Total. 2.785 s (0.1%) [Performance] Inspector.InitOrRebuild : 375 samples, Peak. 5.91 ms (16.5x), Avg. 358 us, Total. 134.1 ms (0.0%) [Performance] SceneDataContainer.TransformHierarchyChangedSetParentCallback : 75 samples, Peak. 12.0 us (5.0x), Avg. 2.41 us, Total. 180.4 us (0.0%) [Performance] SceneVisibilityState.IsFlagSetInParents : 153 samples, Peak. 5.30 us (6.2x), Avg. 855 ns, Total. 130.8 us (0.0%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0